miko
02-06-2012, 08:01 AM
I always wanted to give "Robin" a try.
Since Grove became cheaper due to its recent banning in Modern I just bought a playset (like 7-8 dollars a Grove). So what should I use my new Groves of the Burnwillows for?
At first I thought about GWr/Maverick and searched for some missing cards till I completed the list. But I did not like it a lot. You do not have counters, no Force of Will, no Brainstorm, no blue at all.
On this very Thursday I found an interesting Robin-list on TCDecks. Since I was very excited about the deck as it made Top8 in some consecutive tourney a few months ago, I just gave it a try.
This is the list. I cope and pasted it:
http://www.thecouncil.es/tcdecks/deck.php?id=7523&iddeck=54634
I just changed the sideboard:
- 2 Flusterstorm - 1 Mindbreak Trap - 1 Krosan Grip
+ 1 Tormod's Crypt, + 1 Red Elemental Blast + 1 Spell Pierce + 1 Ancient Grudge
So I went to the local tournament and bought Bloodbraids as well as Punishing Fire. We were about 27 players. The meta consisted of about 3-5 Rug-Tempos, 4-5 Maverick and some other good to random decks.
1st round: RUG-Delver:
This matchup is not easy I have to say. Punishing Fire takes down Delver of Secrets, even Tarmogoyf, but I cannot deal with Nimble Mongoose.
Game 1:
I had a lot of lands in my starting 7 and just suspend Ancestral Visions. He has to use his Stifles for my fetchlands and/or Clique takes away his last counter before Visions resolve. I find another Visions and Bloodbraid Elf. There is still one Brainstorm in my hand. Clique blocks his Mongoose, Bloodbraid Elf cascades into three new cards - good game.
Boarding: - 4 Force of Will - 4 Lightning Bolts
+ 2 Engineered Explosives 4 REB 2 Spell Pierce
Game 2:
I loose because he can kill my Noble Hierarch and wast my nonbasics. Afterwards he just plays some Mongooses and I can't do nothing about it.
Game 3:
I have enough lands, I pierce his cantrips, he finds no creatures - good game.
2:1
1-0-0
Round 2: Rug-Delver
Again! Pretty much the same as in game one 2:1 for me.
Bloodbraid Elf into Visions happens like 2-3 teams in each match - at least! Sometimes she even finds some friends like Goyf or even better: Ooze!
That's just too good.
2:1
2-0-0
Round 3: Enchantress
A very bad match up. I only have 4 Counterspells first game and can add 3 Spell Pierce as well as 1 Krosan Grip. Against Replenish I board in 2 Crypts, too.
I boarded out: 3 Punishing Fire 3 Lightning Bolt
Best card in this match up: Clique. It flies over his Moat, takes away some very annoying enchantments and hits for 3-5 (exalted!).
Game 1:
I win this game because this start: Grove of Burnwillows, Noble Hierarch. (I want to bait, because I have a Force in my hand.) Next turn I play another Grove and attack. He uses his second turn to play Enchantress's Presence from his two lands and Wild Growth. I force. He thought I would play Maverick and did not expect the Force. I win this game by hitting him for 5 damage a turn (exalted Clique) and/or using burn.
Game 2:
I loose because I cannot counter his Enchantments.
Game 3:
This game is very exciting. I have no flying creatures but lethal damage on board. He goes for Moat - which I cannot counter. But I have Engineered Explosives in my hand. And: I can play it for 4 because of Noble Hierarch. I pass the turn with only one mana open. He uses his turn to Oblivion Ring my EE - I sight and use my Brainstorm in response. I need either Clique (flies over Moat), Force of Will, or Engineered Explosives. Lucky me finds Engineered Explosives. I show it to him, he concedes.
2:1
3-0-0
Match 4: GWr Maverick
I think this is a very difficult match-up because I am not really able to handle his Knight of the Reliquary. So I loose 1:2. The games very pretty close, that is why I do not remember any of them.
1:2
3-1-0
Match 4: GWr Maverick
Again! Last match for today. We have decided to have a pricesplit. If I have a higher op-score I will concede if he has the higher one he will concede. He is in a better position so I concede. But we still play.
Game 1:
He goes for first turn Hierarch. I bolt it. He plays Zenith for 0. I fire his manland and pass the turn. He goes for Stoneforge and I guess it was batterskull. I use Grove to get back my fire, kill his Stoneforge and pass the turn again. He doesn't play anything due to not having three lands. I decide to play Jace and fateseal him. No land for him.
Next turn I brainstorm (I had one in my hand) and put Ancient Visions second from top, play my own Hierarch and say go. He still has no land because of my Jace. I play Bloodbraid Elf into Visions, attack for 4 and win this game.
Second game is the same like game 2.
4-1-0 (real score: 3-2)
Thoughts and opinions:
Very nice deck. I really enjoyed playing it and think that I definitely has potential. Turn 3 Bloodbraid or Jace is just sooo good. Or turn two Clique!
Bloodbraid usually is a must-counter as well as Jace. So you can bait your ops.
What I would change:
Maindeck is OK:
3 Jace, the Mindsulptor
4 Tarmogoyf
3 Punishing Fire
2 Scavenging Ooze
4 Ancestral Vision
4 Lighning Bolt
4 Noble Hierarch
4 Brainstorm
4 Force of Will
3 Vendilion Clique
3 Bloodbraid Elf
1 Mountain
2 Island
1 Forest
3 Volcanic Island
1 Taiga
3 Tropical Island
4 Misty Rainforest
3 Scalding Tarn
4 Grove of the Burnwillows
Sideboard:
Old Board:
3 Spellpierce
2 Mindbreak Trap
2 Engineered Explosives
2 Tormods Crypt
1 Krosan Grip
1 Ancient Grudge
3 Red Elemental Blast
1 Pyroblast
New one:
I do not need Mindbreak Trap since we do not see a lot of Combo in our meta. If I were going to a big tourney, I would add them again. But since it is not the case...:
3 Spellpierce
2 Umezawa's Jitte
2 Engineered Explosives
2 Tormods Crypt
1 Krosan Grip
1 Ancient Grudge
3 Red Elemental Blast
1 Pyroblast
I would choose to play Jitte instead. Because it is so good against Maverick and other creature decks. Since you play 16 creatures and have Clique it is just too good to be missing in your 75 cards.
Hope you like that deck.
Prices: I was in 8th place my last round op 3rd. He got a Plateau (revised), I a Misty Rainforest. So I guess that's OK.
Since Grove became cheaper due to its recent banning in Modern I just bought a playset (like 7-8 dollars a Grove). So what should I use my new Groves of the Burnwillows for?
At first I thought about GWr/Maverick and searched for some missing cards till I completed the list. But I did not like it a lot. You do not have counters, no Force of Will, no Brainstorm, no blue at all.
On this very Thursday I found an interesting Robin-list on TCDecks. Since I was very excited about the deck as it made Top8 in some consecutive tourney a few months ago, I just gave it a try.
This is the list. I cope and pasted it:
http://www.thecouncil.es/tcdecks/deck.php?id=7523&iddeck=54634
I just changed the sideboard:
- 2 Flusterstorm - 1 Mindbreak Trap - 1 Krosan Grip
+ 1 Tormod's Crypt, + 1 Red Elemental Blast + 1 Spell Pierce + 1 Ancient Grudge
So I went to the local tournament and bought Bloodbraids as well as Punishing Fire. We were about 27 players. The meta consisted of about 3-5 Rug-Tempos, 4-5 Maverick and some other good to random decks.
1st round: RUG-Delver:
This matchup is not easy I have to say. Punishing Fire takes down Delver of Secrets, even Tarmogoyf, but I cannot deal with Nimble Mongoose.
Game 1:
I had a lot of lands in my starting 7 and just suspend Ancestral Visions. He has to use his Stifles for my fetchlands and/or Clique takes away his last counter before Visions resolve. I find another Visions and Bloodbraid Elf. There is still one Brainstorm in my hand. Clique blocks his Mongoose, Bloodbraid Elf cascades into three new cards - good game.
Boarding: - 4 Force of Will - 4 Lightning Bolts
+ 2 Engineered Explosives 4 REB 2 Spell Pierce
Game 2:
I loose because he can kill my Noble Hierarch and wast my nonbasics. Afterwards he just plays some Mongooses and I can't do nothing about it.
Game 3:
I have enough lands, I pierce his cantrips, he finds no creatures - good game.
2:1
1-0-0
Round 2: Rug-Delver
Again! Pretty much the same as in game one 2:1 for me.
Bloodbraid Elf into Visions happens like 2-3 teams in each match - at least! Sometimes she even finds some friends like Goyf or even better: Ooze!
That's just too good.
2:1
2-0-0
Round 3: Enchantress
A very bad match up. I only have 4 Counterspells first game and can add 3 Spell Pierce as well as 1 Krosan Grip. Against Replenish I board in 2 Crypts, too.
I boarded out: 3 Punishing Fire 3 Lightning Bolt
Best card in this match up: Clique. It flies over his Moat, takes away some very annoying enchantments and hits for 3-5 (exalted!).
Game 1:
I win this game because this start: Grove of Burnwillows, Noble Hierarch. (I want to bait, because I have a Force in my hand.) Next turn I play another Grove and attack. He uses his second turn to play Enchantress's Presence from his two lands and Wild Growth. I force. He thought I would play Maverick and did not expect the Force. I win this game by hitting him for 5 damage a turn (exalted Clique) and/or using burn.
Game 2:
I loose because I cannot counter his Enchantments.
Game 3:
This game is very exciting. I have no flying creatures but lethal damage on board. He goes for Moat - which I cannot counter. But I have Engineered Explosives in my hand. And: I can play it for 4 because of Noble Hierarch. I pass the turn with only one mana open. He uses his turn to Oblivion Ring my EE - I sight and use my Brainstorm in response. I need either Clique (flies over Moat), Force of Will, or Engineered Explosives. Lucky me finds Engineered Explosives. I show it to him, he concedes.
2:1
3-0-0
Match 4: GWr Maverick
I think this is a very difficult match-up because I am not really able to handle his Knight of the Reliquary. So I loose 1:2. The games very pretty close, that is why I do not remember any of them.
1:2
3-1-0
Match 4: GWr Maverick
Again! Last match for today. We have decided to have a pricesplit. If I have a higher op-score I will concede if he has the higher one he will concede. He is in a better position so I concede. But we still play.
Game 1:
He goes for first turn Hierarch. I bolt it. He plays Zenith for 0. I fire his manland and pass the turn. He goes for Stoneforge and I guess it was batterskull. I use Grove to get back my fire, kill his Stoneforge and pass the turn again. He doesn't play anything due to not having three lands. I decide to play Jace and fateseal him. No land for him.
Next turn I brainstorm (I had one in my hand) and put Ancient Visions second from top, play my own Hierarch and say go. He still has no land because of my Jace. I play Bloodbraid Elf into Visions, attack for 4 and win this game.
Second game is the same like game 2.
4-1-0 (real score: 3-2)
Thoughts and opinions:
Very nice deck. I really enjoyed playing it and think that I definitely has potential. Turn 3 Bloodbraid or Jace is just sooo good. Or turn two Clique!
Bloodbraid usually is a must-counter as well as Jace. So you can bait your ops.
What I would change:
Maindeck is OK:
3 Jace, the Mindsulptor
4 Tarmogoyf
3 Punishing Fire
2 Scavenging Ooze
4 Ancestral Vision
4 Lighning Bolt
4 Noble Hierarch
4 Brainstorm
4 Force of Will
3 Vendilion Clique
3 Bloodbraid Elf
1 Mountain
2 Island
1 Forest
3 Volcanic Island
1 Taiga
3 Tropical Island
4 Misty Rainforest
3 Scalding Tarn
4 Grove of the Burnwillows
Sideboard:
Old Board:
3 Spellpierce
2 Mindbreak Trap
2 Engineered Explosives
2 Tormods Crypt
1 Krosan Grip
1 Ancient Grudge
3 Red Elemental Blast
1 Pyroblast
New one:
I do not need Mindbreak Trap since we do not see a lot of Combo in our meta. If I were going to a big tourney, I would add them again. But since it is not the case...:
3 Spellpierce
2 Umezawa's Jitte
2 Engineered Explosives
2 Tormods Crypt
1 Krosan Grip
1 Ancient Grudge
3 Red Elemental Blast
1 Pyroblast
I would choose to play Jitte instead. Because it is so good against Maverick and other creature decks. Since you play 16 creatures and have Clique it is just too good to be missing in your 75 cards.
Hope you like that deck.
Prices: I was in 8th place my last round op 3rd. He got a Plateau (revised), I a Misty Rainforest. So I guess that's OK.