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View Full Version : Small Local Tournament Report [Hive Mind]



CookedChestnuts
12-24-2011, 05:34 AM
12/23/2011

I played a 9 man legacy tournament for dual lands this Friday before FNM, and I decided to sleeve up Hive Mind. The list was pretty stock, 2 Misdirections main, a variety of Pacts, 4 Intuitions, 2 Volcanic Islands, 2 Underground Seas.

Sideboard was as follows;
Pyroblast
Red Elemental Blast
Leyline of Sanctity x4
Thoughtseize x3
Firespout x3
Engineered Plague x2
Slaughter Pact

Round 1 – Thomas with R/B/g Goblins

Game 1 started out by forcing his Lackey, and then Show and Tell + Hive Mind + Pact on turn 3.

Game 2 kicked off with me mulliganing to 5, which was Ancient Tomb, Show and Tell, Intuition, Force of Will, Ponder. I was forced to keep, and had to Force his Lackey. After not drawing a blue source for 3 turns, and him Blood Mooning me, I ended up with 3 Firespouts in my hand before I lost to a swarm of goblins.

Game 3 was extremely tight, as I had to Force his Lackey on turn 1, again. It took some time to assemble to the combo, and I had a very complicated Brainstorm which ended up with my surviving one turn by playing Engineered Plague when he had two Goblins out, post Firespout, and Show and Tell + Hive Mind kill the turn after. I finished with two life. He also Ringleadered away his Blood Moon, which surely would’ve been game if it resolved.

Round 2 – Shawn with Zoo

Game 1 is a clean sweep, turn 2 kill for me. Pridemage resolves, but doesn’t do anything, because he never has priority.

Game 2 I get beaten down, and he makes quick work of me. I assemble a Pact kill, and I’m down to 3 life. In response to the Pact trigger on his upkeep, he Bolts me. Mise.

Game 3 is a close game, but I sneak a victory. Zoo really gave me a run of my money this tournament. I thought they would have all but lost, however; I was surprised at how well they could keep up by having pressure and answers.

Round 3 – Jeff with Zoo

Game 1 I just had to the turn 2 kill.

Game 2 I get slaughtered by turn 1 Wild Nacatl, turn 2 Wild Nacatl, Kird Ape, turn 3 Tarmogoyf + a ton of burn.

Game 3 is similar to game 3 with Shawn, but instead of Show and Telling Hive Mind, I decide it’s too risky at 11 life. He had 3 cards in hand, and if ONE was a Price, I was just dead to the copy made by Hive Mind. So I cast Emrakul, and the game ends shortly, with him having two Kird Apes, me being at 7 life, and realizing he had no burn in hand.

Round 4 – John with Merfolk

Game 1 I my opponent punts very hard, and I manage a Pact kill through 3 Cursecatchers. Not going into it.

Game 2 is much the same, except I have access to 3 Firespouts, 1 Pyroblast, 1 Red Elemental Blast and a Slaughter Pact.

Round 5 – Chris with MUD Stompy

Game 1 I have the turn three kill because this is why I play the deck.

Game 2 I play Ancient Tomb into a Grim Monolith, and pass. Sitting with two Ponders in hand, and Show and Tell + Emrakul, I get Wastelanded, and he drops Defence Grid. The next two turns he *forces* me to use Force of Will on a Metalworker, tapping my Monolith. Three turns later with a Crucible in play, Wasteland in the yard, Sensei’s Divining Top, and Kuldotha Forgemaster who can be sacrificed for a Blightsteel, I pack them up, we insult each other, and move on to game 3.

Game 3 I don’t remember this game, but I won.

Final Thoughts

Damn, I only played against 1 deck with Force of Wills, and Dazes. Turns out the deck was insane, no surprise, and I luckily didn’t have to play the Doomsday player. I felt like I played against “real” decks though, with the only somewhat outdated deck being goblins. At any event, I would expect to run into Zoo, Merfolk, and some sort of MUD variant, whether it be Stompy or Stax. Either way, dual lands are awesome, I finished my set of Savannahs and therefore Maverick.
I generally board out color pacts that they play, a Monolith, and sometimes an Intuition. Also, in 5 rounds, I ended up mulling 9 times.
Sick brags: Finished FNM 4-0-2, for a 9 hour day of Magic being 9-0-2.