PDA

View Full Version : New Aged Painted Stone



Fade
04-12-2012, 11:30 AM
UR Painted Stone was my first "real" legacy deck that I had made. It was something about the milling combo that I always liked. I used to play it back when Merfolk and NO RUG were decks and the deck would lose to the vast amounts of counterspells and removal spells. Since then I decided that I would one day build Imperial Painter to play the deck in a more resilient shell. As of know I am half way there, needing just 2 more recruiters to complete the playset but I figured why not try to innovate and make a new list that can do well against the top three decks in legacy right now (UW/Esper Blade, RUG Delver, and GW Maverick).

The list I came up with is unique using the "Team Italia" colors (BWR) and I believe provides us with a consistent way to both assemble the combo and keep it from being disrupted. With that being said, let’s get to the list and then I will discuss some of the card choices in the deck.

Creatures (16):
4 Mother of Runes
4 Goblin Welder
4 Painter’s Servant
2 Dark Confidant
2 Imperial Recruiter

Spells (22):
4 Grindstone
3 Lion’s Eye Diamond
3 Mox Opal
4 Faithless Looting
2 Sensei’s Divining Top
2 Enlightened Tutor
2 Unearth
1 Thoughtseize
1 Inquisition of Kozilek

Lands (22):
4 Ancient Tomb
2 City of Traitors
3 Great Furnace
2 Vault of Whispers
1 Ancient Den
2 Bloodstained Mire
2 Marsh Flats
1 Arid Mesa
2 Badlands
2 Plateau
1 Scrubland

Sideboard (15):
3 Nihil Spellbomb
3 Ethersworn Canonist
1 Ensnaring Bridge
3 Angel’s Grace
2 Pyroblast
3 Inquisition of Kozilek

I used to play UR Painted Stone a lot. I found that the deck would lose to two major problems. First, the deck would sometimes lose to itself. You might have one piece of the combo in your hand and all you need is that other piece. You cast your brainstorm and you then know you are screwed for the next two turns because you don’t have many shuffle effects. Or another situation is you waste every single moment investing in top hopeful to find the other combo piece and your are just stuck in a standstill not finding what you want over and over again.

Secondly the deck lost to the vast amount of removal spells everyone is playing. You would invest everything you had to roll the dice and hope they didn’t have a swords, a path, a grudge, a disenchant, … The list went on and on. With this deck we can change that. Mother of Runes provides protection for everything. Yes I know, before people were playing with spellskite and that was fine but what if they had a second one? The combo was still interrupted and you wasted your investment. With Mother you can give your Servant protection from their removal for the rest of the turn. This is much better than a recurring spellkite from a goblin welder.

Now on to the Card Choices:

4 Painter’s Servant / 4 Grindstone / 3 Mox Opal / 3 Lion’s Eye Diamond:
These are known as the core to almost every Grindstone list, minus the Lion’s Eye Diamonds, and are pretty much mandatory to be playing the archetype. As you should know the combo with Painter’s Servant and Grindstone will allow you to mill your opponent for all of their cards. When you pass the turn, they can’t draw and you win! How fun is that! The Lion's Eye Diamonds are used to enable a turn one kill and also can provide three mana to flashback the Faithless Looting if it's in the graveyard.

This is stopped by cards like Emrakul, the Aeons Torn and Progenitus but the likelihood of getting matched with one of these decks isn’t that great as they are almost always rogue combo decks

4 Mother of Runes / 4 Goblin Welder / 2 Dark Confidants / 2 Imperial Recruiter:
Here are the complementary creatures I have come up with to use with the Grindstone combo. With these creatures we are maximizing value through protection and card advantage. This causes all of these creatures to be must answer creatures otherwise I will gain too much card advantage or value by making their removal spells much worse.

Mother of Runes is a house as she is in every deck she is played in. She causes your opponent to overextend to kill her or she will blank their removal spells unless they have multiples in which case you get a 2-for-1. She also provides the deck with infinite blockers

Goblin Welder is such a great creature here. He resurrects our combo from the depths of our graveyard. If he ever resolves with a Mother of Runes on board it is normally game over. Your Mother gives your Painter’s Servant protection and then if they try to remove your grindstone welder brings it back. Just a great card overall and causes a ton of headaches for your opponent. He also plays well with the discard of Faithless Looting.

Dark Confidants and Imperial Recruiter were afterthoughts to the deck but by no means are just thrown in the deck. Dark Confidant allows us to search for our combo or gain card advantage when the opponent has countered or removed most of our permanents. If you notice there is no card in the deck or sideboard with a converted mana cost over 3 so taking damage from Confidant will remain low. Sensei’s Divining Top also combos nicely with Confidant causing us to draw the free spells in the deck or the lands on top. Imperial Recruiter is such a great card. He fetches every single creature in the deck whether it’s a Confidant when we have nothing left and are in top deck mode, a Mother of Runes for protection, a Goblin Welder to resurrect a Grindstone or a Painter’s Servant, or how about just grab the Painter’s Servant?

4 Faithless Looting / 2 Enlightened Tutor / 2 Unearth / 2 Sensei’s Divining Top:
Faithless Looting helps to dig us into our combo pieces and late game the card just gains value whether it is to dig for a combo piece or the throw it into our graveyard to goblin welder it back onto the field. The Sensei’s Divining Top is the decks library manipulation allowing us to set up the top reveal for Dark Confidant. It also has a trick with Goblin Welder to tap and draw a card but in response you Goblin Welder the top into the graveyard to bring back another artifact. This gives you an extra card while getting rid of multiple tops. The reason why there are only two tops in the list is because drawing the second one is the worst feeling in the world when you just need one more piece to win.

The Enlightened Tutors and Unearths give us more consistency whether the tutor is finding what we need or the unearths are reanimating a Painter’s Servant or protection for the combo (Goblin Welder/Mother of Runes). An interesting interaction is if we Enlightened Tutor with a Sensei’s Divining Top in play. This allows us to actually draw the card we need to win for the turn. Also, if you find the unearth sitting in your hand, don’t be afraid to cycle it for another card.

1 Thoughtseize / 1 Inquisition of Kozilek:
The targeted discard is to disrupt the opponent of their removal or counterspells. The deck might want a few more mainboard but I’m unsure of what to cut for them right off the bat. Plus the main deck is built more for consistency and speed than for disruption. However, after board you do have access to 5 targeted discard spells.

4 Ancient Tomb / 2 City of Traitors / 3 Great Furnace / 2 Vault of Whisper / 1 Ancient Den:
The Ancient Tombs and City of Traitors help power out the combo in the first few turns and also enables a turn one kill (City of Traitors, LED, Mox Opal, Painter’s Servant, and Grindstone). The artifact lands are to use with the Goblin Welder as artifact fodder and to also grab with the Enlightened tutor if we need a specific color and don’t have metalcraft.

Problems:
The problems I foresee with the deck are opponents who are running Emrakul or Progenitus. These cards prevent us from using the mill combo to win. Another problem card is pernicious deed which could wrath the board. Surgical Extractions and Extirpate after board also pose as a problem because if they remove half of the combo then we have lost the main win condition.

Wanderlust
04-12-2012, 01:12 PM
I like the concept! Like you, I spent a lot of time piloting UR Painter.

I just played a few games with your new build against RUG Tempo and Esper Blade to see how it fared. Mother of Runes felt amazingly good some of the time. However, I wasn't convinced she's better than Spellskite, as MoM 1) comes online slower due to summoning sickness, 2) lacks of synergy with Goblin Welder, 3) is more fragile to burn and Umezawa's Jitte, 4) requires white mana. However, being 1cc was nice.

I was also dubious about the deck's built-in card disadvantage from Faithless Looting and Enlightened Tutor. I often just ran out of gas after an opponent's flurry of removal/counterspells/discard. Maybe more Dark Confidants and less Faithless Looting?

I understand your reluctance to run the playset of Sensei's Divining Tops, but I would run at least 3.

My two least favorite cards ever printer - Surgical Extraction and Extirpate - seem like a major problem of the deck games 2 and 3.

Einherjer
04-12-2012, 01:21 PM
I really like this approach of the deck. Well innovated man.
Just one little hint: I would play this deck with 4 Grindstone. And with 60 cards in order to make this deck legal :P

I would add SurgicalExtraction/Extirpate to the Sideboard in order to deal with Emrakul+Progenitus :)

Greetings

Fade
04-12-2012, 01:23 PM
I like the concept! Like you, I spent a lot of time piloting UR Painter.

I just played a few games with your new build against RUG Tempo and Esper Blade to see how it fared. Mother of Runes felt amazingly good some of the time. However, I wasn't convinced she's better than Spellskite, as MoM 1) comes online slower due to summoning sickness, 2) lacks of synergy with Goblin Welder, 3) is more fragile to burn and Umezawa's Jitte, 4) requires white mana. However, being 1cc was nice.

I was also dubious about the deck's built-in card disadvantage from Faithless Looting and Enlightened Tutor. I often just ran out of gas after an opponent's flurry of removal/counterspells/discard. Maybe more Dark Confidants and less Faithless Looting?

I understand your reluctance to run the playset of Sensei's Divining Tops, but I would run at least 3.

My two least favorite cards ever printer - Surgical Extraction and Extirpate - seem like a major problem of the deck games 2 and 3.

I agree with most of this. Surgical and Extirpate have been problems for the deck. I meant to put them in the Problems section but it must've slipped my mind. This is part of the reason I have 3 Inqisitions of Kozilek in the side. I'm hoping that the extra discard will help grab the Surgical or Extirpate in their hand and keep them off their game plan long enough to combo out before they draw another one. I also agree with maximizing on the Dark Confidants every time I drew them they have been amazing. I wanted to fit in another Top but I couldn't figure out what to cut for it. I figured out of all of the slots, the card that I would just hate to see in multiples is top which is why I'm only running 2. I also feel that Dark Confidants and Faithless looing help provide the deck with enough digging force that the third top isn't as necessary.

I still think Mother of Runes is better than spellskite. It's the main reason I'm playing white and enlightened tutor also added some consistency. Maybe a one of spellskite has merit but I really like the mother of runes as they are not a one shot protection like spellskite. Plus Mother of Runes protects both Goblin Welder and Dark Confidant and to get rid of her they need to use two removal spells. She also ives the creatures protection for the rest of the turn so in a situation with spellskite they could cast a removal spell on the spellskite then cast one on the servant. With Mother you give the servant protection and if they kill your Mother, then you still can go off.

However, what would you recommend cutting from the deck to add in two Dark Confidants. I really like the idea of going to four. I was thinkin maybe a LED/Mox Opal (Although I really like running 3 of them) or maybe cut a Faithless Looting? I'm not too sure.


I really like this approach of the deck. Well innovated man.
Just one little hint: I would play this deck with 4 Grindstone. And with 60 cards in order to make this deck legal :P

I would add SurgicalExtraction/Extirpate to the Sideboard in order to deal with Emrakul+Progenitus :)

Greetings

Bah! how did I forget them... haha I'll fix the opening post.

As for the Surgical/Extirpate I'm running Nihil Spellbomb as recurable graveyard hate through Goblin Welder. Also if I'm not mistaken Progenitus is a replacement effect so it can not be targeted like an Emrakul. Thus, Surgical and Extirpate are seemingly helpless against Progenitus.

Einherjer
04-12-2012, 01:29 PM
My fault. Yes ofc Progenitus cant be targeted but this guy doesnt even care as hes just shuffling his self into the library.

Nihil Spellbomb might be nice but when you are playing Black I would def. play Extirpate or Extraction, as it is good vs other decks aswell - like HighTide.

Fade
04-12-2012, 01:50 PM
My fault. Yes ofc Progenitus cant be targeted but this guy doesnt even care as hes just shuffling his self into the library.

Nihil Spellbomb might be nice but when you are playing Black I would def. play Extirpate or Extraction, as it is good vs other decks aswell - like HighTide.

I see where against High Tide and Storm decks where Surgical and Extirpate would be amazing, but I think those are really the only matchups where I would rather have that over the spellbomb. Plus the spellbomb works as a nice cantrip as long as I have black mana open. I'm pretty sure against High Tide and Storm I would be able to race / get out Ethersworn Canonist to help fight in these matches.

Wanderlust
04-12-2012, 10:53 PM
What would you recommend cutting from the deck to add in two Dark Confidants. I really like the idea of going to four. I was thinkin maybe a LED/Mox Opal (Although I really like running 3 of them) or maybe cut a Faithless Looting? I'm not too sure.

Yeah, I think you could probably cut a mana source, maybe a land. Going down to 2 LED seems viable too. But maybe start by trying -1 Faithless Looting, -1 Land, +2 Dark Confidant? Actually, now that I'm thinking about what land to cut, is there a reason you run 4 Ancient Tomb? In UR Painter 3 was pretty standard.

Fade
04-12-2012, 11:24 PM
Yeah, I think you could probably cut a mana source, maybe a land. Going down to 2 LED seems viable too. But maybe start by trying -1 Faithless Looting, -1 Land, +2 Dark Confidant? Actually, now that I'm thinking about what land to cut, is there a reason you run 4 Ancient Tomb? In UR Painter 3 was pretty standard.

It's been quite a while since I played UR so it may have been a 3/2 split. After the deck was terrible in the meta I moved to Hive Mind which was a 4/2 split. I'll try out the -1 Faithless Looting -1 Ancient Tomb plan this weekend for the local legacy tournament and let you know how it plays out.

EDIT: So I tested the deck this weekend and I went 2-2 at the local legacy event. I won against BW Pox and UW Stoneblade. I ended up losing to RUG Delver and GW Maverick. Against RUG Delver I could not get any permanent to stick whether it was countered or fork bolted or lightning bolted. This happened round one, games one and two. This put me on tilt.

Round 2 was BW Pox and in game 1 I ended up being at 4 life with 2 Dark Confidants and a Grindstone in play. The Bobs flipped over Painter's servant and fetch land. I ended up winning at 1 life. Game 2 I went beatdown with Bobs after he laid down a white leyline.

Round 3 I got GW Maverick and I was expecting to auto win this match having played Maverick a lot. In game 1 he swords my first Painter and then played a turn 4 Qasali Pridemage. I had assembled the combo again and passed the turn. He attacked with a Knight and Qasali'd my Painter after exalted triggers. In response, I activate Grindstone..... His exact words were "wow I just misplayed" but he still had the swords in hand. I needed a third servant off the top which my opponent says I deserve but rip a Top and I try digging but no luck. Game 2 I kept a mull of two lander with Dark Confidant, Servant, Inquisition, and Goblin Welder. I led with IOK and saw the relevant cards of Swords and Wheel of Sun and Moon. I took the Wheel. Next turn I baited the Goblin Welder and he sworded it. He then wastelands me and I never draw any more lands.

Round 4 I drew hands like what I saw in testing and always went off with protection from welder or from Mother of Runes.

I feel that the deck is better than the UR version of painter as Bob can put you back in the game out of nowhere as well as all of the other tutors in the deck. The added protection of Mother of Runes is amazing but as with every painter deck I find that it is just losing to itself. But this time with more protection for the combo.