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Nemavera
10-25-2011, 05:52 AM
Explanations:

(You can find my complete maindeck + sideboard in the DDFT-Thread, page 88)

The basic list for my deck was emidlns Ubrw DDFT, which I played at the German Legacy Nationals to a Top4 finish.
flrn and I had a long discussion about whether Ubrw DDFT or UBwg DDFT (The “german” list) would be the better deck and after some time we both agreed, that Ubrw is the stronger, but more complicated version, cause you cannot randomly go for Infernal => IGG => dead. With UBrw you have to kill via Doomsday nearly all the time and this is incredibly exhausting.
Another reason for me to play Burning Wish, was the fact, that whenever I play the german list at a large tournament I go something like 5-3 oder 6-3 and I wanted to win this tournament. With Burning Wish I finished Top4 at all three German Legacy Nationals which featured around 200 players each time. So I settled on UBrw, we just had to tweak the list.
We took emidln’s list and decided to cut a land, the maindeck Tendrils and the Rain of filth for 3 Lotus Petals to speed up the deck a little. With that much fast mana we both agreed to play Empty the Warrens in the Sideboard for the random EtW Kill via Burning Wish. Then I cut the Swamp for a Badlands to support Pulverize in the Sideboard, cause loosing to Chalice sucks hard.
Cause my metagame in nuremberg in germany is filled with Maverick playing 4 Mindbreak Traps, 3-4 Surgical Extraction, 0-2 Enlightened Tutor and 0-2 Ethersworn Canonists + maindeck 4 Zenith, Gaddock Teeg + 3 Mindcensor, I had Helm + Grapeshot in my sideboard at first, cause you can kill them even if they have double Mother of Runes + Teeg + Mindbreak Trap in hand, which happened while testing.
Moreover I was really afraid of getting paired against Reanimator, but I wasn’t able to get a positive matchup so I decided to dodge it at GP Amsterdam, which worked out fine.
Moreover I wanted some gamebreakers for the mirror, so I considered a single Counterbalance, a Meddling Mage and a Grand Abolisher, but after all I had no slots in my sideboard, cause I wanted Shelldock/Emrakul for random Counterbalance, Snapcaster without Wastelands and other random decks which couldn’t handle Shelldock Isle.

At some point my board was:

Duress
Tendrils of Agony
Empty the Warrens
Pulverize
Doomsday
Time Spiral
Chain of Vapor
Flusterstorm
Pact of Negation
Path to Exile
Grand Abolisher
Helm of Awakening
Grapeshot
Shelldock Isle
Emrakul, the Aeons torn

After some more consideration I decided to cut the Grapeshot and the Helm for Deathmark, getting a single slot which I filled with Echoing Truth. When we arrived in Amsterdam I decided to cut the Pact of Negation for another Flusterstorm (which is better against discard) and the Path to Exile for another Chain of Vapor.
Afterall my sideboard was really solid, but the second Flusterstorm should be a Divert (you just want to board one against non-black Tempodecks like Canadian and Divert is much better vs. Hymn and Thoughtseize.
The Grand Abolisher is the 8th Chant, good against Maverick, awesome in the Chant-Mirror and solid against Sneak Show, Hive Mind and Reanimator.
I did not need the Deathmark once, but it felt good to be there and I’m not sure whether Echoing Truth and Chain #2 are really necessery. Your deck is really, really tight and there are not many cards you can take out, especially when playing blue decks (or Storm), which I did nearly all the time.
Maybe you could cut the Chain and the Truth for Wipe Away and another random card, but I’m not sure what I want in these slots.

Back to the maindeck: Why is there a random Ad Nauseam without Infernal Tutor?
While flrn and I discussed the deck I cutted the 4th Ponder for an Ad Nauseam. I wanted another out for Aven Mindcensor and somehow the Ad Nauseam felt really good. Moreover it’s the 8th business spell. You have 3 cards with cc3, 5 with cc2 and the rest is just cc1 and cc0. What is really important: You’re going to fizzle nearly all the time if you have less then BR floting, cause you’re just playing 4 IMS and usually you need some number of Dark Rituals, a single LED and a Burning Wish. So the usual play is to Silence you opponent in his upkeep and cast the Ad Nauseam eot. Then you untap with a bunch of cards and kill you opponent. You don’t need the spellcount, but you really need the mana of your lands and the additional landdrop. So just cast Ad Nauseam in their upkeep, in response to a GSZ for X=2, them playing Jace and brainstorming, or just eot.
And don’t forget to take it out if you board in Shelldock Isle + Emrakul.

Day 1:

Round 1-3: Bye

Round 4: Team America: 0-2
G1: He has the Stifle for my second fetchland, then playes double Hymn and I got beaten down by a Goyf and a Clique. He still had Force + Daze in his hand. I couldn’t really do anything

G2: I start with Top, he goes land, go. I just drop a fetchland, he cast Hymn, hitting Doomsday and a land. He has the Surgical Extraction for my Doomsday. Next Turn he has Thoughtseize + Hymn again and I get beaten down by a Tombstalker.

Round 5: G/W: 2-1
G1: He is on the play and knows what I’m playing, cause he’s from Austria and knows me by name. He starts with Savannah => Noble Hierarch. I draw my card and now my hand is:
Chant, Probe, Tundra, U-Sea, Ritual, Petal, Brainstorm, Doomsday. Yeah, that’s a T1 kill. I knew it somehow and thought about it about 3 minutes but I didn’t find the pile. You can try and figure it out ;) I play Tundra, pass. He goes fetchland, fetch => Aven Mindcensor. I rip the Ad Nauseam from the top, Brainstorm finds some rituals and after eot Ad Nauseam he’s dead.

G2: I have Island + Top and my hand contains: Ritual, Ritual, Petal, Silence and some random stuff. I strongly believe he’s playing Mindbreak Trap, but my deck does not want to give me another fucking land... After topping twice, shuffling with Ponder, then topping again I still have no land. Meanwhile I got beaten down to 12, so I just go for it. Petal, Rit, Rit, Ad Nauseam. I resolves. I go down to 2 while drawing a bunch of cards, but I cannot cast a Silence or a Chant, so I just build a Doomsday Pile, then cast Tendrils for 24. He says: “Stormtrigger resolves. Then Mindbreak Trap....”

G3: I have the Ad Nauseam again, this time with Silence and BBB floting + landdrop. He’s dead.

Round 6: Boros: 2-1
G1: He starts with fetch => Plateau => Steppe Lynx. I go Island, Top. He drops a fetchland, attacks for 4, then casts Keldon Marauders. I fetch, cast Doomsday, going down to 7, Probe draws LED (he reveals the Fireblast), but he’s just dead :D

G2: He starts with Lynx, I go, Land => Ponder. He attacks me for 4, then casts Chain Lighnting. I try to go off, cast Doomsday, then Probe, he reveals a Orim’s Chant.

G3: I start with Top, he has the Lynx. I probe him, seeing Canonist, so I make 14 goblin tokens. He drops a fetchland, drops 2 Goblin Guides and attacks. I chump the lynx going down to 13. I attack him with 11 tokens down to 8. He attacks with both Goblin Guides, I block one. going down to 11. In my turn I attack with 12 tokens, he ripped a Helix form the top, blocks one token and casts helix on another going down to 1. In his turn he attacks with both guides, then casting double Bolt on me. I tell him I’m at 1 now and he flips his hand. He has no fireblast.

Round 7: Sneak Show: 2-1
G1: He has a Turn 3 Show and Tell into Emrakul then says: “You cannot win this game”. I have a Top and 3 lands in play (thanks to Show and Tell) and my hand is: Silence, Silence, Ritual, Doomsday, Probe. I top, find a Petal and tell him: “I’m ging to win through 2 Forces”. He’s dead.

G2: I mulligan down to 5, he keeps his 7. He has the Sneak Attack, then Progenitus. I cannot combo off and get beaten to death next turn by Progenitus + Emrakul.

G3: We play draw, go for a long time, I have Shelldock hiding Emrakul in play and Doomsday in Hand, but only one Underground Sea and a Petal. At some point I Silence him in his turn, then find the black source. He has only the Misdirection and no Force for my Doomsday. So I activate Shelldock Isle and Emrakul eats him. After that game he tells me: “I live by Emrakul, I die by Emrakul.”
He was pretty confused all the time and did not know, what I’ve been doing, neither did he know all my cards. Ideas Unbound, wtf? Chain of Vapor?!? Shelldock Isle?!

Round 8: UWr Stoneblade: 2-0
G1: He mulligans down to 6 and keeps: Tundra, Volcanic, Snare, Lavamancer, Stoneforge, Swords to Plowshares. This hand does not win against Combo. I cast eot Ad Nauseam and he’s dead.

G2: He mulligans down to 6 again and we play draw, go for a long time. At some point he drops a Meddling Mage, naming Ad Nauseam. Well I boarded it out for Shelldock/Emrakul. I have a Top in play and Emrakul on top and 14 mana. I top and see a Burning Wish. I cast Gitaxian Probe and he has no Force and is tapped out. Well no Emrakul this time. Burning Wish => Doomsday => dead.

Round 9: Merfolk: 0-2 (he finished T16)
G1: He starts with Catcher into Adept into Reejeery and has Wasteland + Daze + Force. That’s enough.

G2: He has Pierce + Daze + Force + Clique + Clock and I’m dead on T5.

Day 2:

Round 10: UB ANT: 2-0
G1: He goes fetch => Island => Preordain. I cast Island, Top. On turn 2 he duresses me taking my Burning Wish, leaving me with fastmana and Chant. I drop a fetchland, fetch and Chant him in his Upkeep. Top sees a Doomsday, he’s dead.
G2: He has T1 duress into T2 Confidant. I Silence him three times in his Upkeep, then go off via Ad Nauseam at 12 life with BBB + Petal + Landdrop floting. I do not fizzle :)

Round 11: UBw ANT: 1-2
G1: I have a Top and we play draw, go for a long time. At some point I wish for Duress (announcing Duress but taking Deathmark -.-, yet the judge lets me take the Duress), but I hesitate to cast it, which in the end is the wrong play. He goes Ritual => IGG and then has more Chants than I have, despite me having a Top.

G2: We play again a lot of draw, go and I have the Ad Nauseam in hand. Then at some point he casts a Chant in his turn, I silence him in response and he puts his Chant into his graveyard. I hold him back and asks whether my Silence resolves. He says: “Yes”. I cast Ad Nauseam and he’s dead three turns later.

G3: We have 1 minutes left on the Clock, after he mulliganed down to 6: He has: Petal, Ritual, Infernal, LED, LED, LED. GG

Round 12: UW Faeries: 2-1
G1: He has the Sprite for my Chant, the Counterspell for my Silence, I go off nevertheless and he has the Force + Pitch for my Doomsday. Two turns later I wish for Time Spiral, cast it next turn. Hes got another Force.

G2: I board in Shelldock Emrakul, and he gets eaten by the big flying spaghetti monster.

G3: I go Chant => Force, Silence, resolves, I go for Doomsday and kill him via Tendrils. Even after the match he did not know, what I have been doing. He hadn’t seen Doomsday and did not even know what Lotus Petal does, neither did he know what Ideas Unbound does.

Round 13: BUG Snapcaster: 2-1
G1: I have a Top, double LED and Petal in play. He hymns me down to 0 cards in hand, and I just drop some lands. I silence him, it resolves. Top draws Wish, Burning Wish => Time Spiral, Spiral => Doomsday => dead.

G2: He mulligans down to 5, I have a hand, that kills on T3 protected, but I have a Wish in Hand. He has Thoughtseize + Extraction and I cannot win anymore.

G3: He has to mulligan down to 5 again, Hymns we once, but has only 2 U-Sea. I Flusterstorm a Hymn and some turns later his hand has a Pierce, Clique, Goyf, Extraction, Inquisition, Hymn while I have Top and no cards in hand, but double LED + lots of lands in play. I play Gitaxian Probe, then Brainstorm, then I wanted to draw the card via my Top. He extracts Brainstorm and I reaveal the Wish in my Hand. After the Extraction resolved I draw some random card and I made 10 tokens with 2 mana floting. After the storm trigger resolves he pierces and I pay. He gets killed by my guys.

Round 14: UW Snapblade: 2-0
G1: I have the Ad Nauseam, cast a probe and he has no Force. I have BBB + Petal + landdrop, he’s dead.

G2: I have the Ad Nauseam again, cast it in his upkeep, it resolves. I untap, cast a Silence in my upkeep. He play’s Clique and takes a LED, but is still dead.

Round 15: Sneak Show: 2-0
G1: He casts Show & Tell and puts a Progenitus into play. It can only attack once, then I Silence him. He Forces back, I chant him and he’s dead.

G2: I probe him and know he’s got Sneak Attack, Intuition and Force so I have to be fast. On his turn he Ponders, then Brainstorms, then fetches. I cast a Silence, he forces it. He’s only three cards left in his hand and Volcanic + Tomb untapped. I cast ritual => Doomsday, he plays Intuiton for Brainstorm, Brainstorm, Force. He gets the Force, cause if he’d have had the blue card in hand, he could have gotten 3x Force. I kill him and he reveals: Force, Sneak Attack, Massacre Worm.

Round 16: U/W Snapblade: I.D (2-1)
I offer him a draw, telling him none of us can T16, cause we have really bad tiebreakers, and by drawing we were both very likely to T32. We get a deckcheck an while the judges are checking our decks we agree to draw. We get our decks back and play just for fun.

G1: He has Force + Snare + Clock and I’m dead.

G2: He mulligans down to 5 and keeps: Land, Land, Land, Karakas, Snare. Well he didn’t win that game :D

G3: He mulligans again down to 6 and I kill him very easily.

He finishes 27th and I finish 28th, so everything worked out fine.

That’s it folks, if you have any questions, just ask :)

Solar Ice
10-25-2011, 06:05 AM
Nice report and congratz on the finish, with what is one of the most skill-intensive decks in the format. Nice to see DDFT placing well at a big event.

DerFern
10-25-2011, 06:41 AM
nice report and congratulations on the good finish. At least one german DDFT player finished well. But as I already told a friend of yours: you could grab the Elspeth vs. Tezzeret theme decks and still create a storm count of at least 10. Good job!

Round 5: G/W: 2-1
G1: He is on the play and knows what I’m playing, cause he’s from Austria and knows me by name. He starts with Savannah => Noble Hierarch. I draw my card and now my hand is:
Chant, Probe, Tundra, U-Sea, Ritual, Petal, Brainstorm, Doomsday. Yeah, that’s a T1 kill. I knew it somehow and thought about it about 3 minutes but I didn’t find the pile. You can try and figure it out ;) I play Tundra, pass. He goes fetchland, fetch => Aven Mindcensor. I rip the Ad Nauseam from the top, Brainstorm finds some rituals and after eot Ad Nauseam he’s dead.

Spoiler
Play USea
Play Petal (1)
tap USea B
Dark Ritual (2) BBB
Doomsday (3) no mana
Pile: LED, LED, IU, LED, BW
crack Petal U
Brainstorm (4) no mana
draw LED, LED, IU put back Tundra, IU on top
LED (5)
LED (6)
Gitaxian Probe (7), response crack LEDs RRRUUU, draw IU
IU (8) draw Tundra, LED, BW RRRU
LED (9)
Burning Wish (10), response crack LED for total BBBRU
Tendrils for 22

OurSerratedDust
10-25-2011, 10:11 AM
Awesome report dude. Again, congrats!

Are there any big changes you would make to the maindeck or sideboard now that you've played with it some more?

Pee-Dee-2
10-25-2011, 05:55 PM
Nice report and agai grats! Hope to see you soon again!

Sloshthedark
10-27-2011, 07:25 AM
Congratuations! its nice to see such great deck doing well

btw. Do you play any other decks? I love how half of the top 8 DD finishes are done by someone named Alsheimer =D

P-E
10-29-2011, 07:29 AM
congrats ^^
wondering if you can remember what you side in/out at each rounds, thanks

AriLax
10-29-2011, 08:37 AM
So, vs. Maverick, thats 3 Storm after Doomsday resolves and with U up and Brainstorm, Probe, Chant, Tundra in hand and Petal in play.

Pile is

LED LED IU LED Wish

Brainstorm (4), put IU on top with Chant under it (or Tundra under it, just a blank)

IU Chant LED Wish

LED (5) LED (6), Probe (7), crack in response for UUURRR, Draw IU, cast it (8)

URRR floating, Chant, LED, Wish in hand

LED (9), Wish (10), crack LED for Black and Tendrils for 22.

Occam
11-03-2011, 03:26 PM
It's a variation of the basic double cantrip pile, which still wins here. The one which DerFern and Ari came up with is better but requires bs and 1 blank card. The double cantrip pile with probe in hand is U mana requirement with 7 storm post DD, which is enough, so you still win with a mull as long as you have the sea, drit, dd, cantrips and petal.

3storm
BS (4 storm, drawing LED)
LED (5)
Probe (6, crack LED for UUU)
IU (7, draw petal, drit, ToA, U floating)
Petal, Drit, Toa (10)

One of the greatest reasons to play IU over Meditate and why probe is so good in ddft, to be honest.

Water_Wizard
11-03-2011, 11:08 PM
It's a variation of the basic double cantrip pile, which still wins here. The one which DerFern and Ari came up with is better but requires bs and 1 blank card. The double cantrip pile with probe in hand is U mana requirement with 7 storm post DD, which is enough, so you still win with a mull as long as you have the sea, drit, dd, cantrips and petal.

3storm
BS (4 storm, drawing LED)
LED (5)
Probe (6, crack LED for UUU)
IU (7, draw petal, drit, ToA, U floating)
Petal, Drit, Toa (10)

One of the greatest reasons to play IU over Meditate and why probe is so good in ddft, to be honest.

Wait, how did the ToA get into the deck? Don't we need to BW to get ToA?

Occam
11-03-2011, 11:52 PM
Not sure, didn't see his maindeck. It was more to show what the typical pile is, which allows for the alteration (1 more card + bs) which gives access to bw and 1 more storm. Knowing what the typical double cantrip pile is much more central to building a pile that is an offshoot of it.

Edit: Went to scrutinise the OP, and he's gone the way of cutting the md tendrils. The typical double cantrip pile doesn't work then, but still, working from that is the basis of piles like the bs + card one. For instance, knowing the typical BW/top pile that gives lethal for 1R is the basis of building offshoots that blend in CoV (lethal for 2R), cantrips (lethal for 1U) etc.

cjva
11-06-2011, 04:24 AM
playing doomsday at the GP and doing somewhat Good with it is cool. getting in the Money with it is insane. great report and lots of cred to you for playing the coolest card in the history of magic.

btw how good are chants with a more unstable manabase vs duress/sieze and a more stable mana base?

andrewlb
11-07-2011, 04:46 PM
Can you explain what you were talking about with Helm Grapeshot into Trap Teeg Mom Mom?

Also, congrats man, must have been an exhausting two days

flrn
11-07-2011, 05:27 PM
Can you explain what you were talking about with Helm Grapeshot into Trap Teeg Mom Mom?

When your opponent has two Mother of Runes, along with Gaddock Teeg on the board and a Mindbreak Trap in hand, you win the game, if you build a pile with Helm of Awakening and Grapeshot, since you don't cast any spell that costs more then three mana. You loop two Sensei's Divining Top to create infinite Storm, after you played Helm of Awakening. Then you cast Grapeshot and deal your opponent infinite damage and he can't cast Mindbreak Trap to prevent that, since Gaddock Teeg doesn't allow him to cast Mindbreak Trap.