Jeff
11-27-2011, 09:24 PM
Looking for something silly to play while I take a break from my regular deck, I stumbled into this, which has been actually generating decent results in my limited testing so far. I figured I'd throw it up here and see what people thought about it.
Essentially I started building this because I was seeing Burn do decently well at SCG opens as threshold gains in popularity, and I wanted to see what burn+brainstorm would look like. Eventually I added black for some better game against combo, and a better answer to Tarmogoyf (since my Goblin Guides were outclassed so fast I needed to control the ground)
Here's where I'm at right now
Creatures (11)
4 Delver of Secrets
4 Goblin Guide
3 Vendilion Clique
Spells (30)
4 Force of Will
4 Brainstorm
4 Ponder
2 Spell Pierce
4 Lightning Bolt
4 Chain Lightning
1 Fireblast
3 Terminate
4 Thoughtseize
Land (19)
4 Volcanic Island
2 Underground Sea
2 Badlands
10 Fetchlands
1 Island
Sideboard (15)
3 Tombstalker
2 Tormod's Crypt
3 Pyroblast
1 Terminate
4 Snapcaster Mage
2 Duress
----------
General sideboard plans
Canadian Threshold/Merfolk
-4 Force of Will
-4 Thoughtseize
+3 Tombstalker
+1 Terminate
+3 Pyroblast
+1 Snapcaster Mage
Zoo
-4 Force of Will
-4 Thoughtseize
+3 Tombstalker
+1 Terminate
+4 Snapcaster Mage
Combo
-3 Terminate
+2 Duress
+1 Snapcaster Mage
U/W Stoneforge
-3 Terminate
-1 Fireblast
+3 Pyroblast
+1 Duress
Team America
-1 Fireblast
-2 Spell Pierce
-4 Chain Lightning
+1 Terminate
+3 Tombstalker
+3 Pyroblast
---------------
In general, you drop one of the 8 one drop beaters, then keep the field clean and attack like crazy. Finish them off with burn if necessary. Terminate has been an allstar, and coming from playing Team America and having to choose between all the different black removal spells, it's nice to just have a card that kills whatever. It's not quite Swords to Plowshares, but it's still pretty good.
Snapcaster is a good card, but I'm eschewing him main because I'm trying to be faster. The deck really wants to be doing damage in a fast way, and I'm running so little land that I don't reliably have 3 land all that early, so Snapcaster isn't that great a lot of the time. However, in pseudo mirror matches with decks that have lots of little dudes and lots of removal, snapcaster is great, so he comes in against zoo, and some of them come in against RUG and Merfolk.
I'm seriously considering turning the 3rd pyroblast or the 3rd tombstalker into a 3rd duress, and just bringing in more snapcasters against RUG/Merfolk, and then having more discard against combo.
-----
Soooo . . . . any thoughts? I know this isn't a tier one deck, but I'm just gonna be taking it to a little local weekly tournament and just have some fun with it.
Essentially I started building this because I was seeing Burn do decently well at SCG opens as threshold gains in popularity, and I wanted to see what burn+brainstorm would look like. Eventually I added black for some better game against combo, and a better answer to Tarmogoyf (since my Goblin Guides were outclassed so fast I needed to control the ground)
Here's where I'm at right now
Creatures (11)
4 Delver of Secrets
4 Goblin Guide
3 Vendilion Clique
Spells (30)
4 Force of Will
4 Brainstorm
4 Ponder
2 Spell Pierce
4 Lightning Bolt
4 Chain Lightning
1 Fireblast
3 Terminate
4 Thoughtseize
Land (19)
4 Volcanic Island
2 Underground Sea
2 Badlands
10 Fetchlands
1 Island
Sideboard (15)
3 Tombstalker
2 Tormod's Crypt
3 Pyroblast
1 Terminate
4 Snapcaster Mage
2 Duress
----------
General sideboard plans
Canadian Threshold/Merfolk
-4 Force of Will
-4 Thoughtseize
+3 Tombstalker
+1 Terminate
+3 Pyroblast
+1 Snapcaster Mage
Zoo
-4 Force of Will
-4 Thoughtseize
+3 Tombstalker
+1 Terminate
+4 Snapcaster Mage
Combo
-3 Terminate
+2 Duress
+1 Snapcaster Mage
U/W Stoneforge
-3 Terminate
-1 Fireblast
+3 Pyroblast
+1 Duress
Team America
-1 Fireblast
-2 Spell Pierce
-4 Chain Lightning
+1 Terminate
+3 Tombstalker
+3 Pyroblast
---------------
In general, you drop one of the 8 one drop beaters, then keep the field clean and attack like crazy. Finish them off with burn if necessary. Terminate has been an allstar, and coming from playing Team America and having to choose between all the different black removal spells, it's nice to just have a card that kills whatever. It's not quite Swords to Plowshares, but it's still pretty good.
Snapcaster is a good card, but I'm eschewing him main because I'm trying to be faster. The deck really wants to be doing damage in a fast way, and I'm running so little land that I don't reliably have 3 land all that early, so Snapcaster isn't that great a lot of the time. However, in pseudo mirror matches with decks that have lots of little dudes and lots of removal, snapcaster is great, so he comes in against zoo, and some of them come in against RUG and Merfolk.
I'm seriously considering turning the 3rd pyroblast or the 3rd tombstalker into a 3rd duress, and just bringing in more snapcasters against RUG/Merfolk, and then having more discard against combo.
-----
Soooo . . . . any thoughts? I know this isn't a tier one deck, but I'm just gonna be taking it to a little local weekly tournament and just have some fun with it.