ReinVos
12-12-2011, 12:26 PM
So I've been looking at some Dream Halls builds and I really think they could be built better. The combo takes up too many slots to make sure it wins as soon as Halls land. I've been trying to free up some slots by making the deck a bit more flexible and at the same tried to make sure that when this deck utilizes Dream Halls, the opponent doesn't get an extra turn. The plan B is not to be underestimated. This deck is capable of dropping a Progenitus on turn one. This is not only powerful in it's own right, it allows for your opponent to board all the wrong cards, only for you to crush him with Dream Halls the second game.
Dream Theatre
4 Show and Tell
4 Dream Halls
4 Brainstorm
4 Ponder
4 Force of Will
4 Lightning Bolt
3 Intuition
4 Progenitus
4 Conflux
1 Time Stretch
4 Lotus Petal
2 Scalding Tarn
2 Misty Rainforest
2 Polluted Delta
2 Flooded Strand
3 Ancient Tomb
1 City of Traitors
4 Volcanic Island
4 Island
Card explanations:
4 Show and Tell: Helps accelerating into Dream Halls or powers out Progenitus.
4 Dream Halls: With Conflux, the opponent never gets another turn. Get multiple Confluxes, Progenitii and Time Stretch. Play Progenitus, then Time Stretch and you should win the game.
4 Brainstorm: Draw and dig.
4 Ponder: Draw and dig.
4 Force of Will: Protection.
4 Lightning Bolt: Gets rid of problematic creatures like Insectile Aberration or hate bears after boarding. If for some reason opponent has more than 20 life and you're going the Dream Halls route, you can make sure you'll deal lethal damage by chaining Conflux to get some Lightning Bolts. Don't know if four is the right number though.
3 Intuition: Powerful tutor in this deck. Sol lands power this out a turn earlier.
4 Progenitus: Surprisingly important to the deck. This is your finisher.
4 Conflux: This is the combo card with Dream Halls.
1 Time Stretch: This combines well with Progenitus. Allows you to beat for 20 before opponent gets a turn. I've decided to play Time Stretch instead of Cruel Ultimatums or other stuff because it takes up too many slots.
4 Lotus Petal: Acceleration and prophylactic response to Daze, which is nice because this deck is already playing around Spell snare like a champ.
Manabase: Needs some testing but looks right.
I haven't made a sideboard yet but the first things that need to be addressed are edict effects and lots of counterspells. I think Defense Grid might be a powerful tool for that (Dream Halls route won't allow for them to cast edicts in their turn) as well as rendering Stifles useless. Also, Ensnaring Bridges, Humilities and Moats ruin my day so for that I want a Nicol Bolas, Planeswalker in the board. Nicol Bolas is ridiculous combined with Time Stretch =D Probably want some Blood Moons in there as well. I'm open to suggestions on the board so fire away.
I really think this deck could be very powerful in today's meta, for the same reasons Sneak Show and Hive Mind are solid decks. Spell Snare is not an issue and the sol lands and petals help playing around Daze.
To help the players out that never heard of Dream Halls. This is how it plays out:
Ingredients: Dream Halls, Conflux, any colored card.
Play the Dream Halls, then play Conflux by pitching the colored card. Get the following cards: Conflux (white), Lightning Bolt (red), Progenitus (green), Progenitus (black), Time Stretch (blue). Play Progenitus by pitching another Progenitus, then play Time Stretch by pitching Conflux. The extra Lightning Bolt serves as some extra reach or to blow stuff like Peacekeeper out of the way before attacking with the hydra.
If for some reason the opponent has more than 23 life or 26 life you can easily repeat the loop to gather more Lightning Bolts.
This deck also seems like a blast to play so let's discuss and improve it to beat up on the metagame!
Dream Theatre
4 Show and Tell
4 Dream Halls
4 Brainstorm
4 Ponder
4 Force of Will
4 Lightning Bolt
3 Intuition
4 Progenitus
4 Conflux
1 Time Stretch
4 Lotus Petal
2 Scalding Tarn
2 Misty Rainforest
2 Polluted Delta
2 Flooded Strand
3 Ancient Tomb
1 City of Traitors
4 Volcanic Island
4 Island
Card explanations:
4 Show and Tell: Helps accelerating into Dream Halls or powers out Progenitus.
4 Dream Halls: With Conflux, the opponent never gets another turn. Get multiple Confluxes, Progenitii and Time Stretch. Play Progenitus, then Time Stretch and you should win the game.
4 Brainstorm: Draw and dig.
4 Ponder: Draw and dig.
4 Force of Will: Protection.
4 Lightning Bolt: Gets rid of problematic creatures like Insectile Aberration or hate bears after boarding. If for some reason opponent has more than 20 life and you're going the Dream Halls route, you can make sure you'll deal lethal damage by chaining Conflux to get some Lightning Bolts. Don't know if four is the right number though.
3 Intuition: Powerful tutor in this deck. Sol lands power this out a turn earlier.
4 Progenitus: Surprisingly important to the deck. This is your finisher.
4 Conflux: This is the combo card with Dream Halls.
1 Time Stretch: This combines well with Progenitus. Allows you to beat for 20 before opponent gets a turn. I've decided to play Time Stretch instead of Cruel Ultimatums or other stuff because it takes up too many slots.
4 Lotus Petal: Acceleration and prophylactic response to Daze, which is nice because this deck is already playing around Spell snare like a champ.
Manabase: Needs some testing but looks right.
I haven't made a sideboard yet but the first things that need to be addressed are edict effects and lots of counterspells. I think Defense Grid might be a powerful tool for that (Dream Halls route won't allow for them to cast edicts in their turn) as well as rendering Stifles useless. Also, Ensnaring Bridges, Humilities and Moats ruin my day so for that I want a Nicol Bolas, Planeswalker in the board. Nicol Bolas is ridiculous combined with Time Stretch =D Probably want some Blood Moons in there as well. I'm open to suggestions on the board so fire away.
I really think this deck could be very powerful in today's meta, for the same reasons Sneak Show and Hive Mind are solid decks. Spell Snare is not an issue and the sol lands and petals help playing around Daze.
To help the players out that never heard of Dream Halls. This is how it plays out:
Ingredients: Dream Halls, Conflux, any colored card.
Play the Dream Halls, then play Conflux by pitching the colored card. Get the following cards: Conflux (white), Lightning Bolt (red), Progenitus (green), Progenitus (black), Time Stretch (blue). Play Progenitus by pitching another Progenitus, then play Time Stretch by pitching Conflux. The extra Lightning Bolt serves as some extra reach or to blow stuff like Peacekeeper out of the way before attacking with the hydra.
If for some reason the opponent has more than 23 life or 26 life you can easily repeat the loop to gather more Lightning Bolts.
This deck also seems like a blast to play so let's discuss and improve it to beat up on the metagame!