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KSpaeth
08-15-2012, 04:12 PM
Hey, my name is Kobie Spaeth and I'm the scrub that won the SCG Legacy Open. I don't really write reports and I didn't take notes, so this is all off of memory (which isn't the best after 19 rounds of magic with only 3 hours of sleep). Sorry if I get things wrong.

Anyway, backstory: There was a PTQ in Minneapolis on the 11th, and of the 7 people in our car 2 were playing and 1 was judging. I played 16 land Illusion-Delver (best deck in the format). Anyway, we left at about 7:30 for the 6.5 hour car ride. We had to drive through Iowa. Apparently in that state it is illegal to have sex with an animal, illegal to have sex with something dead, but not illegal to have sex with a dead animal on the highway. To those who live in Iowa, I offer my condolences and this piece of advice: move to another state. Now. That is all. Anyway, we arrive at the hotel at like 3:30 in the morning and spend a while outside waiting for the clerk to unlock the doors so we can get our rooms. We wait with a couple who look suspiciously like first cousins. Anyway, I get about 3 hours of sleep, have a sad, sad breakfast, and we're off to the convention center. The people in our car were me (UWr Miracleblade, 1st), Alex Olson (budget Lands, 2nd), Dylan Streater (Storm, 14th), Travis Olson (Moar Lands), Bennet Snyder (RUG Delver), and Brad Leonhart (Esper Miracleblade).

Decklist!


Artifacts
1 Batterskull
1 Engineered Explosives
3 Sensei's Divining Top

Creatures
2 Snapcaster Mage
4 Stoneforge Mystic

Instants
4 Brainstorm
2 Counterspell
4 Force of Will
2 Spell Pierce
4 Swords to Plowshares

Legendary Creatures
2 Vendilion Clique

Planeswalkers
3 Jace, the Mind Sculptor

Sorceries
4 Ponder
3 Terminus

Basic Lands
4 Island
2 Plains

Lands
4 Flooded Strand
4 Scalding Tarn
4 Tundra
2 Volcanic Island

Legendary Lands
1 Academy Ruins

Sideboard:
4 Counterbalance
2 Disenchant
2 Path to Exile
2 Pyroblast
3 Surgical Extraction
1 Umezawa's Jitte
1 Terminus
Link (http://deckstats.net/deck-1385413-707ced9ea1d12dfa023765a5475aacfe-en.html)

The two biggest questions with this deck are (1) why red and (2) why is Umezawa's Jitte in the sideboard, you moron?
Well, I wanted Explosives as another way of dealing with tokens in the miracles mirror plus it also deals with permanents in general. I might as well be able to pop it for 3, so I added red. Then I decided red blasts are good, so I went to 2 Volcanic Island and 2 red blasts sideboard. Maybe not necessary, but the splash is pretty free and it was just as good as I expected (which was very good, if you're wondering).
Now, Umezawa's Jitte. When I had in main, I very rarely searched for it. It does 4 things: gain life, pump a creature, kill creatures, and kill Jitte. Well, Batterskull gains life and pumps a creature just fine. It also comes attached with a creature. Now look at the decklist. Does this deck look like it has problems killing creatures? Not particularly. Don't get me wrong, I love to have Jitte against certain decks, which is why it's in the sideboard, but the maindeck is really tight and everything that's in there should be there in the main, and Jitte isn't needed.

Now for the report.

Round 1: Michael Reed, Merfolk
Game 1 I durdle around while he puts out some creatures. He eventually attacks for lethal with a Lord of Atlantis, a Master of the Pearl Trident, and 2 Mutavaults. I pop top and Terminus, then land Jace, who wraps things up rather quickly.
SB: +2 Path, +1 Terminus, +2 Pyroblast, +1 Umezawa's Jitte
-2 Spell Pierce, -2 COunterspell, -2 other cards (Jaces, I think)
Game 2 I Pyroblast his turn 2 Adept, he forces. Then I make a Squire. Then I make a 4/4 vigilance lifelinker. Then I put a Jitte on it. I win.
1-0

Round 2: Cory Ashline, Dredge
Game 1 is a real grind. He puts some stuff out, I Terminus to put some tokens, 2 Ichorids, and a Narco on the bottom. He starts trying to do stuff, but I exile his bridges when he atacks with 2 zombies into a Snapcaster/Ambush Viper. I'm stuck on mana so he eventually gets down to 12 cards in library and reanimates Griseldaddy. I take a couple of hits from it, then Swords Papa Grisels. He tries to kill me with Ichorids, but with only 2 cards left in library and no bridges, I have enough life and blockers to not die before he decks.
SB: +3 Extraction, +2 Path, +1 Jitte
-3 Jace, -2 Counterspell, -1 Ponder
Game 2 is pretty quick. I make a Squire, then put a 4/4 into play, then put a Jitte on it. I counter some stuff and use Jitte to kill squire to exile bridges. He is left trying to race a Batterskull+Jitte with some Narcomoebas. He loses the race.
2-0

Round 3: Robert Berni, Soulblade (Top 8 Standard)
Fake feature match, yay! I unwittingly make a joke about how they feature people who do well in standard but don't know anything about Legacy. I of course didn't know Robet had made top 8 the day before. It turns out he knows a lot about Legacy. Sorry, I completely forgot to apologize to you for that.
Game 1 my hand is slowish and awkward, he makes some Lingering Souls tokens, I die.
SB: +4 Counterbalance, +2 Disenchant, +2 Pyroblast, +1 Jitte
-4 Force, -some combination of Swords and Terminus (2 left in deck)
Game 2 I'm forgetful and don't really remember what happened, but I think it involved me winning the Jace war.
Game 3 he mulligans and we both start off slow. He Inquisitions on turn 4 and sees my Snap, Squire, Jace, land. He takes Squire, I Snap a Brainstorm end of turn to put a dude into play, to see more cards, and to punish his mulligan. I hit land, Squire, Squire. Well now. I play some skillforges and put some equipment into play, and that's that.
3-0

Round 4: Shane Campbell, UR Delver/Burn
Fake feature match, yay!
Game 1 we trade stuff off, he gets me down to 6 life and I have a Snapcaster to his nothing. He bolts me to 3, Snap bolts. I Pierce it, then draw the Batterskull I had put on top. Nobody has any cards in hand, he has a 1 turn window to hit a bolt. I die to Chain Lightning.
SB: +2 Path, +2 Pyroblast, +1 Jitte, +1 Terminus
-3 Jace, -2 Counterspell, -1 Ponder
Game 2 I get the Explosives/Ruins lock on him, the Squire him to death.
Game 3 I answer some creatures then Squire him to death.
4-0

Round 5: Erik Peters, Storm (I think Grinding Station)
Real feature match, yay! I made some mistakes, he made some mistakes. It's covered here (http://www.twitch.tv/scglive/b/328401753) at about 8 minutes, 30 seconds in.
SB: +4 Counterbalance, +2 Pyroblast, +1 Surgical Extraction
-4 Swords to Plowshares, -3 Terminus
5-0

Round 6: Matt Hoey, Esperblade (3rd/4th)
Under camera fake feature match, yay! Also, win and in!
Game 1 I mulligan and keep an iffy hand, but I don't want to go down too many cards. I miss my 2nd land drop, but put a Top in play. I proceed to make my next 6 land drops. I almost get to parity with Ruins/Explosives, but he uses counterspells and Snapcaster to tempo me out.
SB: +4 Counterbalance, +2 Pyroblast, +1 Jitte, +2 Disenchant
I don't remember what I took out, but I left in 3 Forces.
Game 2 I mulligan into a hand of 1 land, Jace, Force, Force, Force, other card. Long story short, I die violently. I'm a bit salty at losing to variance game 1 and to myself game 2, but I talk with some friends and walk it off. Ryan Overturf would like me to note that I would not have won had he not given me the motivation to do so.
5-1

Round 7: Kirby Kaufman, RUG Delver (10th, congrats!)
Fake feature match, yay! Also, I think it's a win and in!
Game 1 I mull to 4, him to 6. We play land go for a while. He puts a 1 mana 1/1 shroud into play. I blind miracle a couple of times (it actually feels real good) but he lucksacks into some counterspells. I eventually land a Jace, then I Clique him to trade with Mongoose. It turns out his hand is now nothing but useless counterspells. Jace eventually kills him in a game I had no business winning.
SB: +4 Counterbalance, +2 Path, +1 Terminus, +1 Jitte
-2 Jace, -2 Counterspell, -4 Force
Game 2 I Countertop him quickly then Squire wraps it up for me.
6-1

I'm feeling all good about myself for getting top 8. We look at pairings/standings. Well, with 209 players there were infinite x-1s and I'm not drawing. I also happen to be paired against someone in my car. We are not amused.

Round 8: Dylan Streater, UBr ANT (14th)
Dylan covers this much better here (http://www.mtgthesource.com/forums/showthread.php?24459-Top-16-at-SCG-Kansas-City-with-UBr-ANT) than I can because his memory is better. In short, Vendilion Clique is good, Counterbalance is better, and being lucky is the best.
SB: +4 Counterbalance, +2 Pyroblast, +3 Surgical
-4 Swords to Plowhsares, -3 Terminus, -2 Jace
7-1

Alex Olson, who also top 8s (and is in our car), decides to be nice to me and prize splits in an otherwise great-looking top 8 for him. So top 8 plays out for a trophy.

Quarters: Adam Boyd, Dredge
Game 1 I have a bad start, and he gets to doing some stuff. I use my cantrips to find my outs, and eventually top into Terminus on the last turn possible. Now he has Ichorids on the bottom, which means my plan of decking him is going to be awkward. At some point I exile his Bridges with a flashy Clique in front of a Zombie. He gets down to his last cards, and once again I have to find 2 outs, Snap for Swords, or Batterskull. I miss, so Batterskull becomes my only out. I find it, I slam it, I win. Gogo being lucky.
SB: +3 Surgical Extraction, +1 Umezawa's Jitte, +2 Path, +1 Terminus
-3 Jace, -2 Counterspell, -2 (Ponder?)
Game 2 he starts doing things, but I have 2 extractions to get rid of bridges and Ichorids. I'm pretty sure I made a mistake somewhere with my Surgicalling, but it didn't end up mattering. I Squire him, he is left trying to race a Batterskull with 2 Narcomoebas.
8-1

Semis: Matt Hoey, Esperblade
I will have my revenge. If I weren't playing Miracleblade, I would have been playing something very similar to the deck he was running.
This match is covered here (http://www.twitch.tv/scglive/b/328401753) at approx. 5 hours, 47 min, 30 seconds. I make a lot of mistakes, see if you can count them all!
SB: +4 Counterbalance, +1 Jitte, +2 Disenchant, +2 Pyroblast, +2 Surgical
-4 Swords, -3 Terminus, -4 Force
Not sure if this is right, but Force ins't great and the spot removal/wraths aren't great either. Keeping some number of Swords might have been better.
9-1

Finals: Alex Olson, Lands
Why did we split top 8 and not finals?! Oh well, I want a trophy, he wants a trophy, he's playing Lands so he probably gets it. Either way our car brings it home. Match is covered here (http://www.twitch.tv/scglive/b/328401753) at 6 hours 34 minutes in.
SB: +3 Surgical, +2 Disenchant
- 3 Terminus, -2 Swords
I was well aware of his plan to bring in Bobs and Thalia, which is why I kept some Swords in. I should have brought in Counterbalance, but I was dumb and tired so I didn't.
10-1

So I got the trophy and, as is tradition, bought dinner for everyone because I won. Everywhere was closed, though, so I only spent $40 for a cherry slushie at Sonic.

Props:
Alex Olson, for 2nd
Kirby Kaufman, for 10th
Dylan Streater, for 14th
Squire
Being lucky
Ryan Overturf, for being Ryan Overturf

Slops:
Iowa
Motels that keep their doors locked in the morning. How are your customers getting inside?
Beasti-ecrophilia
6.5 hour car rides

Thanks for reading, questions/comments/concerns?

RaNDoMxGeSTuReS
08-15-2012, 04:37 PM
This tournament really felt like a local at my LGS or a very casual 8 rounds between friends.

Was great playing against you, and seeing you Minnesota guys again.

KSpaeth
08-15-2012, 10:16 PM
This tournament really felt like a local at my LGS or a very casual 8 rounds between friends.

Was great playing against you, and seeing you Minnesota guys again.

Thanks man, everyone I played against was friendly and a great sport. None of those mumbly people who never say a word.

Also, this event took place in Kansas City, not Kansas Cist. Apologies for that error.

Kich867
08-15-2012, 10:29 PM
I watched that match live, <3 lands, I was rooting so hard for him T_T..

RaNDoMxGeSTuReS
08-15-2012, 10:42 PM
Budget lands... is a real thing.

KevinTrudeau
08-15-2012, 11:14 PM
Congrats again, Kobie! Solid list, and I hope to see you at the Big 1.5 at Monster Den this weekend (could be a mirror match if we face off).

preddi
08-16-2012, 02:59 AM
Hey congratulations for the great finish. I really like your Decklist. I've been trying to implement Terminus into my Stoneblade aswell, but I'm not satisfied with it right now. I might test your list, since I've played plenty of "normal" Stoneblade with light red splash for Blasts in the past, but recently switched to Esper and I don't really like the mana configuration of these decks.

Regarding the List, do you feel 4 Stoneforge is ok with just one Batterskull? I think you could add another Batterskull or Sword if you don't want Jitte or cut 1 Stoneforge for another Explosives etc. What do you think about something like this?
And for the Dredge matchup, this is normally a real bad matchup for Stoneblade decks, how do you feel the matchup works with your list?

KSpaeth
08-16-2012, 03:16 PM
Hey congratulations for the great finish. I really like your Decklist. I've been trying to implement Terminus into my Stoneblade aswell, but I'm not satisfied with it right now. I might test your list, since I've played plenty of "normal" Stoneblade with light red splash for Blasts in the past, but recently switched to Esper and I don't really like the mana configuration of these decks.

Regarding the List, do you feel 4 Stoneforge is ok with just one Batterskull? I think you could add another Batterskull or Sword if you don't want Jitte or cut 1 Stoneforge for another Explosives etc. What do you think about something like this?
And for the Dredge matchup, this is normally a real bad matchup for Stoneblade decks, how do you feel the matchup works with your list?

Thanks!
I originally had only 3 Stoneforges for the 1 Batterskull main, but the ability to just get Batterskull quickly is very powerful against a lot of decks, so playing 3 seemed just wrong. I don't find it awkward at all, you very rarely want to find Jitte game 1 with this deck and I would rathr have Jitte over any other Sword. I could see cutting a Stoneforge for an Explosives, but I don't think I would do it.
The dredge matchup is pretty good. I played against it twice and 2-0'd it twice. Game 1 you can find Batterskulls and you can set up Terminus to buy a lot of time, so you pretty much only lose when they have the nut turn 1-2 kills and you don't have Force to stop it. Games 2 and 3 you have access to more StP effects, the Jitte if you want it, and Surgicals.

frogger42
08-21-2012, 12:38 AM
Hey man. My buddy literally put this list up on our board and wanted to play it. I looked it over and had some serious Qs about it. I know you won out, but maybe you could tell me how these cards performed-

Academy Ruins - You've only got one obv (which seems right) but literally 2 targets - EE (great) and Batterskull (depends). It's awesome you can snag back BS when QPM shatters it, but really, is it worth running a non-color land for literally 2 cards? I thought you should've even run Crypts just because you had the Ruins. IDK, how important and how useful was this slot to you? Seems like you could cut it for business or another land (that white Maze of Ith prob)

Volc x2 - I'm totally on board with E E @3 - if you can't do that, it's not worth running the card. @4 would be nice, but not worth splashing for. Was it worth running these two extra Islands as red? They only help 1x EE (love it a lot) and 2x Pyroblasts (not in love with it). With not even 4 slots that can make use of that splash, I don't see this deck gaining much by using the Volcs than just playing 2 more Islands and, idk, a second Batterskull or something. You know what I'm saying? It's just such a really small difference in card choices you're gaining.

So let me know what you think about this and how it worked out. I think it looks really weird running a couple lands that effect only 2-3 slots in your total 75. I think it prob works most of the time, but when lady luck bites your ass and you mull to 5 with a Fetch and a Volc... well. That's what I'm thinking when I see that. Thanks.

KSpaeth
08-22-2012, 12:56 AM
Thanks!

The EE was originally because I wanted to hedge the Miracles matchup and it seemed like a very powerful tool (on 2 for Counterbalance, 0 for angels, 3 for O Rings, etc.). Once I decided to put EE in the deck, I wanted a third color to get to 3, hence the Volc. Then I thought that as long as I'm doing that to get an edge against Miracles, red blasts are extremely powerful against blue, so I upped the count to 2 Volcs and 2 red blasts in the board.

The red blasts just help a lot in blue mirrors. They're at their peak against Stoneblade and Miracles (1 mana Counterspell/Vindicate usually isn't bad), but they are also fine countering cantrips and various business spells out of Storm and Show and Tell decks. The deck is already very strong against creature strategies, but the combo and control matchups can use a bit of help. As such, red blasts put in a lot of work. They aren't necessary and I could see cutting them, but I don't think I would do it just yet.

Now, looking at the list, there are 21 lands, so playing a couple utility lands is pretty free (especially with 4 Brainstorm, 4 Ponder, and 3 Tops). Using Academy to get things back isn't common, but it is extremely powerful. If you can push it to the long game, rebuying either EE, Batterskull/Jitte, or even Top can just win the game. Combined with EE it adds another soft lock that you can abuse.

If you want to cut the EE and red, you can play utility lands like Wasteland, Karakas, Dustbowl, etc. instead. The reason I'm using Surgical over Crypt is because there are 2 Sncapcasters compared to the 1 Academy, and I think Surgical is better in the matchups for which you bring it in anyway.

tldr: Most of the time the Volcs just function as nonbasic Islands that put the fear in your opponent, but the 2-3 slots they are there for have a huge impact on the game and make the third color worth running.

wally2345
08-22-2012, 01:27 AM
Budget lands... is a real thing.

He calls it budget lands because Alex Olson/Cuthbertthecat had it all foiled a month before, but had to defoil it. Granted lands without foils is still 1800-2000 dollars. Fully foiled I would assume it's 3200 or more.

RaNDoMxGeSTuReS
08-22-2012, 01:53 AM
He calls it budget lands because Alex Olson/Cuthbertthecat had it all foiled a month before, but had to defoil it. Granted lands without foils is still 1800-2000 dollars. Fully foiled I would assume it's 3200 or more.

I'm aware of this.

Koby
08-22-2012, 01:05 PM
Late to the party, but congrats nonethless!
I think I chatted with you on reynad's stream a few weeks ago (played Maverick vs his Dredge - got demolished) - cool to see you win it all.

frogger42
08-22-2012, 01:44 PM
Hey Kobie,
Totally see what you're saying here. I def get that the Ruins does have a really powerful effect, and that's how you wanted to build your list. I guess I've got kind of a different idea when it comes to card choices, and I prob would've swapped Ruins for something like Dust Bowl because it'd generally be a "more active" card choice. At least in this list.

You've been playing the deck, though, so you'd know better than I whether that Ac Ruins effect helps you shore up tough MUs (prob QPM in Mav can wreck house) as opposed to the more "active" Dust Bowl, which may not be useful in said MUs. If my friend still wants to build this, I'll let him know what you had in mind when he tinkers around. My gut still tells me fetching for the Volc to play the Blasts can hurt in weird home-brew MUs (idk, maybe a really quick Storm too), but who knows if you can find something in your main colors that beats the strategies that the Blasts can. No idea. Anyway, thanks for the clarification.
-Matt

EDIT - yeah, just counted the fetches, and 10 ways to find a Volc is pretty viable. I haven't played a fetch-based deck in a while, and that sounds close enough to what I do to make R kind of your 3rd color. Thanks!

KSpaeth
08-23-2012, 05:17 PM
Late to the party, but congrats nonethless!
I think I chatted with you on reynad's stream a few weeks ago (played Maverick vs his Dredge - got demolished) - cool to see you win it all.

Thanks!

Hey Kobie,
Totally see what you're saying here. I def get that the Ruins does have a really powerful effect, and that's how you wanted to build your list. I guess I've got kind of a different idea when it comes to card choices, and I prob would've swapped Ruins for something like Dust Bowl because it'd generally be a "more active" card choice. At least in this list.

You've been playing the deck, though, so you'd know better than I whether that Ac Ruins effect helps you shore up tough MUs (prob QPM in Mav can wreck house) as opposed to the more "active" Dust Bowl, which may not be useful in said MUs. If my friend still wants to build this, I'll let him know what you had in mind when he tinkers around. My gut still tells me fetching for the Volc to play the Blasts can hurt in weird home-brew MUs (idk, maybe a really quick Storm too), but who knows if you can find something in your main colors that beats the strategies that the Blasts can. No idea. Anyway, thanks for the clarification.
-Matt

EDIT - yeah, just counted the fetches, and 10 ways to find a Volc is pretty viable. I haven't played a fetch-based deck in a while, and that sounds close enough to what I do to make R kind of your 3rd color. Thanks!

It's possible that Ruins isn't something this deck wants to be doing. If you want to cut Ruins and Volcs, I would go -1 Ruins, -2 Volcs, +1 Dust Bowl, +1 Karakas, +1 ????? maybe a 2nd Karakas or an Island. I would have to test the differences to see if Ruins is something I want to have in the deck.

RaNDoMxGeSTuReS
08-24-2012, 02:07 AM
There can only be one Koby on The Source.

There can only be one.

(Someone help me with a Highlander or Jet Li image.)

Koby
08-24-2012, 02:49 AM
There can only be one Koby on The Source.

There can only be one.

(Someone help me with a Highlander or Jet Li image.)

http://img2-3.timeinc.net/ew/dynamic/imgs/080303/favorite-immortals/highlander_l.jpg

frogger42
08-24-2012, 08:59 AM
It's possible that Ruins isn't something this deck wants to be doing. If you want to cut Ruins and Volcs, I would go -1 Ruins, -2 Volcs, +1 Dust Bowl, +1 Karakas, +1 ????? maybe a 2nd Karakas or an Island. I would have to test the differences to see if Ruins is something I want to have in the deck.

Yeah, actually I put together a first list of what I used to play as Landstill back in the day. The problem with that deck was eventually WoG started getting too expensive, and Firespout wasn't really a good replacement. I thought for a sec and think it's worth adding Sensei's Top to my old list to get access to Terminus.

I think I'd prob run 2 Dust Bowl. The funny thing about this meta now is that it loves them some Caverns, and Dust Bowl is a lazy-man's Waste + Crucible lock. Either setup helps you keep Counterbalance viable against tribals a bit longer. My new list actually runs Waste+Cruc, but having that MD I figure lets me keep CB+T maindeck too. Attacking with Factories has and will always be slow as a mo-fo, but I think it could work as long as I don't let my opponent stall me out every turn.

kwis
08-24-2012, 05:13 PM
You didn't really need to use Jitte to kill Squire in game 2 against Ichorid, you could have just returned batterskull to your hand if you had 3 mana and the germ would do the work for you. Just a nice trick for future reference. =D

I'd think that having 2 counters would probably be a bit more valuable, but I guess it depends on how tight your mana was at that point.


It's a really nice trick, especially when they are playing leyline of the void and think their bridges are safe.

Koby
08-24-2012, 06:12 PM
It's a really nice trick, especially when they are playing leyline of the void and think their bridges are safe.

Huh? When they have a Leyline of the Void out, none of your creature going to the graveyard would trigger Bridge's exiling. Their Bridges are indeed safe.

kwis
08-24-2012, 07:08 PM
Huh? When they have a Leyline of the Void out, none of your creature going to the graveyard would trigger Bridge's exiling. Their Bridges are indeed safe.

Tokens aren't cards


8/15/2010 Leyline of the Void's second ability doesn't affect token permanents that would be put into an opponent's graveyard from the battlefield. They'll be put into that graveyard as normal (causing any applicable triggered abilities to trigger), then they'll cease to exist.

0/0 Black Germs

KSpaeth
08-25-2012, 05:38 PM
There can only be one Koby on The Source.

There can only be one.

(Someone help me with a Highlander or Jet Li image.)

Well, my name is spelled Kobie, so at the moment there is only one. :tongue:


You didn't really need to use Jitte to kill Squire in game 2 against Ichorid, you could have just returned batterskull to your hand if you had 3 mana and the germ would do the work for you. Just a nice trick for future reference. =D

I'd think that having 2 counters would probably be a bit more valuable, but I guess it depends on how tight your mana was at that point.


It's a really nice trick, especially when they are playing leyline of the void and think their bridges are safe.

I don't remember precisely how that game played out, but I didn't have particularly many lands. Just leaving the germ in play and murdering the squire left me a lot more room to develop as opposed to spending more mana and time being tricksy with the Batterskull.

Koby
08-25-2012, 06:22 PM
Tokens aren't cards

0/0 Black Germs

Cool, good to know now. /files for future/

Water_Wizard
09-01-2012, 09:23 PM
Why no Counterbalance round 4 vs. UR? It seems like this match plays out very similarly to RUG - the opposing deck is 1/2 casting cost and implements burn over tempo. I realize you need to stabilize, but Counterbalance allows you to win after you do this.

I advocate Counterbalance because if the game goes long, you have an answer. I imagine they bring in Smash to Smithereens, so it's unreliable to depend upon 'Skull/Jitte.

Your thoughts?

KSpaeth
09-03-2012, 12:41 PM
I might have brought it in and just not remembered exactly how I boarded. Thinking back on it, I just don't recall whether or not it came in. You're right about Counterbalance being good against a deck with nothing but cards that cost 1 and 2.