View Full Version : [Deck] Motherf'n Treefolk!
Richard Cheese
11-07-2011, 06:57 PM
Aww hell son, is that some Legacy Treefolk? Yeah. Yeah it is.
3 Murmuring Bosk
1 Dryad Arbor
3 Savannah
6 Forest
1 Horizon Canopy
4 Treefolk Harbinger
2 Dungrove Elder
3 Leaf-Crowned Elder
2 Doran, the Siege Tower
4 Green Sun's Zenith
2 Bayou
2 Wickerbough Elder
3 Sensei's Divining Top
1 Woodfall Primus
4 Swords to Plowshares
2 Pernicious Deed
4 Veteran Explorer
4 Cabal Therapy
4 Verdant Catacombs
3 Windswept Heath
2 Maelstrom Pulse
So yeah, clearly not tier1, but silly enough to be fun and decent once it gets rolling. The main issue is that most of the guys are pretty high CMC, and while they can get bonkers together, they're pretty unimpressive on their own.
I thought about Hierarch to ramp out guys/GSZ, but I also wanted some kind of discard, so I opted for Explorer/Therapy. Explorer helps to ramp more reliably, plays nice with deed, and pumps Dungrove. Therapy is also fun with Woodfall Primus for nuking all kinds of stuff, and Harbinger is also a good sac outlet since it's basically just a chump blocker once in play.
Just from some initial testing, Leaf-Crowned Elder is completely nuts if he stays in play. With Top/Harbinger, you can pretty much guarantee an activation every turn, which is like Bob on steroids. In fact, I might cut the 2nd Doran for a 4th, since Doran is more of a finisher, and there are plenty of ways to tutor him up when you need him.
I'll probably never actually put this together or play it, but whatever, Treefolk deserve their day in the (casual) spotlight. Suggestions always welcome regardless.
Richard Cheese
12-02-2011, 12:02 PM
Just realized I can put this together for less than $50. Totally running it at the next local event.
kusumoto
12-02-2011, 12:34 PM
Maybe you could try something like Mirri's Guile or Sylvan Library so that you aren't tying up mana for the top effect.
Squirrel
12-02-2011, 12:45 PM
the little Brother of a friend of mine plays a Mono Green Version with 4 Mirri's Guile.
The Deck sometimes can really own you, the only nonbasic is dryad arbor, and a Wordly Tutor ( and Treefolk Harbinger ) Tutorbox and a Green Sun's Zenith Tutorbox.
Also, a lot of of indestructible Trees laugh about Tarmogoyfs and Lightning Bolt
Richard Cheese
12-02-2011, 02:48 PM
Maybe you could try something like Mirri's Guile or Sylvan Library so that you aren't tying up mana for the top effect.
Guile might work since it also triggers during upkeep. One thing I like about top though is its ability to dodge deed, which I am debating cutting the 4th Zenith to add a 3rd of.
Dustin has a legacy deck very similar to this that I was playing against on Cockatrice once upon a time.
Richard Cheese
12-03-2011, 04:13 PM
I'm a huge fan of janky decks that do insane things as long as they have time to durdle around for 5-6 turns.
Mr. Safety
12-04-2011, 04:12 PM
At one time, I was using tribal Shamans in these colors with Doran. I ended up using Wolf-Skull Shaman and Vampire Nighthawk which both fall in-line with your tribal card advantage theme. Nighthawk in particular was a mid-range all-star against anything resembling aggro. He's better with Doran but just fine on his own.
Wolf-Skull Shaman clogged up the board nicely, and the best part was that he curved out nicely. I would be looking for turn 1 Birds into turn 2 Doran, or turn 1 Harbinger, turn 2 WSS, turn 3 Doran. I was only using 2 Tops, but I found I was getting a lot of kinship activations simply from having like 26 shamans in the deck.
Rough list:
4x Birds of Paradise
4x Treefolk Harbinger
4x Wolf-Skull Shaman
4x Leaf Crowned Elder
4x Doran, the Siege Tower
4x Vampire Nighthawk
2x Eternal Witness
2x Wickerbough Elder
2x Ashling the Extinguisher
4x Swords to Plowshares
2x Sensei's Divining Top
2x Crime//Punishment
22x lands
It was a casual/budget legacy deck that was fun but not really competitive. It scratched the aggro itch I got occasionally.
Richard Cheese
12-07-2011, 01:24 PM
Dustin has a legacy deck very similar to this that I was playing against on Cockatrice once upon a time.
Damnit I should have known better than to spoil my new super-secret tech on the Source before the tournament!
@Safety: You're missing the point man! Treefolk = awesome. Shamans = lamesauce.
Mr. Safety
12-07-2011, 02:33 PM
:confused:
Damnit I should have known better than to spoil my new super-secret tech on the Source before the tournament!
@Safety: You're missing the point man! Treefolk = awesome. Shamans = lamesauce.
yep, meta-gaming my brew as we speak... ;)
and judging by your description of decks you like (durdle-durdle-vomit-win)... shouldn't you be more of a fan of stax or stompy?
seriously though, it doesn't look like fun to play. always interesting to take wacky things like this that people just aren't expecting - provided you aren't playing against fast combo, you'll get some free ones just because of that.
Richard Cheese
12-08-2011, 07:11 PM
Nah, Stax is more like "do stuff, durdle, durdle, durdledurdledurdledurdledurdledurdledurdledurdledurdledurdledurdledurdledurdledurdledurdledurdledurdledurdledurdledurdledurdledurdledurdledurdledurdledurdledurdle, draw."
Does or doesn't look like fun? Eating someone's hand and board with Therapy and a free Woodfall Primus is pretty fun.
Anyway, not sure if I can run it this weekend or not, depends on whether StrikeZone gets my Harbingers here on time. That card was disturbingly hard to find.
Mr. Safety
12-14-2011, 02:54 PM
I could have mailed you 4 Harbingers and you could have had them already...
Many apologies for not being cool enough by tainting my deck with non-Treefolk...:frown:
I'm diggin' the SDT + LCE synergy.
Richard Cheese
12-14-2011, 04:57 PM
The only shaman that's cool enough to hang with my Ents is Thrun, because dude keeps to himself. I need to add a Phyrexian Tower and possibly a Mortarpod, to have more sac outlets for Explorer. Also need to remember not to give opponents the opportunity to off him on their turn.
Other than that the deck is not as terrible as it looks at first glance. It does have an awkward gap in the curve between 1 and 3. I guess I could steal from Nic Fit and run a MD Ooze, Goyf, or Wall of Awesomes.
Mr. Safety
12-14-2011, 05:27 PM
Bosk Banneret
Richard Cheese
12-14-2011, 05:49 PM
Bosk Banneret
Yeah he was originally in the list, just never seemed to be worth much other than chump blocking. Most of the time I'm either putting guys into play via GSZ or Kinship
Mr. Safety
12-15-2011, 12:38 PM
Yeah he was originally in the list, just never seemed to be worth much other than chump blocking. Most of the time I'm either putting guys into play via GSZ or Kinship
Maybe a one-shot of Noble Hierarch and Birds of Paradise to make a turn 2 GSZ a little more valuable then? If you're not getting a turn 2 Doran, a turn 3 LCE seems just as good.
thefringthing
12-15-2011, 01:35 PM
Needs more Wood Elemental.
Richard Cheese
12-15-2011, 03:30 PM
Needs more Wood Elemental.
Only if we can petition WotC to errata him to be a Treefolk, since he OBVIOULSY is one.
Richard Cheese
01-04-2012, 05:08 PM
SUPER IMPORTANT UPDATE:
I am either extremely awesome, or extremely lame:
http://memegenerator.net/cache/instances/400x/12/12567/12869479.jpg
Probably the latter.
I've always had a weak spot for Treefolk in my heart.
Why don't you have any love for, say, Unstoppable Ash (seems like a perfect fit for recycling Treefolk Harbingers - oh if only it had Flash! ;)) or Dauntless Dourbark? I do acknowledge that Hexproof is awesome, but more P/T and trample could be the better deal, don't you think?
ScatmanX
01-14-2012, 08:34 AM
Chameleon Colossus?
He's a Zombie Treefolk! =]
godofallu
04-19-2012, 11:26 PM
Why not just go all out on the card draw potential and add in Sapling of Colfenor? Him plus leaf-crowned elder should be a ton of card draw.
Or splash dark confidant himself. This is part black.
Freggle
04-20-2012, 11:12 PM
I say go linear, and CA:
4 Treefolk Harbinger
4 Mul Daya Channeler
4 Dungrove Elder
4 Leaf-Crowned Elder
4 Wolf-Skull Shaman
4 Skinshifter
4 Heartwood Storyteller
4 Sakura-Tribe Elder
4 Treefolk Harbinger
4 Bosk Banneret
3 Sapling of Colfenor
4 Cavern of Souls
13 Forest
This maximizes the richness of draw, and the power / Toughness per mana plus the CA of Heartwood Storyteller, Wolf-Skull Shaman, Sapling of Colfenor ...
It also explores the shaman portion of Leaf-Crowned Elder ability a bit more.
With the printing or Terminus thifs could be a dud, but you never know. There is a lot of cool little things this list can do. I mean it IS Motherf'n Treefolk though.
Eight Treefolk Harbinger might be a bit of a problem though, with the rules and all that... ;)
Freggle
07-02-2012, 11:50 AM
...an updated version.
4 AEther Vial
3 Descendants' Path
4 Leaf-Crowned Elder
4 Treefolk Harbinger
4 Heartwood Storyteller
4 Dungrove Elder
4 Mul Daya Channelers
1 Woodfall Primus
2 Wickerbough Elder
3 Sakura-Tribe Elder
4 Wolf-Skull Shaman
3 Bosk Banneret
16 Forest
4 Cavern of Souls
...it's actually pretty nasty.
Edit:One thing to keep in mind is Descendants' Path is a very powerful card. It provides richness of draw (placing non-beatz on the bottom. It casts fatties for free... so it's pretty insane in the right deck.
Also, one card that is teetering in and out of this build is Elvish Piper when played you can up the Woodfall Primuss to just (hopefully) dominate the board either through pipering of Leaf-Crowned / Path triggers.
godofallu
10-02-2012, 11:56 PM
This deck is starting to look very fun. Turning things sideways and drawing cards = exactly what I look for in a fun deck.
Props on descendents path + woodfall primus. I bet harbinger becomes a great topdeck after finding path.
ghostfire86
10-03-2012, 01:08 AM
I know Ive posted this deck on this site before, but anyways. Three color Treefolk Control updated with the new RTR set coming out.
Mainboard
4 Bayou
2 Savannah
3 Mumuring Bosk
5 Forest
1 Volrath's Stronghold
4 Verdant Catacombs
2 Misty Rainforest
4 Treefolk Harbinger
4 Dungrove Elder
2 Doran, The Siege Tower
2 Leaf-Crowned Elder
4 Dauntless Dourbark
4 Timber Protector
4 Swords To Plowshare
4 Abrupt Decay
2 Vindicate
2 Maelstrom Pulse
1 Sylvan Library
2 Sensei's Divining Top
2 Green Sun's Zenith
1 Steely Resolve
Sideboard
1 Enlightened Tutor
1 Grafdigger's Cage
2 Planar Void
2 Aegis of Honor
2 Life from the Loam
1 Vindicate
3 Engineered Plague
2 Summoning Trap
1 Woodfall Primus
Holiday
10-03-2012, 03:02 PM
First of all, I just wanna put it out there it made me happy to see another fun tribal deck, especially treefolk.
Someone should make this for Tribe Wars! (see my beast tribal post /shamelessplug)
Also, anyone run Unstoppable Ash? He is probably nuts with Doran in play, or is Champion a treefolk too much CDA?
Greenpoe
10-03-2012, 03:41 PM
I know Ive posted this deck on this site before, but anyways. Three color Treefolk Control updated with the new RTR set coming out.
Mainboard
4 Bayou
2 Savannah
3 Mumuring Bosk
5 Forest
1 Volrath's Stronghold
4 Verdant Catacombs
2 Misty Rainforest
4 Treefolk Harbinger
4 Dungrove Elder
2 Doran, The Siege Tower
2 Leaf-Crowned Elder
4 Dauntless Dourbark
4 Timber Protector
4 Swords To Plowshare
4 Abrupt Decay
2 Vindicate
2 Maelstrom Pulse
1 Sylvan Library
2 Sensei's Divining Top
2 Green Sun's Zenith
1 Steely Resolve
Sideboard
1 Enlightened Tutor
1 Grafdigger's Cage
2 Planar Void
2 Aegis of Honor
2 Life from the Loam
1 Vindicate
3 Engineered Plague
2 Summoning Trap
1 Woodfall Primus
A couple thoughts:
1. I'd run 3 or 4 GSZ because GSZ for Doran turns those 0/3's into 3/3's, and if you already have Doran out, then GSZ for Leaf-Crowned Elder for CA.
2.Vindicates AND Pulses when you already have Abrupt Decay? I understand you'd want to deal with Planeswalkers and Maze of Ith, but I think more pressure is just better, so I'd cut some number of them.
3.Steely Resolve is completely random as a 1-of. It's better to just SB it for when you need it and add the 2nd Library. Library is really good vs. UW Miracles, and when you get into topdeck mode, Library will really help you over the coming turns, too!
Richard Cheese
10-03-2012, 03:46 PM
I know Ive posted this deck on this site before, but anyways. Three color Treefolk Control updated with the new RTR set coming out.
Mainboard
4 Bayou
2 Savannah
3 Mumuring Bosk
5 Forest
1 Volrath's Stronghold
4 Verdant Catacombs
2 Misty Rainforest
4 Treefolk Harbinger
4 Dungrove Elder
2 Doran, The Siege Tower
2 Leaf-Crowned Elder
4 Dauntless Dourbark
4 Timber Protector
4 Swords To Plowshare
4 Abrupt Decay
2 Vindicate
2 Maelstrom Pulse
1 Sylvan Library
2 Sensei's Divining Top
2 Green Sun's Zenith
1 Steely Resolve
Sideboard
1 Enlightened Tutor
1 Grafdigger's Cage
2 Planar Void
2 Aegis of Honor
2 Life from the Loam
1 Vindicate
3 Engineered Plague
2 Summoning Trap
1 Woodfall Primus
Two problems here. First, you have basically no business at 2, and really not much at 1, so your curve is all out of whack without acceleration. Second, Leaf-Crowned Elder is probably the best Treefolk out there, so you want to maximize him and also the number of other Treefolk in the deck so you can activate him reliably.
I would drop Pulse and Vindicate and probably the singleton Steely Resolve, and add either some kind of ramp like mana dorks or Veteran Explorer or Bosk Banneret. Also Dungrove is way better than Dourbark, IMO.
Freggle
10-03-2012, 09:18 PM
List
I bet harbinger becomes a great topdeck after finding path.
You're absolutely right when Treefolk Harbinger comes into play his ability goes on top of the stack on top of any remaining Descendants' Path triggers or Leaf-Crowned Elder triggers. This allows you to trick into play answers.
This version is nastier than all the cards look. It can regularly take down zoo, and is just below even with enchantress. The enchantress MU comes down to well timed primus's and wicherbough's and /or early Heartwoods. IT wrecks a lot of control too.
Haven't played that list against much else.
[b]Edit:[/cards] there is an even more up to date list that sports Rootgrapple. I'll post it when I have access to it.
ghostfire86
10-05-2012, 01:40 PM
Two problems here. First, you have basically no business at 2, and really not much at 1, so your curve is all out of whack without acceleration. Second, Leaf-Crowned Elder is probably the best Treefolk out there, so you want to maximize him and also the number of other Treefolk in the deck so you can activate him reliably.
I would drop Pulse and Vindicate and probably the singleton Steely Resolve, and add either some kind of ramp like mana dorks or Veteran Explorer or Bosk Banneret. Also Dungrove is way better than Dourbark, IMO.
This deck is actually very stable on land drops and the mana curve works just fine with the play style that this deck requires. The main objective is to control board directly while making key creature drops onto the field.
Against an unprepared deck I can pop off Doran on turn 3 and swing for 6 damage with two Treefolk Harbingers (proper start hand would be 1-2 Treefolk Harbingers, 2-3 Land, 1 GSZ-Optional, 1 Doran-Optional).
*Optional based on arrangement of Harbingers VS Land
If you want to drop Doran turn 2 then run 1 Dryad Arbor to your land list and use GSZ to fetch turn 1.
While I will agree the Leaf-Crown Elder is ONE of the best treefolk cards its purpose to accelerate drops, but as you can see i run a much lower creature count than most Tribal Aggro and therefore would not gain FULL POTENTIAL of this creature. Understand the I speak from experience becuase I did run 4 copies of him at one point in which did not help keep pressure on my opponent when I top deck land or spell. This leads my deck to nothing more than heartache by giving unnecessary information to my opponent about potential future plays. It would in most cases only have a descent sized blocker that gets spell killed at first chance or bounced with JaceTMS before my upkeep will occur.
The single copy of Steely Resolve actually serves a purpose but one that is not an excessive concern of mine. Shroud to all my creatures that hit the field is great expecially when it protects Doran from Karakas (another card that is usually ran as a 1-2 of).
The problem that I personally see with most treefolk creatures and treefolk decks is that they are piled high with great defensive capabilities, but fail in the department of offensive capability. Doran is the exception to the rule because of his unique ability to turn this problem into an advantage. This also makes him the biggest target in the deck. You can run a deck with 4 copies of Doran but run into the problem of hitting dead draws unless the one on field dies.
ghostfire86
10-05-2012, 01:55 PM
A couple thoughts:
1. I'd run 3 or 4 GSZ because GSZ for Doran turns those 0/3's into 3/3's, and if you already have Doran out, then GSZ for Leaf-Crowned Elder for CA.
2.Vindicates AND Pulses when you already have Abrupt Decay? I understand you'd want to deal with Planeswalkers and Maze of Ith, but I think more pressure is just better, so I'd cut some number of them.
3.Steely Resolve is completely random as a 1-of. It's better to just SB it for when you need it and add the 2nd Library. Library is really good vs. UW Miracles, and when you get into topdeck mode, Library will really help you over the coming turns, too!
1. While GSZ is great at pulling Harbingers, Doran, and Dungrove for a fairly cheap price everything else becomes expensive at that point. At that point in the game I am mnost likely to be devastating the oppositions board and swinging in massive damage into the holes I make.
2. Abrupt Decay is an awesome removal that takes out so many targets. To think that I would run Go for the Thraot, Path to Exile, or Doomblade in its place would be insane. Before the addition to Abrupt Decay it was necissary to run these in addition to Vindicate and/or Mealstrom Pulse. Why should the pressence of Abrupt Decay make any difference. The fact that I can remove most Permanents on the field honestly fits the direction of treefolk. Woodfall Primus, and Rootgrapple are prime examples of this. Green also has the addition to Beast Within, but I honestly don't like the "potential" drawback of the 3/3 beast.
3. Steely Resolve I have already mentioned in the prior post, but its not a random inculsion. It serves a purpost, however, running multiples leads to the potential for a dead draw once one is in place. The lack of it in play does not delay me since Dungrove has Hexproof and is a very reliable source of "Pressure".
This deck has been a constant build over many of years and if it was not for the case that it HAS proven itself in my local match ups then maybe I would be more concerned about the arrangements of my decklist. This would never be a deck to take to Grand Pre, but for lower level tournements it works just fine. Rogue Decks always make a mess of the opposition anyways because they never expect it.
puckb
10-06-2012, 03:53 AM
Hi !
I play a list similar to freggle's with 3 Ulvenwald Tracker in place of bannerets.
He is a shaman for kinship and he does wonders w/ treefolks or channelers.
Anarky87
10-08-2012, 12:19 PM
Is this more for competitve treefolk lists? I've had a mono-green list I've been kicking around in casual for awhile thats been doing pretty well. I'm still twinking some spots though.
23 Forests
3 Descendant's Path
3 Rootgrapple
4 Treefolk Harbinger
4 Bosk Banneret
3 Heartwood Storyteller
4 Dungrove Elder
4 Dauntless Dourbark
4 Leaf-Crown Elder
4 Wickerbough Elder
2 Timber Protector
1 Orchard Warden
1 Sapling of Colfenor
I've been wanting to cut the Sapling, because I never really want to see it, nor do I ever tutor for it. I might throw the 4th Storyteller back in its place. Or a Woodfall Primus, but he doesn't really do a whole lot for me. I was running 3 WE, but my playgroup just has too much artifact/enchantments floating around (one person plays a UW 'Theft' deck with Control Magic, Ghostly Prisons, Angels with equipment, etc). It's been pretty fun slamming people with 20/20 Trampling, Indestructible Trees.
ghostfire86
10-10-2012, 09:44 PM
Is this more for competitve treefolk lists? I've had a mono-green list I've been kicking around in casual for awhile thats been doing pretty well. I'm still twinking some spots though.
23 Forests
3 Descendant's Path
3 Rootgrapple
4 Treefolk Harbinger
4 Bosk Banneret
3 Heartwood Storyteller
4 Dungrove Elder
4 Dauntless Dourbark
4 Leaf-Crown Elder
4 Wickerbough Elder
2 Timber Protector
1 Orchard Warden
1 Sapling of Colfenor
I've been wanting to cut the Sapling, because I never really want to see it, nor do I ever tutor for it. I might throw the 4th Storyteller back in its place. Or a Woodfall Primus, but he doesn't really do a whole lot for me. I was running 3 WE, but my playgroup just has too much artifact/enchantments floating around (one person plays a UW 'Theft' deck with Control Magic, Ghostly Prisons, Angels with equipment, etc). It's been pretty fun slamming people with 20/20 Trampling, Indestructible Trees.
I would drop the sapling of colfenor and replace it with a 3rd timber protector. Same on the casting cost so it does nothing to your mana conditions and grants indestructible to all your treefolks instead of just the one having it. Also it adds some muscle to your trees as well.
Between the 3 descendant's path and the 4 leaf-crowned elders droping 1 wickerbough elder for 1 woodfall primus would be ideal. Hard casting woodfall primus takes time but you have plenty to this to sneak him into play.
Anarky87
03-30-2013, 01:36 PM
As a random necro and for the luls, I took my Treefolk to our LGS FNM for Modern and ended up going 3-0-1. The draw came from my friend in the 4th round who was playing B/r Reanimator, though we played for fun and I went 2-1 against him, conceding the first game on purpose. My list wasn't much different from my casual one in that I went -1 SoC for +1 HS, just to lower my curve some and added a SB. Had a lot of fun, and the looks on people's faces getting slammed for 15-20 from Dourbark was well worth it. Not that the competition was that tough, mostly people trying to break into Modern with homebrews. I played against a UB Megrim/Underworld Dreams deck (2-0), a U/g ramp deck that used Polymorph to fetch Eldrazi (2-0), Mono G Tron (2-1), and then drew against B/r Reanimator (2-1 just for fun).
So if your FNM's are kinda laid back, I'd suggest throwing down some Trees! The best part of the night was the store owner who after the tournament asked what I ended up playing. I said, "Mono G Treefolk" and he just stared at me for 10 seconds without saying a word.
SB:
4 Chalice of the Void (for Path)
4 Graffdigger's Cage (Mostly for my friend, but totally shut out the U/g guy as well)
4 Noxious Revival (for removal on my Dourbark)
2 Tormod's Crypt (for friend)
1 Forest (Needed something else to make it 15)
Freggle
04-05-2013, 08:15 PM
As a random necro and for the luls, I took my Treefolk to our LGS FNM for Modern and ended up going 3-0-1. The draw came from my friend in the 4th round who was playing B/r Reanimator, though we played for fun and I went 2-1 against him, conceding the first game on purpose. My list wasn't much different from my casual one in that I went -1 SoC for +1 HS, just to lower my curve some and added a SB. Had a lot of fun, and the looks on people's faces getting slammed for 15-20 from Dourbark was well worth it. Not that the competition was that tough, mostly people trying to break into Modern with homebrews. I played against a UB Megrim/Underworld Dreams deck (2-0), a U/g ramp deck that used Polymorph to fetch Eldrazi (2-0), Mono G Tron (2-1), and then drew against B/r Reanimator (2-1 just for fun).
So if your FNM's are kinda laid back, I'd suggest throwing down some Trees! The best part of the night was the store owner who after the tournament asked what I ended up playing. I said, "Mono G Treefolk" and he just stared at me for 10 seconds without saying a word.
SB:
4 Chalice of the Void (for Path)
4 Graffdigger's Cage (Mostly for my friend, but totally shut out the U/g guy as well)
4 Noxious Revival (for removal on my Dourbark)
2 Tormod's Crypt (for friend)
1 Forest (Needed something else to make it 15)
I just realized I never congratulated you on your finish. I enjoyed reading this and hope to read more. I'll sleeve up your list and see how it feels.
Anarky87
04-06-2013, 10:40 AM
Thanks. I really had to convince myself to play it the entire car ride there. I think the best moment was in round 2 when my opponent had Polymorph'd 2 tokens into Ulamog, the Infinite Gyre and Blightsteel Colossus only for them to end up chump blocking my Dourbark. And after I won the 2nd game, he told me that he had no answer to Graffdigger's Cage as he didn't expect it.
I have a lot of fun playing the deck casually, so it was even more fun to see it do so well.
Edit: Include the list:
23 Forest
4 Treefolk Harbinger
4 Bosk Banneret
4 Heartwood Storyteller
4 Dungrove Elder
4 Leaf-Crowned Elder
4 Dauntless Dourbark
4 Wickerbough Elder
2 Timber Protector
1 Orchard Warden
3 Descendants' Path
3 Rootgrapple
Freggle
05-16-2013, 12:10 PM
Thanks. I really had to convince myself to play it the entire car ride there. I think the best moment was in round 2 when my opponent had Polymorph'd 2 tokens into Ulamog, the Infinite Gyre and Blightsteel Colossus only for them to end up chump blocking my Dourbark. And after I won the 2nd game, he told me that he had no answer to Graffdigger's Cage as he didn't expect it.
I have a lot of fun playing the deck casually, so it was even more fun to see it do so well.
Edit: Include the list:
23 Forest
4 Treefolk Harbinger
4 Bosk Banneret
4 Heartwood Storyteller
4 Dungrove Elder
4 Leaf-Crowned Elder
4 Dauntless Dourbark
4 Wickerbough Elder
2 Timber Protector
1 Orchard Warden
3 Descendants' Path
3 Rootgrapple
Just built this online last night for $27 TOTAL, and I'm having tons of fun with it. Sideboard included.
Currently better in Modern than in Legacy, but I'll tweak some things and see if I can't get this good list any better.
Anarky87
05-22-2013, 12:47 PM
Wow, that's not bad. I think I spent $27 getting just the Dourbarks and Timber Protectors (only ones I could find were foil, so woot I guess). I've been keeping my eye open for things to tweak my list with. So far I came across Sheltering Ancient, Deadwood Treefolk, and Everbark Shaman. Sheltering Ancient seemed cool because it provides some quick beatdowns, but if no opponent controls a creature, it's a dead card. I've thought about running the Deadwood Treefolk before as a 1-of to get back Dourbarks or whatnot that get destroyed earlier in the game, but 6 is pretty steep. Everbark Shaman seemed pretty interesting as it allows you to turn your dead Treefolks into deck thinning so that you're more likely to hit on LCE and Descendants' Path. It also gives Dungrove Elder +2/+2. But I'm not sure about any of these. Also, these are just some changes I would make to my casual list. Not sure what I'd do to 'Legacy' it.
Richard Cheese
06-06-2013, 02:18 PM
I am working on pimping my Ents with non-foil Russian. Harbingers are turning out to be a real bitch to find.
Freggle
06-17-2013, 07:58 PM
I am working on pimping my Ents with non-foil Russian. Harbingers are turning out to be a real bitch to find.
This sounds awesome. Got pics?
amaury-guy
09-09-2013, 09:37 AM
Hi guys,
I plan to play a treefolk deck in a casual tournament next week. The level should me rather low and the metagame creature based, but you never know !
Here is the list I'm working on:
// Lands
4 [V12] Murmuring Bosk
4 [AVR] Cavern of Souls
15 [8E] Forest (3)
// Creatures
3 [ARC] Wickerbough Elder
3 [10E] Birds of Paradise
4 [GTW] Dauntless Dourbark
1 [MOR] Unstoppable Ash
2 [V11] Doran, the Siege Tower
4 [LRW] Treefolk Harbinger
2 [LRW] Timber Protector
4 [MOR] Leaf-Crowned Elder
4 [FUT] Heartwood Storyteller
4 [MOR] Bosk Banneret
1 [CMD] Deadwood Treefolk
1 [MGD] Dungrove Elder
// Spells
1 [LRW] Rootgrapple
1 [MOR] Reach of Branches
2 [AVR] Descendants' Path
// Sideboard
// with tower defense:
SB: 1 [V11] Doran, the Siege Tower
// burn ??
SB: 2 [LRW] Changeling Hero
// flying
SB: 3 [GTC] Tower Defense
// removal
SB: 4 [MR] Chalice of the Void
// end game
SB: 1 [CMD] Footbottom Feast
// end game
SB: 1 [DKA] Gravepurge
//threats
SB: 3 [GPX] Maelstrom Pulse
The list is clothe to the one from Anarky87 in modern format, but I added the Doran plan. It is really able to win several games, and enables the first turn tempos: bird, banneret and hardbringer to be true threats in the midgames.
I didn't find any way to get rid of the birds beacause I need mana early. Deathrite Shaman can be casted over a leaf crowned elder but is too situational, imho.
I like the little toolbox for a late hardbringer, the early one nearly always fetches a banneret.
What do you think guys ?
Anarky87
11-01-2013, 03:27 PM
How'd the tournament turn out for you? If you even ended up playing some Trees. I haven't been able to play my Treefolk in another tournament, but I'd really like to
amaury-guy
11-24-2013, 12:01 PM
How'd the tournament turn out for you?
Not too bad actuelly. In ended in semifinals (that was a casual tournament) against a B/U faerie rogue deck. It got stomped the first game, and then didn't find any [CARD]Tower defense[/CARDS]. I should maybe have mulliganed.
In another game, I didn't manage to get rid of a Vampire Nocturnus.
And even a Cloudcrown Oak fetchable with hardbringer doesn't seem enough to restrain a flying strike force.
For future developpement, I was thinking about adding 1 or 2 more Dorans maindeck, with a Cloudcrown Oak and a few anti-creatures.
cherub_daemon
01-03-2014, 05:02 PM
For future developpement, I was thinking about adding {...} and a few anti-creatures.
I've seen no mention in this thread of Lignify; Seems like it make some of the nastier guys manageable.
Richard Cheese
07-02-2015, 04:26 PM
I know we try to keep most of the development on this deck top-secret, but since it's not actually out yet I figured we could discuss Evolutionary Leap out in the open. It's pretty good with Harbinger, and could possibly even convince me to return to previous Veteran Explorer fueled builds of the deck.
Also, we should talk about how disappointing it is that Kin-Tree Invocation creates a Spirit Warrior and not a Spirit Treefolk.
zabuza
11-29-2015, 07:38 AM
Hello,
First of all sorryt for the Necro,
I'm developing a treefolk deck (although itˇs for modern format I think it could be really playable in legacy too).
Mi list now is:
4 Leaf-Crowned Elder
4 Dungrove Elder
3 Doran, the Siege Tower
4 Dauntless Dourbark
4 Treefolk Harbinger
4 Sakura-Tribe Elder
4 spellskite
4 Birds of paradise
8 Forest
4 Murmuring Bosk
3 Cavern of Souls
4 Windswept Heath
1 Wooded Foothills
1 Overgrown Tomb
3 Abrupt Decay
1 Nameless inversión
3 tower defense
3 assault formation
What do you think?
I'm having problems with burn decks and with ones with fast combos. Any suggestions? Lot of thanks
PS: I've forgotten how to put card tags here. If somebody can remember me i'll update my list with tags.
amaury-guy
10-11-2016, 05:51 AM
Very difficult to play this deck in legacy with the extreme aggro and control decks around.
I love spellskite in this deck !
What about thorn of amethyst and basilisk collar ?
I ended third over 15 players with a similar deck in modern format, beating a great abzan control, but getting stomped buy burn.
Cheers
amaury-guy
11-10-2016, 05:37 AM
C16 added two interesting commanders with partner:
Sidar Kondo of Jamuraa
and
Ikra Shidiqi, the Usurper
I will work on a Motherf'n Treefolk style Commander with these two. Any building/inclusion ideas ?
Richard Cheese
11-10-2016, 11:19 AM
Well according to this, there are 69 cards with subtype Treefolk:
http://magiccards.info/query?q=t%3A%22treefolk%22&s=cname&v=card&p=4
So you really just need to find 5-6 to cut.
jraniga
06-29-2017, 06:50 PM
Sorry to Necro this old thread. I have been dared to play Treefolk at our local legacy weeklies and try and get 4-0, just for some glory and bragging rights. It's reasonably competitive, mostly tier 1/2 decks and mostly very fair. This is what I'm thinking of putting together, what are peoples thoughts? I'm thinking of adding some decays, likely cutting hymns. The core of the deck has to be treefolk, and Doran has to be played. The two indomitable ancients in the board also have to be there.
4 Cavern
2 Murmuring Bosk
3 bayou
1 Dryad Arbor
2 Forest
1 Swamp
4 Verdant
1 Savannah
4 Misty
2 Doran
1 Wickerbough
1 Unstoppable Ash
1 Timber Protector
4 Leaf Crown Elder
1 Dungrove Elder
4 Bosk Banneret
1 Rootgrapple
1 Reach the Branches
1 Dauntless Dourbark
4 Treefolk Harbinger
1 Deadwood Treefolk
1 Heartwood Storyteller
4 DRS
4 Thoughtseize
3 Hymn
4 GSZ
Sideboard
3 Surgical
3 Duress
4 Chalice
2 Indominitable Ancient
2 Toxic Deluge
1 Chains
Mr. Safety
08-21-2017, 12:59 PM
I always thought Doran with Ensnaring Bridge would be pretty cool.
Ace/Homebrew
08-23-2017, 03:47 PM
I always thought Doran with Ensnaring Bridge would be pretty cool.
I always thought Spellskite and Doran made for a fun combination. :cool:
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