Log in

View Full Version : Riptide Laboratory + Tribal Spells



luckme10
12-14-2011, 08:03 AM
Does Riptide Laboratory + Tribal Spells interaction work?

For instance, can I cast and Recur cards such as Sage's Dousing or Wings of Velis Vel With Riptide Laboratory before they go into the graveyard? I think the potential for a reoccuring counterspell that cantrips would be incredible with snapcaster mage.

Octopusman
12-14-2011, 10:25 AM
I'd like to know the answer to this.

It's still a wizard while it's on the stack. How specific is the oracle going to have to get? Change it to "wizard permanent"?

cdr
12-14-2011, 01:45 PM
When an effect says "[creaturetype]", this is equivalent to "[creaturetype] permanent". Very weird things would happen if this included spells, including tribal spells that ask how many [creaturetype] you control counting themselves (and anything else you might have on the stack).

Lorwyn FAQ:

* Many Lorwyn cards refer to specific creature types. These cards may affect tribals, depending on what they say and what they do. For example, using "Goblin" as our creature type:
-- If a card uses "Goblin" as a noun (that is, without following it with a word like "card" or "spell"), it actually means "Goblin permanent." It can affect any Goblin permanent in play, including a Goblin tribal.
-- If a card says just "Goblin creature," it can affect only a Goblin creature in play. It can't affect a tribal.
-- If a card says "Goblin card," it can affect any Goblin card not in play, including a Goblin tribal card.