NeoTech
12-21-2011, 01:07 PM
So I was thinking the other day that the current meta is currently swarmed with the same decks over and over and over. You can literally anticipate what to expect at your local tournaments and know exactly how they make it to top 4-8.
It made me think as to why not build a deck that anticipates the meta. Something that is aggressive against everything on game 1. Something that has an answer on game 1 and ever more on game 2. The deck I came up with may come off as a bit of a surprise, as it all started as a recent T2 deck.
This deck is still under review and still being heavily tested and tweaked. Some people may have seen me piloting it on MWS as it is the only place I can test it at the moment. I am eager and anticipating lots of suggestions and criticism, its what I am posting this for.
So onto the deck, as I like to call "Bite My Shiny Metal Ass" aka Bender.deck
Land: 16
4x Glimmervoid
4x Darksteel Citadel
4x Ancient Den
4x Plains
Mana Accelerants: 3
3x Mox Opal
Creatures: 23
4x Stoneforge Mystic
4x Memnite
4x Etched Champion
4x Frogmite
4x Vault Skirge
2x Myr Enforcer
1x Ethersworn Canonist
Spells/Other: 18
4x Dispatch
4x Enlightened Tutor
2x Cranial Plating
1x Sword of Fire and Ice
1x Sword of Feast and Famine
1x Mask of Memory
1x Umezawa;s Jitte
1x Oblivion Ring
1x Tempered Steel
1x Relic of Progenitus
1x Seal of Cleansing
Sideboard: 15
4x Path to Exile
3x Ethersworn Canonist
2x Oblivion Ring
2x Relic of Progenitus
1x Batterskull
1x Spellskite
1x Circle of Protection: Red
1x Myr Enforcer
Download the MWS deck here (http://dl.dropbox.com/u/32376161/Bender.mwDeck).
Understanding the deck:
This deck is actually quite simple. You play the deck as you would an aggro-control Metalcraft deck. Most choices explain themselves, though some people may not understand some of the main deck choices, such as Ethersworn Canonist, Relic of Progenitus, and Seal of Cleansing. These cards were chosen specifically for the meta. You have a much better game against reanimate, dredge, and Tarmogoyf.deck with Relic of Progenitus coming out in game 1, (though I love it when Bender shuts down a 7/8 Goyf). You have a better game against the combo decks with a Ethersworn Canonist coming out game 1. And everybody should understand a Seal of Cleansing is good for just about everything.
MVP's:
#1 - Dispatch is a powerhouse, giving your opponent 0 advantage for a 1cc removal spell.
#2 - Etched Champion (Bender) - He is awesome isn't he? Opponents hate letting him resolve because they cannot find an answer to him.
#3 - Vault Skirge - This is my little buddy, he loves to come out on turn 1 and take the game by storm, he may be small but he is severely underestimated.
Card Choices: Not making the cut
Puresteel Paladin: First guy that I tested and ended up dropping completely, started as a 4 of, then a 2 of, then dropped completely. I hated seeing him 80% of the time. There are just better choices for his spots. Namely the 2nd Myr Enforcer and the 2nd Cranial Plating. His abilities are great, but could never generate enough steam to satisfy me.
Path To Exile: First started with 2 copies, but I just ended up moving them to the SB because Dispatch is better, and Oblivion Ring/Seal of Cleansing can be searched out. Simple enough.
Ornithopter: Thus far he has never made the cut, the flying is something to be admired but I haven't found a card to cut, and it not be Memnite, which has been great for me.
4th Mox Opal: Trust me I thought on this heavily, and 9 times out of 10 I was holding my 2nd mox of the game in my hand with nothing to do with it. I decided to cut one back.
Batterskull: Again, it started in the main, but moved to the side. He hasn't been entirely critical, but I may take out one Myr Enforcer to fit him back in the main.
I am working on writing a specific list of my match-ups on MWS as to how I have done.
Here is my basic run through by memory.
43 Land: 3 wins - 0 loss
Pox: 3 wins - 1 loss
Stiflenought: 3 wins - 0 loss
Cephalid Breakfast: 3 wins - 1 loss
Burn: 4 wins - 2 loss
Thopter: 2 wins - 0 loss (Games took forever from Vault Skirge life gain and thopter life gain)
U/R Delver: 1 wins - 2 loss
BUG: 2 wins - 2 loss ; They can rape your hand early on, and make it difficult to recover.
Reanimate: 2 wins - 1 loss
Dredge: 2 wins - 1 loss
Obviously I have not met up every deck out there especially in the current DTB lists. Blade Control has not been one I have seen and I am expecting a difficult game from it. I urge people to respond with thoughts and suggestions as well as some constructive criticism.
The list may not yet be perfect, but as of now it is unexpected, and people cant find answers in their game 1, as where you have answers in your mainboard.
On a final note, I will reiterate: Dispatch and Bender are awesome, truly a reason for calling this deck "Bite My Shiny Metal Ass".
It made me think as to why not build a deck that anticipates the meta. Something that is aggressive against everything on game 1. Something that has an answer on game 1 and ever more on game 2. The deck I came up with may come off as a bit of a surprise, as it all started as a recent T2 deck.
This deck is still under review and still being heavily tested and tweaked. Some people may have seen me piloting it on MWS as it is the only place I can test it at the moment. I am eager and anticipating lots of suggestions and criticism, its what I am posting this for.
So onto the deck, as I like to call "Bite My Shiny Metal Ass" aka Bender.deck
Land: 16
4x Glimmervoid
4x Darksteel Citadel
4x Ancient Den
4x Plains
Mana Accelerants: 3
3x Mox Opal
Creatures: 23
4x Stoneforge Mystic
4x Memnite
4x Etched Champion
4x Frogmite
4x Vault Skirge
2x Myr Enforcer
1x Ethersworn Canonist
Spells/Other: 18
4x Dispatch
4x Enlightened Tutor
2x Cranial Plating
1x Sword of Fire and Ice
1x Sword of Feast and Famine
1x Mask of Memory
1x Umezawa;s Jitte
1x Oblivion Ring
1x Tempered Steel
1x Relic of Progenitus
1x Seal of Cleansing
Sideboard: 15
4x Path to Exile
3x Ethersworn Canonist
2x Oblivion Ring
2x Relic of Progenitus
1x Batterskull
1x Spellskite
1x Circle of Protection: Red
1x Myr Enforcer
Download the MWS deck here (http://dl.dropbox.com/u/32376161/Bender.mwDeck).
Understanding the deck:
This deck is actually quite simple. You play the deck as you would an aggro-control Metalcraft deck. Most choices explain themselves, though some people may not understand some of the main deck choices, such as Ethersworn Canonist, Relic of Progenitus, and Seal of Cleansing. These cards were chosen specifically for the meta. You have a much better game against reanimate, dredge, and Tarmogoyf.deck with Relic of Progenitus coming out in game 1, (though I love it when Bender shuts down a 7/8 Goyf). You have a better game against the combo decks with a Ethersworn Canonist coming out game 1. And everybody should understand a Seal of Cleansing is good for just about everything.
MVP's:
#1 - Dispatch is a powerhouse, giving your opponent 0 advantage for a 1cc removal spell.
#2 - Etched Champion (Bender) - He is awesome isn't he? Opponents hate letting him resolve because they cannot find an answer to him.
#3 - Vault Skirge - This is my little buddy, he loves to come out on turn 1 and take the game by storm, he may be small but he is severely underestimated.
Card Choices: Not making the cut
Puresteel Paladin: First guy that I tested and ended up dropping completely, started as a 4 of, then a 2 of, then dropped completely. I hated seeing him 80% of the time. There are just better choices for his spots. Namely the 2nd Myr Enforcer and the 2nd Cranial Plating. His abilities are great, but could never generate enough steam to satisfy me.
Path To Exile: First started with 2 copies, but I just ended up moving them to the SB because Dispatch is better, and Oblivion Ring/Seal of Cleansing can be searched out. Simple enough.
Ornithopter: Thus far he has never made the cut, the flying is something to be admired but I haven't found a card to cut, and it not be Memnite, which has been great for me.
4th Mox Opal: Trust me I thought on this heavily, and 9 times out of 10 I was holding my 2nd mox of the game in my hand with nothing to do with it. I decided to cut one back.
Batterskull: Again, it started in the main, but moved to the side. He hasn't been entirely critical, but I may take out one Myr Enforcer to fit him back in the main.
I am working on writing a specific list of my match-ups on MWS as to how I have done.
Here is my basic run through by memory.
43 Land: 3 wins - 0 loss
Pox: 3 wins - 1 loss
Stiflenought: 3 wins - 0 loss
Cephalid Breakfast: 3 wins - 1 loss
Burn: 4 wins - 2 loss
Thopter: 2 wins - 0 loss (Games took forever from Vault Skirge life gain and thopter life gain)
U/R Delver: 1 wins - 2 loss
BUG: 2 wins - 2 loss ; They can rape your hand early on, and make it difficult to recover.
Reanimate: 2 wins - 1 loss
Dredge: 2 wins - 1 loss
Obviously I have not met up every deck out there especially in the current DTB lists. Blade Control has not been one I have seen and I am expecting a difficult game from it. I urge people to respond with thoughts and suggestions as well as some constructive criticism.
The list may not yet be perfect, but as of now it is unexpected, and people cant find answers in their game 1, as where you have answers in your mainboard.
On a final note, I will reiterate: Dispatch and Bender are awesome, truly a reason for calling this deck "Bite My Shiny Metal Ass".