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sap
02-16-2012, 01:57 PM
why cant sunforger make it to legacy? i've always been a fan of this card because it can do so much! yes the swords are usually better and batterskull is insane, but why cant we all be friends!

Creatures (20):
3 imperial recruiter
4 stoneforge mystic
4 puresteel paladin
4 mother of runes
2 leonin shikari
1 indomitable archangel
1 balefire liege
1 godo, bandit warlord

Artifacts (10):
4 aether vial
2 sunforger
1 lightning greaves
1 batterskull
1 sword of light and shadow
1 sword of fire and ice

sunforger targets (10):
2 swords to plowshares
1 lightning bolt
1 tithe
1 lightning helix
1 mages' contest
1 unmake
1 orim's thunder
1 flames of the blood hand
1 violent eruption

Lands (20, with 10 artifact lands):
4 mistveil plains
3 arid mesa
4 great furnace
4 ancient den
2 darksteel citadel
2 plains
1 mountain

sideboard still not done but should include cards like red elemental blast (and company), orim's chant, silence, maybe utility creatures that can be fetched too like ethersworn canonist, etc

the question is, can this deck work? is aether vial a good ideia? since almost all creatures have a 2CMC it seemed good, also because it helps with metalcraft and this deck is a bit mana hungry. maybe a mox instead of vial?
as for the sunforger toolbox, i tried to keep only spells that i can cast with my mana base only, so no spells with non red/white colors.

mana base is kinda clunky, maybe remove darksteel citadel and add dual lands?

i know death & taxes, deadguy ale and UW stonebalde rule the equipment decks but this deck has a few tricks of itself and with a little work i think it could be really good.

any help is appreciated thanks