dahcmai
08-05-2012, 01:37 PM
Ok, I had a couple of good ones come up.
1st. Probably simple enough, but I can't find this one for the life of me and I tend to need the relevant section to prove anything around here.
Casting 2 Elesh Norns. Do the critters get -4/-4 for a short second while the state based effects are checked for the Legend rule?
I had to go with "No" off the top of my head since I couldn't remember that one for the life of me. Plus, I think I would have abused the shit out of that somewhere before if you could.
2. Counterbalance is out. Bonfire of the Damned is miracled off the top for 4 mana into X.
So what's the casting cost while it's on the stack for counterbalance purposes? I get that it's been cast using an alternate casting cost, but X is normally how much mana you put into the spell while it's on the stack. I have to assume it's 0 in this case since you technically didn't pay that cost in the upper right hand corner. It just seemed weird countering a spell for 1 when 5 was paid.
3. Next up is using Karn's ultimate to reset the game. How does this affect the actual clock? Is extra time given or are you forced into hurrying it up. I heard something about getting a reset on your clock also. I really hope that's not actually a rule.
4. And one last one, though I think I found this one.
If you cast Time Warp during the " 5 extra turns" after time has been called, you really do take up another one for yourself? That just seems mean.
1st. Probably simple enough, but I can't find this one for the life of me and I tend to need the relevant section to prove anything around here.
Casting 2 Elesh Norns. Do the critters get -4/-4 for a short second while the state based effects are checked for the Legend rule?
I had to go with "No" off the top of my head since I couldn't remember that one for the life of me. Plus, I think I would have abused the shit out of that somewhere before if you could.
2. Counterbalance is out. Bonfire of the Damned is miracled off the top for 4 mana into X.
So what's the casting cost while it's on the stack for counterbalance purposes? I get that it's been cast using an alternate casting cost, but X is normally how much mana you put into the spell while it's on the stack. I have to assume it's 0 in this case since you technically didn't pay that cost in the upper right hand corner. It just seemed weird countering a spell for 1 when 5 was paid.
3. Next up is using Karn's ultimate to reset the game. How does this affect the actual clock? Is extra time given or are you forced into hurrying it up. I heard something about getting a reset on your clock also. I really hope that's not actually a rule.
4. And one last one, though I think I found this one.
If you cast Time Warp during the " 5 extra turns" after time has been called, you really do take up another one for yourself? That just seems mean.