JanoschEausH
08-03-2012, 12:54 PM
Hey guys and dolls out there! I searched the forums, but there seems to be no thread featuring a similiar strategy out there.
Remember, everything of the following content is developmental. I don't think my list is perfect or even highly competetive. I just wanted to share my ideas with you and work on them.
I have been building mono white control Decks for quite some time and found an interesting interaction between two old enchantment cards, which i tried to fit into a playable Legacy deck somehow. The cards are Parallax Wave and Opalescence. With both of this cards on the battlefield you can do some insane stack tricks.
Of course, I dont claim to be the first to discover this synergy, as Tom van de Logt build a very similiar deck in 2000, making 5-8th place at worlds.
I tried both enchantments in alot of control shells, but in the end i figured they would be most effective in a stompy shell.
But now to the list i came up with.
Enchantment Stompy
Artifact
4x Chalice of the Void
4x Chrome Mox
3x Trinisphere
Creature
2x Eternal Dragon
Enchantment
2x Journey to Nowhere
4x Oblivion Ring
4x Opalescence
4x Parallax Wave
3x Rule of Law
2x Runed Halo
Instant
2x Argivian Find
1x Enlightened Tutor
Land
13x Plains
4x Ancient Tomb
4x City of Traitors
Sorcery
4x Idyllic Tutor
Sideboard
4x Tormod's Crypt
4x Ghostly Prison
4x Leyline of Sanctity
1x Wheel of Sun and Moon
2x Replenish
I bet your first question is: But why should this be better in any form than existing Stompy-Decks like Faerie-Stompy or Dragon-Stompy?
My answer is: I won't say that this deck is essentially better than any stompy build, but it packs alot of interactions, which i bet 90% of your opponents don't know how to play against, because they have never seen it before.
Synergy #1
Lets assume you have Parallax Wave and Opalescence on the battlefield. What you can do now, is resetting your Parallax Wave as often as you like. Since Opalescence makes Parallax Wave a creature, you can remove a fade counter and target Parallax Wave itself. This will result in Parallax Wave going to the exile, which will immediately trigger Parallax Waves "When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Wave". Parallax Wave will now enter the battlefield as a new card with fresh 5 counters on it.
Remember:Any creatures removed from the game with Parallax Wave will return to the battlefield when you reset it!
Synergy #2
With the knowledge of Synergy #1 you can now effectively remove any targetable creature on the battlefield permanently.
1. Remove a fade counter, targeting the desired creature.
2. HOLD PRIORITY and remove another fade counter to target Parallax Wave itself.
3. Pass Priotity
If your opponent let it resolve, this it what happens:
The abilities on the stack will resolve from top to bottom. First your ability removing Parallax Wave will resolve. This will immeadiatly lead to it rejoining the battlefield as stated in Synergy #1. Now the next ability removing the creature from the game resolves. And because the version of Parallax Wave which removed the creature at first doesnt exist anymore (remember: permanents entering the battlefield, enter as completely new cards, which have no past existence whatsoever) the removed creature will be exiled forever.
Synergy #3
With the knowledge of Synergy #1 and #2 you know now how you can safe every enchantment you own besides Opalescence and Parallax Wave from any spot-removal or even mass-removal.
Lets say you have a Oblivion Ring on the battlefield, too. Now your opponent points a Swords to Plowshares at your Ring (its a creature now). What you can do now is the following, responding to the STP:
1. Remove a fade counter, targeting Parallax Wave itself.
2. HOLD PRIORITY and remove a fade counter to target Oblivion Ring.
3. Pass Priority.
If your opponent let it resolve, Oblivion Ring will be removed from the game and will set free whatever it removed before. Then Parallax Wave will reset itself, which will return Oblivion Ring to the battlefield again, which can now remove the permanent which it has removed before.
The target of your opponents STP is now not legal anymore (because it doesnt exist) and it will be countered on resolution.
Synergy #4
Like you saved your Oblivion Ring in Synergy #3, you can safe any creatures on your side with the same trick from mass removal, by losing only Parallax Wave itself.
Most of the spells supporting the main strategy work really well together with the Sol-lands. For example Idyllic Tutor.
The deck plays slowly and is vulnerable to counters and creatures with Shroud or Hexproof. The stompy part makes up for this and can ruin alot of opponents hands.
This deck is also perfectly able to stall against nearly every creature deck until you draw into your win conditions, because mostly every enchantment is good on its own.
The main problem with this deck is to get the combo working. Alot of counterspells are a hinderance, as is a fast clock.
Nevertheless i think this deck has some potential to surprise people who are not that familiar with stack tricks and stompy builds. In my testing i could keep up a really good record against Stoneblade, Maverick and Show and Tell and combo decks like Elves or ANT. RUG-Delver and Control can be hard to play against.
I hope you don't just look at the decklist and close the thread, because this deck is really fun and i think, offers some serious potential.
Thanks for reading!
Remember, everything of the following content is developmental. I don't think my list is perfect or even highly competetive. I just wanted to share my ideas with you and work on them.
I have been building mono white control Decks for quite some time and found an interesting interaction between two old enchantment cards, which i tried to fit into a playable Legacy deck somehow. The cards are Parallax Wave and Opalescence. With both of this cards on the battlefield you can do some insane stack tricks.
Of course, I dont claim to be the first to discover this synergy, as Tom van de Logt build a very similiar deck in 2000, making 5-8th place at worlds.
I tried both enchantments in alot of control shells, but in the end i figured they would be most effective in a stompy shell.
But now to the list i came up with.
Enchantment Stompy
Artifact
4x Chalice of the Void
4x Chrome Mox
3x Trinisphere
Creature
2x Eternal Dragon
Enchantment
2x Journey to Nowhere
4x Oblivion Ring
4x Opalescence
4x Parallax Wave
3x Rule of Law
2x Runed Halo
Instant
2x Argivian Find
1x Enlightened Tutor
Land
13x Plains
4x Ancient Tomb
4x City of Traitors
Sorcery
4x Idyllic Tutor
Sideboard
4x Tormod's Crypt
4x Ghostly Prison
4x Leyline of Sanctity
1x Wheel of Sun and Moon
2x Replenish
I bet your first question is: But why should this be better in any form than existing Stompy-Decks like Faerie-Stompy or Dragon-Stompy?
My answer is: I won't say that this deck is essentially better than any stompy build, but it packs alot of interactions, which i bet 90% of your opponents don't know how to play against, because they have never seen it before.
Synergy #1
Lets assume you have Parallax Wave and Opalescence on the battlefield. What you can do now, is resetting your Parallax Wave as often as you like. Since Opalescence makes Parallax Wave a creature, you can remove a fade counter and target Parallax Wave itself. This will result in Parallax Wave going to the exile, which will immediately trigger Parallax Waves "When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Wave". Parallax Wave will now enter the battlefield as a new card with fresh 5 counters on it.
Remember:Any creatures removed from the game with Parallax Wave will return to the battlefield when you reset it!
Synergy #2
With the knowledge of Synergy #1 you can now effectively remove any targetable creature on the battlefield permanently.
1. Remove a fade counter, targeting the desired creature.
2. HOLD PRIORITY and remove another fade counter to target Parallax Wave itself.
3. Pass Priotity
If your opponent let it resolve, this it what happens:
The abilities on the stack will resolve from top to bottom. First your ability removing Parallax Wave will resolve. This will immeadiatly lead to it rejoining the battlefield as stated in Synergy #1. Now the next ability removing the creature from the game resolves. And because the version of Parallax Wave which removed the creature at first doesnt exist anymore (remember: permanents entering the battlefield, enter as completely new cards, which have no past existence whatsoever) the removed creature will be exiled forever.
Synergy #3
With the knowledge of Synergy #1 and #2 you know now how you can safe every enchantment you own besides Opalescence and Parallax Wave from any spot-removal or even mass-removal.
Lets say you have a Oblivion Ring on the battlefield, too. Now your opponent points a Swords to Plowshares at your Ring (its a creature now). What you can do now is the following, responding to the STP:
1. Remove a fade counter, targeting Parallax Wave itself.
2. HOLD PRIORITY and remove a fade counter to target Oblivion Ring.
3. Pass Priority.
If your opponent let it resolve, Oblivion Ring will be removed from the game and will set free whatever it removed before. Then Parallax Wave will reset itself, which will return Oblivion Ring to the battlefield again, which can now remove the permanent which it has removed before.
The target of your opponents STP is now not legal anymore (because it doesnt exist) and it will be countered on resolution.
Synergy #4
Like you saved your Oblivion Ring in Synergy #3, you can safe any creatures on your side with the same trick from mass removal, by losing only Parallax Wave itself.
Most of the spells supporting the main strategy work really well together with the Sol-lands. For example Idyllic Tutor.
The deck plays slowly and is vulnerable to counters and creatures with Shroud or Hexproof. The stompy part makes up for this and can ruin alot of opponents hands.
This deck is also perfectly able to stall against nearly every creature deck until you draw into your win conditions, because mostly every enchantment is good on its own.
The main problem with this deck is to get the combo working. Alot of counterspells are a hinderance, as is a fast clock.
Nevertheless i think this deck has some potential to surprise people who are not that familiar with stack tricks and stompy builds. In my testing i could keep up a really good record against Stoneblade, Maverick and Show and Tell and combo decks like Elves or ANT. RUG-Delver and Control can be hard to play against.
I hope you don't just look at the decklist and close the thread, because this deck is really fun and i think, offers some serious potential.
Thanks for reading!