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Jacemindbreak
05-29-2012, 03:27 AM
I've been toying with this deck for awhile online and something is just missing from it. I like it, and I like to have a toolbox style using auras and Tallowisp is really fun.

I'm also thinking of screwing auras like Dead Weight and jsut go straight for those strong big auras with +3/+3 stuff black has. All out offense. What do you guys think?

///Lands
1 Islands
1 Plains
1 Swamp
4 Tundra
2 Underground Sea
3 Scrubland
3 Flooded Strand
3 Marsh Flats
3 Polluted Delta

///Creatures
3 Geist of Saint Traft
4 Tallowisp
4 Drogskol Captain
2 Blinking Spirit

///Spells
4 Brainstorm
4 Force of Will
4 Swords to Plowshares
3 Lingering Souls

///Auras
3 Dead Weight
4 Unstable Mutation
1 Angelic Destiny
1 Treachery
1 Unquestioned Authority
1 Pendrall Flux

///SIDEBOARD
1 Animate Dead
1 Spirit Link
1 Pariah
?????

from Cairo
05-29-2012, 07:28 PM
I messed around with this idea a while ago. Steel of the Godhead is a strong agro option for suiting up Geists and Drogskols. Ice Cage struck me as the best 'Pacifism' effect (pitching to FoW and turning off abilities).

If going Esper Zur the Enchanter could be something to consider to supplement the Tallowisp package.

In my testing the deck ended up being a bit too gimmicky/"danger of cool things" the evolutions of Martell's Esperblade lists seem more practical in terms of dropping the aura tricks and running Snapcaster Mage.

HPB_Eggo
05-29-2012, 10:00 PM
You might want to consider running Dungeon Geists and cutting the enchantment theme. Deck will almost certainly run better at that point, though you will need to find a replacement for Tallowisp.