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Viridia
08-19-2012, 06:53 AM
A friend of mine and myself played our new incarnation of the Ubg Landstill lists to double top 8 and myself going top 4 in a 40man tournament yesterday.

Our lists:

Land (24)
1x Creeping Tar Pit
1x Flooded Strand
2x Island
4x Mishra's Factory
1x Misty Rainforest
2x Nephalia Drownyard
4x Polluted Delta
1x Scalding Tarn
1x Swamp
3x Tropical Island
4x Underground Sea

Sorcery (3)
3x Innocent Blood

Instant (14)
4x Brainstorm
2x Counterspell
1x Darkblast
4x Force of Will
1x Noxious Revival
2x Spell Pierce

Creature (8)
4x Baleful Strix
3x Snapcaster Mage
1x Vendilion Clique

Enchantment (8)
4x Pernicious Deed
4x Standstill

Planeswalker (3)
3x Jace, the Mind Sculptor


Sideboard (15)
1x Life from the Loam
3x Thoughtseize
2x Flusterstorm
1x Maelstrom Pulse
2x Vendilion Clique
4x Leyline of the Void
2x Krosan Grip

Went 4-1-1 to the Top 8 with these matches:

UW Control with Snapcaster, Clique, Squadron Hawks and Jitte's , grind out both games with Strixes and Deeds 2-0 (1-0)

Deathguy Ale (B/W Stoneblade) I grind out both games with Standstills and Deeds 2-0 (2-0)

Sneak&Show Win game 1 on chaining Standstills and Counters, Lose Game 2&3 to Sneak Attack :( 1-2 (2-1)

Show Omniscience Win game 1 on well timed counters and Standstills, Lose game 2 when i kept Island, Brainstorm, FoW, FoW, Counterspell, Krosan Grip, Krosan Grip, my brainstorm finds FoW, Flusterstorm and Standstill but i never get a 2nd land Game 3 i win on chaining Standstills with counter backup 2-1 (3-1)

UW Stoneblade with Entreats and Terminus I again grind out games with Standstills, Strixes and well-timed Pernicious Deeds, Game 2 he Brainstorms turn 2 without dropping a land, i Spell Pierce he passes, Brainstorms turn 3 i Counterspell he passes and doesn't find a land untill 2 turns later, when he was too far behind. 2-0 (4-1)

Merfolk ID into top 8

Top 8:

Merfolk Game 1 i get Islandwalked to death by turn 4 or 5, Game 2 I controlled the board long enough to get out Deeds and he scooped when i resolved a Jace, Game 3 he has to Mulligan to 5 which contains Mutavault, Vial, Vial, random, random and i Maelstrom Pulse the 2 Vials on turn 3 with FoW backup. 2-1 (5-1-1)

RUG Tempo, Game 1 he has triple Stifle and triple Wasteland, by turn 6 i played 6 lands and have 0 in play and die without having played a single spell, Game 2 he has double Stifle and double Wasteland + Life from the Loam and has a 3rd Stifle for my fetch when i try to get green sources for my own Loam 0-2 (5-2-1)

Overall we were both really happy with the list, and we just need to make a few minor adjustments to make the RUG matchup more doable.

Chikenbok
08-20-2012, 12:16 AM
How are you finding Noxious Revival?

I play a (non)standstill BUG control list, adding more counterspells, removal, and Lilianas to the mix but revival seems kind of... neat?

How did you find it to play out?

Viridia
08-20-2012, 02:17 AM
The Revival was sort of a floater spot, we didn't really know what we wanted in that spot, and Revival splashes as extra counters when needed, extra fetchlands or removal and helps against Reanimator mainboard.
It felt good to have all day, i won 2 games off it, once getting a FoW back on top against Stoneblade, considering i had enough pressure on board i just needed to have something to stop his Mystic/Batterskull and once when i was low on lands to make sure i'd topdeck a fetchland.