elbenji
05-30-2012, 03:03 AM
This is the Legacy deck I've been working on for a while and still making touches to. It usually gets there between T2-T4 (or I lose normally) and I feel it is quite a fun deck to toss in when no one expects it. So. Thoughts?
The Deck:
24 Lands
3x Dark Depths
1x Urborg, Tomb of Yawgmoth
1x Lake of the Dead
2x Cavern of Souls
2x Twilight Mire
2x Llanowar Wastes
2x Woodland Cemetery
5x Snow-Covered Forest
6x Snow-Covered Swamp
4x Wastelands is a maybe.
Deck:
3x Vampire Hexmage
3x Vampire Nighthawk
3x Gatekeeper of Malakir
2x Birds of Paradise
2x Eternal Witness
2x Vines of Vastwood
2x Lightning Greaves
4x Dark Ritual
4x Crop Rotation
4x Into the North
3x Beseech the Queen
Board:
1x Engineered Plague
4x Nature's Claim
1x Vampire Hexmage
1x Dark Depths
2x Sylvan's Might
1x Gatekeeper of Malakir
1x Bojuka Bog
1x Ghost Quarter/Wasteland
2x Autumn's Veil
1x Life's Finale
Possibilites:
3x Hand Discard of your choice
2x Grafdigger's Cage
This has returned in all it's turn two horror.
It's stood in front of Charbelcher, Maverick, Re-animator, Stoneblade and various other decks and has survived the onslaught. It can take a beating and will take one but is still a work in progress. The speed though that this combo can come off is pretty amazing though.
Your Mana-base:
1x Urborg, Tomb of Yawgmoth
The win-more and the enabler for T2. It makes a lot of things happen in this deck. People go and try to Waste the DD, but this is the one they should normally aim at.
1x Lake of the Dead
If you get stuffed by control, Lake of the Dead allows you with Urborg to keep pulling off counters if Hexmage gets needled.
3x Dark Depths
The combo piece. It makes you a 20/20 Flying, Indestructible Black Avatar that I like to call Cthulu.
5x Snow-Covered Forest
6x Snow-Covered Swamp
Your bread-and-butter Swamps and Forests
2x Llanowar Wastes
2x Woodland Cemetery
2x Twilight Mire
Mana-Fixing like a champ.
2x Cavern of Souls
Protecting your Hexmage at all costs right?
Cards that can be used for your mana-base:
4x Wasteland
Karakas and Maze of Ith are a a pain to deal with. Get rid of them...
The Cards:
3x Vampire Hexmage
The other combo-piece. Don't take it out too soon and make sure it's safe before you make all Hell break loose.
3x Vampire Nighthawk
3x Gatekeeper of Malakir
Your combo protection. The two best low-cost Vampires who can count as removal on sticks.
2x Birds of Paradise
Another combo-enabler, for some T2 fixing and ritualing.
2x Eternal Witness
So you can go back and grab combo pieces from the yard.
4x Dark Ritual
To make things go a little quicker.
4x Crop Rotation
4x Living Wish
4x Into the North
3x Beseech the Queen
Your tutors. Grab everything you need with these cards and one green and black mana out and get ready for some speed off the bat. Living Wish is important because it makes things that much easier to grab in case of Extraction.
2x Vines of Vastwood
2x Lightning Greaves
Your finishing touches. These are your protection and in the case of Greaves, allow you to win on Turn 2 if you set up right.
Your Board:
1x Dark Depths
1x Vampire Hexmage
Extra combo pieces to Wish in.
1x Ghost Quarter
Some extra land-removal
1x Bojuka Bog
Same idea, for re-animator and dredge
1x Engineered Plague
4x Nature's Claim
1x Life's Finale
The harder cards to board in for match-ups. Plague is a definite winner. It freezes Maverick, Goblins, Stoneblade and Delver with little effort and requires them to play to it. Nature's Claim provides more back-up and Life's Finale rips pieces apart, especially for decks like Belcher.
2x Autumn's Veil
1x Gatekeeper of Malakir
More protection and things to grab for the sake of protection
2x Sylvan's Might
Just to make sure you don't get stopped by a bird.
Other Options:
2x Grafdigger's Cage
Does a lot to stop Dredge and Re-animator
3x Duress/Cabal Therapy/Hymn to Tourach/Inquisition of Kozilek
Get rid of your opponent's threats before they get rid of you.
And maybe an extra Urborg or Wasteland in the board.
and various others! =)
So, post suggestions and whatnot =)
The Deck:
24 Lands
3x Dark Depths
1x Urborg, Tomb of Yawgmoth
1x Lake of the Dead
2x Cavern of Souls
2x Twilight Mire
2x Llanowar Wastes
2x Woodland Cemetery
5x Snow-Covered Forest
6x Snow-Covered Swamp
4x Wastelands is a maybe.
Deck:
3x Vampire Hexmage
3x Vampire Nighthawk
3x Gatekeeper of Malakir
2x Birds of Paradise
2x Eternal Witness
2x Vines of Vastwood
2x Lightning Greaves
4x Dark Ritual
4x Crop Rotation
4x Into the North
3x Beseech the Queen
Board:
1x Engineered Plague
4x Nature's Claim
1x Vampire Hexmage
1x Dark Depths
2x Sylvan's Might
1x Gatekeeper of Malakir
1x Bojuka Bog
1x Ghost Quarter/Wasteland
2x Autumn's Veil
1x Life's Finale
Possibilites:
3x Hand Discard of your choice
2x Grafdigger's Cage
This has returned in all it's turn two horror.
It's stood in front of Charbelcher, Maverick, Re-animator, Stoneblade and various other decks and has survived the onslaught. It can take a beating and will take one but is still a work in progress. The speed though that this combo can come off is pretty amazing though.
Your Mana-base:
1x Urborg, Tomb of Yawgmoth
The win-more and the enabler for T2. It makes a lot of things happen in this deck. People go and try to Waste the DD, but this is the one they should normally aim at.
1x Lake of the Dead
If you get stuffed by control, Lake of the Dead allows you with Urborg to keep pulling off counters if Hexmage gets needled.
3x Dark Depths
The combo piece. It makes you a 20/20 Flying, Indestructible Black Avatar that I like to call Cthulu.
5x Snow-Covered Forest
6x Snow-Covered Swamp
Your bread-and-butter Swamps and Forests
2x Llanowar Wastes
2x Woodland Cemetery
2x Twilight Mire
Mana-Fixing like a champ.
2x Cavern of Souls
Protecting your Hexmage at all costs right?
Cards that can be used for your mana-base:
4x Wasteland
Karakas and Maze of Ith are a a pain to deal with. Get rid of them...
The Cards:
3x Vampire Hexmage
The other combo-piece. Don't take it out too soon and make sure it's safe before you make all Hell break loose.
3x Vampire Nighthawk
3x Gatekeeper of Malakir
Your combo protection. The two best low-cost Vampires who can count as removal on sticks.
2x Birds of Paradise
Another combo-enabler, for some T2 fixing and ritualing.
2x Eternal Witness
So you can go back and grab combo pieces from the yard.
4x Dark Ritual
To make things go a little quicker.
4x Crop Rotation
4x Living Wish
4x Into the North
3x Beseech the Queen
Your tutors. Grab everything you need with these cards and one green and black mana out and get ready for some speed off the bat. Living Wish is important because it makes things that much easier to grab in case of Extraction.
2x Vines of Vastwood
2x Lightning Greaves
Your finishing touches. These are your protection and in the case of Greaves, allow you to win on Turn 2 if you set up right.
Your Board:
1x Dark Depths
1x Vampire Hexmage
Extra combo pieces to Wish in.
1x Ghost Quarter
Some extra land-removal
1x Bojuka Bog
Same idea, for re-animator and dredge
1x Engineered Plague
4x Nature's Claim
1x Life's Finale
The harder cards to board in for match-ups. Plague is a definite winner. It freezes Maverick, Goblins, Stoneblade and Delver with little effort and requires them to play to it. Nature's Claim provides more back-up and Life's Finale rips pieces apart, especially for decks like Belcher.
2x Autumn's Veil
1x Gatekeeper of Malakir
More protection and things to grab for the sake of protection
2x Sylvan's Might
Just to make sure you don't get stopped by a bird.
Other Options:
2x Grafdigger's Cage
Does a lot to stop Dredge and Re-animator
3x Duress/Cabal Therapy/Hymn to Tourach/Inquisition of Kozilek
Get rid of your opponent's threats before they get rid of you.
And maybe an extra Urborg or Wasteland in the board.
and various others! =)
So, post suggestions and whatnot =)