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Barook
05-11-2012, 10:42 PM
I'm currently toying around Griselbrand as a combo engine. Something like this:

// Lands
2 [JGC] Wooded Foothills
4 [JGC] Bloodstained Mire
4 [A] Badlands

// Creatures
4 [AVR] Griselbrand

// Spells
4 [CS] Rite of Flame
2 [SC] Tendrils of Agony
4 [DKA] Faithless Looting
4 [TE] Lotus Petal
4 [JU] Burning Wish
2 [ISD] Past in Flames
3 [US] Exhume
4 [MI] Lion's Eye Diamond
4 [SHM] Manamorphose
4 [TO] Cabal Ritual
4 [TE] Dark Ritual
4 [US] Gamble
3 [MR] Chrome Mox

// Sideboard
SB: 1 [SC] Tendrils of Agony
SB: 1 [ISD] Past in Flames
SB: 1 [US] Exhume
SB: 1 [AVR] Reforge the Soul
etc.

The main goal is getting Griselbrand in the game win the game from there with storm and/or beating your opponent to death with a 7/7 lifelink flyer.

It's just a VERY rough draw. I'm not even sure about the correct number of lands.

Protection is also something that needs to be added as it currently has absolutely zero, either in form of discard or Chant effects.

The interaction of LED with Exhume is kinda nifty, though.

Any ideas how to improve the idea?

dillonkbase
05-12-2012, 12:27 AM
Reinventing the wheel just to do some inventing is fine, but in the end the old wheel may just be good better. As a storm player, I just don't see how replacing my protection spells with griselbrand and exhume make the deck better of than Yawgmoth's Bargain and show and tell(which isn't a combo), or ad nauseam, ill-gotten gains, and friends.

K1w1
05-12-2012, 04:26 AM
I would more likely play Entomb and Goryo's Vengeance, so you can put Griselbrand in your grave and attack with him the same turn you reanimate him.
But nice idea, i had the same one

Barook
05-12-2012, 07:26 AM
I would more likely play Entomb and Goryo's Vengeance, so you can put Griselbrand in your grave and attack with him the same turn you reanimate him.
But nice idea, i had the same one
I replaced Gamble with Entomb. It's much more reliable.

The one thing I like about Exhume is the point that you can cast it and use LED afterwards to discard a Griselbrand in your hand.

Goryo's Vengeance might be an option, though, as additional reanimation spells. Animate Dead serves the same purpose, though, while also being better with other reanimation targets. I might try out Iona or Sphinx of the Steel Wind as an alternate target for beats and/or if the combo would fizzle.