jnosrati
02-14-2012, 10:20 AM
This deck is a variant of blue zoo that depends on maximizing tempo, while hosing combo.
How is this deck different from Blue zoo.?
Lynx-our MVP
a) Goyf now costs 1. We don’t want to block, this is a tempo deck
b) Daze makes it better
c) We play more lands that blue zoo
Ooze- amazing in the current meta.
a) Maindeck grave hate
b) Better than goyf here, much better with lavamancer
c) Good in later game
Fire/Ice
a) Kills delver, lavamancer, scryb ranger, bob, mystic, dryad arbor, Mom, lynx,
b) Burn to face
c) Cantrip and tap annoying things, can even tap lands at upkeep for tempo.
Not playing Brainstorm
a) Costs mana, no second turn double 1 drop
b) Takes card slot, we could have more dudes. slower clock
c) More landsplays around wasteland better than brainstorm.
No delver
a) Needs brainstorm
b) See above
Not playing FOW
a) We can deal with combo unless theyre on the play and winnign that turn
b) Card disadvantage is bad
c) Not enough blue cards
d) This is an aggro deck.
If you don’t like these choices, please refer to the blue zoo thread
http://www.mtgthesource.com/forums/showthread.php?20129-Deck-Blue-Zoo&p=619110#post619110
Sample decklist- POP strategy
Land: 20
2 tundra
1 tropical island
2 plateau
2 taiga
4 scalding tarn
1 arid mesa
4 wooded foothills
4 windswept heath
Creatutes : 19
4 steppe lynx
4 wild nacatl
4 goblin guide
2 gaddock teeg (not locked in)
2 ooze
3 Grim lavamancer (not locked in)
Instants/sorceries :21
4 Lightning Bolt
4 Daze
4 spell snare
4 fire ice
3 chain lightning
2 pop (not locked in)
Sample sideboard-
SB: 15
4 Surgical Extraction
2 oblivion ring
2 ancient grudge
2 pithing needle
3 spell pierce
1 pyroblast
1 POP
0 EE (could be good, so I’m leaving this in) With 4 colors, I know this can be abused.
Cards not in sb-
Mind harness-
- Mainly shines in maverick matchup. By the time we see knight, we have mana, and can play o rings. Also, we are more scared of equipments than knights. O-ring hits both.
Submerge-
-bad version of mind harness in this deck. We have mana by the time we need it.
-We also like to kill things for Ooze food.
Path-
-We play the best 1 drops. Lets not accelerate out opponent into batterskulls and knights
Swords-
-giving opponent life in a tempo deck- bad idea
Matchups :
1) Maverick G/W
On the play it is in your favor, on the draw it is not. Sideboarding is rather tough as well, as it can be argued what we take out.
Cards to possibly board in are O ring, grudge, needle.
Cards we take out for sure are – teeg. Then it gets tricky.
We cant race maverick on the ground. Here we need an alternate strategy. at the moment, I have POP. It seems good, but its still a hard MU.
2) RUG- snapcaster, delver, mongoose and goyf in a nutshell.
Similar to Maverick, We have a better MU here though. Still hard.
3) Tendrils.
Snare counters all 8 tutors. This is big. Daze and pierce help as well. surgical is also great vs past in flames combo, which is what is played.
Teeg is amazing here, as he stops empty, past in flames, ad nauseum, and tendrils.
4) Hivemind
We have blasts, pierces, dazes, and o rings.
We can surgical extract in response to the resolution of intuition. This is GG.
We are faster than emrakul
5) UW stoneforge
This matchup seems to be more than slightly in our favor. Bring in o rings, needle, grudges. You get to be the beatdown while having a lot of answers to every possible win condition they have. It's pretty good.
How is this deck different from Blue zoo.?
Lynx-our MVP
a) Goyf now costs 1. We don’t want to block, this is a tempo deck
b) Daze makes it better
c) We play more lands that blue zoo
Ooze- amazing in the current meta.
a) Maindeck grave hate
b) Better than goyf here, much better with lavamancer
c) Good in later game
Fire/Ice
a) Kills delver, lavamancer, scryb ranger, bob, mystic, dryad arbor, Mom, lynx,
b) Burn to face
c) Cantrip and tap annoying things, can even tap lands at upkeep for tempo.
Not playing Brainstorm
a) Costs mana, no second turn double 1 drop
b) Takes card slot, we could have more dudes. slower clock
c) More landsplays around wasteland better than brainstorm.
No delver
a) Needs brainstorm
b) See above
Not playing FOW
a) We can deal with combo unless theyre on the play and winnign that turn
b) Card disadvantage is bad
c) Not enough blue cards
d) This is an aggro deck.
If you don’t like these choices, please refer to the blue zoo thread
http://www.mtgthesource.com/forums/showthread.php?20129-Deck-Blue-Zoo&p=619110#post619110
Sample decklist- POP strategy
Land: 20
2 tundra
1 tropical island
2 plateau
2 taiga
4 scalding tarn
1 arid mesa
4 wooded foothills
4 windswept heath
Creatutes : 19
4 steppe lynx
4 wild nacatl
4 goblin guide
2 gaddock teeg (not locked in)
2 ooze
3 Grim lavamancer (not locked in)
Instants/sorceries :21
4 Lightning Bolt
4 Daze
4 spell snare
4 fire ice
3 chain lightning
2 pop (not locked in)
Sample sideboard-
SB: 15
4 Surgical Extraction
2 oblivion ring
2 ancient grudge
2 pithing needle
3 spell pierce
1 pyroblast
1 POP
0 EE (could be good, so I’m leaving this in) With 4 colors, I know this can be abused.
Cards not in sb-
Mind harness-
- Mainly shines in maverick matchup. By the time we see knight, we have mana, and can play o rings. Also, we are more scared of equipments than knights. O-ring hits both.
Submerge-
-bad version of mind harness in this deck. We have mana by the time we need it.
-We also like to kill things for Ooze food.
Path-
-We play the best 1 drops. Lets not accelerate out opponent into batterskulls and knights
Swords-
-giving opponent life in a tempo deck- bad idea
Matchups :
1) Maverick G/W
On the play it is in your favor, on the draw it is not. Sideboarding is rather tough as well, as it can be argued what we take out.
Cards to possibly board in are O ring, grudge, needle.
Cards we take out for sure are – teeg. Then it gets tricky.
We cant race maverick on the ground. Here we need an alternate strategy. at the moment, I have POP. It seems good, but its still a hard MU.
2) RUG- snapcaster, delver, mongoose and goyf in a nutshell.
Similar to Maverick, We have a better MU here though. Still hard.
3) Tendrils.
Snare counters all 8 tutors. This is big. Daze and pierce help as well. surgical is also great vs past in flames combo, which is what is played.
Teeg is amazing here, as he stops empty, past in flames, ad nauseum, and tendrils.
4) Hivemind
We have blasts, pierces, dazes, and o rings.
We can surgical extract in response to the resolution of intuition. This is GG.
We are faster than emrakul
5) UW stoneforge
This matchup seems to be more than slightly in our favor. Bring in o rings, needle, grudges. You get to be the beatdown while having a lot of answers to every possible win condition they have. It's pretty good.