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shonenkakumei
09-20-2019, 02:00 PM
I'm gonna try out this list tonight at FNM. I'm considering taking this to Eternal Weekend again, so I'm seeing how things look. Plague Engineer will be common, but I'm trying not to get scared off by that 0_o

4 Stitcher's Supplier
4 Bloodghast
4 Gravecrawler
4 Hogaak
2 Goblin Cratermaker
1 Scourge of Nel'Toth

4 Faithless Looting
4 Cabal Therapy
2 Thoughtseize

3 Entomb

4 Bridge from Below
4 Altar of Dementia

3 Badlands
3 Scrubland
3 Snow-covered Swamp
4 Bloodstained Mire
4 Polluted Delta
1 Verdant Catacombs
1 Marsh Flats
1 Undiscovered Paradise

SB:

4 Leyline of the Void
2 Ethersworn Cannoist
3 Swords to Plowshares
1 Karakas
3 Wear // Tear
1 Abrade
1 Liliana of the Veil

As you can see, I'm trying the Hogaak combo plan with some of the flex slots from the midrange version. I'm cutting Carrion Feeder to make space for those slots, as well as trimming one Entomb from many people's lists (I've always preferred three myself). We'll see.

Qweerios
09-20-2019, 03:30 PM
I think Satyr Wayfinder is the way to go with 4 Hogaak.

Greedy
09-20-2019, 04:46 PM
Hello !
I went 4-0 at my last tournament.
Same main deck but a other side better vs Dark depths :
SB :
4 surgical extraction
2 return to nature
2 Thoughtseize
2 silent gravestone
2 trophy
2 diabolic edict
1 shenanigans

Win 2-1 vs 4c shardless
Win 2-0 vs UW rip/helm/energy field
Win 2-0 vs BR reanimator
Win 2-0 vs Dark depths

After a lot of games, i think that vengevine and putrid imp are useless. More cabal and 4 entomb are more efficient and versatile.
Feeder is the primary sac outlet. If we have only one like altar, our deck (with many tricks ans synergies) can't work (bridge become useless). It's a zombie, without him, it's difficult to abuse of gravecrawler. A Feeder boosted can be a good thing to sacrifice on altar.

1 Plague ingeneer isn't a problem. We Can put lot's of 1/1 zombies with a gravecrawler ans a bridge. It's only with 2 on the board that we can be stoped. But de have bloodghast and hogaak ! ;)

Enjoy !

johncarvalho
09-23-2019, 06:39 PM
I think Satyr Wayfinder is the way to go with 4 Hogaak.

How would you build it? I know satyr works on the depths version, what would you take out on the altar version for it?

johncarvalho
09-27-2019, 07:05 AM
I'm gonna try out this list tonight at FNM. I'm considering taking this to Eternal Weekend again, so I'm seeing how things look. Plague Engineer will be common, but I'm trying not to get scared off by that 0_o

4 Stitcher's Supplier
4 Bloodghast
4 Gravecrawler
4 Hogaak
2 Goblin Cratermaker
1 Scourge of Nel'Toth

4 Faithless Looting
4 Cabal Therapy
2 Thoughtseize

3 Entomb

4 Bridge from Below
4 Altar of Dementia

3 Badlands
3 Scrubland
3 Snow-covered Swamp
4 Bloodstained Mire
4 Polluted Delta
1 Verdant Catacombs
1 Marsh Flats
1 Undiscovered Paradise

SB:

4 Leyline of the Void
2 Ethersworn Cannoist
3 Swords to Plowshares
1 Karakas
3 Wear // Tear
1 Abrade
1 Liliana of the Veil

As you can see, I'm trying the Hogaak combo plan with some of the flex slots from the midrange version. I'm cutting Carrion Feeder to make space for those slots, as well as trimming one Entomb from many people's lists (I've always preferred three myself). We'll see.

How has this list performed? I liked the cratermakers MD.

shonenkakumei
09-30-2019, 04:04 AM
How has this list performed? I liked the cratermakers MD.

Definitely enjoyed the list. I went 2-2 at FNM last week, but the matchups were hard so the result doesn't feel terrible:

2-0 vs. MUD (Game 1 milled him out, game 2 Cratermaker MVP eating Ugin)
0-2 vs. 12-post (leaner than MUD)
1-2 vs. Humans (milled him game 1 at 1 life, but Faerie Macabre and Surgical bought him enough time to aggro me out games 2 and 3... Humans is much harder than D & T, in my view, since its hits hard and we're bad at blocking)
2-0 vs. Jeskai Mentor (finally a blue deck, easy games)

This week I played Tariq's exact 75 of BUG Hogaak, which was great.

3-1 overall:

2-0 vs. Burn (the Altar combo flips this previously bad match up on its head--plus London mulligan, to make us more consistent. Hedron Crab is worth moving to blue simply because we are only allowed to run 4 Suppliers, we need more 1-mana engine cards)
1-2 vs. GW Depths (close games... Game 1 I beat a maindeck Bog and Path, as Altar rebuilds the yard and he dies to creature beats. Game 2 he makes a 20/20. Game three I lead on Supplier, hoping to draw out Bog, which he has in hand, but I rebuild. A few turns later he crop rotates for a second bog... yikes. Still, I almost get there with hand disruption, but he topdecks the third crop rotation to make Lage).
2-1 vs. Jund
2-0 vs. the mirror... 73/75 cards the same. 0_o (Game 1 I lose the die roll..ouch, but he mulls low and I keep a hand with Feeder that allows me to check his Altar combo. Game 2 I board weirdly, putting in answers to Leyline but not boarding in my own. He opens on turn 0 Leyline, I've kept a strong 7 with no answer. Ouch. However, he missequences some Crawler stuff buying me time to draw a Reverent Silence. I proceed to build a yard and cast Hogaak from hand. Turns out he hand Surgical in hand too... but 'gaak is too good.)

One problem with my BWR Zombardment list from last Friday was running 4 Bridge with minimal sac outlets. But if I need to include Carrion Feeder (which has many lame qualities as a card on its own...not blocking, being a vanilla 1/1), then I felt I had to give up some of what is good about the Entomb package (flexibility with Scourge) and the extra SB space that maindeck Cratermaker's give. I think if I were dead-set on playing red, I would play Lingering Souls and 3 Entomb, with 2 maindeck Cratermakers, 3 Bombardment, 1 Hogaak, 0 Altar, 0-1 Bridge from Below (ie. the classic midrange Zombardment with good white SB cards). The meta seems still pretty good for that deck... RUG Delver being so popular.

But Hogaak and the combo kill is very powerful and fast, beating Burn and giving the option to turn-3 cheese out a lot of stuff, without attacking. AND it doesn't fold to graveyard hate in the same way as true Dredge. This new BUG list is very nice... more enablers (Crab) for consistency, and Vengevine over Entomb looks good because of 'gaak. Green also opens up Force of Vigor, Reverent Silence, and hard casting Vengevines... maybe a shot against Eldrazi aggro? As weird as casting Careful Study over Looting is (or being afraid of Choke and Red Blast), at the moment, this deck is my choice for Eternal Weekend this year.

johncarvalho
10-02-2019, 09:32 AM
I wanna try the crab version as well, looks solid. for now, im sticking with a green splash altar build, with anger replacing 1 altar and 1 scourge replacing 1 hogaak, 4 entombs.

sb will be some number of discard, reverent silence, trophy, shenanigans and the crop rotation package (karakas, wasteland, bojuka bog and 2 crops)

About the new set, os there any card worth considering for our builds? that Ayara chick looks cool, too bad shes not a zombie.

johncarvalho
11-11-2019, 05:07 AM
I lost on the finals of the top8 yesterday (5 round, 27 players tournament) with the crab list, and Im wondering: how does the crab list beats Depths?

Looks like the worst matchup by far, i couldn't do anything. They combo faster and thats it, nothing we can do.

Sb crop+package might be an option, but still, this matchup seems so so so bad.

Greedy
11-13-2019, 06:09 AM
I lost on the finals of the top8 yesterday (5 round, 27 players tournament) with the crab list, and Im wondering: how does the crab list beats Depths?

Looks like the worst matchup by far, i couldn't do anything. They combo faster and thats it, nothing we can do.

Sb crop+package might be an option, but still, this matchup seems so so so bad.

After testing all possible lists, I have a preference for those with Putrid Imp instead of Crabs, and lists with Entomb and more Discards MD (I can communicate my lists if you want).

To beat Dark Depths, there are not many solutions. Either integrate Trophy for decks playing green, or add Path to Exil for decks playing blanks (Sword is not a good idea knowing that we want to kill as fast as possible).
Surgicals or LLotVs can be added to make sure Dark Depth does not come back ...

I find that the worst matchup up is Red Stompy, which can lock us too easily ... Sometimes I get to speed Dark Depths decks.

johncarvalho
11-13-2019, 06:24 AM
After testing all possible lists, I have a preference for those with Putrid Imp instead of Crabs, and lists with Entomb and more Discards MD (I can communicate my lists if you want).

To beat Dark Depths, there are not many solutions. Either integrate Trophy for decks playing green, or add Path to Exil for decks playing blanks (Sword is not a good idea knowing that we want to kill as fast as possible).
Surgicals or LLotVs can be added to make sure Dark Depth does not come back ...

I find that the worst matchup up is Red Stompy, which can lock us too easily ... Sometimes I get to speed Dark Depths decks.

I want to try putrid imps as well, specially with anger. Can you share your list please?

(Sometimes a putrid imp can save you from a marit lage :tongue:, if you delve your graveyard enough with hogaak)

I was also thinking about testing satyr wayfinder, he can give you a land when you need, helps with casting hogaak, is a pitch for force of vigor and fill your graveyard. Any thoughts on him?

Thanks!

Greedy
11-13-2019, 09:56 AM
I want to try putrid imps as well, specially with anger. Can you share your list please?

(Sometimes a putrid imp can save you from a marit lage :tongue:, if you delve your graveyard enough with hogaak)

I was also thinking about testing satyr wayfinder, he can give you a land when you need, helps with casting hogaak, is a pitch for force of vigor and fill your graveyard. Any thoughts on him?

Thanks!

Yep, 1 point for Putrid :)
Putrid is for me better because : We don't like to draw bridge, Vengevine, Bloodghast, Anger. It's a zombie and he is black for Hogaak.

Why not Saty. Accelerate Hogaak and tricky with bloodghast :)

My list with Putrid Imp :
19 LANDS
3 Badlands
3 Bayou
3 Bloodstained Mire
4 Polluted Delta
2 Snow-Covered Swamp
4 Verdant Catacombs

26 CREATURES
4 Bloodghast
4 Carrion Feeder
3 Gravecrawler
4 Hogaak, Arisen Necropolis
3 Putrid Imp
4 Stitcher's Supplier
4 Vengevine

7 INSTANTS and SORC.
3 Cabal Therapy
4 Faithless Looting

8 OTHER SPELLS
4 Altar of Dementia
4 Bridge from Below

SIDEBOARD
2 Assassin's Trophy
3 Force of Vigor
4 Leyline of the Void
3 Reverent Silence
3 Thoughtseize

And my favorite list <3 :

19 LANDS
3 Badlands
3 Bayou
3 Bloodstained Mire
4 Polluted Delta
2 Snow-Covered Swamp
4 Verdant Catacombs

20 CREATURES
4 Bloodghast
4 Carrion Feeder
4 Gravecrawler
4 Hogaak, Arisen Necropolis
4 Stitcher's Supplier

13 INSTANTS and SORC.
3 Cabal Therapy
2 Thoughtseize
4 Faithless Looting
4 Entomb

8 OTHER SPELLS
4 Altar of Dementia
4 Bridge from Below

SIDEBOARD
2 Assassin's Trophy
2 Dawnstrider or Moment's Peace (Dark Depth ! I'm searching the good reply for the token).
4 Surgical Extraction
2 Return To Nature
2 Thoughtseize
2 Reverent Silence
1 Shenanigan's

johncarvalho
11-13-2019, 12:46 PM
Nice man!! Thanks for sharing!

I made a list similar to your favorite one, but still couldnt test it. It replaces one altar for anger, and trim one carrion feeder for the 4th maindeck cabal therapy. Maybe one entomb can be an extra discard, or even a scourge of nel toth(amazong vs depths also).

An alternative for dawnstrider might be matsu-tribe sniper, also good vs other matchups!

If playing entomb i would probably make something like this for the sb:

4 leyline of the void
2 matsu tribe sniper
2 silent gravestone
2 force of vigor
2 abrupt decay
2 thoughtseize
1 shenanigans

Greedy
11-14-2019, 07:57 AM
Nice man!! Thanks for sharing!

I made a list similar to your favorite one, but still couldnt test it. It replaces one altar for anger, and trim one carrion feeder for the 4th maindeck cabal therapy. Maybe one entomb can be an extra discard, or even a scourge of nel toth(amazong vs depths also).

An alternative for dawnstrider might be matsu-tribe sniper, also good vs other matchups!

If playing entomb i would probably make something like this for the sb:

4 leyline of the void
2 matsu tribe sniper
2 silent gravestone
2 force of vigor
2 abrupt decay
2 thoughtseize
1 shenanigans

The problem with Matsu-tribe sniper is Dark Depth. He does nothing vs the token :/
I have cut Silent Gravestone because the deck can win even if we take a Surgical. And the others grave hate can be destroyed or discard.
Force of vigo is cool but i think it can be played in a deck without Vengevine.

I'm interesting by your results with this decks ;)

[reptiLe]
11-14-2019, 08:08 AM
The problem with Matsu-tribe sniper is Dark Depth. He does nothing vs the token :/

Indestructible doesn't prevent damage, it just makes the creature not die to it.

Greedy
11-14-2019, 10:35 AM
;1077878']Indestructible doesn't prevent damage, it just makes the creature not die to it.

Ooooooh really ! Hum... Good idea so ! :)

johncarvalho
11-14-2019, 02:38 PM
3-1 yesterday, with a putrid imp list similar to Greedy, beating hogaak depths, burn and sneak n show, losing to reanimator...

Reanimator got g1, g2 i had leyline and gravestone... G3, i opened with leyline and had gravestone in hand... He reveals a chancellor, uses reverent silence to get rid of leyline, then dark ritual, entomb for grisel, reanimate, draw cards, lotus petal, lotus petal, looting dumping elesh, exhume...... Sad times....

Greedy
11-15-2019, 03:00 AM
3-1 yesterday, with a putrid imp list similar to Greedy, beating hogaak depths, burn and sneak n show, losing to reanimator...

Reanimator got g1, g2 i had leyline and gravestone... G3, i opened with leyline and had gravestone in hand... He reveals a chancellor, uses reverent silence to get rid of leyline, then dark ritual, entomb for grisel, reanimate, draw cards, lotus petal, lotus petal, looting dumping elesh, exhume...... Sad times....

Nice ! :)
Beat hogaak depths is a good point !
BR reanimator can be over cheated sometimes... In a side event to MagicFest Lyon (France), I lost a game with Ley Line T0 and 2 Surgical extraction in hand...

johncarvalho
11-15-2019, 05:04 AM
Nice ! :)
Beat hogaak depths is a good point !
BR reanimator can be over cheated sometimes... In a side event to MagicFest Lyon (France), I lost a game with Ley Line T0 and 2 Surgical extraction in hand...

Reanimator sometimes is just impossible... Crop+Karakas/Bojuka is always a good plan if playing green.

Imp is really good, it enabled some pretty explosive hands (t1 imp discard ghast, vengevine, bridge... t2 play supplier, get back ghast, play feeder, trigger 2 vengevines...)
As is the Crab because you see a lot more cards... I still dont know I'm gonna use on the Legacy National later this month here in Brazil. Im moving towards the imp route at the moment.

I was at MagicFest Lyon on the saturday as well haha but just to buy some cards, I didnt bring my deck with me to Europe... but it was good, got the missing bayou and most of the missing foils for the deck :tongue:

jonesypunk
11-16-2019, 07:51 PM
My thoughts about the Depths decks are simple, you can go faster than them with the combo as soon as turn 2 and i have done it once, but this rarely happens, usually we loose. To beat that stategy i think a good route is Crop Rotation, and i'm trying to build around a version like that using and abusing Crop Rotation + Satyr Wayfinder and trying to squeeze Dread Return + some ammount of Renegade Rallier to out of nowhere and even with our Altar of Dementia in the grave we can combo off, i'm not a great engineer of decks but playing around some ideas.

Crop Rotation allows us to fight 3 stategies that are very difficult because they are faster, Dark Depths/Reanimator and Sneak and Show, so i think that a Crop Rotation package might allow us to fight them, but i can be wrong.

Also my idea in changing to something like this allowing to play Satyr Wayfinder,let us less vulnerable to Game 1 Chalice of the Void that is autoloss, even im playing main deck Shenanigans and most of times i loose to that card. Chalice decks are the worst to fight because we just cant play.

Also, with Hogaak and Altar we are a combo deck, and since graveyard is very important the most powefull card i have is Force of Vigor and the more green we have can enable her more often. And despite of being a great fan of Anger, i think i rather ditch the Red, im playing the RB version whith green splash for Vigor + Decay + Trophy and im happy is working wonderfully for months with a lot of top in local game store tournaments, but i want more consistency.

What do you think about a starting point like this:

4 Stitcher's Supplier
3/4 Satyr Wayfinder
2/3 Renegade Rallier
4 Bloodghast
2/3 Hogaak

4 Cabal Therapy
3/4 Crop Rotation
1/2 Dread Return

3/4 Altar of Dementia
4 Bridge from below

With some good include cards like:

Entomb
Life from the loam

Sent from my Power_2 using Tapatalk

johncarvalho
11-17-2019, 09:47 AM
My thoughts about the Depths decks are simple, you can go faster than them with the combo as soon as turn 2 and i have done it once, but this rarely happens, usually we loose. To beat that stategy i think a good route is Crop Rotation, and i'm trying to build around a version like that using and abusing Crop Rotation + Satyr Wayfinder and trying to squeeze Dread Return + some ammount of Renegade Rallier to out of nowhere and even with our Altar of Dementia in the grave we can combo off, i'm not a great engineer of decks but playing around some ideas.

Crop Rotation allows us to fight 3 stategies that are very difficult because they are faster, Dark Depths/Reanimator and Sneak and Show, so i think that a Crop Rotation package might allow us to fight them, but i can be wrong.

Also my idea in changing to something like this allowing to play Satyr Wayfinder,let us less vulnerable to Game 1 Chalice of the Void that is autoloss, even im playing main deck Shenanigans and most of times i loose to that card. Chalice decks are the worst to fight because we just cant play.

Also, with Hogaak and Altar we are a combo deck, and since graveyard is very important the most powefull card i have is Force of Vigor and the more green we have can enable her more often. And despite of being a great fan of Anger, i think i rather ditch the Red, im playing the RB version whith green splash for Vigor + Decay + Trophy and im happy is working wonderfully for months with a lot of top in local game store tournaments, but i want more consistency.

What do you think about a starting point like this:

4 Stitcher's Supplier
3/4 Satyr Wayfinder
2/3 Renegade Rallier
4 Bloodghast
2/3 Hogaak

4 Cabal Therapy
3/4 Crop Rotation
1/2 Dread Return

3/4 Altar of Dementia
4 Bridge from below

With some good include cards like:

Entomb
Life from the loam

Sent from my Power_2 using Tapatalk

This might be very interesting actually, its a good starting point. Not sure about cutting looting (or careful study) but some number of crop rotation may be cool (even 1 dryad can be fit in there). Also vengevines with supplier/satyr are very welcomed, and is more green for FoV.

For the Nationals I think i will stick with the 3 putrid imps/anger setup, this is the current list im planning to run:

Hogaak NL

Main:
4 Altar of Dementia
1 Anger
3 Badlands
3 Bayou
4 Bloodghast
4 Bloodstained Mire
4 Bridge from Below
4 Cabal Therapy
2 Carrion Feeder
4 Faithless Looting
3 Gravecrawler
4 Hogaak, Arisen Necropolis
3 Marsh Flats
4 Polluted Delta
3 Putrid Imp
4 Stitcher's Supplier
2 Swamp
4 Vengevine

Sideboard will probably have a couple of decays and trophys, some discard and Im still deciding between the crop rotation package and some surgicals, or leylines and silent gravestone.

Replacing the 3 imps and cutting 1 therapy for 4 satyrs might would be another option, putting more numbers for Force of Vigor on the SB and ensuring the crop package.

johncarvalho
11-19-2019, 05:26 PM
With W6 banned, there will be more eldrazi in the meta, hence more chalices, so a satyr would would be better, with something like 4 FoV on the sideboard.

This is the list I will test tomorrow

Hogaak NL - Satyr

Main:
4 Altar of Dementia
1 Anger
3 Badlands
3 Bayou
4 Bloodghast
4 Bloodstained Mire
4 Bridge from Below
3 Cabal Therapy
2 Carrion Feeder
4 Faithless Looting
3 Gravecrawler
4 Hogaak, Arisen Necropolis
3 Marsh Flats
4 Polluted Delta
4 Satyr Wayfinder
4 Stitcher's Supplier
2 Swamp
4 Vengevine

Sideboard:
3 Abrupt Decay
1 Bojuka Bog
1 Cabal Therapy
2 Crop Rotation
4 Force of Vigor
1 Karakas
3 Leyline of the Void

johncarvalho
11-21-2019, 06:24 AM
Went 2-2 yesterday with the following list:
Hogaak NL - Satyr

Main:
4 Altar of Dementia
1 Anger
3 Badlands
3 Bayou
4 Bloodghast
4 Bloodstained Mire
4 Bridge from Below
3 Cabal Therapy
2 Carrion Feeder
4 Faithless Looting
3 Gravecrawler
4 Hogaak, Arisen Necropolis
3 Marsh Flats
4 Polluted Delta
4 Satyr Wayfinder
4 Stitcher's Supplier
2 Swamp
4 Vengevine

Sideboard:
3 Abrupt Decay
1 Bojuka Bog
1 Cabal Therapy
2 Crop Rotation
4 Force of Vigor
1 Karakas
3 Leyline of the Void

Winning vs sneak n show and bant miracles, losing to pox and uw stoneblade.

match1 = uw stoneblade: i got g1, but g2 and g3 he had ALL the hate :cry:;
match2 = bant miracles: good matchup, got supper aggressive and there was nothing he could do;
match3 = pox: game 1, he goes mana>dark ritual>ashiok (the 1of ashiok in his deck :rolleyes:)... i stared at him for like 15seconds and conceded... I got g2 luckily with bridge zombies, g3 he started with leyline, i destroyed it... he cast ensnaring bridge and then another leyline on the following turn... i had one force of vigor in hand, but no pitch... i cast a stitcher supplier and the top card was a vengevine... All the other FoV were milled, he LLotV and discard my last one....gg;
match4 = sneak n show: got g1 with anger, g2 i couldnt remove his grafdiggers cage and griselbrand got him the game... g3 i made 3 bridge zombies after an emrakul hit from sneak attack, force of vigor was MVP here, being able to take sneak attack and cage;

Notes:

Satyr is great, he does everything you want to do in this deck:

-is a creature for triggering vengevine (which can be milled by him)
-pitch for force of vigor, play 4 on the SB, card is busted for the deck
-cast hogaak
-mill yourself
-get you a land (good in a 19 lands deck)

I think the only downside of satyr is him (as well as stitcher supplier) sometimes milling the SB cards you bring in.

For the SB, the idea is to have 7 cards to deal with hate (leyline/chalice/rip/cage/ etc), and 7 cards to fight opposing, faster combos.
The 15th slot is for the 4th therapy (or maybe it can turn into a wasteland for the crop package);

The problem Im facing the most is what to take out of the deck when sideboarding, Im always diluting the deck a little bit, taking out 1 of each piece in order to bring in the new stuff.

Changes on the above list:

I will probably replace the decays for trophies, as it can hit leyline and some other threats, and perhaps im replacing something else with the 4th therapy, leaving space for a wasteland on the SB. Will do these changes for the next weekly and see what happens.

Cheers!

jonesypunk
11-25-2019, 10:47 AM
Went 2-2 yesterday with the following list:
Hogaak NL - Satyr

Main:
4 Altar of Dementia
1 Anger
3 Badlands
3 Bayou
4 Bloodghast
4 Bloodstained Mire
4 Bridge from Below
3 Cabal Therapy
2 Carrion Feeder
4 Faithless Looting
3 Gravecrawler
4 Hogaak, Arisen Necropolis
3 Marsh Flats
4 Polluted Delta
4 Satyr Wayfinder
4 Stitcher's Supplier
2 Swamp
4 Vengevine

Sideboard:
3 Abrupt Decay
1 Bojuka Bog
1 Cabal Therapy
2 Crop Rotation
4 Force of Vigor
1 Karakas
3 Leyline of the Void

Winning vs sneak n show and bant miracles, losing to pox and uw stoneblade.

match1 = uw stoneblade: i got g1, but g2 and g3 he had ALL the hate :cry:;
match2 = bant miracles: good matchup, got supper aggressive and there was nothing he could do;
match3 = pox: game 1, he goes mana>dark ritual>ashiok (the 1of ashiok in his deck :rolleyes:)... i stared at him for like 15seconds and conceded... I got g2 luckily with bridge zombies, g3 he started with leyline, i destroyed it... he cast ensnaring bridge and then another leyline on the following turn... i had one force of vigor in hand, but no pitch... i cast a stitcher supplier and the top card was a vengevine... All the other FoV were milled, he LLotV and discard my last one....gg;
match4 = sneak n show: got g1 with anger, g2 i couldnt remove his grafdiggers cage and griselbrand got him the game... g3 i made 3 bridge zombies after an emrakul hit from sneak attack, force of vigor was MVP here, being able to take sneak attack and cage;

Notes:

Satyr is great, he does everything you want to do in this deck:

-is a creature for triggering vengevine (which can be milled by him)
-pitch for force of vigor, play 4 on the SB, card is busted for the deck
-cast hogaak
-mill yourself
-get you a land (good in a 19 lands deck)

I think the only downside of satyr is him (as well as stitcher supplier) sometimes milling the SB cards you bring in.

For the SB, the idea is to have 7 cards to deal with hate (leyline/chalice/rip/cage/ etc), and 7 cards to fight opposing, faster combos.
The 15th slot is for the 4th therapy (or maybe it can turn into a wasteland for the crop package);

The problem Im facing the most is what to take out of the deck when sideboarding, Im always diluting the deck a little bit, taking out 1 of each piece in order to bring in the new stuff.

Changes on the above list:

I will probably replace the decays for trophies, as it can hit leyline and some other threats, and perhaps im replacing something else with the 4th therapy, leaving space for a wasteland on the SB. Will do these changes for the next weekly and see what happens.

Cheers!

Since you are playing RED, my advice is try to include 1 Shenanigans , cause if even if you mill it you can dredge it back to get rid of Graffdiger's Cage or another stupid artifact, or another idea is to try to squeeze 1 or maybe 2 Life From The Loam, that way you can always have fuel for a top deck Force of Vigor. Since i'm trying to ditch the RED i found that a Life from the Loam does the trick.

Regarding Decay/Trophy's i believe that Decay is Always better. I'm playing in my RBG Version 2 Decays / 1 Trophy and i'm happy.
I agree with you with having 7 pieces against hate, that are usually enough, and at least to me will be 4 Force of Vigor / 2 Decay / 1 Trophy , but since you are playing Red include 1 Shenanigans (i'm playing now with 1 main because of that).

Unfortunately i will not be playing for several months, but i'm trying the numbers in "Forge" for a more Green version of the deck, and in a few days i may have an alpha version of the deck.

Also having Crop Rotation , the package should be Karakas / Bojuka / Wasteland, being the wasteland probably side board.

Regarding the Green version that i'm thinking the biggest problem that i face is the fact that is harder to ditch cards from hand because of not having looting, i'm trying with 2 Brutalitys in main, and i'm kinda happy, but ... do you have any ideas better choices? The idea is Ditch cards from hand because Bridge from Below in hand is the worst. Also, without the Flashback of looting, sometimes the deck "stops" , but i'm resolving that issue with 1 Loam and maybe increase for a 2nd one.

johncarvalho
11-25-2019, 12:13 PM
Since you are playing RED, my advice is try to include 1 Shenanigans , cause if even if you mill it you can dredge it back to get rid of Graffdiger's Cage or another stupid artifact, or another idea is to try to squeeze 1 or maybe 2 Life From The Loam, that way you can always have fuel for a top deck Force of Vigor. Since i'm trying to ditch the RED i found that a Life from the Loam does the trick.

Regarding Decay/Trophy's i believe that Decay is Always better. I'm playing in my RBG Version 2 Decays / 1 Trophy and i'm happy.
I agree with you with having 7 pieces against hate, that are usually enough, and at least to me will be 4 Force of Vigor / 2 Decay / 1 Trophy , but since you are playing Red include 1 Shenanigans (i'm playing now with 1 main because of that).

Unfortunately i will not be playing for several months, but i'm trying the numbers in "Forge" for a more Green version of the deck, and in a few days i may have an alpha version of the deck.

Also having Crop Rotation , the package should be Karakas / Bojuka / Wasteland, being the wasteland probably side board.

Regarding the Green version that i'm thinking the biggest problem that i face is the fact that is harder to ditch cards from hand because of not having looting, i'm trying with 2 Brutalitys in main, and i'm kinda happy, but ... do you have any ideas better choices? The idea is Ditch cards from hand because Bridge from Below in hand is the worst. Also, without the Flashback of looting, sometimes the deck "stops" , but i'm resolving that issue with 1 Loam and maybe increase for a 2nd one.

Ditching red is hard because of looting.... on your bg imp you need putrid imp to get rid of the bridges/vengevines/scourge from your hand probably, and brutality probably will help as well, despite it being slow.

Shenanigans is much worse without entomb, but I can see a slot for it on the sideboard probably 4 fov, 2 trophy/decay and 1 shenanigans might do the trick.
3 leylines seems enough with new mulligan rules as well, with the crop package is already a good hate vs reanimator/depths/storm... crop+bojuka is not the best thing against storm, but its good enough probably.

Taking out a Satyr for a Loam might seem a good idea as well, I might try that out.

This is where im at atm, the Nationals are this saturday. I still have 1 weekly to test it out:

Hogaak NL - Satyr v2

Main:
4 Altar of Dementia
1 Anger
3 Badlands
3 Bayou
4 Bloodghast
4 Bloodstained Mire
4 Bridge from Below
4 Cabal Therapy (or 3 cabal + 1 life from the loam)
2 Carrion Feeder
4 Faithless Looting
3 Gravecrawler
4 Hogaak, Arisen Necropolis
3 Marsh Flats
4 Polluted Delta
3 Satyr Wayfinder
4 Stitcher's Supplier
2 Swamp
4 Vengevine

Sideboard:
2 Assassin's Trophy (or decays)
1 Bojuka Bog
2 Crop Rotation
4 Force of Vigor
1 Karakas
3 Leyline of the Void
1 Shenanigans
1 Wasteland

jonesypunk
11-25-2019, 02:53 PM
Ditching red is hard because of looting.... on your bg imp you need putrid imp to get rid of the bridges/vengevines/scourge from your hand probably, and brutality probably will help as well, despite it being slow.

Shenanigans is much worse without entomb, but I can see a slot for it on the sideboard probably 4 fov, 2 trophy/decay and 1 shenanigans might do the trick.
3 leylines seems enough with new mulligan rules as well, with the crop package is already a good hate vs reanimator/depths/storm... crop+bojuka is not the best thing against storm, but its good enough probably.

Taking out a Satyr for a Loam might seem a good idea as well, I might try that out.

This is where im at atm, the Nationals are this saturday. I still have 1 weekly to test it out:

Hogaak NL - Satyr v2

Main:
4 Altar of Dementia
1 Anger
3 Badlands
3 Bayou
4 Bloodghast
4 Bloodstained Mire
4 Bridge from Below
4 Cabal Therapy (or 3 cabal + 1 life from the loam)
2 Carrion Feeder
4 Faithless Looting
3 Gravecrawler
4 Hogaak, Arisen Necropolis
3 Marsh Flats
4 Polluted Delta
3 Satyr Wayfinder
4 Stitcher's Supplier
2 Swamp
4 Vengevine

Sideboard:
2 Assassin's Trophy (or decays)
1 Bojuka Bog
2 Crop Rotation
4 Force of Vigor
1 Karakas
3 Leyline of the Void
1 Shenanigans
1 WastelandThe list seems nice. I suppose your success will depend mostly of what matchups you get. I personaly like 4 Therapy main, sac outlets are never to much. Also if you need to squeeze something in main deck you can shave 1 Hogaak.

Good luck

Sent from my Power_2 using Tapatalk

johncarvalho
11-25-2019, 03:40 PM
The list seems nice. I suppose your success will depend mostly of what matchups you get. I personaly like 4 Therapy main, sac outlets are never to much. Also if you need to squeeze something in main deck you can shave 1 Hogaak.

Good luck

Sent from my Power_2 using Tapatalk

maybe shaving a hogaak for loam might be a good idea, and play 4 therapies on the maindeck.

jonesypunk
11-26-2019, 06:29 PM
Alpha version for a more "Green version".

This is not finished, and is a Work in progress, it won't be better that Zombardment versions already are, but is just a try to become better in bad match-ups where it just folds completely. Unfortunately i won't be able to test it for several months, but i leave it here, if someone want to give it a try.

Objectives:

* Main hate against faster combo decks
* Can play better through Chalice of The Void

Strong Points:

* More green to fuel Force of Vigor
* Even if Altar of Dementia is milled, can combo of
* Less 1CMC Spells, can play better through Chalice
* Can disrupt faster combo decks (Depths/Reanimator)
* Better against Wasteland decks

Weaker Points:

* Slower
* Has difficult to discard cards from hand
* Is more Brigde/Altar dependent

Deck:

21 Lands
3 Swamp
1 Snow-covered Swamp
3 Bayou
2 Scrubland
1 Savannah
3 Verdant Catacombs
3 Marsh Flats
1 Windswept Heath
1 Riftstone Portal
1 Dryad Arbor
1 Karakas
1 Bojuka Bog

18 CREATURES
4 Stitcher's Supplier
3 Satyr Wayfinder
4 Bloodghast
1 Rotting Rats
3 Renegade Rallier
3 Hogaak, Arisen Necropolis

13 INSTANTS and SORC.
4 Cabal Therapy
3 Crop Rotation
1 Entomb
2 Collective Brutallity
2 Life from the Loam
1 Dread Return

8 OTHER SPELLS
4 Altar of Dementia
4 Bridge from Below

SIDEBOARD
4 Leyline of the Void
4 Force of Vigor
2 Veil of Summer
1 Inquisition of Kozilek
2 Abrupt Decay
1 Assassin's Trophy
1 Wasteland

johncarvalho
11-28-2019, 06:37 AM
Yesterday i went 1-2 drop on the weekyl, playing the above list.

I realized that satyr moved the deck to need way more green source, instead of making it just a splash, making me unable to cast satyr sometimes because i needed to get the red source for the looting.

With that said, imp is probably the way to go... i still like 3-4 therapies maindeck instead of 1-2 we are seeing in some lists, and also anger shines with imp.

jonesypunk
11-28-2019, 05:30 PM
Yesterday i went 1-2 drop on the weekyl, playing the above list.

I realized that satyr moved the deck to need way more green source, instead of making it just a splash, making me unable to cast satyr sometimes because i needed to get the red source for the looting.

With that said, imp is probably the way to go... i still like 3-4 therapies maindeck instead of 1-2 we are seeing in some lists, and also anger shines with imp.You are right, Satyr and Looting is difficult to join together because you need the red first turn and second turn you need green but our deck is mainly black, and sometimes you are caught in awkward situations of being able to get only one color, to solve that you may put one Taiga in your main. In the past i played a version with Faithless and Satyr (with Deathrite Shaman, and before Stitchers existed, because of the importance of self milling), and back than Shaman fixed the colors but still most of the time he wasn't enought since he had a target in his head, so i placed a Taiga for those moments, and it worked reasonably well, you could try it before changing.

Sent from my Power_2 using Tapatalk

johncarvalho
11-29-2019, 03:54 PM
The problem is that Taiga doesn't allow to make something like supplier/feeder or supplier/crawler on t2, bringing back vengevines or even casting a hogaak.

I wish satyr had a place on the deck, but it seems it doesn't unfortunately :frown: Mayben on some other list with no red, maybe just a BG gaak with satyr AND imp (and perhaps brutalities). Slower, but can be nice, specially with some number of decays/trophies maindeck. I think it would be a comparison similar to turbo depths and slow depths.

Tomorrow is the nationals, I will report the results when I can... I didn't actually have much time to work on a proper sideboard for every possible matchup or anything like that, so it will be a lot of improvisation :tongue: Ill just play a combination of discard, trophies/decays, leylines, force of vigor and silent gravestone.

johncarvalho
12-02-2019, 08:03 AM
Went super bad and 2-3 drop on the nationals. :frown:

Despite one mistake that I made against DnT (could swing for lethal if i had sacc'd the vengevines for 2 zombies each, passing more damage), the deck simply didn't function properly for me. I mulled EVERY GAME, and got hit by more than one hate post-sideboard all the time. Suppliers milled the wrong cards all the time, was really bad.
I thought this combo version would be more consistent and reliable, maybe it was just insane bad luck, but playing this made me realize that classic zombardment works better for me, specially the gameplay. :tongue:

I'm planning to remake a classic zombardment list, the options being:

- splashing white for lingering souls;
- splashing green for decays and loam with some wastelands;

A combination of maindeck hogaak/scourge/gurmag can probably make the deck feel more flexible and consistent. 8/7 discard is also where I want to be, and 3/4 entomb, as it is just an awesome tool to have.

For the SB, gravestone in a arcanist/snapcaster meta is pretty awesome. Also maybe liliana of the veil, crop package and some trophies on the green splash, plowshares/path on the white, maybe some EE or Plague Engineers;

Greedy
12-03-2019, 03:10 AM
Hogaak is a good choice I think.
There is a GP legacy at Bologna the last week end.
You can see all deck lists and the fisrt Hogaak is 28 th. There is lots of Hogaak with a good result :)

https://docs.google.com/spreadsheets/d/e/2PACX-1vSk8kBP0ajWIeGYlw8fYHACOFolPevHJxi54ckujBgnVIHzoUvVn8uZHZ_mIlPpcck_fRA9ja23qOwe/pubhtml?gid=1324917569&single=true

johncarvalho
12-03-2019, 06:18 PM
Yeah, lots of ppl are making great results with Hogaak, its indeed a strong deck, but the gameplay of classic zombardment is more appealing for me.

Im working on new lists and will report here when i can :)

jonesypunk
12-03-2019, 06:59 PM
Yeah, lots of ppl are making great results with Hogaak, its indeed a strong deck, but the gameplay of classic zombardment is more appealing for me.

Im working on new lists and will report here when i can :)Play with the one that makes you have more fun. The Deck is strong, in the last 6 month i played the deck in my lgs having great results, despite all my opponents knowing what im playing and having a lot of hate. The soft spots of the deck are Challice of the Void, and faster combo, despite that the deck does wonders.

Sent from my Power_2 using Tapatalk

johncarvalho
12-05-2019, 05:48 AM
Went 1-2 yesterday, winning vs burn (usually a really bad match), and losing to reanimator and red eldrazi (damn chalices), with the following list:

Zombardment - white splash v1

Main:
1 Anger
3 Badlands
4 Bloodghast
4 Bloodstained Mire
1 Bridge from Below
4 Cabal Therapy
2 Carrion Feeder
4 Entomb
4 Faithless Looting
3 Goblin Bombardment
2 Goblin Cratermaker
4 Gravecrawler
1 Hogaak, Arisen Necropolis
2 Lingering Souls
3 Marsh Flats
4 Polluted Delta
1 Scourge of Nel Toth
3 Scrubland
4 Stitcher's Supplier
2 Swamp
4 Thoughtseize

Sideboard:
1 Coffin Purge
1 Darkblast
2 Deafening Silence
2 Plague Engineer
2 Serenity
1 Shenanigans
3 Surgical Extraction
2 Swords to Plowshares
1 Warmth

Some notes on the matches:

- 1st time playing vs red eldrazi, I kept a discard heavy hand, but with little threats, I never found an answer to smasher on g1.
- g2 I should have sided out more discards in order to bring in the engineers, they could have turned the game. He opened with leyline, then chalice, but I mulled to 5 and kept a hand with Serenity and got rid of them both. Eventually, Goblin rabblemaster and tks got there for him, I got him to 6 life and needed a entomb topdeck to win, didnt happened;
- I got g1 vs reanimator, g2 he comboed with discard and protection on turn 1, nothing i could do. g3 i mulled to 4 for a hand with deafening silence and plowshares. Started with deafening silence, which definetely slowed him a lot. i was able to surgical griselbrands, and coffin purge a chancellor and elesh norn. only drew 2 lands on the entire game, and never saw a creature;
- vs burn I was able to race him on both games, anger being super strong here;

The deck felt strong and much more fun to play then the combo versions, despite the losses (all bad matchups, many mulligans), now its about fine-tuning it. Maybe 20 lands is better then 19 (not sure if a phyrexian tower or a undiscovered paradise, or even a 3rd swamp), I thought about replacing the 2 cratermakers with 1 land and shenanigans;

Coffin purge is good, but its too narrow, only good vs reanimator, so Im not sure if I wanna play it, or change the surgical/purge for leylines/silent gravestones; gravestone vs reanimator still enables exhume, which I can entomb in response for a hogaak or something, and the card is really good vs arcanist/snapcaster/loam decks;

Changing the maindeck for shenanigans+land instead of cratermaker enables changing the 3 surgical+purge+shenanigans slot for 3 leylines and 2 gravestones, maybe thats the line to follow;

Deafening silence is good vs reanimator, but only on the play and at the beginning of the game (he can entomb t1, reanimate t2) not sure if its worth the slot. Still, feels like a good card vs some matches that we are already good against (except storm);

Any suggestions?
Cheers

johncarvalho
12-18-2019, 05:58 AM
A new hogaak list came up on Hareruya, the guy finished 11th place in a 243 players tournament, with 4 satyrs maindeck and 4 chalices of the void on the sb :confused: rest was pretty stock...
how about that? :eyebrow:

johncarvalho
01-04-2020, 08:15 AM
And my favorite list <3 :

19 LANDS
3 Badlands
3 Bayou
3 Bloodstained Mire
4 Polluted Delta
2 Snow-Covered Swamp
4 Verdant Catacombs

20 CREATURES
4 Bloodghast
4 Carrion Feeder
4 Gravecrawler
4 Hogaak, Arisen Necropolis
4 Stitcher's Supplier

13 INSTANTS and SORC.
3 Cabal Therapy
2 Thoughtseize
4 Faithless Looting
4 Entomb

8 OTHER SPELLS
4 Altar of Dementia
4 Bridge from Below

SIDEBOARD
2 Assassin's Trophy
2 Dawnstrider or Moment's Peace (Dark Depth ! I'm searching the good reply for the token).
4 Surgical Extraction
2 Return To Nature
2 Thoughtseize
2 Reverent Silence
1 Shenanigan's

Are you still playing this list? Any changes on it? Have you found a way to beat depths?:tongue:

lavafrogg
01-07-2020, 02:05 AM
Are you still playing this list? Any changes on it? Have you found a way to beat depths?:tongue:

I don’t think beating Depths is a real possibility, most everything else seems possible though. I have been priming the deck for a tourney at the end of the month, the meta is always pretty toxic so a combo deck with leyli es in the board looks like a good option.

jhhdk
01-08-2020, 06:04 AM
I've been lurking on this thread for a while. I understand Dark Depths causes problems. I am curious whether there would be any way to squeeze in crop rotation and a land toolbox. Maze of Ith looks like a fairly robust way to deal with Marit Lage and other non-Zlendikar/-Annihilator fatties. Then again that might turn the deck into some sort of loam variant.

lavafrogg
01-11-2020, 02:39 AM
I've been lurking on this thread for a while. I understand Dark Depths causes problems. I am curious whether there would be any way to squeeze in crop rotation and a land toolbox. Maze of Ith looks like a fairly robust way to deal with Marit Lage and other non-Zlendikar/-Annihilator fatties. Then again that might turn the deck into some sort of loam variant.

I just started playing the deck, normally a lands/DnT player, deck seems extremely fun.

I went 3-1 tonight at FNM playing the whitefaces list, lost to Depths in 3 but beat Sneak and Show, Storm and Burn.

Is this the official Hogaak thread or is their another/or a discord?

johncarvalho
01-14-2020, 03:32 PM
I just started playing the deck, normally a lands/DnT player, deck seems extremely fun.

I went 3-1 tonight at FNM playing the whitefaces list, lost to Depths in 3 but beat Sneak and Show, Storm and Burn.

Is this the official Hogaak thread or is their another/or a discord?

Nice going man! Depths is super hard.

This is the official thread I believe, and I'm not aware of any discord

johncarvalho
01-16-2020, 04:42 AM
3-0 ID yesterday, beating TES, Death n Taxes and Humans, with the following list:

Main:
4 Altar of Dementia
1 Anger
3 Badlands
3 Bayou
4 Bloodghast
3 Bloodstained Mire
4 Bridge from Below
2 Cabal Therapy
2 Carrion Feeder
4 Faithless Looting
4 Gravecrawler
4 Hogaak, Arisen Necropolis
2 Marsh Flats
1 Once Upon a Time
3 Polluted Delta
3 Putrid Imp
4 Stitcher's Supplier
2 Swamp
4 Vengevine
3 Verdant Catacombs

Sideboard:
2 Abrupt Decay
2 Assassin's Trophy
3 Force of Vigor
4 Leyline of the Void
2 Silent Gravestone
2 Thoughtseize

TES:
g1 he started with led+echo of eons, but couldn't combo on the 1st turn, I broke his plan with discard and altar/combo on turn 3;
g2 he put wishclaw talisman and led and passes the turn, Force of vigor on them made him very frustrated... I got back with discard and comboed turn 3 again; he had the combo on the next turn, force of vigor MvP;

Death n taxes:
g1 he totally murdered me on g1, I kept a pretty bad hand, my mistake;
g2 feeder+bridge got there, trophy destroyed his RiP
g3 feeder+bridge got there again, this time on top of 2 containment priests

Humans:
g1 I put 6 creatures on the board turn 2 and he conceded
g2 putrid imp simply made my game perfect, pitching the vvines/ghasts/bridges and putting an insane amount of pressure, even through a containment priest

jonesypunk
02-27-2020, 05:40 PM
After a few months of not playing magic i played again, and played with the "Green" (Beta) version i was trying to build.
It was a blast. it was a 19 Player tournament with 5 rounds, i went 3-2.
I did a lot of mistakes (not playing for so long is terrible) in the tournament, and some were very punishing, but overall i was pretty happy how the deck performed, and ... FINALLY I BEAT 4C LOAM.

Tournament (19 Players)

Round 1 (On the play): 2-1 Vs Dredge
. Game 1 (Won): I started with Supplier, showing exactly what i was playing (Zombardment), and because of that my opponent didn't expect a Crop Rotation/Bojuka Bog package (no one plays with it) out of nowhere to exile his graveyard... after that easy mill win.
. Game 2 (Lost): First punishing mistake, 3 fetches in battlefield (slow game because of Leyline), fetched for 2 lands and played an Altar with the idea of, if my opponent goes crazy fetch for Dryad to sac to altar to exile bridges (but i sacked the wrong fetches!?!?! STUPID!!!)... i could have exiled all his bridges, but instead lost!
. Game 3 (Won): Fun match ... Slow (Leyline doing his job)... and with empty board, Renegade Rallier cast from hand left me with 1x Renegade Rallier + 1x Altar + 2x Bloodghast + 1x Dryad Arbor + 1x Hogaak + Bunch of Tokens (Thanks to Renegade Rallier and Dread Return), and my opponent scoops (Would mill him out).

Round 2 (On the Play): 2-0 Vs Ninjas
. Game 1 (Won): He started slow but did his thing, left me at 1 life. I was very cautious to maximize Renegade Rallier waiting for the right moment to combo ... Perfect Play!
. Game 2 (Won): Not a very good hand, but, Turn 3 Hoggak that opponent couldn't deal. Risky keep and game plan, but worked.

Round 3 (On the Play): 1-2 Vs Maverick
. Game 1 (Won): I keep a weird hand (don't know what i was thinking!!??!!) with 2 Swamps and draw the 3rd Swamp (it became useful to blank opponent Wastelands), tilting my opponent at turn 5 with end of turn Entomb + Cabal Therapy with almost all the perfect setup in graveyard! Played Stichers, with Riftstone Portal on grave for White/Green, Stichers Sacked with Therapy + Renegade Rallier Bringing Altar from Grave ... and finishing him off out of nowhere. Renegade Rallier is/was Powerhouse!
. Game 2 (Lost): Slow hand, and opponent with turn 1 Leyline + Noble, Turn 2 Knight of Reliquary, Turn 3 Knight of Reliquary. Humm, too fast and furious for me.
. Game 3 (Lost): (Again another stupid mistake, this one costed me the game) Good hand, but having 2 Scrubland in starting hand (when i had a Green hand!!?? Too risky!!!!)... but the game took a while, and when i was almost ready to finish him off the BIG BAD MISTAKE! My opponent goes "Green Sun Zenith" for "Containment Priest" (and i allowed that and lost because of that!) :( Even now, thinking about it, i feel the urge to bang my head on the table !!! STUPID STUPID STUPID, i would have Won.

Round 4 (On the Draw): 2-1 Vs 4C Loam (With Oko)
. Game 1 (Won): Very long game. We know what each other is playing, and because of that i keep a slow but steady hand because of his normal 1st turn play that he usually plays (Turn 1 Chalice), but he goes Turn 1 "Scavenging Ooze" ! Damn!!! I eventually Win thanks to an exploding turn despite he even exiling 2 Bridges. Renegade Rallier is a very good card!
. Game 2 (Lost): Should have mulligan, but kept. Mana flood, and drawing nothing..., against a fast clock.
. Game 3 (Won): 5min to play. We both Mulligan and keep 6. Good Starting Hand. We go to Turns and turn 4 i attack with 30 Power! (Crop rotation wins me the Game, making Blooghast Escape exile from Ooze)

Round 5 (On the Draw): 0-2 Vs Miracles (With Oko)
. Game 1 (Lost): Mistake after mistake and my opponent playing very well. I deserved to lose due to my misplays.
. Game 2 (Lost): What a GAME (a very stupid one due to my mistakes), he exiles my Bridges, my Hogaaks and my Bloodghasts, because i played so badly!


Final Thoughts

I had a lot of fun, and overall, i am very happy how the deck performed and the options that it gave me, i made a lot of mistakes and that can't be done with a version like this.
"Renegade Rallier" is a very powerful card and also "Crop Rotation".
This version allowed very interesting plays out of tight spots, but is much more skill intensive, and mistakes are more punishing.
"Once Upon a Time" is a very good option in the deck and i am thinking even of increasing that number.

I won't be playing again soon, but i am still tweaking numbers, cards, and some other ideas.

Decklist used in tournament:


18 CREATURES
4 Stitcher's Supplier
3 Satyr Wayfinder
4 Bloodghast
1 Rotting Rats
3 Renegade Rallier
3 Hogaak, Arisen Necropolis

13 INSTANTS and SORC.
4 Cabal Therapy
3 Crop Rotation
1 Entomb
2 Once Upon a Time
1 Collective Brutality
1 Life from the Loam
1 Dread Return

8 OTHER SPELLS
4 Altar of Dementia
4 Bridge from Below

21 LANDS
3 Swamp
1 Snow-Covered Swamp
3 Bayou
2 Scrubland
4 Verdant Catacombs
2 Bloodstained Mire
2 Marsh Flats
1 Riftstone Portal
1 Karakas
1 Bojuka Bog
1 Dryad Arbor

SIDEBOARD
1 Wasteland
1 Inquisition of Kozilek
1 Veil of Summer
2 Abrupt Decay
1 Assassin's Trophy
1 Reclamation Sage
4 Leyline of the Void
4 Force of Vigor

Qweerios
03-11-2020, 12:50 PM
Hi guys!

I know I haven't posted in a while since I've mostly been busy with RetroNinjas. I have lent out my zombie deck at events and did play it a bit on the side lately however and I have some things to share for those who enjoy Zombardment>Hogaak.

First off, Zombardment has been in a bad spot ever since Summer's Veil became a staple for combo decks. When it comes down to it, one of this deck's strength is the Thoughtseize + Therapy opening turns that can strip an opponent bare. The premier Control decks adopting Veil was also a big hit to our disruption package. These changes alone turned favorable Combo matchups into heavily unfavorable ones and means we have a Control deck to contend with. To me this is the single most obvious reason why we see Hogaak decks doing well and Zombardment completely falling off the map. The fact that non-white Control decks aren't as prominent as before also takes away some important percentage points because free wins against Grixis/BUG soups aren't as common.

Finally the meta is quite polarized at the moment which makes it easier to adapt to. There are currently about 3 viable aggro decks (Red Delver, DnT, Eldrazi), one important Control deck for us to care about (Bant Miracles) and a plethora of Combo decks that aren't too difficult to deal with now that Breach is banned. Show n Tell is probably our best matchup and Reanimator has been on a steady decline. With Wasteland at a low, I think now is a good time for 4c Zombardment.

Here's my latest list with a few card explanations:

4 Stitcher's Supplier
4 Gravecrawler
4 Bloodghast
1 Scourge of Nel Toth
1 Hogaak, Arisen Necropolis

4 Entomb
4 Abrupt Decay
2 Thoughtseize
4 Cabal Therapy
4 Faithless Looting
3 Lingering Souls

3 Goblin Bombardment

1 Life from the Loam
2 Wasteland
4 Bloodstained Mire
4 Verdant Catacombs
2 Marsh Flats
2 Badlands
2 Bayou
2 Scrubland
1 Taiga
1 Swamp
1 Undiscovered Paradise
//SB
2 Liliana of the Veil
2 Plague Engineer
2 Path to Exile / Swords to Plowshares
2 Assassin's Trophy
2 Thoughtseize
2 Surgical Extraction
1 Crop Rotation
1 Bojuka Bog
1 Karakas


This version still has a respectable amount of discard, gets even more value from Supplier and uses Bombardment just the same. The addition of a Loam package mitigates the fact that it uses 4c. What makes this list shine is the combination of Loam and Lingering Souls in the Zombardment shell. Loam digs for more GY value or card draws combined with Looting, safely develops the manabase and guarantees a steady stream of Landfall triggers.

The dominance of Snowko really discourages the widespread use of Blood Moon, B2B and WasteLoam which could be potentially devastating for us. The most common land hate we have to deal with is Wasteland from Aggro decks which is easily dealt with via a simple Entomb for Loam at least in G1. Unfortunately we can't play Silent Gravestone to blank Surgical and Arcanist anymore because we want to Loam.

Scrublands replace basic Swamp in this list and allows the use of exile removal from the board. It is also possible to play with only 1 Scrub, 3 Badlands and 3 Bayou if you don't want Path to Exile / Swords to plowshares.

Green offers 4 Abrupt Decay mainboard which are extremely good in the meta with all the important CMC2-3 permanents that the top decks hinge on (Arcanist, YP, Oko, Chalice, Equipments). The Crop Rotation package in the SB gives us a welcomed boost against Hogaak, SnT, Reanimator, Dredge, and Depths. Green also allows Assassin's Trophy over less flexible cards like Wear // Tear.

Against Aggro decks we have the Loam angle to develop and control the matchup. Delver and Eldrazi are slowed down by Decay and Souls, and will eventually fall to Hogaak and Scourge while DnT will lose to Bombardment.

Against Control decks, which means Bant Miracles since non-white is already favorable, Bombardment is extremely difficult for them to deal with and our Decays + Trophy prevents them from easily riding Oko. Lingering Souls plays a huge role in this matchup so use them well.

As for Combo decks we still have a great Sneak n Show matchup with the fast discard backed by Lili and Karakas. Reanimator decks can't win if we extract Griselbrand. Path and Karakas/Bog/Crop play an important role here. Turbo Depths matchup just got a lot better with white for stalling and green for Loam, Waste and Karakas/Crop. Hogaak and Dredge can be difficult but we have more tools to weather the storm (Karakas for Hogaak) as long as we prevent them from leveraging Bridge. Elves and Infect lose to Bombardment. Storm decks are the hardest and don't expect much if they pack Veil. However it is still entirely possible to convert a strong discard opener to a win.

Anyway, that's all I got for now. We'll see what the ban brings to the table.

*EDIT* Fixed list

ahg113
03-12-2020, 01:45 AM
4 Stitcher's Supplier
4 Gravecrawler
4 Bloodghast
1 Scourge of Nel Toth
1 Hogaak, Arisen Necropolis

4 Entomb
4 Abrupt Decay
2 Thoughtseize
4 Cabal Therapy
4 Faithless Looting
3 Lingering Souls

3 Goblin Bombardment

1 Life from the Loam
2 Wasteland
4 Bloodstained Mire
4 Verdant Catacombs
2 Marsh Flats
2 Badlands
2 Bayou
2 Scrubland
1 Taiga
1 Swamp
1 Undiscovered Paradise
//SB
2 Liliana of the Veil
2 Plague Engineer
2 Path to Exile
2 Assassin's Trophy
2 Thoughtseize
2 Surgical Extraction
1 Crop Rotation
1 Bojuka Bog
1 Karakas

jhhdk
05-13-2020, 06:02 AM
Is there an updated list that includes Lurrus of the Dream-Den?