csy
06-21-2012, 07:12 PM
copy and pasted from the thread I was derailing on people playing MODO.
The world of paper magic has a community based entirely on trading, its an amazing world. the MODO world does not have that. The only interest is in tix. In other games with an online market, take world of warcraft, diablo, final fantasy XI XIV, etc. You have a market place accessible to everyone where you post your product for a price and it is searchable. you're capable of finding the best price, and even contact the other players to make your own offers.
one way I feel WOTC could learn from this system is by implementing a similar marketplace
users could flag a card, say Garruk relentless for sale or trade, Id like 15tix or These cards. I will automatically accept any offer of 13-15 tickets, or automatically accept offers of the card(s) Id like. This can all be done online or offline, removing the need for the secondary market to rely on bots to manage their accounts. Back to the world of warcraft example. Now that game has got the online offline experience NAILED. From the wow armory application a user can view their characters, communicate with their guild, browse their inventories, post items to the in game auction house, and make purchases from the auction house. This can all be done from an iPhone/iPad.
If the MODO user had the ability to meet another MODO player in person and say "have any trades? no but I have modo trades do you?" that would be amazing, we could look at each others online binders and discuss trades. then via an application we could send each other our inventory.
MODO is also considered so secondary to the actual paper game, which baffles me. MODO is the only format where WOTC controls both the singles market and the sealed market. To me this is a huge oversight by WOTC. Why wouldn't you make the application more friendly and intuitive. Every penny they invest to make the online experience more rich and advanced would directly lead to them getting more money in tix.
Another hard to swallow fact about MODO is that Im completely anonymous why not link my DCI number and allow me to collect MODO PWpoints? Why not have a similar level of identity online as I do offline? I can't tell you how many games Ive played against obviously immature and rude users that are on one of their multiple accounts. Disconnecting from games when they're not happy with the outcome, drafting like jerks just to get cards with the most value only to drop. ORC_BlatheringNoHelp -"take a screenshot and report to wotc" MODO can be just as successful as paper, but its success only makes wotc more money. Dollars = tix. Every store that sells a card for 112 tix is tix for wotc.
Back to the iPhone application. Or rather, the dailymtg.com website with a slower less intuitive deck builder and life management system than any other app. Every piece of information you attain from the application be it the tourney locator, or the daily articles are just links to the website. And we ALL know those pages exist, and how to access them via the web. Why would I use this application if it does nothing other than direct me back to my mobile web browser to read the articles on a non mobile site. They need to make mobile versions of the desktop experience if they want it to be a success. Going back to my other points about trading and the need for a true market. All of this could be incorporated in a similar way to the wow armory.
I imagine an application where my planeswalker points, favorite articles, videos, mtgo inventory, paper inventory, new paper event locations based on my location, stores that have reviews by users, notes on matches, life scores, deck building, registration, round pairings all exist in one place. now THATS a toolbox. (I can go into further detail on this should you want me too.)
I would literally work for free as a consultant and give them every bit of data I could comparing MODO to any other 'video game' because that what MODO is. Except that its not right now, right now its an awkward online card game with graphics that you'd expect to find on freeflashgames.ru (now featuring shoot a duck win an iPod)
this is driving me into the rest of my rant about technology and magic the gathering in general. Having played a lot of games 'competitively' or obsessively I can honestly say that every single Magic based website is about 10 years behind modern web trends, and almost every one of them ignore how a human interacts with a website.
http://www.wizards.com/Magic/Magazin...iption=feature
seriously???? thats the fucking URL for your Features articles tucked below 400px of Advertisements in 10pt default blue hyperlink typography?
starcitygames.com or as I like to call it, the tale of the broken scroll wheel. Where is the 'older' link for the next page of articles that have fallen off the page?
channelfireball.com Live customer service is offline. (when has it ever been online? why is that there?) Free articles! are there premium articles that Im unable to locate?
magic.tcg.... who am I kidding, Im not touching this one.
/rant..
The world of paper magic has a community based entirely on trading, its an amazing world. the MODO world does not have that. The only interest is in tix. In other games with an online market, take world of warcraft, diablo, final fantasy XI XIV, etc. You have a market place accessible to everyone where you post your product for a price and it is searchable. you're capable of finding the best price, and even contact the other players to make your own offers.
one way I feel WOTC could learn from this system is by implementing a similar marketplace
users could flag a card, say Garruk relentless for sale or trade, Id like 15tix or These cards. I will automatically accept any offer of 13-15 tickets, or automatically accept offers of the card(s) Id like. This can all be done online or offline, removing the need for the secondary market to rely on bots to manage their accounts. Back to the world of warcraft example. Now that game has got the online offline experience NAILED. From the wow armory application a user can view their characters, communicate with their guild, browse their inventories, post items to the in game auction house, and make purchases from the auction house. This can all be done from an iPhone/iPad.
If the MODO user had the ability to meet another MODO player in person and say "have any trades? no but I have modo trades do you?" that would be amazing, we could look at each others online binders and discuss trades. then via an application we could send each other our inventory.
MODO is also considered so secondary to the actual paper game, which baffles me. MODO is the only format where WOTC controls both the singles market and the sealed market. To me this is a huge oversight by WOTC. Why wouldn't you make the application more friendly and intuitive. Every penny they invest to make the online experience more rich and advanced would directly lead to them getting more money in tix.
Another hard to swallow fact about MODO is that Im completely anonymous why not link my DCI number and allow me to collect MODO PWpoints? Why not have a similar level of identity online as I do offline? I can't tell you how many games Ive played against obviously immature and rude users that are on one of their multiple accounts. Disconnecting from games when they're not happy with the outcome, drafting like jerks just to get cards with the most value only to drop. ORC_BlatheringNoHelp -"take a screenshot and report to wotc" MODO can be just as successful as paper, but its success only makes wotc more money. Dollars = tix. Every store that sells a card for 112 tix is tix for wotc.
Back to the iPhone application. Or rather, the dailymtg.com website with a slower less intuitive deck builder and life management system than any other app. Every piece of information you attain from the application be it the tourney locator, or the daily articles are just links to the website. And we ALL know those pages exist, and how to access them via the web. Why would I use this application if it does nothing other than direct me back to my mobile web browser to read the articles on a non mobile site. They need to make mobile versions of the desktop experience if they want it to be a success. Going back to my other points about trading and the need for a true market. All of this could be incorporated in a similar way to the wow armory.
I imagine an application where my planeswalker points, favorite articles, videos, mtgo inventory, paper inventory, new paper event locations based on my location, stores that have reviews by users, notes on matches, life scores, deck building, registration, round pairings all exist in one place. now THATS a toolbox. (I can go into further detail on this should you want me too.)
I would literally work for free as a consultant and give them every bit of data I could comparing MODO to any other 'video game' because that what MODO is. Except that its not right now, right now its an awkward online card game with graphics that you'd expect to find on freeflashgames.ru (now featuring shoot a duck win an iPod)
this is driving me into the rest of my rant about technology and magic the gathering in general. Having played a lot of games 'competitively' or obsessively I can honestly say that every single Magic based website is about 10 years behind modern web trends, and almost every one of them ignore how a human interacts with a website.
http://www.wizards.com/Magic/Magazin...iption=feature
seriously???? thats the fucking URL for your Features articles tucked below 400px of Advertisements in 10pt default blue hyperlink typography?
starcitygames.com or as I like to call it, the tale of the broken scroll wheel. Where is the 'older' link for the next page of articles that have fallen off the page?
channelfireball.com Live customer service is offline. (when has it ever been online? why is that there?) Free articles! are there premium articles that Im unable to locate?
magic.tcg.... who am I kidding, Im not touching this one.
/rant..