Jeff
12-05-2011, 05:16 PM
I've been playing around with making Valakut work in Legacy for a little while and wanted to throw the idea at the wall here and see if people had any further suggestions. I started with this (http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=39922) as a template, and have made changes since. Notable changes to the deck so far.
- Cut Tabernacle. This is not for financial reasons. Essentially the deck doesn't do enough mana denial like 43 Lands for Tabernacle to actually be useful. Decks like RUG don't seem to have much trouble paying 1 or 2 mana in upkeep for their creatures, getting one or two through the mazes each turn, and still controlling the game.
- Cutting Jace - The deck isn't really able to protect Jace very well, he's basically just an expensive brainstorm. He isn't a reliable win condition
- Cutting Grove/Fires - As an alternate win condition, this falls victim to all the same cards that stop our primary win condition (Extirpate, Leyline of Sanctity, Blood Moon). Not a very good alternate
- Adding Brainstorm. We have blue lands, fetches, and need to find specific cards at times. There's absolutely no reason not to use Brainstorm.
- Adding Slagstorm. This is taking the role Punishing Fire had, but it's actually able to kill the creatures in Zoo.
4 Exploration
3 Explore
4 Prismatic Omen
2 Scapeshift
4 Brainstorm
4 Intuition
4 Force of Will
1 Ponder
2 Slagstorm
1 Life from the Loam
4 Valakut, the Molten Pinnacle
4 Maze of Ith
4 Taiga
4 Volcanic Island
2 Stomping Ground
1 Steam Vents
7 Fetchlands
1 Tropical Island
1 Forgotten Cave
3 Wasteland
Sideboard
3 Koth of the Hammer
3 Pyroblast
2 Spell Pierce
2 Slagstorm
2 Nature's Claim
1 Bojuka Bog
1 Scapeshift
1 Wasteland
This is really rough at the moment as I consider a lot of changes. Here's what I'm currently thinking about
- I'd like a maindeck alternate win condition. I'm currently considering a singleton Worm Harvest, but GGG is actually a little tough to pick up. It might not really be good enough, but it's pretty decent against zoo when it comes to providing blockers.
- I'm considering cutting Scapeshift altogether. It's only really good against decks without countermagic. I haven't done it yet, but its usually pretty underwhelming.
- The sideboard is totally rough right now, but I'm looking for alternate win conditions that can win through Blood Moon, Extirpate, and Leyline of Sanctity. Koth seems pretty decent for winning through Blood Moon and Extirpate, although his ultimate is pretty crappy against Leyline. Still, if he can ultimate and I have the Worm Harvest, the mountains should be able to keep creatures down while the worm harvest generates enough tokens to kill.
- Obviously there aren't many blue cards for Force right now. That's actually been fine, it's really only there for counter backup when it comes to resolving Scapeshift, so I might look into cutting Force then. However, I'd point out that hardcasting force happens in this deck more often than you'd think. Honestly I've considered cutting blue entirely, but Intuition is pretty essential.
- The one of Ponder could be a lot of different things. I'm also considering cutting a land to go down to 30, at which point I'd have two flex slots that could be Worm Harvest, Ponder/Preordain/filtering of some sort.
So yea. Thoughts?
- Cut Tabernacle. This is not for financial reasons. Essentially the deck doesn't do enough mana denial like 43 Lands for Tabernacle to actually be useful. Decks like RUG don't seem to have much trouble paying 1 or 2 mana in upkeep for their creatures, getting one or two through the mazes each turn, and still controlling the game.
- Cutting Jace - The deck isn't really able to protect Jace very well, he's basically just an expensive brainstorm. He isn't a reliable win condition
- Cutting Grove/Fires - As an alternate win condition, this falls victim to all the same cards that stop our primary win condition (Extirpate, Leyline of Sanctity, Blood Moon). Not a very good alternate
- Adding Brainstorm. We have blue lands, fetches, and need to find specific cards at times. There's absolutely no reason not to use Brainstorm.
- Adding Slagstorm. This is taking the role Punishing Fire had, but it's actually able to kill the creatures in Zoo.
4 Exploration
3 Explore
4 Prismatic Omen
2 Scapeshift
4 Brainstorm
4 Intuition
4 Force of Will
1 Ponder
2 Slagstorm
1 Life from the Loam
4 Valakut, the Molten Pinnacle
4 Maze of Ith
4 Taiga
4 Volcanic Island
2 Stomping Ground
1 Steam Vents
7 Fetchlands
1 Tropical Island
1 Forgotten Cave
3 Wasteland
Sideboard
3 Koth of the Hammer
3 Pyroblast
2 Spell Pierce
2 Slagstorm
2 Nature's Claim
1 Bojuka Bog
1 Scapeshift
1 Wasteland
This is really rough at the moment as I consider a lot of changes. Here's what I'm currently thinking about
- I'd like a maindeck alternate win condition. I'm currently considering a singleton Worm Harvest, but GGG is actually a little tough to pick up. It might not really be good enough, but it's pretty decent against zoo when it comes to providing blockers.
- I'm considering cutting Scapeshift altogether. It's only really good against decks without countermagic. I haven't done it yet, but its usually pretty underwhelming.
- The sideboard is totally rough right now, but I'm looking for alternate win conditions that can win through Blood Moon, Extirpate, and Leyline of Sanctity. Koth seems pretty decent for winning through Blood Moon and Extirpate, although his ultimate is pretty crappy against Leyline. Still, if he can ultimate and I have the Worm Harvest, the mountains should be able to keep creatures down while the worm harvest generates enough tokens to kill.
- Obviously there aren't many blue cards for Force right now. That's actually been fine, it's really only there for counter backup when it comes to resolving Scapeshift, so I might look into cutting Force then. However, I'd point out that hardcasting force happens in this deck more often than you'd think. Honestly I've considered cutting blue entirely, but Intuition is pretty essential.
- The one of Ponder could be a lot of different things. I'm also considering cutting a land to go down to 30, at which point I'd have two flex slots that could be Worm Harvest, Ponder/Preordain/filtering of some sort.
So yea. Thoughts?