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Brushwagg
11-16-2011, 09:50 PM
So I did a search and I saw a few threads trying to get this conversation going but alot of them are old. I would like to get this thread going to start some conversation.

For the most part this color combination is unexplored, and I'm not totally sure why. The colors go well together and make up for the weakness of the other.

A few sample lists.

Sligh Style

Beats
4x Goblin Guide
4x Dark Confidant
4x Tarmogoyf
2x Grim Lavamancer
1x Eternal Witness
1x Scavenging Ooze
2x Thrun, the Last Troll

Reach/Removal
4x Lightning Bolt
4x Chain Lightning
3x Maelstrom Pulse

Disruption
4x Thoughtseize
3x Blightning

Tutor
3x Sensei's Divining Top

Land
4x Wooded Foothills
4x Verdant Catacombs
4x Taiga
3x Bayou
1x Badlands
2x Forest
2x Mountain
1x Swamp

Rockish:

4x Birds of Paradise
4x Dark Confidant
4x Tarmogoyf
1x Thrun, the Last Troll
2x Eternal Witness
1x Scavenging Ooze

Removal/Reach
4x Lightning Bolt
3x Maelstrom Pulse
3x Go for the Throat

Disruption
4x Thoughtseize
3x Hymn to Tourach
3x Blood Moon

Misc:
3x Green Sun's Zenith
2x Liliana of the Veil

Land
4x Wooded Foothills
4x Verdant Catacombs
3x Taiga
2x Bayou
1x Badlands
3x Forest
1x Mountain
3x Swamp

Feel free to give feed back on the lists but they are more to open up discussion. I plan on doing tests on the Sligh list.

Cards that should/could be considered:
Bloodbraid Elf
Cabal Therapy
Pernicious Deed
Life from the Loam
Fireblast
Dismember
Keldon Marauders

Possible cards for the Sideboard:
Pyroblast
Red Elemental Blast
Firespout
Engineered Plague
Extirpate
Surgical Extraction
Krosan Grip
Ancient Grudge

Cire
11-16-2011, 10:08 PM
From my brief experiment in the goodstuff archtype discussion:

IBA JUND

1 Ooze
1 Witness
4 Tarmogoyf
4 Grim Lavamancer
4 Dark Confidant

4 Green Sun's Zenith
4 Thoughtseize
4 Hymn to Tourach
4 Pernicious Deed
4 Lightning Bolt

4 Wasteland
18 Lands

from Cairo
11-16-2011, 10:27 PM
I had a list together a while ago that worked sort of off the CA idea of Standard/Type 2 Jund - it was solid against "Fair" decks ie agro and control, it gets hosed by combo w/o Blue's counters or White's hate bears. It was something along the lines of...

Creatures 16
4 Tarmogoyf
4 Dark Confidant
3 Eternal Witness
3 Bloodbraid Elf
2 Veteran Explorer

Spells 21
4 Cabal Therapy
4 Lightning Bolt
4 Hymn to Torach
3 Maelstrom Pulse
2 Unearth
2 Umezawa's Jitte
2 Terminate

Land 23
4 Verdant Catacombs
3 Bloodstained Mire
3 Bayou
2 Wooded Foothills
2 Swamp
2 Forest
2 Taiga
2 Badlands
2 Volrath's Stronghold
1 Mountain

SB had...
Extirpate
Blood Moon
Jund Charm
RE/Pyro Blast
Ancient Grudge
Darkblast

bowvamp
11-16-2011, 11:16 PM
I posted a deck I titled "Tacky Aggro" recently that I've been testing for a while. And I mean recently.


3 Badlands
1 Bayou
2 Bloodstained Mire
4 Chain Lightning
4 Dark Confidant
1 Forest
4 Goblin Guide
4 Inquisition of Kozilek
4 Lightning Bolt
3 Liliana of the Veil
1 Maelstrom Pulse
2 Mirri's Guile
4 Nimble Mongoose
2 Pithing Needle
3 Taiga
4 Tarmogoyf
4 Verdant Catacombs
4 Wasteland
4 Wooded Foothills
2 Hypnotic Specter

//SB
1 Volrath's Stronghold
4 Ancient Grudge
4 Deathmark
2 Duress
4 Pyroblast


I like this list because it has some pretty wacky ways of dealing with the opponent's threats while still being aggressive. Admittedly, I'd probably like to do something about the 1-of Maelstrom Pulse, but I don't really know whether it would be good as a 2-of or if it should just be put back in the deck (and what to do with the slot that would be opened or closed).

Mono_Thematic
11-17-2011, 05:32 AM
I've been working on a control deck of jund colors for awhile now. It askews some of the cards that'll undoubtedly get me flamed for omitting in order to survive until the mid to late game. Its all about incremental advantage and grinding out wins.

Land:
3x wasteland
3x grove of burnwillow
3x forest
2x swamp
2x mountain
2x verdant catacombs
2x wooded foothills
2x bloodstained mire
1x taiga
1x badland
1x bayou

Creatures
4x elvish visionary
4x eternal witness
4x bloodbraid elf

Planeswalkers
2x garruk wildspeaker

Instants/Sorceries
4x duress
4x thoughtseize/IoK
4x terminate
4x maelstrom pulse
2x krosan grip
4x punishing fire

Artifacts
3x Sensei's Divining Top

Its got hard match-ups against burn, show and tell, and to a lesser extent MUD, but its tons of fun to play because you always have options. Garruk is actually really strong cause his +1 allows for lots of p.fire recursion which clears the board for his overrun to turn the weenies into killers. In order to increase the creature count I've been experimenting with -2 thoughtseize and -3 tops for +4 corrupt court official (bringing it down to 60 cards), with mixed results.
Hope this helped,
-Mono

dsck
11-17-2011, 06:37 AM
If I was playing in the SCG meta I'd play Bloodbraif Elf + Choke maindeck :tongue:

Brushwagg
11-17-2011, 07:17 AM
@Hymn: I found the BB to be a little hard to hit without BOP. I was playing but I cut it right away.

@Storm Combo: This is probably going to be the hardest match-up. They can just win befeore you play anything. But if the deck can preform some early hand surgery and follow up with some quick beats and burn I think it can win before Storm can recover. I'm going to test this match-up but I'm still going to say it will end in their favor.

@Most other decks: Other then Storm, this archtype has alot of tools to fight evwerything else. I'm looking foward to testing.

bowvamp
11-17-2011, 09:56 AM
I've won against storm, but it wasn't easy. I had incredible luck with starting sevens and I knew I was playing storm before hand (because the player told me). IoK is what really pulled me through in G1 and G3.

Mono_Thematic
11-17-2011, 11:14 AM
With SFM/batterskull being the most common kill condition out there, don't underestimate K.Grip as a MB option. Its the only thing that kills batterskull before they can bounce to their hand, and dodges junk like spell pierce, FoW, and daze all days.

I think the strongest thing that this deck could potential break would be a Burning Wish board. BRG provide alot of sorcery options that would fix its worst match-ups real quick. Its something that I haven't explored very much, but I probably should be.

@Hymn: you could run half of Rise // Fall. Storm combo doesn't run that many lands so it should basically be a Hymn most times

bowvamp
11-17-2011, 04:49 PM
I think that if I were to choose between Rise // Fall or Hymn to Tourach I would go with Hymn. Double black is not the problem, it's the double colored mana.
Also regarding Batterskull, running K. Grips or Ancient Grudges MD might not be worth it considering it isn't that easy to get into play w/o SFM, which is in bolt range.

Brushwagg
11-17-2011, 08:00 PM
Also regarding Batterskull, running K. Grips or Ancient Grudges MD might not be worth it considering it isn't that easy to get into play w/o SFM, which is in bolt range.

To add to this a well placed discard spell deals with it also.

As I said before I feel the weakest match is Storm combo, and I'm fine with that. With the small number of it showing up I'm not totally worried about it. The decks I would look at is Stoneblade, RUG (Thresh and non), Reanimator, Merfolk, Goblins, Junk and Zoo. All those decks your chances of facing are the greatest and I feel these colors can deal with all.


Double black is not the problem, it's the double colored mana.

No the problem seemed to be the double Black on turn 2, and allowing my list to run smooth. Thats why I went with Blightning, but I'm still considering Cabal Therapy.

Mystical_Jackass
11-17-2011, 11:10 PM
Glissa, The Traitor + Engineered Explosives. Run that, along with Stronghold, and that seems like a pretty solid Rock foundation and not as mana intensive as Deed.

bowvamp
11-18-2011, 05:03 PM
Yeah, I'd say that engineered explosives is an option (in a control build), but Glissa doesn't seem very good.

I'm getting tired of Wasteland, since it leads to annoying times against decks that can use it better and is also completely useless against decks that play basics (well not completely). I've decided to test:
-4 Wasteland
+4 Mishra's Factory
Because I like running 22 lands for consistency and less vulnerability to land hate/targeted discard. Factory is a mana sink that can help late game against a lot of decks (I like it in Pox). So yeah, that's what I'm testing now.

Roman Candle
11-18-2011, 05:39 PM
Just gonna plug one of my favorite cards Destructive Flow. I have no idea if it's worth the deckbuilding restrictions but with allied and enemy-colored fetches now it may be feasible.

Barook
11-18-2011, 06:44 PM
Yeah, I'd say that engineered explosives is an option (in a control build), but Glissa doesn't seem very good.
How about running her as a GSZ target along with a few copies of EE?

Mystical_Jackass
11-18-2011, 07:27 PM
How about running her as a GSZ target along with a few copies of EE?

I guess this all comes down to if BowVamp approves... we'll just have to wait and see ^^

It doesn't seem like a bad idea. I honestly never played rock builds in Legacy, but with cards like Witness, Pulse, and control shell it seems pretty good. Although, I don't see why you wouldn't use Sensei's Divining Top if you're gonna go that route too. I hate this whole archetype, why did I post here LOL... oh yeah, I'm bored.

bowvamp
11-18-2011, 08:09 PM
Also, I love destructive flow! That card might be a little hard to run, but I remember the Flow Rocks list I used to play in extended and it was incredibly devastating back then.

Also, sorry if I come off prickish, I wasn't saying "I disapprove" so much as I was saying that I was unsure of how useful Glissa would be. I guess with GSZ, her mana cost becomes much less prohibitive.

Sorry that you feel that way about Jund, MJ. Also, if you don't like the rock version you could run a more controlling version with less creatures, or a Sligh-like list. I think this thread is just for most everything BRG that isn't Aggro Loam.

Barook
11-18-2011, 09:33 PM
Old Extended Flow decks seem pretty interesting. (Outdated) example list as food for thought:

3 Bloodstained Mire
3 Wooded Foothills
1 Stomping Ground
1 Blood Crypt
1 Overgrown Tomb
3 Swamp
3 Mountain
4 Forest

4 Birds of Paradise
4 Dark Confidant
4 Kird Ape
2 Burning-tree Shaman
4 Troll Ascetic
2 Elves of the Deep Shadow

3 Chrome Mox
3 Destructive Flow
4 Cabal Therapy
3 Call of the Herd
2 Sword of Fire and Ice
3 Terminate
2 Umezawa's Jitte


Sideboard (15)
1 Destructive Flow
4 Duress
2 Ancient Grudge
3 Tormod's Crypt
1 Call of the Herd
4 Pernicious Deed

The list would need an obvious update for Legacy, though.

Mystical_Jackass
11-19-2011, 03:24 AM
Heh, just giving you crap. Actually, one pet card of mine that actually could fit in a more control mid-deck build is Drop of Honey.

It'd obviously mean you'd have to change the curve a bit, dropping out all the mana elves, but the card's a beast at messing up tempo against aggro it literally plays right into your favor if you'd running Deed/EE and some recursion engine.

Creatures like Thrun, Goyf, Tombstalker and Witness come to mind. As long as you're at least tied for creature with greatest power it works as sort of a one-sided Abyss which will just wreck most tribal. Actually, considering Drop says "destroy" and doesn't target, the idea of locking a Thrun on board with one seems hilarious against a weenie deck, I think that's pretty much game over then.

I'm not really sure if Destructive Flow is worth it... it seems like a badass card, but like the mana base correction and fact that it's only one land at a time beginning of their upkeep seems kinda mediocre, almost makes me think why not just SB Bloodmoon for w/e you'd really actually need that? I dunno, for its cost it needs 2 upkeeps and targets to be better than stone rain :/

Qweerios
11-19-2011, 04:23 AM
The Sligh idea isn't a bad one at all. I could see a tricolored burn deck perform well with a splash of green for Goyf, Kird Ape, and some sideboard KGrips while black offers Bob and Bump in the Night. Sort of like a Zoo deck with more direct burn, here is what I have in mind:


Creatures (20)
4 Grim Lavamancer
4 Goblin Guide
4 Kird Ape
4 Tarmogoyf
4 Dark Confidant

Spells (20)
4 Bump in the Night
4 Lava Spike
4 Chain Lightning
4 Rift Bolt
4 Lightning Bolt

Lands (20)
4 Bloodstained Mire
4 Wooded Foothills
4 Arid Mesa
4 Badlands
4 Taiga


A more rock style deck is what is interresting me the most though. I don't think Destructive Flow is a possibility with 3 colors, the opportunity cost this card implies is too great for its effect (alike Suppression Field). The main issue with a BGR deck is that choosing red over white is a downgrade in almost every aspect. For example:

-Swords to Plowshares becomes Terminate;
-Vindicate becomes Maelstrom Pulse;
-Noble Hierarch becomes Birds of Paradise;
-Qasali Pridemage becomes Vithian Renegades;
-Stoneforge Mystic becomes Grim Lavamancer;
-Knight of the Reliquary becomes Bloodbraid Elf;

and that is excluding all the sideboard hate that white provides that actually gives midgame decks a chance to fight back against combo. What red has best to offer are moon effects and direct damage spells. The first one is only good in 1-2 colors deck and the second one is most effective in faster, all-in-ish strategies. I really can't think of a red package that would warrant a red splash in a BG deck over blue or white.

Brushwagg
11-19-2011, 07:49 AM
@Flow: A couople of us a few years ago ran it. Here's the old old old lists. There needs to be

Mine:

Lands/Mana
4x Bayou
2x BloodStained Mire
1x Wooded Foothills
1x Windswept Heath
1x Mountain
4x Forest
5x Swamp
1x Taiga
3x Chrome Mox

Creatures
4x Sakura-Tribe Elder
4x Dark Confidant
3x Eternal Witness
4x Troll Ascetic

Discard/Board Control
3x Duress
3x Hymn to Tourach
4x Putrefy
4x Pernicious Deed
4x Destructive Flow

The Rest
2x Haunting Echoes
2x Sensei's Divining Top
2x Oversold Cemetery

SB:
2x Krosan Grip
4x Chalice of the Void
3x Jailer
4x Damnation
2x Engineered Explosives

GetsickandDie's:
4x Forest
1x Mountain
2x Bloodstained Mire
1x Badlands
4x Bayou
1x Volrath's Stronghold
3x Swamp
4x Taiga
4x Chrome Mox
4x Birds of Paradise

3x Eternal Witness
4x Troll Ascetic
4x Dark Confidant

4x Putrefy
4x Pernicious Deed
4x Destructive Flow

4x Duress
4x hymn to Tourach

2x Haunting Echoes

Sideboard:

3x Crucible of Worlds
2x Krosan Grip
2x Cabal Threapy
4x Chalice of The Void
4x Pyrostatic Pillar

The main win condition was Haunting Echoes. The creatures were there for card advantage or utility.

This was a great choice when Landstill was huge. It proabably could make waves again with all the greedy mana bases that are being run right now.

@Sligh lists: I feel you probably want Pulse in the MD for stuff your burn can't take care IMO.

caiomarcos
11-19-2011, 11:44 AM
What red has best to offer are moon effects and direct damage spells. The first one is only good in 1-2 colors deck and the second one is most effective in faster, all-in-ish strategies. I really can't think of a red package that would warrant a red splash in a BG deck over blue or white.

Red has two of the best cards right now in Legacy: Pyroblast and Red Elemental Blast

Amon Amarth
11-19-2011, 02:36 PM
I'm going to say Destructive Flow merits testing. It might even make things like Birds of Paradise really good. I would start there.

Brushwagg
11-20-2011, 11:47 AM
I'm going to say Destructive Flow merits testing. It might even make things like Birds of Paradise really good. I would start there.

Birds or just ramp in general. When I played it you wanted Flow by turn 2, 3 at the latest.

Thinking more about it though I'm not sure Flow is totally right. It could make waves. What I mean is I think Blood Moon would be more effective coupled with a deck that can provide fast beats and mess the mana up. The flow lists above are a little on the slow side.

IMO Jund should be fast aggro deck with disruption (both hand and board).

nedleeds
11-20-2011, 12:45 PM
How about Pillage instead of flow. The Uw decks play 5-6 basics.

bowvamp
11-21-2011, 09:39 PM
I think that Pillage is worse than Sinkhole since it requires us to go up to 3 mana.

I've done the following to my list to try and make it more consistent.
-1 Maelstrom Pulse
-2 Mishra's Factory
+2 Bojuka Bog (yes, MD)
+1 Liliana of the Veil

This is because Factory doesn't make colored mana and tends to clog up my hand. Pulse is worse than Veil with the new gy hate.

Amon Amarth
11-24-2011, 04:49 AM
Birds or just ramp in general. When I played it you wanted Flow by turn 2, 3 at the latest.

Thinking more about it though I'm not sure Flow is totally right. It could make waves. What I mean is I think Blood Moon would be more effective coupled with a deck that can provide fast beats and mess the mana up. The flow lists above are a little on the slow side.

IMO Jund should be fast aggro deck with disruption (both hand and board).

Birds, mostly just to ensure you can actually cast DFlow on turn 2. Blood Moon is good but it turns off your utility lands like Wasteland. Flow is very slow but it's cool. That's my logic. :P

I'm not sure what the Jund wants to do. I think what would be a good approach is the one you offered: fast beats plus disruption. There isn't much EV in rehashing a midrange-y Rock-ish type of deck. That shit has been done to death.

In any case I would play BoP regardless because it picks up equipment, ramps/fixes and is a great card to sacrifice to Cabal Therapy.

kiblast
11-24-2011, 06:56 AM
Blood Moon is good but it turns off your utility lands like Wasteland. Flow is very slow but it's cool. That's my logic. :P



Well, if Blood Moon is sticking there is no really use for Wasteland anyway,since opponent will not be able to use lands like Volrath's Stronghold, Mishra's Factory, Academy Ruins etc...

Amon Amarth
11-24-2011, 07:17 AM
I was speaking of it in the context of mana-screwing people and locking them out of the game i.e. you can still Waste people with a Destructive Flow in play as opposed to Blood Moon.

Barook
11-24-2011, 07:17 AM
Fulminator Mage could also be interesting because it can beat/carry equipment and has synergy with recycling effects like Unearth or SoLaS.

kiblast
11-24-2011, 02:17 PM
I was speaking of it in the context of mana-screwing people and locking them out of the game i.e. you can still Waste people with a Destructive Flow in play as opposed to Blood Moon.

Talking about mana screwing and locking opponents, there is no doubt that Blood Moon has a way more immediate and game breaking effect. (And obviously is way easier to cast).

sdematt
11-24-2011, 02:46 PM
What about something like...

4 Tarmogoyf
4 Dark Confidant
2 Scavenging Ooze
2 Thrun
3 Birds of Paradise
2 Grim Lavamancer

2 Thoughtseize
2 Inquisition of Kozilek
4 Lightning Bolt
4 Hymn to to Tourach
2 Top
2 Punishing Fire
3 Terminate
2 Blood Moon/Flow/maybe Koth?

3 Grove of the Burnwillows
3 Wasteland
4 Verdant Catacombs
2 Wooded Foothills
1 Bloodstained Mire
2 Taiga
3 Badlands
2 Bayou
1 Forest
1 Swamp
1 Mountain (would be more basic heavy if you wanted Flow)


Thoughts? Pretty much the Rock in Jund colours.

If we were going with Flow all-in, I'd say add Veteran Explorer.

-Matt

Koby
11-24-2011, 04:48 PM
I think the thread is starting to agree that the approach mirrors more to Red Rock than it does to traditional Standard Jund.

In that sense, 22 lands is far too few to consistently hit all the late game bombs. Garruk 1.0 wouldn't be bad in this deck either.

Brushwagg
11-24-2011, 08:40 PM
I think the thread is starting to agree that the approach mirrors more to Red Rock than it does to traditional Standard Jund.

Not totally sure on this. I still feel that a fast aggro backed with a good mix of disruption could be good. I will say though after playing my list last night is Blightning SUCKS!! and is cut. Pretty much everything else about the deck was fine. Although I could have used maybe a bit more spot removal.

Brushwagg
11-26-2011, 10:58 AM
A thoughts about the list I was playing.

1. Goblin Guide: While pretty good to have a quick beater, it really made the list less flexible. They got replaced by Birds, which should add accel and flexibilty to the deck.

2. I noticed my list was a little removal light. Yes I had 8 slots of Burn and Pulse, but I think it needed it have a little more. I added in a couple of Terminates, since they seemed to be the best. Go for the Throat was a close 2nd. I would say Dismember, but the life loss can pile up with Bob, Thoughtseize and Fetches.

3. Needed another way to create some form of card Advantage. So I added in 3x Bloodbraid Elf.

So Jund ver1.2

4x Birds of Paradise
4x Dark Confidant
4x Tarmogoyf
2x Grim Lavamancer
1x Scavenging Ooze
1x Thrun, the last Troll
3x Bloodbraid Elf

3x Thoughtseize
3x Hymn to Tourach
4x Lightning Bolt
3x Chain Lightning
3x Maelstrom Pulse
2x Terminate

1x Sensei's Divining Top
1x Sylvan Library

1x Chrome Mox
4x Verdant Catacombs
4x Wooded Foothills
4x Bayou
3x Taiga
1x Badlands
2x Forest
1x Mountain
1x Swamp

SB
2x Pyroblast
2x Red Elemental Blast
3x Extirpate
2x Ancient Grudge
3x Firespout
3x Blood Moon

The Top might just become Library #2.

Brushwagg
12-02-2011, 07:30 AM
So not sure if anyone cares or is following this thread, but I made top 4 last night in my local event with the list above. Only fifference is 2x Magus of the Moon and 1x Blood Moon (couldn't find my other Moons). I beat Affinty, Renamiator, drew last round. I lost to Bant in swiss. In Top 4 made a huge play mistake then I was unable to get a Red source to kill Batterskull and Jitte.

I'm looking at possibly replacing the Chain Lightnings or with Putrefy. The thing with Chain is sometimes it lets kills dorks and can help with the game. However there are also times where the chain quickly get outclassed. Any thoughts on this??

Another card I've been thinking of is Green Sun's Zenith. But I think I would only be able to get 2 in there. It would take place of the Library and Top.

AllIsDust
12-03-2011, 07:14 PM
4 Liliana Of the Veil
4 Hymn To Tourach
3 Inquisition of Kozilek

1 Maelstrom Pulse
4 Punishing Fire
2 Go for the throat


3 Grim lavamancer
4 Tarmogoyf
4 Dark Confidant


3 Sensei's Divining Top
3 Mox Diamond
1 Life from the loam



3 Verdant Catacomb
4 Bloodstained Mire
3 Bayou
4 Badlands
1 Taiga
4 Grove of the Burnwillow
1 Mountain
1 Swamp
3 Wasteland

SB:

2 Perish
3 Extirpate
4 REB
2 Krosan Grip
1 Life from the loam
3 Thoughtseize


I kind of built it like Red Rock, but I really wanted to take advantage of Liliana of the veil + Loam/Punishing fires. Just an idea

Anen
10-11-2012, 02:23 PM
Kinda necro, but I don't wan't to create another Jund thread. Here is what I am playing so far with RtR.

3 Basking Rootwalla
3 Bloodghast
4 Dark Confidant
4 Tarmogoyf
4 Lotleth Troll
4 Squee, Goblin Nabob

4 Faithless Looting
4 Lightning Bolt
4 Thoughtseize
4 Abrupt Decay

1 Forest
1 Mountain
2 Swamp
2 Taiga
2 Bayou
2 Badlands
4 Verdant Catacombs
4 Bloodstained Mire
4 Wasteland

SB: 2 Big Game Hunter
SB: 2 Ancient Grudge
SB: 3 Choke
SB: 4 Leyline of the Void
SB: 4 Red Elemental Blast

Cards I'd like to see in :
Liliana of the Veil


Lotleth Troll is that good and can easily race a Knight. Squee, Gasht and Lizard make him growth very rapidly and he regenerates ! Sword to Plowshares usually goes on Dark Confidant.
What do you think of the Troll guys ?

B4nnar
10-11-2012, 05:00 PM
When I see Lotleth Troll without Gravecrawler I'm falling off of my chair.
Basking Rootwalla is dead draw in mid/late game and this lizard sees play only with VV or Fauna dude.
You better run gc + cabal (instead of thoughseize if you run 4 dc slots) + lol troll. VV is much better than BR here.

Mr. Safety
10-11-2012, 05:27 PM
I would start with Lotleth Troll, Gravecrawler, Bloodghast, Vengevine, Faithless Looting, and Sqee for a legacy Jund deck. Bolts, Grims, Abrupt Decay, some targeted discard and some mana dorks to work with VV. I think I saw a spanish tournament that had that setup win the top slot (small, only 15 players.) It seems good and brings a new element to the table, not just 'Rock with red instead of white'.

B4nnar
10-11-2012, 05:41 PM
BG sucks since he has nothing in common with VV.
GC/VV/Squee/Cabal is enough yard oriented side of the deck. I don't want to hvae whole yard exposed for crypt in such grave-hate times. Lotleth Troll is da boss here and we don't need 8's 2/1. Additionaly BG just eat slots, he is weaker gc basically and you can't do many tricks with him. Even Carrior Feeder is better option. I would rather go for Eternal Witness/Deathrite Shaman (mana dork + some utility). If you got 4 mana, Witness usually equals VV trigger.

Kich867
10-11-2012, 06:56 PM
I would start with Lotleth Troll, Gravecrawler, Bloodghast, Vengevine, Faithless Looting, and Sqee for a legacy Jund deck. Bolts, Grims, Abrupt Decay, some targeted discard and some mana dorks to work with VV. I think I saw a spanish tournament that had that setup win the top slot (small, only 15 players.) It seems good and brings a new element to the table, not just 'Rock with red instead of white'.

I'd somewhat disagree here. I think Jund can just be a deck like Rock / RUG / any other 3 color generic deck is with the addition of Abrupt Decay and Deathrite Shaman.

This is the list I was planning on building, and still may (I vehemently oppose buying Tarmogoyfs. Their playability is fringe and they're one of the most expensive creatures still):

4x Deathrite Shaman
4x Dark Confidant
4x Tarmogoyf
3x Countryside Crusher
1x Terravore

3x Inquisition of Kozilek
3x Thoughtseize
3x Maelstrom Pulse
2x Life from the Loam

4x Lightning Bolt
3x Abrupt Decay

3x Sensei's Divining Top

23x Land


The list's plan is to just be fucking awesome. Nothing particularly cute, just a ton of value and huge dudes and reach. All the cards feel like they work together very well, everything feels awesome.

Card choices:

Deathrite Shaman - It gains life, it ramps, and it has reach, and it can't be two-for-one'd with forked bolt / other shit. It blocks and beats lackeys, other bullshit, it's awesome. This card is insanely good. Play with it. A lot.
Dark Confidant - Draw engine like a boss, beats if he needs to. Value his life over others for success. Don't play him into shit. Discard effect > Bob, or Other dude to bait removal > Bob.
Tarmogoyf - Just a relevant large quick beater. Synergizes well with Life from the Loam dredges. You'll be running enough different kinds of cards, cheap enough, to make him big quickly.
Countryside Crusher - People really underestimate this guy. He's a card quality engine, Aggro Loam players will recognize the synergy between him, Loam, and Bob. (Stack triggers such that Crusher's go off first, then bob's for maximum chances at "relevant" cards. If you have two crushers out, sandwich them, etc.)
Terravore - This guy can just plop down and win the game sometimes. Like, sometimes, a 3 mana 10/10 trampler just gets there.

Inquisition - Amazing.
Thoughtseize - For whatever that one can't hit (namely batterskull, jace, but even these you aren't terribly worried about).
Maelstrom Pulse - Amazing.
Life from the Loam - Amazing. Wastelock people, go for the long game, abuse Countryside Crusher triggers, whatever you want.

Bolt - Amazing.
Abrupt Decay - Amazing^2. Kills everything, no fucks given. Negative fucks given.

Top - Amazing with bob, amazing with crusher, peek before you dredge loam to see if you want anything, too good.