Kuma
12-03-2011, 11:43 PM
The Meanyplasm
http://static.starcitygames.com/sales/cardscans/MAG_CMD/TheMimeoplasm_OSZ.jpg
Lands: (35)
Bayou
Tropical Island
Underground Sea
Overgrown Tomb
Watery Grave
Breeding Pool
Windswept Heath
Wooded Foothills
Verdant Catacombs
Misty Rainforest
Bloodstained Mire
Polluted Delta
Marsh Flats
Flooded Strand
Scalding Tarn
Sunken Ruins
Twilight Mire
Flooded Grove
Hinterland Harbor
Woodland Cemetery
Drowned Catacomb
Llanowar Wastes
Underground River
Yavimaya Coast
City of Brass
Reflecting Pool
Command Tower
Exotic Orchard
Gaea's Cradle
Reliquary Tower
Urborg, Tomb of Yawgmoth
Cabal Coffers
Cephalid Coliseum
Shizo, Death's Storehouse
Okina, Temple to the Grandfathers
Acceleration: (11)
Mana Crypt
Sol Ring
Elves of Deep Shadow
Fyndhorn Elves
Birds of Paradise
Joraga Treespeaker
Bloom Tender
Devoted Druid
Wall of Roots
Fatestitcher
Primeval Titan
Tutors: (16)
Vampiric Tutor
Imperial Seal
Entomb
Mystical Tutor
Personal Tutor
Worldly Tutor
Sylvan Tutor
Demonic Tutor
Green Sun's Zenith
Survival of the Fittest
Intuition
Grim Tutor
Buried Alive
Muddle the Mixture
Dimir Infiltrator
Bribery
Card Draw: (2)
Jin-Gitaxias, Core Augur
Consecrated Sphinx
Graveyard Recursion: (13)
Reanimate
Animate Dead
Dance of the Dead
Exhume
Regrowth
Snapcaster Mage
Eternal Witness
Victimize
Dread Return
Yawgmoth's Will
Body Double
Sheoldred, Whispering One
Memory's Journey
Protection: (7)
Sylvan Safekeeper
Lightning Greaves
Swiftfoot Boots
Mana Drain
Force of Will
Misdirection
Pact of Negation
Killing/Stealing/Copying/Removing: (5)
Gilded Drake
Fleshbag Marauder
Beast Within
Maelstrom Pulse
Phyrexian Metamorph
Stupid Combo Creatures (10)
Tidespout Tyrant
Palinchron
Hermit Druid
Bloodghast
Narcomoeba
Laboratory Maniac
Necrotic Ooze
Quillspike
Thornling
Oona, Queen of the Fae
Overview:
In a free-for-all, subtlety is key to success. Even if you are the strongest player, drawing the concerted effort of even two people usually costs you the game. Often, the best strategy in EDH starts with sitting back and let your opponents damage each other while building up cards in hand and lands on the battlefield. Then, after they've over-extended fighting each other, you blow up everything with Oblivion Stone, etc. or drop both halves of a combo in a single turn and win the game.
Or you could stick a Jin-Gitaxias, Core Augur on turn three and stop caring about what your opponents do.
Strategy:
So yeah, this guy:
http://t0.gstatic.com/images?q=tbn:ANd9GcSXe4l9FkGbjAMRT9LPImhmt7ZN7nDBmG8yOwb5cyUFPPxTkU4S
I hear getting him out on turn two is a pretty strong strategy in Legacy. This means getting him out on turn 2-4 in EDH is absurd. Even if your opponent to your left kills him before his cleanup, you've still drawn seven cards and put yourself miles ahead. If your opponents pitch their hands, it's light-years instead.
Use the seven cards Jin-Gitaxias, Core Augur draws you to animate a Primeval Titan grabbing Cabal Coffers and Urborg, Tomb of Yawgmoth or possibly Gaea's Cradle for the mana to cast all those extra cards. If you're confident your Primeval Titan will survive, get Cabal Coffers and Gaea's Cradle/Reliquary Tower upon casting and get Urborg, Tomb of Yawgmoth with your attack.
Be careful with Reliquary Tower. You may want to use your cleanup step to put creatures in your graveyard for reanimation.
If you want to end the game quickly at this point, use Palinchron with Cabal Coffers or Gaea's Cradle to make infinite mana while bouncing all your opponent's permanents with Tidespout Tyrant. This always gets the poor bastards who thought they had a chance after pitching their hands to Jin-Gitaxias, Core Augur to concede.
Another way to do the above combo is Tidespout Tyrant + Mana Crypt + Sol Ring. You play one of the mana rocks bouncing the other while floating mana in-between netting infinite colorless mana. A second Tidespout Tyrant from Body Double, Phyrexian Metamorph, etc. lets you bounce all permanents.
Wait, what's that? The above strategies aren't strong enough for you?
Good thing they're the backup plan.
A turn two Jin-Gitaxias, Core Augur may be a strong strategy in Legacy, but a turn two Hermit Druid is too strong for Legacy.
Activate Hermit Druid putting your entire library into your graveyard since you run no basic lands. Narcomoeba triggers putting it on the battlefield. Play a land to get Bloodghast out of your graveyard. If you don't have a land to play, spend :u: to Unearth Fatestitcher instead.
Now that you have at least three creatures on the battlefield, sacrifice them to flashback Dread Return targeting Necrotic Ooze. Pay :g: to activate Necrotic Ooze's haste ability from Thornling. Make Necrotic Ooze arbitrarily large using its copy of Devoted Druid's and Quillspike's abilities. Make an arbitrarily large amount of mana of any color by using Birds of Paradise's/Bloom Tender's ability in combination with Devoted Druid's untap ability. Use Oona, Queen of the Fae's ability to deck your opponents.
You only need :g::g: to start the combo, one to activate Hermit Druid and the other to give Necrotic Ooze haste. If they try to kill your Necrotic Ooze, laugh as you pay :g: to make it indestructible or sacrifice a land to give it shroud via Sylvan Safekeeper's ability. If they try to use something like Diabolic Edict in response to the haste ability, activate the haste ability again and deck them in response to the Diabolic Edict.
There's really nothing your opponents can do to stop you once you've put your library into your graveyard. Even if they counter the Dread Return or use graveyard removal, you can flashback Memory's Journey to "shuffle" Laboratory Maniac into your library. This is a strong backup plan because if your opponents had creature removal, you'd never have activated Hermit Druid in the first place. They have only two turns to find an answer before Laboratory Maniac wins you the game.
http://static.starcitygames.com/sales/cardscans/MAG_CMD/TheMimeoplasm_OSZ.jpg
Lands: (35)
Bayou
Tropical Island
Underground Sea
Overgrown Tomb
Watery Grave
Breeding Pool
Windswept Heath
Wooded Foothills
Verdant Catacombs
Misty Rainforest
Bloodstained Mire
Polluted Delta
Marsh Flats
Flooded Strand
Scalding Tarn
Sunken Ruins
Twilight Mire
Flooded Grove
Hinterland Harbor
Woodland Cemetery
Drowned Catacomb
Llanowar Wastes
Underground River
Yavimaya Coast
City of Brass
Reflecting Pool
Command Tower
Exotic Orchard
Gaea's Cradle
Reliquary Tower
Urborg, Tomb of Yawgmoth
Cabal Coffers
Cephalid Coliseum
Shizo, Death's Storehouse
Okina, Temple to the Grandfathers
Acceleration: (11)
Mana Crypt
Sol Ring
Elves of Deep Shadow
Fyndhorn Elves
Birds of Paradise
Joraga Treespeaker
Bloom Tender
Devoted Druid
Wall of Roots
Fatestitcher
Primeval Titan
Tutors: (16)
Vampiric Tutor
Imperial Seal
Entomb
Mystical Tutor
Personal Tutor
Worldly Tutor
Sylvan Tutor
Demonic Tutor
Green Sun's Zenith
Survival of the Fittest
Intuition
Grim Tutor
Buried Alive
Muddle the Mixture
Dimir Infiltrator
Bribery
Card Draw: (2)
Jin-Gitaxias, Core Augur
Consecrated Sphinx
Graveyard Recursion: (13)
Reanimate
Animate Dead
Dance of the Dead
Exhume
Regrowth
Snapcaster Mage
Eternal Witness
Victimize
Dread Return
Yawgmoth's Will
Body Double
Sheoldred, Whispering One
Memory's Journey
Protection: (7)
Sylvan Safekeeper
Lightning Greaves
Swiftfoot Boots
Mana Drain
Force of Will
Misdirection
Pact of Negation
Killing/Stealing/Copying/Removing: (5)
Gilded Drake
Fleshbag Marauder
Beast Within
Maelstrom Pulse
Phyrexian Metamorph
Stupid Combo Creatures (10)
Tidespout Tyrant
Palinchron
Hermit Druid
Bloodghast
Narcomoeba
Laboratory Maniac
Necrotic Ooze
Quillspike
Thornling
Oona, Queen of the Fae
Overview:
In a free-for-all, subtlety is key to success. Even if you are the strongest player, drawing the concerted effort of even two people usually costs you the game. Often, the best strategy in EDH starts with sitting back and let your opponents damage each other while building up cards in hand and lands on the battlefield. Then, after they've over-extended fighting each other, you blow up everything with Oblivion Stone, etc. or drop both halves of a combo in a single turn and win the game.
Or you could stick a Jin-Gitaxias, Core Augur on turn three and stop caring about what your opponents do.
Strategy:
So yeah, this guy:
http://t0.gstatic.com/images?q=tbn:ANd9GcSXe4l9FkGbjAMRT9LPImhmt7ZN7nDBmG8yOwb5cyUFPPxTkU4S
I hear getting him out on turn two is a pretty strong strategy in Legacy. This means getting him out on turn 2-4 in EDH is absurd. Even if your opponent to your left kills him before his cleanup, you've still drawn seven cards and put yourself miles ahead. If your opponents pitch their hands, it's light-years instead.
Use the seven cards Jin-Gitaxias, Core Augur draws you to animate a Primeval Titan grabbing Cabal Coffers and Urborg, Tomb of Yawgmoth or possibly Gaea's Cradle for the mana to cast all those extra cards. If you're confident your Primeval Titan will survive, get Cabal Coffers and Gaea's Cradle/Reliquary Tower upon casting and get Urborg, Tomb of Yawgmoth with your attack.
Be careful with Reliquary Tower. You may want to use your cleanup step to put creatures in your graveyard for reanimation.
If you want to end the game quickly at this point, use Palinchron with Cabal Coffers or Gaea's Cradle to make infinite mana while bouncing all your opponent's permanents with Tidespout Tyrant. This always gets the poor bastards who thought they had a chance after pitching their hands to Jin-Gitaxias, Core Augur to concede.
Another way to do the above combo is Tidespout Tyrant + Mana Crypt + Sol Ring. You play one of the mana rocks bouncing the other while floating mana in-between netting infinite colorless mana. A second Tidespout Tyrant from Body Double, Phyrexian Metamorph, etc. lets you bounce all permanents.
Wait, what's that? The above strategies aren't strong enough for you?
Good thing they're the backup plan.
A turn two Jin-Gitaxias, Core Augur may be a strong strategy in Legacy, but a turn two Hermit Druid is too strong for Legacy.
Activate Hermit Druid putting your entire library into your graveyard since you run no basic lands. Narcomoeba triggers putting it on the battlefield. Play a land to get Bloodghast out of your graveyard. If you don't have a land to play, spend :u: to Unearth Fatestitcher instead.
Now that you have at least three creatures on the battlefield, sacrifice them to flashback Dread Return targeting Necrotic Ooze. Pay :g: to activate Necrotic Ooze's haste ability from Thornling. Make Necrotic Ooze arbitrarily large using its copy of Devoted Druid's and Quillspike's abilities. Make an arbitrarily large amount of mana of any color by using Birds of Paradise's/Bloom Tender's ability in combination with Devoted Druid's untap ability. Use Oona, Queen of the Fae's ability to deck your opponents.
You only need :g::g: to start the combo, one to activate Hermit Druid and the other to give Necrotic Ooze haste. If they try to kill your Necrotic Ooze, laugh as you pay :g: to make it indestructible or sacrifice a land to give it shroud via Sylvan Safekeeper's ability. If they try to use something like Diabolic Edict in response to the haste ability, activate the haste ability again and deck them in response to the Diabolic Edict.
There's really nothing your opponents can do to stop you once you've put your library into your graveyard. Even if they counter the Dread Return or use graveyard removal, you can flashback Memory's Journey to "shuffle" Laboratory Maniac into your library. This is a strong backup plan because if your opponents had creature removal, you'd never have activated Hermit Druid in the first place. They have only two turns to find an answer before Laboratory Maniac wins you the game.