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Aggro_zombies
06-19-2012, 05:40 PM
http://www.starcitygames.com/magic/commander/24321_Nath_Of_The_GiltLeaf.html

Griselbrand and Sundering Titan are gone. The former makes sense, but I wasn't aware the latter was that much of an issue.

TsumiBand
06-19-2012, 06:14 PM
http://www.starcitygames.com/magic/commander/24321_Nath_Of_The_GiltLeaf.html

Griselbrand and Sundering Titan are gone. The former makes sense, but I wasn't aware the latter was that much of an issue.

I have literally never had a Sundering Titan in play for any game of EDH I've participated in. I always sort of figured it'd be good, but not "banned in the same breath as Griselbrand" good.

Speaking of which, I totally fucking knew it about GB. So glad I did not actually pick up any for my EDH decks. It does exactly what those in control of the EDH banned list hate; it turns a perfectly good game of magic into Capture the Flag, or it just ends the game for everyone, and it's not interactive at all once it hits. Good call.

Kuma
06-20-2012, 03:03 AM
Griselbrand obviously needed to go.

Sundering Titan is a terrible card that terrible players bitch about. It had been on the brink of a ban for years and they finally pulled the trigger. I didn't run it in any of my 10 EDH decks, so whatever.

One less card to punish ramp players. Just what the format needed, amirite?

Offler
06-20-2012, 03:14 AM
I expected griselbrand to be banned in EDH. Ridiculous power level (has been stolen by my Sower of Temptation and I flushed most of my life into it)

Sundering titan... Hard to say. never affected my monocolor decks... Land bombardment in multiplayer, but that is all.

Edit: Just curious why Cavern of souls was not banned.

Amon Amarth
06-20-2012, 04:15 AM
Griselbrand obviously needed to go.

Sundering Titan is a terrible card that terrible players bitch about. It had been on the brink of a ban for years and they finally pulled the trigger. I didn't run it in any of my 10 EDH decks, so whatever.

One less card to punish ramp players. Just what the format needed, amirite?

This, mostly. GB failed the "degenerate regardless of how it was used" test so it was a surprise to no one.

Sundering Titan, inversely, was probably expected by no one. It seemed like there were a few people that really hated it but I expect those were the people with the multicolor mana bases with that expected them to be as solid as a monocolor deck. Shit, I thought it was house banned by most of the anti-LD crowd. I had it in a few of my decks and it will be sorely missed. It added another axis to interact/attack players on. Making my decks more linear isn't what I'd consider fun. Bleh.

TsumiBand
06-20-2012, 09:00 AM
I'm also curious as to why Cavern of Souls doesn't even seem to be getting a nod from the powers-that-be. Countermagic is generally not amazing in EDH, but giving everyone uncounterable generals still isn't a great idea.

Sundering Titan makes me fear for my Armageddons. :/ Stupid ramp is stupid, but immensely popular.

Davran
06-20-2012, 10:26 AM
I'm also curious as to why Cavern of Souls doesn't even seem to be getting a nod from the powers-that-be. Countermagic is generally not amazing in EDH, but giving everyone uncounterable generals still isn't a great idea.

Sundering Titan makes me fear for my Armageddons. :/ Stupid ramp is stupid, but immensely popular.

Cavern of Souls didn't get banned because it is extremely easy to deal with in an uncounterable way. Wasteland, Strip Mine, Tectonic Edge, Rishadan Port, Dust Bowl and Ghost Quarter are cards that answer it that every deck has access to. Counter the tutor if you don't want your opponent to have access to his one-of Cavern.

My point is that there are plenty of other unfair cards that are much, much worse than the occasional general protected by Cavern.

Aggro_zombies
06-20-2012, 10:32 AM
I'm also curious as to why Cavern of Souls doesn't even seem to be getting a nod from the powers-that-be. Countermagic is generally not amazing in EDH, but giving everyone uncounterable generals still isn't a great idea.

Sundering Titan makes me fear for my Armageddons. :/ Stupid ramp is stupid, but immensely popular.
I doubt Armageddon is getting the axe anytime soon. I have a sneaking suspicion that the card that actually got ST banned was Deadeye Navigator, since repeatable blink effects can get pretty obnoxious with it.

Regardless, ST wasn't even that playable in the decks where I wanted a bunch of LD, so it's not a great loss to me.

Bignasty197
06-20-2012, 10:47 AM
I doubt Armageddon is getting the axe anytime soon. I have a sneaking suspicion that the card that actually got ST banned was Deadeye Navigator, since repeatable blink effects can get pretty obnoxious with it.

Regardless, ST wasn't even that playable in the decks where I wanted a bunch of LD, so it's not a great loss to me.

I can vouch for the stupidity that is repeatable flicker effects. EOT Ghostly Flicker my E Witness and ST, nuke all your lands(twice), return Ghostly Flicker with Witness. Absolute retardation. I am sad to see ST go.

menace13
06-20-2012, 11:04 AM
Titan is a beating. I use it in almost all mono/dual colored decks. Dont think it was wise of them though. I mean, 3 color decks are the only thing that gets better with that.

Dilettante
06-20-2012, 02:10 PM
I've never found Titan to be very dangerous, 1v1 or FFA, even with flicker effects/mimic vat-style cards. Too much alternate mana and non-type land in the decks I run into. But... it does hurt newbies.

socialite
06-21-2012, 09:43 AM
Titan did not need to go, it's not that strong. Brand makes sense it was pretty busted in UBx shells.

TsumiBand
06-21-2012, 02:21 PM
I doubt Armageddon is getting the axe anytime soon. I have a sneaking suspicion that the card that actually got ST banned was Deadeye Navigator, since repeatable blink effects can get pretty obnoxious with it.

Regardless, ST wasn't even that playable in the decks where I wanted a bunch of LD, so it's not a great loss to me.

Eh yeah, but it's just so senseless.

you - "Okay herp ah, EOT Blink my Titan"
me - "Well okay, I control a karoo, a painland, an Alara land, a tap-dual, a Cavern of Souls, asstons of mana rocks and a Swamp. You got me."

Most formats are better when they are +1 legal card vs. -1 legal card, even if that card doesn't stand to do much on its own. I'm not going to *miss* ST, but it just seems so superfluous, that's all.

Anyway, yaaay no more GB.

menace13
06-21-2012, 02:37 PM
I think Titan was really good and the format is better off with it than without. If your manabase Has fetches for Duals and Rav Shocks then Titan is going to hurt.

He is also banned in French rules for 1v1.

Offler
06-22-2012, 04:11 AM
Well It took me also some time to understand the Cavern of souls and reasons why nobody cares about banning it, but really I believe its just a matter of time

Vexing shusher - killable creature
Aether vial - limited similar as Cavern of souls but much easier to destroy.

I believe its just a matter of time when someone came up with really broken mechanic based on tribal decks.

TsumiBand
06-22-2012, 11:21 AM
Well It took me also some time to understand the Cavern of souls and reasons why nobody cares about banning it, but really I believe its just a matter of time

Vexing shusher - killable creature
Aether vial - limited similar as Cavern of souls but much easier to destroy.

I believe its just a matter of time when someone came up with really broken mechanic based on tribal decks.

I've yet to see a successful attempt at a tribal strategy in EDH. Most of the tribes that have been given the best tools over the last several years are not very large critters (even if they eventually become so, re: Slivers, Merfolk, etc) and weenie rush invariably just gets stomped by the huge amount of sweepers in EDH.

Still, I dunno, maybe they'll fuck up and print some really great Leviathan Lords in Return to Ravnica, and then I'll eat my hat

Kuma
06-22-2012, 11:33 AM
Seriously guys? Cavern of Souls? What percentage of the time did your general get countered before Cavern of Souls? Let's say it was 20%, which I'm sure is a vast overestimation. How often will you have Cavern of Souls when you cast your general, 5%? 10%?

We should ban a card because it leads to uncounterable generals less than 2% of the time per player?

Never mind that there are some real drawbacks to running Cavern of Souls in three to five colored decks where having a land that only makes colorless mana for most of your spells can mess you up. I don't even run it in all my EDH decks.

Also,


Everyone keeps crying about this; dude costs 8 mana. Even with the best ramp in mono Black if you cannot answer this guy on the board or stop it with a counter/tuck the pod/playgroup is incompetent and deserves to lose.


You need to counterspell Griselbrand or you lose. Removing him post facto isn't enough. Or at least it hasn't been in my playgroup. Cards that specifically must be counterspelled to be answered and that win you the game if they resolve need to be kept under close observation. Also his CMC is irrelevant if you're reanimating him. It's also not hard to have him out on turn four or so through artifact ramp and ritual effects.


I find it humorous how everyone of the aforementioned scenarios assume zero interaction, pre Griselbitch, from the other players in the pod. In a vacuum the card is obviously busted. I'd argue incompetence, whether it be in threat assessment or deck building, will have quite a bit to do with how decently Griselbrand plays out. I have a hard time seeing this guy having a major impact (excluding nut draws) in meta games where everyone isn't derping for the first 6 turns; which unfortunately seems to be most EDH groups on this board?


I was going to write a rebuttal, but I thought it would be more prudent to ask you if you've played even a single game of EDH with or against a competent player running a deck designed to abuse Griselbrand? I have, and it's miserable. It's not that Griselbrand decks can't lose, or even that they win too many games (I don't have enough data to determine that yet). It's that once he's out, and this is often turn three or four, it's herp, derp draw 28-35 cards, use free countermagic to stop you from stopping me and win with some combo on my turn. Every game except one I've played where a Griselbrand hit the table, the player who got him out won. The exception was one time he didn't draw any free countermagic in his 35 cards, and the next player had Basalt Monolith/Rings of Brighthearth/Sensei's Divining Top combo on his turn.


Honestly I wonder if you even play EDH; every other post you write is a variant on how busted X general is/the sky is falling, I cannot continue to take you seriously.


Titan did not need to go, it's not that strong. Brand makes sense it was pretty busted in UBx shells.

:laugh:

Aggro_zombies
06-22-2012, 12:47 PM
:laugh:
Well, to be fair, data from my local playgroup* indicates that controlling Griselbrand in the first four turns of the game leads to a 56.312% (+/- 0.005%) increase in win rate by turn nine.

*My playgroup consisted of me testing against myself in local games on Cockatrice. The p-value is 0.76. These statistics are made up to make my arguments sound more scientific but are nevertheless true because Central Limit Theorem.

Koby
06-22-2012, 12:58 PM
I never understood why EDH needs a committee to say "this card is unfun".

Probably why I can't stand playing/discussing EDH, among other reasons. (And I tried, believe me.) i still prefer Vintage Highlander 100card

Aggro_zombies
06-22-2012, 01:05 PM
I never understood why EDH needs a committee to say "this card is unfun".

Probably why I can't stand playing/discussing EDH, among other reasons. (And I tried, believe me.) i still prefer Vintage Highlander 100card
For the same reason Standard or Legacy or Vintage needs a committee to say basically the same thing, but with more formal-sounding reasons. I mean, Stoneforge Mystic probably wasn't broken in the "this card is basically unsolvable" way, but it was certainly an integral part of the unfun Caw-Blade machine. Sure, some people enjoyed playing with the deck, but tournament attendance suffered and the deck was warping Standard, so WotC had to take action.

The Rules Committee may use less rigorous (*snerk*) methods than the DCI and definitely has a more arcane calculus of fun, but almost all formats need to be managed in some way. I mean, if you don't like it, make up a house banned list and play as brokenly as you want.

socialite
06-22-2012, 01:08 PM
:laugh:

I like how you left out the part where I said it would function better in UBx shells whereas that thread was based around people bitching about Griselbrand as the general and me arguing otherwise.

Also "pretty busted" is how I describe almost every card that isn't on the banned list (i.e. Mind Over Matter) that probably should be when taking into consideration the RC's desire for the format to revolve around scrubs. :rolleyes:

But yeah, congratulations on your internet dominance.


Well, to be fair, data from my local playgroup* indicates that controlling Griselbrand in the first four turns of the game leads to a 56.312% (+/- 0.005%) increase in win rate by turn nine.

*My playgroup consisted of me testing against myself in local games on Cockatrice. The p-value is 0.76. These statistics are made up to make my arguments sound more scientific but are nevertheless true because Central Limit Theorem.

I'd like to buy you a drink.

Kuma
06-22-2012, 03:56 PM
Well, to be fair, data from my local playgroup* indicates that controlling Griselbrand in the first four turns of the game leads to a 56.312% (+/- 0.005%) increase in win rate by turn nine.

*My playgroup consisted of me testing against myself in local games on Cockatrice. The p-value is 0.76. These statistics are made up to make my arguments sound more scientific but are nevertheless true because Central Limit Theorem.

Why don't you tell me how it should be decided if a card is banned in EDH, you know, so I can post unhelpful, smart-ass rebuttals that don't address the issue. Because if your idea is:


make up a house banned list and play as brokenly as you want.

That's fine and dandy if the only EDH you ever play is with a specific group of people in a specific setting. It doesn't help people who want to play with strangers at an event or local shop, nor does that work for any kind of formal event. In the first case, a lot of hand-wringing could be avoided with a formal banned list. A banned list is essential for the latter.


I like how you left out the part where I said it would function better in UBx shells whereas that thread was based around people bitching about Griselbrand as the general and me arguing otherwise.

You said Griselbrand was better in a UBx shell. You didn't say anything to suggest your opinion on banning Griselbrand was significantly different from how you felt about him in a mono-black deck, which implies that you didn't think he was ban-worthy in a UBx shell, just "better" than awful.

Here's what else you had to say about Griselbrand in a UBx shell:


If you are talking about running him not as a general but in another shell (which is not what we have been focusing on) then see Kiwi's post because that's pretty much what I've been trying to say since the start of this thread.

The relevant part of kombatkiwi's post:


Shoehorning griselbrand into a deck and going entomb-reanimate or sneak attacking it or whatever really isnt that much different to decks that exist already, so im not concerned.

So yeah, you were still wrong. I'm just going to copy/paste at this point because you still haven't answered my questions from the last time we had this discussion.

You like to criticize people who say the banned list should be something other than what it currently is. Why don't you tell us what you think the banned list should be? It's easy to criticize other people's opinions without giving your own. What's the matter? Afraid you're going to look stupid?

Aggro_zombies
06-22-2012, 04:59 PM
Why don't you tell me how it should be decided if a card is banned in EDH, you know, so I can post unhelpful, smart-ass rebuttals that don't address the issue.
Sorry, but it looked like Put-Down Season was starting, and that's always a fun time of year.


That's fine and dandy if the only EDH you ever play is with a specific group of people in a specific setting. It doesn't help people who want to play with strangers at an event or local shop, nor does that work for any kind of formal event. In the first case, a lot of hand-wringing could be avoided with a formal banned list. A banned list is essential for the latter.
As I said in response to Bryant's article:


I wish the EDH committee would finally get around to recognizing that, at big events, there are going to be people showing up with decks designed to push the envelope on broken. It's annoying that the RC argues, "Well, the format isn't for them" and then lets these people routinely ruin four-man pods with decks that look like the retarded kid brothers of Vintage decks. I don't care if the format was originally conceived as a casual Mecca, that's not the way everyone plays it - and if you want people to play it that way, you need to realize that you have to actively sculpt the format like that. House banned lists and social contracts don't extend to, say, GenCon side events.
I'm aware of the issue - but resolving it is not straightforward.

I wish that the RC would have a separate ban list specifically to tone down competitive play, simply because it would make me more interested in playing at large events. But the RC won't do this because they don't think people should play the format competitively, and I mostly agree with that.

The French banned list is sort of a reasonable stab at a competitive EDH banned list, but the lack of sanctioning for EDH events means you can't hold people to that when playing at big events. I understand that WotC doesn't want to sanction EDH because then it would fall under the purview of the DCI and not the Rules Committee, and making a special management allowance for EDH would be a pain in the ass (not to mention the current RC's stance on competitive EDH).

At the end of the day, arguing about metagame balance and proper banned list management may just be missing the point.

Amon Amarth
06-22-2012, 05:56 PM
Cards are banned because they are degenerate/over-centralizing/unfun even when played "fairly". I'm certain this is why Griselbrand was banned. A lot of players are very attracted to jamming giant demons onto the battlefield. He can end up ruining games where people didn't have any intention to ruin them. If he's too good in someone's Vintage-lite EDH deck... I don't really think the Rules Committee cares. I mean we still have Necro, lots of fast mana, tutors galore, Force, Drain, etc. It's pretty obvious they don't balance around that kinda stuff.

Aggro_zombies
06-22-2012, 06:11 PM
Cards are banned because they are degenerate/over-centralizing/unfun even when played "fairly". I'm certain this is why Griselbrand was banned. A lot of players are very attracted to jamming giant demons onto the battlefield. He can end up ruining games where people didn't have any intention to ruin them. If he's too good in someone's Vintage-lite EDH deck... I don't really think the Rules Committee cares. I mean we still have Necro, lots of fast mana, tutors galore, Force, Drain, etc. It's pretty obvious they don't balance around that kinda stuff.
Yeah, I almost posted something like this. Cards that should be banned are cards whose "fair" use is still oppressive, since just about everything big in the format can be obnoxious when you're intentionally going for that.

socialite
06-22-2012, 07:42 PM
It's easy to criticize other people's opinions without giving your own. What's the matter? Afraid you're going to look stupid?

At the time I gave my opinion to which your response was nerd rage - Griselbrand shouldn't be banned because he is no different from a million other abusive cards that remain unbanned in EDH. I also still believe he can be dealt with by competent meta/pod/players.

I agree with the action the RC has taken because as a regulatory body they seem to be rather relaxed in dealing with actual problem cards at least from a historical standpoint and this is a clear improvement. I suppose one could sum up my general feeling regarding Griselbrand as indifferent. From my perspective it's an plus to the format as a whole to have one less power house card. On the flip side, I continue to have an issue processing all the whine when there are a plethora of similarly powered cards still legal in the format. This regulatory hypocrisy coupled with the hype beast that are EDH players and their constant bitching is why I ultimately stopped (http://mtgcommander.net/Forum/viewtopic.php?f=16&t=7777&start=315) playing the format.

I'm pretty liberal with my opinions and if I cared enough I would spend the time creating a banned list for you to start futile arguments over. Unfortunately since you have already established that I'm an idiot for voicing an opinion about a magical card game that is different from your own, it's time to move on.

TsumiBand
06-23-2012, 01:12 PM
Holy shit this thread got personal.

I understand the necessity for at least one common ground banned list that EDH can primarily revolve around, otherwise there's no way to play the game with anyone that isn't invited to your kitchen table sessions. There'd be no point in EDH side-events at PTQs, etc etc. Honestly, it seems to me like the combination of a relatively light banned list in concert with the explicit statement that playgroups should feel free to maintain their own house rules is about as good as you can get in regard to keeping the format open to as many players as possible. Your group doesn't like Necropotence coming and ruining all the Johnny goodtimes, well fuck it, ban it yourselves.

I mean at some point the argument just starts sounding like the new guy who can't win by bringing his pet deck to FNM. He might steal some wins at his friends' houses but unfortunately it's never going to work that way in a genuine Standard environment. I'm not a Spike in EDH by any means but I see the need to establish the baseline somewhere and I feel like aside from the occasional oddball like Sundering Titan that the RC has actually done pretty well.

Tacosnape
06-25-2012, 12:00 AM
You know, people don't try this shit in Legacy.

At some point, no matter how stupid you think a card being (or not being) on a banned list, you still have to accept that banned lists exist. Otherwise everybody's playing a completely different game. If every little cliqueish playgroup makes up their own rules, then people get excluded who disagree, playgroups shrink, and the format withers away and dies. You cripple the growth of the format by subverting the official rules.

Furthermore? By changing the rules to your liking, you quell the inevitable uproar over unfair and unfun cards. What's the problem with this? Well, look at it this way, and I'm going to randomly pick Necropotence strictly as an example to make my point. Say you're a person who wants Necropotence banned. You hate the card. You hate the card so much that you campaign locally and get it banned in your playgroup, because, hell, most of your buddies agree the card is stupidly strong for Commander. The result? You all quit bitching. And because you're not bitching, nobody responds to your bitching, so they don't actually ban Necropotence. So because you decided not to play by the rules and subvert them instead, the problem didn't get fixed.

Aggro_zombies
06-25-2012, 12:02 PM
I fail to see how self-flagellation is going to get a card banned (or not). Sheldon - and probably the entire RC - ban cards based on testing in their local meta at Armada Games (or whatever it's called). The Commander Rules forum is brimming over with threads from people complaining that card X is overpowered and needs to be banned (with counterpoints of "Then ban it locally," "It's not a problem around here," and the ever-popular, "Well, it would be fine if you just adapted your deck/meta to it").

Continuing to make yourself and your playgroup suffer through an unfair, warping experience is not going to do anything other than make your EDH games miserable. The RC itself has said that their banned list is just a common starting point and that local groups are encouraged to play using house rules.

Offler
06-25-2012, 04:46 PM
Sheldon - and probably the entire RC - ban cards based on testing in their local meta at Armada Games (or whatever it's called). The Commander Rules forum is brimming over with threads from people complaining that card X is overpowered and needs to be banned (with counterpoints of "Then ban it locally," "It's not a problem around here," and the ever-popular, "Well, it would be fine if you just adapted your deck/meta to it").

Local banlists or maybe local rules are way to hell. It might split the format in the future. When it comes to meta local tour organizers are choosing between 45 or 60 minute rounds forcing people to build up straightforward fast decks without any backup plans and mainly without any unique idea...

If you want let card to be banned develop an infinite combo with it, post it on some forum and cause major changes in format :)

TsumiBand
06-25-2012, 05:22 PM
If you want let card to be banned develop an infinite combo with it, post it on some forum and cause major changes in format :)

I believe this is ultimately the correct approach if one's trying to actively alter the banned list, as with any other format where something degenerate exists. While more than a few choices on the EDH banned list are there because they don't foster the "right kind" of interactivity, they react correctly to combos that ruin the game.

Unfortunately, that opens the discussion up to those guys that are just playing 100-card Vintage to say "X isn't broken, assuming you have money and answers", but keeping the format open to all players means that the buck is going to necessarily stop with the guys trying to push the fundamental turn down and see just how broken EDH can actually go. So yeah, if Spikes largely don't have an issue with Necropotence (again, as an example, not a statement of brokenness) then it probably remains legal.

Aggro_zombies
06-25-2012, 06:03 PM
I believe this is ultimately the correct approach if one's trying to actively alter the banned list, as with any other format where something degenerate exists. While more than a few choices on the EDH banned list are there because they don't foster the "right kind" of interactivity, they react correctly to combos that ruin the game.

Unfortunately, that opens the discussion up to those guys that are just playing 100-card Vintage to say "X isn't broken, assuming you have money and answers", but keeping the format open to all players means that the buck is going to necessarily stop with the guys trying to push the fundamental turn down and see just how broken EDH can actually go. So yeah, if Spikes largely don't have an issue with Necropotence (again, as an example, not a statement of brokenness) then it probably remains legal.
Necropotence is merely very good if your deck is full of random durdle cards; it doesn't hit "obnoxious" territory until your deck gets good. Because of that, it's unlikely to get banned because its power mostly stems from how stupid your deck is trying to be.

As Amon Amarth said above, a card should be banned in EDH when its fair use is still way too powerful. There are a lot of cards that are obnoxious or oppressive in Spike-y EDH groups but fine in more casual ones: Tooth and Nail comes immediately to mind, as does the aforementioned Necropotence. This is also, I think, one of the main reasons plenty of very powerful cards aren't banned in EDH and why the format ultimately shouldn't be used for cutthroat play.

Offler
06-26-2012, 03:56 AM
Griselbrand is very special case. Yawgmoth bargain was banned and it remains banned no matter if it has legs or wings.

But lets think a bit about cards like Sensei's Divining Top. It is being discussed to be banned for years in several singleton formats. Reason? It slows down play?

I never heard that it has to be banned because of Countertop combo (which is ridiculous reason since there is also scroll rack and its almost as strong). Never heard it has to be banned because of its "Future sight+Etherium sculptor" Storm combo. Or Infinite mana + Rings of Brighthearth combo... Because people are shuffling library and checking top 2-3 times per turn? NO.

Why then? Because spike players use it only to fix card order 1x each turn which slows down play. (i have seen more spike players use it every end of turn to check 1 new card, and no other usage)...

The main reason why people want it to ban is because its hard to destroy. and they feel that impact of this card is enormous when used standalone.

STD will become broken only when people learn how to use it effectively.

Amon Amarth
06-26-2012, 04:32 AM
Griselbrand is very special case. Yawgmoth bargain was banned and it remains banned no matter if it has legs or wings.

But lets think a bit about cards like Sensei's Divining Top. It is being discussed to be banned for years in several singleton formats. Reason? It slows down play?

I never heard that it has to be banned because of Countertop combo (which is ridiculous reason since there is also scroll rack and its almost as strong). Never heard it has to be banned because of its "Future sight+Etherium sculptor" Storm combo. Or Infinite mana + Rings of Brighthearth combo... Because people are shuffling library and checking top 2-3 times per turn? NO.

Why then? Because spike players use it only to fix card order 1x each turn which slows down play. (i have seen more spike players use it every end of turn to check 1 new card, and no other usage)...

The main reason why people want it to ban is because its hard to destroy. and they feel that impact of this card is enormous when used standalone.

STD will become broken only when people learn how to use it effectively.


Um...what? How is Top even a problem? Most of the time you can Top and just pass the turn and let other people take their turn while you finish resolving your ability. This also works well for fetches, tutors, green ramp, etc. This isn't REL5 bro. Seriously, I've never heard of people even mention SDT for banning, much less because it makes games take long. Games take long for reasons other than repeatable shuffle effects.

jjjoness'
06-26-2012, 05:22 AM
Top is a problem in multiplayer rounds, imho. We tested it in our local playgroup, but came to the realisation that games without top were way faster. Although that may be a problem caused by certain players who tend to take half a minute to top eot, then draw, fetch, top again for some time, play a tutor, top again. It's not the card per se makes games last longer, but played in controlish decks (or by slow players) that sit around and stack cards, Top can make games incredibly unfun. This gets even worse when several people each have Top...

Offler
06-26-2012, 06:44 AM
Thats exactly it.

Mostly those bannings are proposed by players who use to play Type 2 duels - especially players who attend T2 tournament - and are posing as "casual fans", while missing the point why casual players like longer games as they do.

Worst thing i have seen is:
Eot: Top Drills
Untap, upkeep, draw: Top Drills

Players use to check top of library at both beginning and end of each turn while they want to check single new card, or are thinking about possibilities "what if i choose different card" and try to react on every change on the table. This is typical for players who dont have consistent strategy.

However same T2 players are usually at the head of local MTG clubs and they "feel the responsibility for the format". Also reason why I believe than most of our local MTG community is a group of douchebags...

Dilettante
06-26-2012, 10:48 AM
Sensei's Divining Top is nowhere near the king of game delay, Shahrazad, which is why that monster's out.

If you're going by the principle of game delay, wouldn't the following be worse due to the very nature of the act of shuffling a thicker EDH deck almost every turn?
Elfhame Sanctuary
Land Tax
Archmage Ascension
Survival of the Fittest
Wild Pair
One With Nature
Fauna Shaman
Weathered Wayfarer

Amon Amarth
06-26-2012, 03:08 PM
If the argument is that inexperienced/bad players take too long to Top, that's not very realistic. New players with drag the game down because they are new players. It takes them much longer for them to make decisions due to lack of experience.

Offler
06-27-2012, 04:21 AM
Shahrazad is not commonly played and thus most local playgroups are not even aware of existence of such card. Other cards in the list are not that case, few are already banned and some of those cards few people wish to ban for some reasons.

In some formats (such as non-dci german Higlander) is even Shahrazad legal.

In this format there are voices who call for banning SDT because of its basic power level no matter of combos or interactions which it has with other cards, and as a secondary argument there are still people talking about fact how it slows down play...

Aggro_zombies
06-27-2012, 10:02 AM
Shahrazad is not commonly played and thus most local playgroups are not even aware of existence of such card. Other cards in the list are not that case, few are already banned and some of those cards few people wish to ban for some reasons.

In some formats (such as non-dci german Higlander) is even Shahrazad legal.

In this format there are voices who call for banning SDT because of its basic power level no matter of combos or interactions which it has with other cards, and as a secondary argument there are still people talking about fact how it slows down play...
I'm not sure why Top is such an issue in a format with effectively untimed rounds. The card is not even that good in many decks and certainly not an auto-include in the decks that could run it. If people are taking too long with it or spinning Top excessively, tell them to hurry up or knock it off, respectively.

It's certainly not a bannable card on power level alone.