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xfxf
08-29-2012, 05:29 AM
I have a somewhat unhealthy disgust for some cards, I don't want to play with them if not necessary, I don't want people to play with them against me. I think some of them shouldn't have been printed and the others should be reprinted in a prettier way. Let me be more clear..

Chrome Mox: Ugliest frigging card ever. Should be reprinted with a less disgusting art.

Crucible of Worlds, Engineered Explosives: Very very ugly art. Not as bad as the Mox but close enough. It's bad enough they have the new gray border but they also have bad art. Should be definitely reprinted with some bearable art.

Vendilion Clique: This is a boring boring card for me. A 3cc discard spell or a creature? I just can't get the feel for this card and don't want to play with it. Also the art is as confusing as the card itself. Which one is the Legendary Clique? Just can't play with it.

Batterskull: Another boring card. I try, but I fail to care about decks running this card. Also the Black germ thing is fugly and disgusting. What is a lifelinking ugly mutated black germ doing hanging out with a white Stoneforge?

Mother of Runes: There was this guy in our school when I used to play Standard during the Tempest and Urza blocks with his White Weenie deck and annoy the shit out of me with this arrogant, self-righteous bloody Weenie! I am so irritated to see her little arrogant head poking out as 4ofs in similar fashioned hate blue decks still in 2012.

Aether Vial: Such a cheesy card to enable aggro decks. Ugh. Also the art is mediocre. The gray borders are terrible so WoTC should be extra careful with the art of each and every artifact.

All the flip and split cards: These cards don't look like Magic cards to me. They are messing up the whole flavor of the game for me. Even transform cards are better than these, at least I can see a full unspoiled Magic card on each side.

Is it just me or are there cards that make you feel in a similar way?

trivial_matters
08-29-2012, 05:48 AM
I actually like the art of Chrome Mox and Aether Vial. Engineered Explosives is a bit confusing (elephants getting blown up?), but I enjoy the colours.

A clique is a group or circle of persons, something like a gang, so all the faeries depicted on the card are presumably part of the "Vendilion Clique".

Nelis
08-29-2012, 06:17 AM
I don't like Brainstorm in Legacy. A topdecked Brainstorm often ruins my hard work and resources spent in non-blue decks when I've finally gotten the upperhand. I also don't really like Jace, The Mindsculptor because of the fateseal mechanic. Its not that I hate them so much that I really want them banned but I do think they're a bit unfair.

Its not my intention to start another discussion about these cards btw, it's just that I don't like em much.

I don't care much for the art of cards, there's a few I like but I'm not bothered by the ugly ones.

jandax
08-29-2012, 07:02 AM
Getting Dazed eats a butt.

More so than any other counter. Mana Tithe/Force Spike could be up there if anyone played them

Piceli89
08-29-2012, 07:17 AM
I hate having Lich resolved after a tight counterwar.

On a serious note:
- Bridge from Below. Pretty obvious. I quite tend not to be too much in love with the deck around it, too (but i guess it's a feeling shared with other people).
- Life from the Loam coming back 2000 times and taking forever to give tangible advantages via cycling lands and such.
- Goblin Ringleader. As soon as you stopped 'em, they come back...
- Nimble Mongoose. Pesky dude.
- Hymn to Tourach. Timmy card at its best playability, with people pretending it's good.

Esper3k
08-29-2012, 08:21 AM
Vendilion Clique: This is a boring boring card for me. A 3cc discard spell or a creature? I just can't get the feel for this card and don't want to play with it. Also the art is as confusing as the card itself. Which one is the Legendary Clique? Just can't play with it.




A clique is a group or circle of persons, something like a gang, so all the faeries depicted on the card are presumably part of the "Vendilion Clique".

Yeah in the books (yes, I've read them), faeries tend to be made in batches by Oona. The Vendilion Clique is a trio of faeries that are characters in the novels.

Einherjer
08-29-2012, 08:43 AM
I hate the whole affinity-deck. I hate it like cholera or plague. It is nothing rational, more of a deep personal hate...

Greetings

menace13
08-29-2012, 09:03 AM
Burn

Creatures

All of Zoo

Half of Goblins(Lackey is just cool)

Most of Merfolk

Elves

Maverick

Affinity

RUG

JDK
08-29-2012, 09:10 AM
Sensei's Divining Top.

Cannot play decks that win in time? Gotta stall...

Sloshthedark
08-29-2012, 09:23 AM
New frame - above all
------------
Stoneforge mystic =>Batterskull
Stoneforge mystic (and Batterskull obv.)
All plainswalkers
Surgical Extraction
...
Thalia (playing storm exclusively)
+other (insert random powercreep card)

Justin
08-29-2012, 10:08 AM
Off the top of my head:

I hate Tendrils of Agony and other playable cards with the storm mechanic. I generally dislike anything that takes interaction out of the game.

High Tide is stupid and it takes players too long to go off.

Bridge from Below was already mentioned. Playing decks that substitute your graveyard for your hand is stupid.

Lion's Eye Diamond is close to a Black Lotus for the decks that can abuse it.

Painter's Servant for its stupid combo with Grindstone.

Smokestack because prison decks are so boring. I'll mention Trinisphere as well.

To name a non-combo, non-prison card, I'll go with Delver of Secrets. It made blue the top color in aggro, when it was already the best color in control and combo. Delver pretty much killed non-blue Zoo as a deck.

(nameless one)
08-29-2012, 10:10 AM
I hate Planeswalkers and Flip cards.

Also, it's not hate but I'd rather play a deck that didn't run Dual lands. Dual lands makes the game too greedy. I don't mind multicolor lands with drawbacks.

I wish there's a format between Legacy and Modern that follows the Legacy banned list without the Duals.

TarmoX
08-29-2012, 11:08 AM
I hate Goblin Ringleader and his stupid smile...........and the other 4 goblins that will come, ready to beat my ass :eek:

rxavage
08-29-2012, 11:33 AM
I hate all the cards I cannot afford or don't own yet, as well as all the cards that prevent me from winning easily.

Bignasty197
08-29-2012, 11:48 AM
I hate the whole affinity-deck. I hate it like cholera or plague. It is nothing rational, more of a deep personal hate...

Greetings

I'm right there with you. I despise Affinity so greatly, I run Fracturing Gust in my Modern and Legacy sideboards just so I can see the disbelief on my opponents' faces when I 9-for-1 them. Suck it, robots.

I also wish Delver of Secrets would fall into a well and drown to death. It seems like the only thing anyone ever plays anymore. RUG Delver, BUG Delver, Grixis Delver. Even saw a Bant Delver a few weeks ago. Just go away already.

(nameless one)
08-29-2012, 12:01 PM
I also wish Delver of Secrets would fall into a well and drown to death. It seems like the only thing anyone ever plays anymore. RUG Delver, BUG Delver, Grixis Delver. Even saw a Bant Delver a few weeks ago. Just go away already.

Delver is the new Goyf! Every deck runs it.

I even saw a Doomsday Maniac deck that sideboards to U/B Delver control. It's messed up.

rxavage
08-29-2012, 12:17 PM
I'm right there with you. I despise Affinity so greatly, I run Fracturing Gust in my Modern and Legacy sideboards just so I can see the disbelief on my opponents' faces when I 9-for-1 them. Suck it, robots.


I never knew of Fracturing Gust's existence and I'm happy no one ever cast it against me while piloting affinity, Null Rod sucks hard enough.

Dark Ritual
08-29-2012, 12:45 PM
How has no one mentioned counterbalance? That card pisses me off more than ANYTHING else in the format. Happy times were here when countertop as a deck was bad however now it's back with a vengeance. Whenever that card lands against me I curse inside. I actually have never been happy to be on the receiving end of a counterbalance. Either my opponent gets lucky and blind flips like a champ or they have a top in play to just lock you out.

Also, the art for crucible of worlds is bad? Bullshit, that is absolutely incredible art and I love the card.

Also, bridge from below and company. Dredge being a deck makes me super annoyed.

Jamaican Zombie Legend
08-29-2012, 01:03 PM
All the ridiculous fatties Wizards has printed as of late. Fatties used to be big and scary, but they never combined fast-clocks, evasion, protection, and powerful effects in the way they have the past few years. Compare "older" fatties like Dreadnought, Hypnox, Akroma, Phage, and even Darksteel Colossus to monstrosities like Progenitus, Blightsteel Colossus, Jin-Gitaxis, Iona, Emrakul, and Griselbrand. They're the reason Show and Tell or Reanimator decks are so very stupid nowadays; their deck hardly needs to protect the critter because things like Pro-Everything, Pro-Spells, Opponents Can't Play Color X, and whatnot do it for them. And the critters end the game far too quickly, demanding an immediate out.

And as if it wasn't enough, now they've printed Enchantments that are stupid-powerful with the only limiting factor being mana cost (so there's no real limit if the power is great enough). Hi Omniscience!

My biggest gripe with the decks built around these cards is that they are so mindless, un-fun to play against, and worst of all, not fun to play beyond the first time you go "HERP DERP S&T INTO EMRAKUL LOLOLOLOLOLZ". Even if Storm is pretty boring to play against with most decks, you always have the option of sleeving it up yourself and having some fun; Doomsday and SI are really great. Show and Tell/HYOOGE FATTY decks aren't much fun to play at all. They add hardly anything to the format besides pushing towards the critical mass of decks that require "Narrow answer or Force", which further pushes a sort of Blue/Combo/Anti-Blue metagame.

Can't wait for Show and Tell to go.

And fuck Delver too. Red, the color of the most aggressive creatures, receives a one drop that goes from 1/1 to vanilla 3/2, whose transformation can be easily disrupted or reversed and doesn't fit with Red's goals/strategies. Blue gets a one drop that goes from 1/1 to 3/2 Flying via an irreversible transformation that is very easy for Blue to pull off. What was R&D smoking during Innistrad block design?

dunk
08-29-2012, 01:25 PM
Burn

Creatures

All of Zoo

Half of Goblins(Lackey is just cool)

Most of Merfolk

Elves

Maverick

Affinity

RUG

Obv I agree on burn and affinity but I need to add:

Storm

Show and Tell

Sneak Attack

Omniscience

Hive Mind

Sol Lands

Maze of Ith ( unless I sling goose )

All Eldrazi

Jace ( at least all the jaces not on my side of the field )

obituary 95
08-29-2012, 02:10 PM
emrakul

delver

cavern of souls

show and tell

and all decks playing and associating with these cards

bfeingersh
08-29-2012, 02:29 PM
So it sounds like all the legacy players on the source hate every legacy staple. Interesting.

For me, the only thing I can think of is Fireblast, since it always seems to get me. Runechanter's Pike for standard, since I always board cards for it and it only shows up when I don't have an answer.

RJM
08-29-2012, 02:36 PM
So it sounds like all the legacy players on the source hate every legacy staple. Interesting.


This is always how these "polls" end up. It's a wonder any of us can stand to play Magic against each other at all, ever. :P


New frame - above all
------------

All plainswalkers


Aw, come on, everyone knows mountainwalkers are actually the most OP. Agree on the new frames though!


And in regards to the question... I'm pretty sick of stupid Emrakul.

Dia_Bot
08-29-2012, 02:44 PM
All insanly overpowered cards with high manacosts (looking at you omniscience, emrakul, etc) resulting in a previously fun card (show and tell) to become the most dumb card ever to hit the table in legacy.

Also: the phenomenon of power creeping causing a lot of cool old card to become unplayable.

TheElvishPiper
08-29-2012, 03:56 PM
Lodestone Golem

Stoney Silence

Cavern of Souls

Graffdigger's Cage

Batterskull

Oath of Druids

Koby
08-29-2012, 03:59 PM
Burn

Creatures

All of Zoo

Half of Goblins(Lackey is just cool)

Most of Merfolk

Elves

Maverick

Affinity

RUG


Obv I agree on burn and affinity but I need to add:

Storm

Show and Tell

Sneak Attack

Omniscience

Hive Mind

Sol Lands

Maze of Ith ( unless I sling goose )

All Eldrazi

Jace ( at least all the jaces not on my side of the field )

Adding to this:

Dredge mechanic

Ponder

Brainstorm

Wasteland

Fetchlands

Life from the Loam

Crucible of Worlds

Engineered Explosives on 2

Pox

Amon Amarth
08-29-2012, 04:29 PM
I echo the sentiments of most people here, fuck transform cards, new card face, absurd fatties, nerfed LD and countermagic... but those don't really bother me that much.

Delver of Secrets can eat all the fucking bag of dicks. Not only is it a stupidly good card but what's the most mindfucking bullshit part of it is it's innocently placed in a set made with modern design principles. This card is something from a, supposedly, bygone era of Blue = best of everything, deals with anything. And to top it off, the shit cherry on this dick cake, it makes Reckless Waif look like absolute trash, a fucking joke. You can not tell me with a straight fucking face that they didn't know how good it was when they printed both of these cards with the transform mechanic and the only crime one of the had was being RED.

Apparently, the color pie only matters if you the other four colors.

JDK
08-29-2012, 04:38 PM
How has no one mentioned counterbalance?
Sensei's Divining Top is the issue.

Also: Chalice of the Void. T_T

JanoschEausH
08-29-2012, 04:57 PM
I hate Show and Tell. Really this card got to be banned real soon... I also dislike the new card frame. Future Sights card frame was awesome!

Sloshthedark
08-29-2012, 05:10 PM
Aw, come on, everyone knows mountainwalkers are actually the most OP. Agree on the new frames though!


...islandwalkers then, stupid fish

although I'm playing storm I like counterbalance as a card, it's skill intensive to both play and play against, also STD is one of the best card ever imho, feels very... playful...

show and tell is ok, cards you show are not

Isn't another anniversary coming soon? maybe future sight frame... ahh unlikely =/

Que
08-29-2012, 10:12 PM
Surgical Extraction
Tormond's Crypt
Nihil Spellbomb
Extirpate
Relic of Progenitus
Jixild Jailer
Fearie Macabre
Raveneous Trap
etc...

xD

SpikeyMikey
08-29-2012, 11:10 PM
I hate Show and Tell. Really this card got to be banned real soon... I also dislike the new card frame. Future Sights card frame was awesome!

Ten years ago, I had a friend who played Show and Tell. He used it to put Serra Avatars and Phantom Nishobas into play on turn 2. And you know, that's scary and all. But you can still Plow those fuckers. Hell, I could even race the deck with Sligh, and if *anything* says 'fuck you red', it's playing a Mountain and a Jackal Pup then watching your opponent Show and Tell into Phantom Nishoba.

Show and Tell isn't the problem. I suggest banning Wizards from making new cards. They obviously don't have the first fucking clue, since 90% of this list is either post-Mirrodin or only good because of post-Mirrodin cards. If you look at pre-Mirrodin Standard, the formats actually had a nice rotating tier 1 to them and blue wasn't the best color any more often than any other color. Of course, blue was still king shit in Vintage, but you know, Ancestral Recall and all that. Development got better from Alpha, but it's been getting steadily worse for a decade now. Unfortunately, this isn't a democracy and we can't vote the bums out...

menace13
08-30-2012, 12:39 AM
Adding to this:

Dredge mechanic

Ponder

Brainstorm

Wasteland

Fetchlands

Life from the Loam

Crucible of Worlds

Engineered Explosives on 2

Pox
And clearly we combined hate MTG.
So out of us, do we even have a deck we all agree on?
Edit:Enchantress?

bruizar
08-30-2012, 01:13 AM
In general, I just hate fair magic. Playing out 8 turns against stoneblade or UW Miracles when you know what's going to happen is just boring. Vintage is really refreshing since it generally just ends in 3 turns or less, and all the action is packed in those 3 turns instead of the constant durdling of sensei's divining tops, brainstorms, jaces and fetch lands.

Vintage plays those cards too, but at least you get some broken shit with it and just win the freaking game on the spot, instead of putting your opponent into suffering-mode for the next 8 grindy turns.

Also, I love any deck with robots (antidurdle spheres for the win!), welders or the dredge mechanic. Yeah my hate for blue is big.

RJM
08-30-2012, 01:28 AM
Surgical Extraction
Tormond's Crypt
Nihil Spellbomb
Extirpate
Relic of Progenitus
Jixild Jailer
Fearie Macabre
Raveneous Trap
etc...

xD

I'd venture a wild guess, someone likes to play in the graveyard!

troopatroop
08-30-2012, 01:38 AM
Show and Tell

Sensei's Divining Top

Batterskull

Standstill

Koby
08-30-2012, 01:40 AM
I suggest banning Wizards from making new cards.

In case anyone missed it in the big rant. Golden.

GoblinSettler
08-30-2012, 02:29 AM
Cabal Therapy. I mean, I absolutely love the card, one of my favorites. Hate the original art. It finally gets new art in Graveborn and it's foil only.

#1 Magic card want: Old frame, new art, non-foil Cabal Therapy.

dahcmai
08-30-2012, 08:02 PM
Sensei's Divining Top - I love playing with the card, but I can play it quickly. It seems not many others can. Ugh...

Goblin Lacky - I've always despised any card that required you to have an answer turn 1 or really fall behind.

Tarmogoyf - The ultimate in making every other two drop not worth playing. Confidant at least is kind of dangerous. Goyf is just a deckbuilders bane by giving you really only one choice when it comes to the two drops. Luckily, he's getting outclassed anymore to add some variety.

Extirpate - I just hate cards that you can't do anything about that invalidate whole strategies. 43 Lands just falls over to that card, it's so sad.

Tendrils of Agony - I miss comboing out people the hard way. Kaervek's Torch, Stroke, Urza's Rage with a Regrowth, yeah...

Ad Nauseum - See above except miles worse. Pansy ass easy mode.

Static Orb - What did they really expect by printing that? "Oh this will definitely be fun!". Surrrrreeee.

lordofthepit
08-30-2012, 08:11 PM
Foils, foreign cards, new frames, and white borders, roughly in that order.

I also hate double-faced cards, flip cards, planeswalkers, and level up cards.

Klazam
08-31-2012, 01:32 AM
Surgical Extraction
Tormond's Crypt
Nihil Spellbomb
Extirpate
Relic of Progenitus
Jixild Jailer
Fearie Macabre
Raveneous Trap
etc...

xD

Was gonna post exactly this, although for me, crypt is #1 and cage is #2

Leftconsin
08-31-2012, 02:01 AM
Scavenging Ooze - Is it just me, or does this little guy seem like it invalidates dredge a little too much?

Counterbalance - I once cast 13 and resolved zero cards after it was on board on turn 2. Many of the early ones were blind reveals.

Black Vise - Back in the day when I was a little kid, my mother played with my brother and I, and Fourth Edition was the newest core set my mother had a deck with Black Vises and Strip Mines. When you're a little kid and your deck is Grizzly Bears, Giant Spiders, and Chub Toads, Black Vise isn't fun at all.

cheerios
08-31-2012, 02:51 AM
Batterskull

colo
08-31-2012, 06:18 AM
http://coloss.us.to/pics/img/hate.jpg

Purgatory
08-31-2012, 03:21 PM
Maze of Ith and Tabernacle at Pendrell Vale (where the f is my Wastelands, why do you play such an awful deck just to punish me, how did you dodge Storm for six rounds?)

Lingering Souls (chump blockers united)

Hymn to Tourach (adding just a little bit more variance to a game full of it. Not a skill tester like other targeted variants of discard)


Those are my current top 3. The last two are especially bad, considering playing Divert because of Hymn, already running Sulfur Elemental and Darkblast because of Souls.

Octopusman
08-31-2012, 08:16 PM
I don't hate anything aside from Top because I can accept a slow opponent who uses Brainstorm but I squirm when a slow player Tops two times a turn.

Hm, I take it back. I also hate Emrakul because he makes it much harder to win via decking.

cuthbertthecat
08-31-2012, 08:36 PM
Skill and Tell. Nothing screams fun magic like a +12 mana ritual with double counter backup.

Snap_Keep
08-31-2012, 09:02 PM
Batterskull and Show and Tell are probably the only two cards I hate.

Counterbalance is annoying and I think Dredge is pretty stupid, but for the reasons everyone else has already said I really do hate Show and Tell.

I don't like Batterskull because it and SFM sort of invalidated most other finishers in control decks.

dunk
08-31-2012, 09:48 PM
And clearly we combined hate MTG.
So out of us, do we even have a deck we all agree on?
Edit:Enchantress?

Enchantress is uberghey. Only lands is worse for me.

(nameless one)
08-31-2012, 10:15 PM
I don't like Batterskull because it and SFM sort of invalidated most other finishers in control decks.

Kinda like how Tarmogoyf invalidated a lot of finishers in a lot of decks couple of years back.

I've always hated Goyf. I actually think SFM isn't that bad since it can be used as a utility tool box. Goyf is just a plain beater. I wish Goyf was never printed and Werebear was still played in Canadian lists.

EDIT: Holy shit, Werebear is considered a Human. Cavern of Souls what!

Illissius
09-02-2012, 10:13 PM
Wasteland
Probably my oldest hate. Keeps (or kept) all of the fun multicolor and utility land based decks out of viability. Nowadays fetchlands counteract its suppression of multicolor and things like Life from the Loam partially compensate for it with regards to utility lands, but I still dislike it and wish it had never been printed (with only Ghost Quarter in its place).

Tendrils of Agony, Brain Freeze, Grapeshot, Mind's Desire
Wizards: "Hmm, combo decks cast a lot of spells when they go off. That can be kind of fun and impressive. Let's make some cards which let you kill your opponent if you cast lots of spells!" So they take something frequently associated with combo decks winning the game and make it the only necessary condition. Way to take all of the diversity, interestingness, creativity and fun out of it, Wizards! Excellent job!

Counterbalance
I'd love to know the thought process that went into not making this a symmetric effect like they usually do. Locking your opponent out of resolving spells is so fun!

Crucible of Worlds
I disliked this card a lot when it was made, announced, printed. Part of that was hatred of easy Wasteland recursion, which is really just hatred of Wasteland. But beyond that it's somehow obnoxiously simple, overpowered, undercosted, banal and boring.

Miracle cards
This is similar to the Storm case, except even more bewildering. "Hmm, you know how sometimes a player topdecks the right card at the right time and blows their opponent out, taking all of the fun and excitement out of a game? That can be so frustrating. Let's make a mechanic where players can blow their opponents out with topdecks!" Clashing also deserves a mention here, but at least in that case they applied some moderation, restraint, and a modicum of taste. The only redeeming aspect of Miracle is that the effects are interesting and diverse and it doesn't have an obvious stifling effect on the deck pool (like how Storm nerfs the combo quadrant).

Onslaught Block and Tribal Overkill
God, I hated Onslaught block. Part of it was that I like blue and their nerfing of it was mindless and insultingly overt (Battle of Wits! Scornful Egotist!), but there's also the decency-defyingly awful art, the endless procession of deadeningly dull Beasts with even stupider names, and especially the overdoing of the tribal theme to the point of nausea. This is another example of Wizards taking something that was cool and flavorful in moderation and pushing it so hard that even if you had liked it made you end up revolted. Isn't this also where they printed Storm? The whole block should just be excised from time. The only redeeming features were Future Sight and the absence of Wasteland.

Power creep, fatty creep, graveyard creep
More crude ways of expanding the design space. I guess if they really thought creatures should be more powerful then the creep is defensible, but the rate at which they're doing it is obnoxious, and if one is less charitable she'd think that they're running out of ideas. Worse is the Yu-Gi-Oh!-ization of fatties. In old times it used to be that you had some respect for fatties, because they had a price: One does not simply domesticate a Leviathan. If you wanted control of a big, impressive creature, you had to sacrifice for it. These days it's an out-of-control downward spiral of bigger numbers, fewer conditions, and ever more obliteratingly powerful abilities. And the graveyard was a cooler place when you didn't have every other card and its mother jumping out and an overpowered hoser in every other set to keep them in check.

Akroma, Angel of Wrath
Onslaught block again. And one of the few bad things about Time Spiral block.

Essence Scatter, Runeclaw Bears, etc.
"Hmm, the core set should be more flavorful. I know! Let's print less flavorful copies of previous cards!"

Lim-Dul the Necromancer
The worst part of printing a dull, lame and supremely unsatisfying incarnation of a popular character is that they can't take it back and print a better one. It's forever.

Ertai the Corrupted
Ertai was cool, you dicks.

Honorable mention: Vengevine
No particular vendetta against this card, but it got Survival banned and Survival was one of my favorite cards since the beginning of time.

kwis
09-02-2012, 10:58 PM
I appreciate a lot of things like storm, cb-top, delver, waste and friends. I think emerakel is simply too good of a wincon.

Fizzeler
09-02-2012, 11:00 PM
Counterbalance - I once cast 13 and resolved zero cards after it was on board on turn 2. Many of the early ones were blind reveals.


Agreed

Wasteland
Probably my oldest hate. Keeps (or kept) all of the fun multicolor and utility land based decks out of viability. Nowadays fetchlands counteract its suppression of multicolor and things like Life from the Loam partially compensate for it with regards to utility lands, but I still dislike it and wish it had never been printed (with only Ghost Quarter in its place).

Counterbalance
I'd love to know the thought process that went into not making this a symmetric effect like they usually do. Locking your opponent out of resolving spells is so fun!

Miracle cards
This is similar to the Storm case, except even more bewildering. "Hmm, you know how sometimes a player topdecks the right card at the right time and blows their opponent out, taking all of the fun and excitement out of a game? That can be so frustrating. Let's make a mechanic where players can blow their opponents out with topdecks!" Clashing also deserves a mention here, but at least in that case they applied some moderation, restraint, and a modicum of taste. The only redeeming aspect of Miracle is that the effects are interesting and diverse and it doesn't have an obvious stifling effect on the deck pool (like how Storm nerfs the combo quadrant).


Agreed

Mother Of Runes: Make my spot removal useless and allow you to swing through my army of Flying 1/1s, forcing me to wrath in order to get damage through

Stasis: Seriously why is this a card?

Norin, The Wary: Can you actually do anything?

VeniVidiVici
09-04-2012, 08:01 AM
I hate Delver of Secrets. Every stupid little thing about it pisses me off to no end: the entirely undramatic suspense as the opponent looks at the top card to see if it's an instant/sorcery, the reveal of said card when it is, the wait while they unsleeve/flip/resleeve the card, how ugly it is (and not in the 'the creature is supposed to be scary so let's make the art reflect that' sense) with the dark blue border, the bizarre art and the weird white lettering on the name that make it look like seagull shit in blue paint, and the fact that the decks it's played in are completely miserable to play against.

(Oh, and the fact that it was printed in the same SET as Invisible Stalker, Snapcaster Mage, and Geist of Saint Traft. Give a Nobel Prize and a P45 to whoever thought that was a good idea)

Mirrislegend
09-04-2012, 09:01 AM
Fucking Gristlebrand. Lifelink, seriously?

SaberTooth
09-04-2012, 09:55 AM
counterbalance, thalia and griselbrand... i hate them

Esper3k
09-04-2012, 10:38 AM
Tarmogoyf. I can't let go of the past and that guy is too good.

GoblinSettler
09-04-2012, 10:41 PM
Runeclaw Bears

I agree with this.

This bear needs magical claws to be as tough as a Grizzly Bear? What a crappy bear.

dahcmai
09-05-2012, 06:04 AM
What Illissius said is about perfect for all that stuff I didn't think of. Lim dul, I had forgotten about that. So sad how they screwed him. Essence Scatter is one of my biggest pet peeves too. I should have thought of that one.

I agree with that whole post. Good ones.

Purgatory
09-06-2012, 06:13 PM
Miracle cards
This is similar to the Storm case, except even more bewildering. "Hmm, you know how sometimes a player topdecks the right card at the right time and blows their opponent out, taking all of the fun and excitement out of a game? That can be so frustrating. Let's make a mechanic where players can blow their opponents out with topdecks!" Clashing also deserves a mention here, but at least in that case they applied some moderation, restraint, and a modicum of taste. The only redeeming aspect of Miracle is that the effects are interesting and diverse and it doesn't have an obvious stifling effect on the deck pool (like how Storm nerfs the combo quadrant).

I strongly disagree with you here, the fact that there is a variance in the game and that you can topdeck out of a situation is what makes the game exciting. What do you prefer, so topdeck for an answer or just sit and pass the turn and take notes as your opponent chips away at your life total while you have no outs in the deck? I'd say the former is a lot more exciting. Also, trying to beat an opponent while he's searching for his answer with cantrips is extremely exciting, as you literally sit there hoping he'll miss. The Miracle mechanic is based on this excitement. Sure it sucks to lose to topdecking, but sometimes you'll also topdeck out of a difficult situation, and that's just awesome.



Onslaught Block and Tribal Overkill
God, I hated Onslaught block. Part of it was that I like blue and their nerfing of it was mindless and insultingly overt (Battle of Wits! Scornful Egotist!)

Surely you can't blame the Onslaught block for something that was printed in Odyssey? ;)

mini1337s
09-06-2012, 07:08 PM
Choo choo, all aboard the sick of "skill" and tell train.

I only ever seem to play against these lines of play:
T2 Show and tell, derpy hexproof/draw 14 cards fatty, infinite free counterspell backup
or
Holy shit, Thalia is far too good, can't deal, SCOOP... followed by me listening to neckbeards rant about how "WIZARDS HATES COMBO" or "UNDERCOSTED HATEBEARS DOMINATE THE FORMAT".

In all honesty though, it really wouldn't even bother me if Show and Tell was 1UU. Sol Lands just pump out the SnTs too fast.