Diprivan
04-02-2012, 12:14 PM
WBG The end of power creep
I normally play storm combo, but recently I’ve been losing some games against people playing savannahs.
As we all know, this means the end of the format.
Someone has to develop a deck that handles the threat of Maverick.
I am that person.
I’ve been testing this pile on cockatrice and the results so far are:
Vs Maverick: 9 – 1 (7 wins through scoop, 2 wins through decking, 1 loss to mana screw)
Vs UW blade: 8 - 2 (4 wins through scoop, 4 wins through decking, 2 losses to jace)
Vs RUG: 8 – 2 (6 wins through scoop, 2 wins through decking, 2 losses to mana screw)
Vs TES: 0 – 10 (this is however not a problem, since playing playing storm combo deserve to win the tournament.)
The deck:
WBG TEPC (the end of power creep)
Mainboard:
Lands (25)
6 plains
5 swamp
1 forest
3 scrubland
1 bayou
1 savannah
2 wasteland
3 marsh flats
2 windswepth heath
1 verdant catacombs
Protection (36)
4 swords to plowshares
4 path to exile
3 innocent blood
2 diabolic edict
2 wrath of god
2 damnation
3 engineered explosives
3 pernicious deed
4 vindicate
2 maelstrom pulse
4 pulse of the fields
3 lilliana of the veil
Kill (4)
4 howling mine
Sideboard:
4 leyline of the void
3 yixlid jailer
4 helm of obedience
4 planar void
How to play:
You have more removal than maverick has creatures.
You have more removal than UW blade/RUG have creatures + counters.
If they can’t stick a threat, they can’t win.
Pulse of the fields protects you from burn from RUG.
Stp, path: no explanation needed
Innocent blood, diabolic edict: mongoose, progenitus, …
Wrath of god, damnation: sounds good in this deck
EE, deed: additional mass removal + destroys random things like counterbalance
Vindicate, maelstrom: planeswalkers + random stuff
Lilliana of the veil: made for this deck
How to win:
They deck before you do.
You play 65 cards, no draw and few fetch lands.
Howling mine assures they deck game 1 within time limit.
The sideboard:
Since we’ll lose G1 against dredge, we’ll do like every good magic player and restore the odds post board. Since we’ll have less time left in the match after losing game 1, we need a quicker way to win game 2 through leyline + helm of awakening.
--> I suggest you all start playing this deck. It’s fun (for you at least) when they have 10+ creatures in their GY and you show your hand of stp, path, diabolic edict, wrath of god, vindicate, EE, pulse of the fields.
This deck will obviously become DTB fast, so make sure you buy all the cards fast, as they will skyrocket in price.
When this has happened, I’ll sleeve my dark rituals and we’ll have a nice chitchat in the 49 minutes remaining time limit after our game.
I normally play storm combo, but recently I’ve been losing some games against people playing savannahs.
As we all know, this means the end of the format.
Someone has to develop a deck that handles the threat of Maverick.
I am that person.
I’ve been testing this pile on cockatrice and the results so far are:
Vs Maverick: 9 – 1 (7 wins through scoop, 2 wins through decking, 1 loss to mana screw)
Vs UW blade: 8 - 2 (4 wins through scoop, 4 wins through decking, 2 losses to jace)
Vs RUG: 8 – 2 (6 wins through scoop, 2 wins through decking, 2 losses to mana screw)
Vs TES: 0 – 10 (this is however not a problem, since playing playing storm combo deserve to win the tournament.)
The deck:
WBG TEPC (the end of power creep)
Mainboard:
Lands (25)
6 plains
5 swamp
1 forest
3 scrubland
1 bayou
1 savannah
2 wasteland
3 marsh flats
2 windswepth heath
1 verdant catacombs
Protection (36)
4 swords to plowshares
4 path to exile
3 innocent blood
2 diabolic edict
2 wrath of god
2 damnation
3 engineered explosives
3 pernicious deed
4 vindicate
2 maelstrom pulse
4 pulse of the fields
3 lilliana of the veil
Kill (4)
4 howling mine
Sideboard:
4 leyline of the void
3 yixlid jailer
4 helm of obedience
4 planar void
How to play:
You have more removal than maverick has creatures.
You have more removal than UW blade/RUG have creatures + counters.
If they can’t stick a threat, they can’t win.
Pulse of the fields protects you from burn from RUG.
Stp, path: no explanation needed
Innocent blood, diabolic edict: mongoose, progenitus, …
Wrath of god, damnation: sounds good in this deck
EE, deed: additional mass removal + destroys random things like counterbalance
Vindicate, maelstrom: planeswalkers + random stuff
Lilliana of the veil: made for this deck
How to win:
They deck before you do.
You play 65 cards, no draw and few fetch lands.
Howling mine assures they deck game 1 within time limit.
The sideboard:
Since we’ll lose G1 against dredge, we’ll do like every good magic player and restore the odds post board. Since we’ll have less time left in the match after losing game 1, we need a quicker way to win game 2 through leyline + helm of awakening.
--> I suggest you all start playing this deck. It’s fun (for you at least) when they have 10+ creatures in their GY and you show your hand of stp, path, diabolic edict, wrath of god, vindicate, EE, pulse of the fields.
This deck will obviously become DTB fast, so make sure you buy all the cards fast, as they will skyrocket in price.
When this has happened, I’ll sleeve my dark rituals and we’ll have a nice chitchat in the 49 minutes remaining time limit after our game.