NilsH
07-24-2012, 04:53 PM
Backstory: A long long time ago (2001) I started playing competative Vintage. At first I didn't do very well with my homebrew mono-black control list, but after netdecking a Nether Void list by Zherbus http://www.themanadrain.com/index.php?topic=11836.0 I started crushing my local metagame. The deck evolved including green for deed, and my knowledge and skill with the deck improved. After some time I finished top4 each tournement...
Today: I was flipping through my binder and noticed my old Voids. It would be so fun to play that card again! My goal is to make a Void deck for Legacy as competative as possible. The final result might be tier3, but still I want to try. My meta is competative, which mean blade, rug, s'n's, reanimator, tes etc.
This is my first list:
3 Bayou
2 Swamp
1 Forest
2 Twilight Mire
3 Urborg, Tomb of Yawgmoth
1 Cabal Pit
4 Verdant Catacombs
4 Wasteland
4 Mishra's Factory
3 City of Traitors
4 Lotus Cobra
3 Thrun, the last troll
4 Thoughtseize
4 Inquisition of Kozilek
4 Sinkhole
3 Pernicious Deed
4 Mox Diamond
3 Liliana of the Veil
3 Nether Void
2 Crucible of Worlds
Card Analysis (both cards in list and cards worth testing):
Creatures:
Lotus Cobra: Testing this. Turn 1 Land, Mox, Cobra. Followed by turn 2 land, Void is really nice. It can even be played through Daze (with fetch or Sol-land).
Goyf: Was in the Cobra slots; might go back.
Dark Confidant: I'm worrid about the life loss. I usally play him in black, but not sure if this is the right place.
Thrun: New toy for void. Still cost 4 under void.
Demigod of Revenge: Has been played in the past in experiental Void list. He still cost 5 under the Void if you stack the triggers in the correct order. (Cast Demigod -> Demigod trigger on stack, then Nether Void trigger on stack -> Nether Void trigger resolves and put Demigod in the Graveyard -> Demigod trigger resolves, putting the Demigod back into play).
Spells:
Discard: Target discard is probably better then hymn as I only care about cards that my opponent actually can play.
Sinkhole: Not sure about this one.
Liliana: Very good. I have enough situational cards to feed her. Crucible is also nice with her.
Cruicble of Worlds: Can lock people out with Wasteland. Help make land drops late game. Support Mox Diamond.
Deed: Your reset button. The reason forthe previous sucsess for this deck.
Mana
Dark Ritual: Give you explosive starts, but dead later on. Not sure about this one. Also note that Elvish Spirit Guide better support turn 1 Cobra, and Guide also works under Void or as an occasional beater.
Mox Diamond: Help you keep up. The draw back is negated by Crucible. Bad synergy with Deed, but still worth it I think.
Mishra's: Slow down aggro, free creature under Void, survive Deed, recurable with Crucible. No reason not to run the full set.
Wasteland: Best land destruction in the format.
Cabal Pit: Free under Void and recurable with Crucible.
Urborg: Help the mana with all the colorless sources.
Twilight Mire: Fix double green/black.
Sol-lands: City of Traitors and/or Ancient Tomb enable Nether Void a turn faster. With Ancient Tomb you have to look out for your life total; I wouldn't run it along Dark Confidant. I Currently running City of Traitors and so far I have been able to play around the drawback of sac'ing it.
Sideboard:
Leyline of the Void should probably be in there as it can be hardcast pretty fast if you draw it.
Something to fight aggro. Maybe Jitte and spot removal.
Today: I was flipping through my binder and noticed my old Voids. It would be so fun to play that card again! My goal is to make a Void deck for Legacy as competative as possible. The final result might be tier3, but still I want to try. My meta is competative, which mean blade, rug, s'n's, reanimator, tes etc.
This is my first list:
3 Bayou
2 Swamp
1 Forest
2 Twilight Mire
3 Urborg, Tomb of Yawgmoth
1 Cabal Pit
4 Verdant Catacombs
4 Wasteland
4 Mishra's Factory
3 City of Traitors
4 Lotus Cobra
3 Thrun, the last troll
4 Thoughtseize
4 Inquisition of Kozilek
4 Sinkhole
3 Pernicious Deed
4 Mox Diamond
3 Liliana of the Veil
3 Nether Void
2 Crucible of Worlds
Card Analysis (both cards in list and cards worth testing):
Creatures:
Lotus Cobra: Testing this. Turn 1 Land, Mox, Cobra. Followed by turn 2 land, Void is really nice. It can even be played through Daze (with fetch or Sol-land).
Goyf: Was in the Cobra slots; might go back.
Dark Confidant: I'm worrid about the life loss. I usally play him in black, but not sure if this is the right place.
Thrun: New toy for void. Still cost 4 under void.
Demigod of Revenge: Has been played in the past in experiental Void list. He still cost 5 under the Void if you stack the triggers in the correct order. (Cast Demigod -> Demigod trigger on stack, then Nether Void trigger on stack -> Nether Void trigger resolves and put Demigod in the Graveyard -> Demigod trigger resolves, putting the Demigod back into play).
Spells:
Discard: Target discard is probably better then hymn as I only care about cards that my opponent actually can play.
Sinkhole: Not sure about this one.
Liliana: Very good. I have enough situational cards to feed her. Crucible is also nice with her.
Cruicble of Worlds: Can lock people out with Wasteland. Help make land drops late game. Support Mox Diamond.
Deed: Your reset button. The reason forthe previous sucsess for this deck.
Mana
Dark Ritual: Give you explosive starts, but dead later on. Not sure about this one. Also note that Elvish Spirit Guide better support turn 1 Cobra, and Guide also works under Void or as an occasional beater.
Mox Diamond: Help you keep up. The draw back is negated by Crucible. Bad synergy with Deed, but still worth it I think.
Mishra's: Slow down aggro, free creature under Void, survive Deed, recurable with Crucible. No reason not to run the full set.
Wasteland: Best land destruction in the format.
Cabal Pit: Free under Void and recurable with Crucible.
Urborg: Help the mana with all the colorless sources.
Twilight Mire: Fix double green/black.
Sol-lands: City of Traitors and/or Ancient Tomb enable Nether Void a turn faster. With Ancient Tomb you have to look out for your life total; I wouldn't run it along Dark Confidant. I Currently running City of Traitors and so far I have been able to play around the drawback of sac'ing it.
Sideboard:
Leyline of the Void should probably be in there as it can be hardcast pretty fast if you draw it.
Something to fight aggro. Maybe Jitte and spot removal.