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ReAnimator
08-22-2012, 11:00 PM
So i'm playing in an upcoming split format cash tournament. The first 4 rounds are Standard and the second 4 are legacy. With a bit of both for top 8.

I'll be playing something serious for the legacy portion if i'm still in contention, however if i'm already out i'm going to play some form of Wall Combo.

What the hell is Wall combo? well i have a casual multiplayer deck that this is based on and it's almost completely foiled (at least the wall parts are).
This deck isn't good by any stretch of the imagination it is essentially just a bad elf deck that can shrug off pyroclasm and Eplague, and can at least hold off on quick beatdowns pretty effectively.

Just cause i'm not in contention doesn't mean that i don't want to smash people with the very best version of my terrible deck.
So i'm looking for any help and suggestions people have for me to help improve this.

Here is my list as it stands now:

4 Overgrown Battlement
4 Wall of Blossoms
4 Wall of Omens
4 Wall of Roots
4 Wall of Shards
3 Sunscape Familiar
2 Carven Caryatid (not actually a wall =/ )
2 Wall of Mulch
2 Emerakul the aeons torn
1 Birds of Paradise
1 Soul of the Harvest

4 Green Sun's Zenith
1 Creeping Renaissance
2 Crop Rotation

4 Cavern of Souls
4 Savannah
4 Windsweapt heath
1 Other green fetch
1 Horizon Canopy
2 Karakas
2 Gaea's Cradle
2 Forest
1 Plains
1 Dryad Arbor

SB (need some work here)
1 Quasali pridemage
2 krosan grip (counter top is not your friend)
3 Carpet of flowers
2 Wave of reckoning (mainly for maverick and swarm aggro like goblins, (not that i think that will be a rough match), i don't own any moats, also this card is hilarious with this theme)
2 Relic of progenitis
2 Tormods Crypt
1 Gadock Teeg
2 Nevermore


Wondering if i should play Lotus Petals or ESG's so that i can play one of my infinite 2 drops on turn 1. Maybe Crop rotations and a land can be cut for those. I'd rather have a permanent source but chrome mox doesn't seem much better than petals, maybe it is. If i cut rotations then i can up the fetch count a bit so wasteland doesn't hit me so hard (though rotations help there), and wastes aren't really that big a deal vs this deck.


As far as boarding goes.

I'm thinking my worst match ups are probably going to be UW stone blade type decks. I don't really know if there is an effective way to have a shot in this matchup, carpet of flowers certainly helps. I was thinking Lightning Greaves or some sort of protection for my battlements, but terminus just tools this whole strategy sooo hard. Nevermore on terminus is sort of a plan but i don't know if it's worth it.

Also pure combo like tide and ANT would be really rough as well obviously.

I was also thinking of squeezing in a Natural Order package to the board, but it takes up a lot of slots and i don't have very effective ways of pitching Progenitus if he gets in my hand. Also i'm not sure if it would actually help any match ups.

kwis
08-22-2012, 11:28 PM
Shouldn't you be playing genesis wave to barf your deck onto the field after you set up your first few walls?

Having an untap effect like Quirion Ranger might also prove to be invaluable with your Battlement. It's also a great GSZ target.

ReAnimator
08-22-2012, 11:54 PM
Those are both good ideas, though i think i would want scryb ranger over quirion.

I'm actually thinking Chord of calling is probably better than genesis wave, just for the versatility, it's actually not that hard to chord for 15 here.

kwis
08-22-2012, 11:59 PM
If you add Fierce Empath and use a Genesis wave kind of build you can probably guarantee that you find him by the next turn. If you've got the untap effects in your deck you are probably going to hit one of them and at that point you should be able to almost hardcast him off the walls.

Maybe the wave is just win more, but I see it as far stronger before you get to combo turn because it will massively develop your board position if cast for 8-9, which seems plausible in this deck. It has the added bonus of shuffling your GY into your library if you hit "Em" and didn't pay 15 mana.

Convoke is definitely nice, perhaps the best option is to use Waves to develop your board with the option of Chord to get him out and win.

ReAnimator
08-23-2012, 12:09 AM
Not sure if Empath and one Emerakul is better than just 2 emerakuls with the amount of show and tell in the format, also i don't generally like tutoring for tutors, though i guess it makes sense here. I"ll try it out, not sure how much time i have for real testing.

kwis
08-23-2012, 12:13 AM
The main reason I was suggesting empath is because then you can have other relevant targets for him other than just "Em". Something like a terastodon comes to mind to bash through problematic cards. Genesis wave also isn't really a tutor, but rather an LOL spilled my deck onto the board, lets keep playing.

slave
08-23-2012, 03:51 AM
LOL.
I have a wall deck kinda similar - only I run a few different options.
Rage Nimbus & Vent Sentinel.
Like your's, it's a silly deck using up cards I'd otherwise not use, but I also run some Death Denied together with rainbow land to get back stuff after a sweep.

frogger42
08-23-2012, 10:44 AM
Dude, first of all, no. No no no no no.
Emralkul? Who told you to run that crap? No one runs that crap.

You want to know how to run walls? Doran. BGW. Drop all your Wall of Blossoms and Omens and shit. And then, you know what, Rolling Stones. Yeah. Rolling Stones your opponent out because your 0/4 Cantrip-wall is now a f-ing BRICK HOUSE.

And you know what else, Caryatid doesn't work here. It's not a wall and Rolling Stones ONLY WORKS FOR WALLS. Do your research, I can't bear to watch this trainwreck anymore.

ReAnimator
08-23-2012, 11:08 AM
Dude, first of all, no. No no no no no.
Emralkul? Who told you to run that crap? No one runs that crap.

You want to know how to run walls? Doran. BGW. Drop all your Wall of Blossoms and Omens and shit. And then, you know what, Rolling Stones. Yeah. Rolling Stones your opponent out because your 0/4 Cantrip-wall is now a f-ing BRICK HOUSE.

And you know what else, Caryatid doesn't work here. It's not a wall and Rolling Stones ONLY WORKS FOR WALLS. Do your research, I can't bear to watch this trainwreck anymore.

LOL, hands down the best post in this thread, even funnier than the deck. Well done sir.

@Slave
Holy crap vent sentinel is a beating, don't think it fits in here, but for sure i'm going to add them to the multiplayer version.
You might want to try the creeping renaissance over the death denied in your build, it will be way cheaper on the mana most of the time. Super combos with wall of mulch.

Climax
08-23-2012, 11:41 AM
I play a pretty similar deck for Tribal Wars.

Primal Surge is the real deal. For the kill I use Vent Sentinel.

It should be clear that i don't use any non permanent cards besides Surge. Turn 4 kills are not too uncommon. And it stalls like a Beast^^

civet five
08-23-2012, 12:19 PM
I play a pretty similar deck for Tribal Wars.

Primal Surge is the real deal. For the kill I use Vent Sentinel.

It should be clear that i don't use any non permanent cards besides Surge. Turn 4 kills are not too uncommon. And it stalls like a Beast^^

Would you mind posting your decklist?

Climax
08-23-2012, 01:30 PM
Would you mind posting your decklist?

Yeah sure:

4 Wall of Omens
4 Wall of Mulch
4 Wall of Blossoms
4 Wall of Roots
4 Overgrown Battlement
4 Wall of Shards
4 Primal Surge
4 Vent Sentinel
4 Vine Trellis
3 Gaea's Cradle
1 Forest
1 Plains
1 Mountain
4 Tinder Wall
4 Arid Mesa
4 Windswept Heath
1 Taiga
2 Savannah
3 Cavern of Souls

Guess i meant turn 4 Primal Surge. Althought Turn 4 kills are possible. With Emrakul instead of Sentinels you can speed it up to a "virtual" turn 4 kill.

Sometimes I want to cut one Surge for the 4 Cavern. Still not sure about it.

ReAnimator
08-23-2012, 01:43 PM
That's a pretty cool list! I think you for sure could go down to 3 surges, as the more you have the less consistently they go off.

I'm super surprised you don't have Sunscape Familiars in there, they give you way more mana than Trellis does on average. I wonder if you could incorporate either Lightning Grieves or Concordant Crossroads or something so that you could kill right away.

Climax
08-23-2012, 01:58 PM
That's a pretty cool list! I think you for sure could go down to 3 surges, as the more you have the less consistently they go off.

I'm super surprised you don't have Sunscape Familiars in there, they give you way more mana than Trellis does on average. I wonder if you could incorporate either Lightning Grieves or Concordant Crossroads or something so that you could kill right away.

Yeah. Think I've overlooked the Familiars when building the deck. Crossroads would be pretty nice too. So Trellis should be Familiars.

Will try some Crossroads in the future.

Thx for the help

civet five
08-23-2012, 10:21 PM
Yeah sure:

4 Wall of Omens
4 Wall of Mulch
4 Wall of Blossoms
4 Wall of Roots
4 Overgrown Battlement
4 Wall of Shards
4 Primal Surge
4 Vent Sentinel
4 Vine Trellis
3 Gaea's Cradle
1 Forest
1 Plains
1 Mountain
4 Tinder Wall
4 Arid Mesa
4 Windswept Heath
1 Taiga
2 Savannah
3 Cavern of Souls

Guess i meant turn 4 Primal Surge. Althought Turn 4 kills are possible. With Emrakul instead of Sentinels you can speed it up to a "virtual" turn 4 kill.

Sometimes I want to cut one Surge for the 4 Cavern. Still not sure about it.

Thanks. I'm going to sleeve this up and screw around. I'm inclined to mess around with the Wall of Shards and Vine Trellis count in order to squeeze in some Sunscape Familiars.

Also, major lolz that the price of the deck is entirely in the fancy lands. Everything else is like $5 total:)

Climax
08-24-2012, 10:26 AM
Also, major lolz that the price of the deck is entirely in the fancy lands. Everything else is like $5 total:)

It is possible to take lands like Copperline Gorge or even use Painlands without hurting the deck too much.

cb4
08-26-2012, 10:02 AM
One eye of ugin would be worth it if you keep crop rotations. One fierce empath would also be worth it if you run green sun's zenith.

metalhead
08-27-2012, 08:10 PM
Funny seeing this thread as I have actually witnessed emidln lose a game to walls+rolling stones dot deck in sanctioned legacy tournament while playing Doomsday. To top it off he later that day lost a vintage game to the same opponent by casting brainstorm post doomsday. And his opponent responding with.. Opertunity. Stories like this are such a big part of what makes magic great.

-Spooky-
08-30-2012, 02:26 PM
I feel like the fact that you run both green sun and a ton of mana ramp means you should run at least 1 Progenitus, since you can green sun for him. just an Idea.

1337erhosen
08-30-2012, 02:30 PM
I agree with spooky. Progenitus would turn late game Zeniths into threats.

ReAnimator
08-30-2012, 08:41 PM
Yeah i can see that, my concern is that i have no way to dump progenitus and this deck draws a lot of cards. I think the better way to go to turn zenith into threats is to run a fierce empath (also the soul of the harvest is sort of a threat too).

Sinister2
09-01-2012, 07:48 AM
I actually play a very similar deck to this and it's suprisingly strong and has fair a chance at many legacy decks.

Terastodon is perfect for this deck, you usually win when this resolves and 8 mana is what this deck usually ramps up to somewhat quickly. Artisan of kozilek is pretty nice utility against counter heavy decks as you will get terastodon/wall from your gy to play regardless if they counter Artisan. Fauna shaman is there to be able to search for artisan of kozilek (and it's great fun to discard a terastodon to put Artisan in to play :-P )

Wall of Nets is a new addition, not sure how great it is yet. It needs play testing.

Here goes:

1 Artisan of Kozilek
3 Terastodon
1 Fauna Shaman
2 Carven Caryatid
4 Wall of Blossoms
4 Wall of Omens
2 Wall of Mulch
2 Wall of Nets
2 Wall of Shards
4 Overgrown Battlement
3 Knight of the Reliquary
1 Gaddock Teeg
1 Qasali Pridemage
1 Scavenging Ooze
1 Scryb Ranger
1 Dryad Arbor

SORCERIES (4)
4 Green Sun’s Zenith

INSTANTS (4)
4 Swords to Plowshares

Darkenslight
09-01-2012, 05:12 PM
Hmm... would Genesis Wave or Primal Surge be of any use in the deck?

Sinister2
09-02-2012, 08:01 AM
http://media.wizards.com/images/magic/tcg/products/rtr/ihefndxirz_en.jpg

this might work nicely instead of Ceryatids

ReAnimator
09-04-2012, 10:18 PM
So i didn't get a chance to run this at the tournament but a friend of mine ran it in a 8 man single elim for a box side event, he split in the finals lol.

He won all his games by taking infinite turns. He beat merfolk and mono black control (smallpox based with lilly's and a decent amount of creatures, not sure if this is the most current The Gate or his own brew).

It was hilarious to watch. This deck is surprisingly hard to play, there are a lot of lines, counting, triggers and judgment calls. He picked up the deck cold and made a lot of mistakes but managed to work through it and get the wins, which is pretty admirable for a deck that doesn't really play like any other if you haven't piloted elves or some such.
Since there is no removal merfolk was actually pretty threatening once all the guys were 4/4's or bigger.

I hadn't incorporated all the suggestions in here yet so the list was a little rough. There should have definitely been a fierce empath and a terrastadon as well. I think you want a 3rd cradle too. We ran one crop rotation main and it was ok but i'm not sure if it's necessary, it does work well if you up the cradle count though.
I'm not sure where to cut for the new Axebane Guardian, but my first idea would be wall of roots, roots is better as a blocker than as a mana producer here. I wouldnt' cut Caryatid, you want your card draw, and 2/5 is relevant in a lot of matchups vs creatures.

Soul of the harvest was actually pretty decent too, not sure if it's needed along side terrastadon or not. Scryb ranger was really good and will only be better with Axebane. It would be easier to support a splash with the Axebanes but i'm not sure if vent sentinel is actually worth it, i think just casting or chording emerakul or terrastadon just seems better.

Here's what i'll be testing next, don't know if i'll ever actually run it but who knows.

4 Overgrown Battlement
4 Wall of Blossoms
4 Wall of Omens
4 Axebane Guardian
4 Wall of Shards
3 Sunscape Familiar
2 Carven Caryatid
2 Wall of Mulch
1 Wall of Roots
2 Emerakul the aeons torn
1 Terrastadon
1 Fierce Empath
1 Soul of the Harvest
1 Scryb Ranger
4 Green Sun's Zenith

4 Cavern of Souls
3 Savannah
4 Windsweapt heath
2 Other green fetch
2 Karakas
3 Gaea's Cradle
2 Forest
1 Plains
1 Dryad Arbor

SB
1 Quasali pridemage
2 krosan grip
2 Oblivion ring
3 Carpet of flowers
1 Wave of reckoning
2 Relic of progenitis
2 Tormods Crypt
2 Nevermore

Thanks to everyone for their feed back and suggestions.