Holiday
09-26-2012, 02:40 PM
Introduction
Why would anyone make this deck? Well, I accepted a challange. Here's the background.
Every year my friends and I play a tournament called Tribe Wars (using the Legacy Banned list). This all started because most of my friends had some type of tribal deck and a couple years ago we decided to find out which was the best. Although this is semi casual, the decks are legit and proven. We run lists very similar to the regular legacy builds of decks like Goblins, Merfolk, and Elves. They would (and have been in some cases) be playable and competitive at regular local legacy tournaments.
Tribe Wars has its own rules for constructing decks.
-The deck must have at least 16 creatures of the type (or cards that could produce that creature, such as how Bitterblossom produces Faeries)
-The deck must have at least one tribal interaction.
This means the cards must somehow benefit from being the chosen type as opposed to just choosing the 16 best Wizards in the format and throwing them into a "Wizard deck". Typically this is some type of card that says "All [type] get +1/+1", "[type] spells cost 1 less to play", or "whenever a [type] enters the battlefield..."
-Unfair tribal hate cards are banned (Extinction, Engineered Plague, etc)
-No sideboards. You get 60 cards that's it. Most people just include their creature hate main deck (such as Merfolk running Jittes MD instead of SB).
Decks in this years Tournament
R Goblins
U Merfolk
G Elves (non-combo)
W Soldiers (Last year's winner)
B Vampires
R Dragons (looks much like Dragon stompy)
W Angels (with miracles)
UB Faeries
B Zombies
W Knights
UGRW Slivers
G Beasts
You might be looking at these tribes and thinking, 'how can a deck like Soliders compete with Legacy's versions of Merfolk and Goblins?' While a deck like Soldiers would most likely get stomped by most Legacy decks, it does well in Tribe Wars because of the lack of fast combo, CA control, and other decks that would own it in Legacy. These decks are all surprisingly competitives against one another.
So this year I was challenged to make a competitive Beast deck.
4 Worldly Tutor
4 Descendants' Path
4 Llanowar Elves
4 Noble Hierarch
2 Fyndhorn Elves
4 Garruk's Companion
4 Wirewood Savage
4 Leatherback Baloth
3 Anurid Swarmsnapper
3 Krosan Warchief
2 Ravenous Baloth
2 Thragtusk
2 Craterhoof Behemoth
2 Gaea's Cradle
16 Forest
So now, as is cliche, I have to say don't laugh because it actually works and it's been tested.
Ideal Strategy
Turn 1:You start off by playing Forest -> one of your 10 mana dorks.
Turn 2: you are either dropping Wirewood Savage, to start drawing cards, or Leatherback Baloth, for a 4/5 beater on turn 2.
Turn 3: You are dropping a beast if you don't have one out yet or Descendants' Path.
Turn 4: You put out more guys or Path if you haven't played it yet. At the end of your opponents turn or before you draw on turn 5 you play Worldly Tutor
Turn 5: With your tutor you find Craterhoof Behemoth swing for the win with your beasts + mana dorks. They will probably be getting at least +5/+5 and trample.
It's a fragile combo for sure, but there isn't much hand destruction or counters in Tribe Wars.
If you don't have the pieces to the combo your stratgey is actually play very defensively. You play your guys and stay alive by gaining life with Thragtusk and Ravenous Baloth while blocking with Anurid Swarmsnapper and regening blockers with Krosan Warchief.
If you can't get Path to come out and stick around, you can actually just cast your Behemoth with Gaea's Cradle and some of your mana dorks. If none of that works, your backup plan is just to beat down with big, green fatties.
I've tested a number of variations before coming to this list. My first list was actually a RG Beast list that ran Aether Charge and all the low CC beasts I could find. My next version became mono G with a few Overrun. When I noticed I only won with Overrun, it was only logical to switch to Descendants' Path + Craterhoof Behemoth.
Let me know what you think or if you have any ideas. I'll test just about anything. Also, if anyone is interested in seeing the lists for any of the other Tribe Wars decks, let me know. I bet there's some other tribal deck fans out there besides my friends.
Why would anyone make this deck? Well, I accepted a challange. Here's the background.
Every year my friends and I play a tournament called Tribe Wars (using the Legacy Banned list). This all started because most of my friends had some type of tribal deck and a couple years ago we decided to find out which was the best. Although this is semi casual, the decks are legit and proven. We run lists very similar to the regular legacy builds of decks like Goblins, Merfolk, and Elves. They would (and have been in some cases) be playable and competitive at regular local legacy tournaments.
Tribe Wars has its own rules for constructing decks.
-The deck must have at least 16 creatures of the type (or cards that could produce that creature, such as how Bitterblossom produces Faeries)
-The deck must have at least one tribal interaction.
This means the cards must somehow benefit from being the chosen type as opposed to just choosing the 16 best Wizards in the format and throwing them into a "Wizard deck". Typically this is some type of card that says "All [type] get +1/+1", "[type] spells cost 1 less to play", or "whenever a [type] enters the battlefield..."
-Unfair tribal hate cards are banned (Extinction, Engineered Plague, etc)
-No sideboards. You get 60 cards that's it. Most people just include their creature hate main deck (such as Merfolk running Jittes MD instead of SB).
Decks in this years Tournament
R Goblins
U Merfolk
G Elves (non-combo)
W Soldiers (Last year's winner)
B Vampires
R Dragons (looks much like Dragon stompy)
W Angels (with miracles)
UB Faeries
B Zombies
W Knights
UGRW Slivers
G Beasts
You might be looking at these tribes and thinking, 'how can a deck like Soliders compete with Legacy's versions of Merfolk and Goblins?' While a deck like Soldiers would most likely get stomped by most Legacy decks, it does well in Tribe Wars because of the lack of fast combo, CA control, and other decks that would own it in Legacy. These decks are all surprisingly competitives against one another.
So this year I was challenged to make a competitive Beast deck.
4 Worldly Tutor
4 Descendants' Path
4 Llanowar Elves
4 Noble Hierarch
2 Fyndhorn Elves
4 Garruk's Companion
4 Wirewood Savage
4 Leatherback Baloth
3 Anurid Swarmsnapper
3 Krosan Warchief
2 Ravenous Baloth
2 Thragtusk
2 Craterhoof Behemoth
2 Gaea's Cradle
16 Forest
So now, as is cliche, I have to say don't laugh because it actually works and it's been tested.
Ideal Strategy
Turn 1:You start off by playing Forest -> one of your 10 mana dorks.
Turn 2: you are either dropping Wirewood Savage, to start drawing cards, or Leatherback Baloth, for a 4/5 beater on turn 2.
Turn 3: You are dropping a beast if you don't have one out yet or Descendants' Path.
Turn 4: You put out more guys or Path if you haven't played it yet. At the end of your opponents turn or before you draw on turn 5 you play Worldly Tutor
Turn 5: With your tutor you find Craterhoof Behemoth swing for the win with your beasts + mana dorks. They will probably be getting at least +5/+5 and trample.
It's a fragile combo for sure, but there isn't much hand destruction or counters in Tribe Wars.
If you don't have the pieces to the combo your stratgey is actually play very defensively. You play your guys and stay alive by gaining life with Thragtusk and Ravenous Baloth while blocking with Anurid Swarmsnapper and regening blockers with Krosan Warchief.
If you can't get Path to come out and stick around, you can actually just cast your Behemoth with Gaea's Cradle and some of your mana dorks. If none of that works, your backup plan is just to beat down with big, green fatties.
I've tested a number of variations before coming to this list. My first list was actually a RG Beast list that ran Aether Charge and all the low CC beasts I could find. My next version became mono G with a few Overrun. When I noticed I only won with Overrun, it was only logical to switch to Descendants' Path + Craterhoof Behemoth.
Let me know what you think or if you have any ideas. I'll test just about anything. Also, if anyone is interested in seeing the lists for any of the other Tribe Wars decks, let me know. I bet there's some other tribal deck fans out there besides my friends.