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voltron00x
03-21-2012, 11:22 PM
Split the finals of a ~30 player tournament with Dredge on 3/17:

4 Faithless Looting
4 Lion's Eye Diamond
3 Careful Study
3 Breakthrough
4 Putrid Imp
3 Ichorid
4 Narcomoeba
4 Bridge from Below
3 Cabal Therapy
2 Dread Return
1 Flame-Kin Zealot
4 Stinkweed Imp
4 Golgari Grave-Troll
3 Golgari Thug
4 Cephalid Coliseum
4 City of Brass
4 Gemstone Mine
2 Undiscovered Paradise

Sideboard:
1 Iona, Shield of Emeria
1 Elesh Norn, Grand Cenobite
1 Breakthrough
1 Ancient Grudge
1 Ichorid
1 Cabal Therapy
1 Dread Return
2 Firestorm
3 Chain of Vapor
3 Nature's Claim

Would definitely revise the sideboard as I didn't see enough hate to warrant Grudge, 3 Chain, 3 Claim. I played this without any testing, as I haven't played much Legacy the past 5 months.

Here's a brief report:

Rd 1 - U/W Stoneblade

Game 1 is a total blowout. Stoneblade doesn't really have much game against you in game 1 situations. I board out LEDs for Ichorid, Grudge, Cabal Therapy, Iona. Game 2, he keeps a 7-card hand with no colored mana sources, but with a Top, Wasteland, Mishra's Factory, Surgical Extraction, and Snapcaster Mage. I have to mull to 5. The game drags a bit as he Extracts my first Dredger and it takes a while until I find another, and even then I'm basically slow-dredging and attacking with Ichorid and Narcs. I finally hit a few Bridges in one good Dredge, and he breaks them all by animating his Factory and then Wasting it. But, I still win pretty easily as the blue source never shows.

(1-0, 2-0)

Rd 2 - U/B Counterbalance

So this round I'm against Jimmy Hangley. He got a 1st round bye, and had a 62-card CB/Top control deck with some sweet one-ofs (Grave Titan, Cryptic Command, etc). Game 1 is not remotely close. Game 2, I mull to 5, my hand is very slow, and he has a bunch of Bobs and Snapcasters, and uses his Liliana to break Bridges. Eventually I get a bunch of tokens out, but he removes them in back to back turns with Sever the Bloodline (!!!) and then breaks my last Bridges, and I lose. Game 3 isn't close, he mulls to 5 and I blow him out.

(2-0. 4-1)

Rd 3 - Burn

I had a win and in the last AU Legacy I played against this gentlemen, when he was on Burn and I was on Elves. I won that one on turn 3 both games. He's on Burn again. I win the die roll, have a chance to win turn 2 if I wanted to be aggressive, but I wait until turn 3 so I can Therapy him; I wanted to make sure I didn't whiff and then have my Bridges broken by him killing his own Goblin Guide or playing a Hellspark Elemental. Game 2, I win on turn 2. This is a pretty easy match-up as you get to go full-on combo and they don't usually have cards for you.

(3-0, 6-1)

Rd 4 - ID
Rd 5 - ID

I end up being the 3rd seed in the top 8 after the two IDs.


Top 8 - Esper Stoneblade (GP deck)

Game 1 is, again, not all that close. I should have won much more quickly, but 3 of my 4 Bridges were hiding in my bottom 9 cards. In game 2, he elected to draw and snap-kept his 7. So, I led on City of Brass and Cabal Therapy for Surgical Extraction, and saw: STP, Snapcaster, Stoneforge Mystic, and 4 lands including Tower of the Magistrate. Not what I expected. He then drew EE, which he played for zero. So I got to be pretty aggressive this game and ended turn 3 with 4 Narcs and Elesh Norn in play, giving him one turn to draw a STP, which he did not.

(4-0-2, 8-1)

Top 4 - Aggro Loam

He had just beaten Dave Gans who was playing a very similar deck to mine (probably within 70/75), but Dave said it was due to play mistakes on his part in game 1. Here, my opponent led on Lavamancer, and EE for 0, which is a good start, but despite this, the game wasn't really that close. He couldn't stop me from Dredging and I got all 3 Ichorids running, and also Therapied the hell out of him, hitting Scavenging Ooze and Goyf and leaving him without a good way to fight back. Game 2, he mulled to 5 to a no-land hand, but I mulled to a slow 6. Hand would've been ok but he had double Extraction and hit land drops, letting him drop Ooze, and I scooped to get to game 3. He double-mulled again, while my hand was very good. He again had one Extraction which he used on my Bridges, but I bashed him to 12 and then brought back an 8/8 Grave Troll while he was still landless. His opening hand had 2 Oozes plus Extraction, so he risked it, but it didn't work out this time.

(5-0-2, 10-2)

Finals - Split with Esper Stoneblade, scoop to give Oliver the win (Planeswalker points mean nothing to me at the moment)

I'm not quite sure what I'd want in the board but probably -3 Chain, -1 Claim, +2 Bloodghast, +2 Unmask, or something close to that. If Unmask doesn't test well, perhaps I'd just go 2 Bloodghast (helps a lot against Surgical Extraction) and up to the full set of 4 Firestorm for Ooze control.

Anyway, deck seemed quite legit to me. I was very happy to have 3 Ichorids main with the 4th in the board as they were clutch all day, and I found that DR + Troll / Norn / Iona wasn't a bad plan post-board as people mostly went after Bridge, Ichorid, and Narcomoeba, but it often seemed possible for me to Therapy away a removal spell and DR into a beater. A few Bloodghasts out of the board would probably help cement that plan.

Tammit67
03-22-2012, 11:32 PM
A couple questions:
Evan, Pigeon and I were testing a list very similar to yours (preboard since Pigeon doesn't have a sideboard yet for his deck yet) and I was wondering your reasoning behind a couple of your card choices that differ.

1) The third G thug over the 4th therapy- My current test version has the playset of therapies main, as they are always nice to hit in multiples, and I have had consistent dredges with only 10 dredgers. Out of the 20 hands we played out, not once was a mull to 5 necessary. I have found an early therapy necessary against maverick G1 (currently using Koby's GW list with 2 ooze main) as to protect things from early ooze/KotR interactions. Do you feel the increased consistency is worth the loss of protection game one?

2) The third breakthrough over the 4th careful study- Again, I have a full 4 studies main over the breakthrough #3, as a nod to postboard antihate. I feel the studies enable you to build a hand that can go through hate better instead of dumping everything off a breakthrough post board and hoping they do not deal with it. This however does not have any testing backed up with it, and playing postboard might find this query unnecessary. Is there a reason you went with the 3/3 split on blue draw spells?

voltron00x
03-23-2012, 09:02 AM
I think that looking at Dredge in general now that Looting exists, you’re starting with the list that I used, plus:

1 Golgari Thug
1 Ichorid
1 Cabal Therapy
1 Dread Return
1 DR target
1 Breakthrough
1 Careful Study

Somehow, you have to shave those 67 cards down to 60. I chose to move Ichorid, Therapy, DR, DR Target, and Breakthrough to the sideboard, go with 11 Dredgers, and cut a Careful Study. I think there’s some validity to cutting another Thug for Careful Study (which was my list originally but I changed it the morning of), or cutting a land for Careful Study. I was pretty happy with the DR package I had (2 DR plus FKZ with another DR and more targets in the board for match-ups where you really need to DR into something quickly). But, I know some people cut that package completely for consistency purposes, and some move the 3rd Ichorid and cut a land for a more robust DR package.

I will say I was quite happy with the 15th land.

I would guess that the “optimal” version depends on what you’re trying to beat, so if Maverick is your main concern, the changes you have might be right; I was aiming at beating Stoneblade, Burn, and Elves, which I guessed combined would be a significant (35-50%) of the field.