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randomly.anonymous
12-05-2011, 05:22 PM
Here's a deck I've been testing lately with great success on MWS.

// Lands
3 [JGC] Flooded Strand
1 [A] Island
4 [R] Tundra
2 [R] Underground Sea
3 [JGC] Polluted Delta
3 [MOR] Mutavault
4 [TE] Wasteland

// Creatures
4 [RAV] Dark Confidant
2 [MOR] Vendilion Clique
4 [LRW] Spellstutter Sprite
1 [UL] Cloud of Faeries
1 [M12] Phantasmal Image
3 [WWK] Stoneforge Mystic
2 [INN] Snapcaster Mage

// Spells
4 [DS] AEther Vial
1 [MBS] Sword of Feast and Famine
1 [NPH] Batterskull
1 [BOK] Umezawa's Jitte
4 [BRB] Swords to Plowshares
4 [AL] Force of Will
4 [NE] Daze
4 [MM] Brainstorm


Basically, keep Vial at 2 to cheat all the creatures into play. Spellstutter Sprite is an amazing card. Carries equipment like a champion and stops opposing 1 or 2 drops regularly. Phantasmal Image is really good at copying Sprites, Stoneforge, Confidants or opposing Goyfs.

Cloud of Faeries was an experimental addition. It was just in there for upping the Faerie count on the board (eg, vial in Cloud of Faeries, untap two lands, cast Spellstutter sprite counter CMC2 spell), to untap Mutavault, to make enough mana to hardcast+equip, or just a free flying body for swords/Jittes.

This deck used to be just UW and ran Stifle in place of Confidant, and might switch back to just that (stronger mana denial plan, more stable mana base with the possibility of running Riptide Laboratory).

Kirbykopf432
03-03-2012, 10:54 AM
hi,
first of all nice idea with the faeries, but I tested something similar and it feels like you are definetly in need of Laboratory

I'd go like this

-2 Wasteland +2 Riptide Laboratory
works wonderfully with Spellstutter for a never ending counter story, as well as with Snapcaster, Dark Confidant and Clique

+3 Bitterblossom for more faerie synergy
-1 Aether Vial you only run 17 creatures!!!
-2 Daze losing its power more and more +2 Snare/Pierce/...