SpeedOfDark
01-29-2012, 10:03 PM
Hi guys!
I made a mono black control deck that revolves around Undying Evil synergy and Volrath's Stronghold lategame. I have a local legacy tourament coming up in a month or so, and I'm considering playing a similar list. The deck is aiming to excel against creature heavy strategies, without being abysmal against combo or control. The list is still in the brainstorming phase and nothing has been tested.
http://static.tappedout.net/mtg-cards/dark-ascension/undying-evil.jpg
----MB Undying---- (60) [scroll down for most recent list]
--creatures-- (20)
3 Typhoid Rats
4 Augur of Skulls
4 Gatekeeper of Malakir
1 Stillmoon Cavalier
4 Vampire Nighthawk
4 Shriekmaw
--discard-- (8)
1 duress
4 Thoughtseize
3 Hymn to Tourach
--removal-- (2)
1 Victim of Night
1 Dismember
--cool stuff-- (6)
1 umezawa's jitte
1 sensei's divining top
4 Undying Evil
--mana base-- (24)
19 Swamp
1 Urborg, Tomb of Yawgmoth
4 Volrath's Stronghold
powerful interaction 1:
When you have 3 mana up, evoke the shriekmaw and cast undying evil in response to its triggers. Result:
3 mana + 2 cards = 2 terror + 4/3 intimidate
powerful interaction 2:
Cast augur of skulls on turn 2, then on turn 3's upkeep cast undying evil on it. Once it has resolved, sac it twice.
3 mana + 2 cards = opponent discards 4
other cards:
typhoid rats: simly put, it is a piece of removal or it eats up a piece of removal 1 for 1. Usually playing actual removal would be better, but typhoid rat is chosen here because it can interact with volrath's stronghold and undying evil. As long as your opponent is playing creatures and is assuming the beat down role in the MU, this card should preform just fine.
gatekeeper of malakir: build in 2 for 1 removal, aw yeah.
vampire nighthawk: raw mono black power! He has the same 1-1 synergy with undying evil and volrath that typhoid rats has, except this one can actually be used as a realistic wincon.
stillmoon cavalier: a recurring (volrath) wincon that stops batterskull tokens and is immune to sotp. This is mostly for extra help in the popular stoneforge control MUs (there is a second copy in SB).
(very) potential sideboard:
4 pithing needle
1 stillmoon cavalier
4 leyline of the void
2 grafdigger's cage
4 mindbreak trap
main weaknesses that are trying to be covered with sideboard:
shriekmaw is terrible against mud or affinity (pithing needle), non-targeted discard is terrible against graveyard based strategies (leyline+cage), and even though the deck packs plenty of discard, the clock is too slow for combo (trap). For extra help in stoneforge-based control MU, pithing needle blanks batterskull/jace and stillmoon cavalier does its thing. Grafdigger's cage can also be used against anything that runs NO/prog.
So let me know what you think of the strategy, if you have any cool card ideas, etc.
Thanks! :D
EDIT -- most recent list:
----MB Undying---- (60)
--creatures-- (17)
4 Augur of Skulls
4 Gatekeeper of Malakir
1 Faerie Macabre
4 Vampire Nighthawk
4 Shriekmaw
--discard-- (8)
1 Inquisition of Kozilek
4 Thoughtseize
3 Hymn to Tourach
--removal-- (4)
4 Innocent Blood
--cool stuff-- (5)
1 umezawa's jitte
1 sensei's divining top
3 Undying Evil
--mana base-- (26)
17 Swamp
2 Bojuka Bog
1 Urborg, Tomb of Yawgmoth
3 Volrath's Stronghold
3 Wasteland
---SB--- (15)
1 Grafdigger's Cage
4 Pithing Needle
3 Dystopia
1 Faerie Macabre
1 Stillmoon Cavalier
1 Leyline of the Void
4 Mindbreak Trap
I made a mono black control deck that revolves around Undying Evil synergy and Volrath's Stronghold lategame. I have a local legacy tourament coming up in a month or so, and I'm considering playing a similar list. The deck is aiming to excel against creature heavy strategies, without being abysmal against combo or control. The list is still in the brainstorming phase and nothing has been tested.
http://static.tappedout.net/mtg-cards/dark-ascension/undying-evil.jpg
----MB Undying---- (60) [scroll down for most recent list]
--creatures-- (20)
3 Typhoid Rats
4 Augur of Skulls
4 Gatekeeper of Malakir
1 Stillmoon Cavalier
4 Vampire Nighthawk
4 Shriekmaw
--discard-- (8)
1 duress
4 Thoughtseize
3 Hymn to Tourach
--removal-- (2)
1 Victim of Night
1 Dismember
--cool stuff-- (6)
1 umezawa's jitte
1 sensei's divining top
4 Undying Evil
--mana base-- (24)
19 Swamp
1 Urborg, Tomb of Yawgmoth
4 Volrath's Stronghold
powerful interaction 1:
When you have 3 mana up, evoke the shriekmaw and cast undying evil in response to its triggers. Result:
3 mana + 2 cards = 2 terror + 4/3 intimidate
powerful interaction 2:
Cast augur of skulls on turn 2, then on turn 3's upkeep cast undying evil on it. Once it has resolved, sac it twice.
3 mana + 2 cards = opponent discards 4
other cards:
typhoid rats: simly put, it is a piece of removal or it eats up a piece of removal 1 for 1. Usually playing actual removal would be better, but typhoid rat is chosen here because it can interact with volrath's stronghold and undying evil. As long as your opponent is playing creatures and is assuming the beat down role in the MU, this card should preform just fine.
gatekeeper of malakir: build in 2 for 1 removal, aw yeah.
vampire nighthawk: raw mono black power! He has the same 1-1 synergy with undying evil and volrath that typhoid rats has, except this one can actually be used as a realistic wincon.
stillmoon cavalier: a recurring (volrath) wincon that stops batterskull tokens and is immune to sotp. This is mostly for extra help in the popular stoneforge control MUs (there is a second copy in SB).
(very) potential sideboard:
4 pithing needle
1 stillmoon cavalier
4 leyline of the void
2 grafdigger's cage
4 mindbreak trap
main weaknesses that are trying to be covered with sideboard:
shriekmaw is terrible against mud or affinity (pithing needle), non-targeted discard is terrible against graveyard based strategies (leyline+cage), and even though the deck packs plenty of discard, the clock is too slow for combo (trap). For extra help in stoneforge-based control MU, pithing needle blanks batterskull/jace and stillmoon cavalier does its thing. Grafdigger's cage can also be used against anything that runs NO/prog.
So let me know what you think of the strategy, if you have any cool card ideas, etc.
Thanks! :D
EDIT -- most recent list:
----MB Undying---- (60)
--creatures-- (17)
4 Augur of Skulls
4 Gatekeeper of Malakir
1 Faerie Macabre
4 Vampire Nighthawk
4 Shriekmaw
--discard-- (8)
1 Inquisition of Kozilek
4 Thoughtseize
3 Hymn to Tourach
--removal-- (4)
4 Innocent Blood
--cool stuff-- (5)
1 umezawa's jitte
1 sensei's divining top
3 Undying Evil
--mana base-- (26)
17 Swamp
2 Bojuka Bog
1 Urborg, Tomb of Yawgmoth
3 Volrath's Stronghold
3 Wasteland
---SB--- (15)
1 Grafdigger's Cage
4 Pithing Needle
3 Dystopia
1 Faerie Macabre
1 Stillmoon Cavalier
1 Leyline of the Void
4 Mindbreak Trap