Strawberry Dwarf
11-02-2012, 03:31 PM
I got an idea - it might work: mono-w control. Back in Black Summer when Necro dominated everywhere, the alternative decks were: GW-Erniegeddon with mass removal white spells, green acceleration and fatties from both colors, and mono-W Prison with mass removal spells, lock and one various win condition (Feldon's Cane or Serra Angel). Both decks stripped opponent of mana. I think it would be intresting to renew that strategy and try it in Legacy today.
Here is the first try:
Mana (22):
14 Plains
4 Flagstones of Trokair
4 Darksteel Citadel
Lock (8):
4 Armageddon
4 Sphere of Resistance
Support (6):
4 Darksteel Pendant
2 Wheel of Sun and Moon
Control (12):
4 Sunscour
4 Swords to Plowshares
4 Seal of Cleansing
Threats (12):
4 Duskrider Peregrine
4 Ivory Giant
4 Ajani Goldmane
Sideboard (sort of):
4 Pithing Needle
4 Tormod's Crypt
2 Wheel of Sun and Moon
3 Ghostly Prison
2 Icy Manipulator
The bottom line is that Armageddon hurts own manabase much less than opponent's thanks to Flagstones and Citadels. The recovery also should go faster thanks to Pendants. Flagstones shuffle own library - another synergy with Pendants and Wheels. One question remains: Wheels or Crucibles? It seems this deck's strategy really needs Crucibles, but definitely not both, and Wheels seem to fit better. The second point is that Sunscour can be played for alternative cost after Armageddon with suspended creatures hanging in the air. Under Sphere and without lands, opponent becomes pretty powerless and has to wait for inevitable death.
It may look fine on paper, but the idea needs indeed a lot of work, tuning and testing.
Here is the first try:
Mana (22):
14 Plains
4 Flagstones of Trokair
4 Darksteel Citadel
Lock (8):
4 Armageddon
4 Sphere of Resistance
Support (6):
4 Darksteel Pendant
2 Wheel of Sun and Moon
Control (12):
4 Sunscour
4 Swords to Plowshares
4 Seal of Cleansing
Threats (12):
4 Duskrider Peregrine
4 Ivory Giant
4 Ajani Goldmane
Sideboard (sort of):
4 Pithing Needle
4 Tormod's Crypt
2 Wheel of Sun and Moon
3 Ghostly Prison
2 Icy Manipulator
The bottom line is that Armageddon hurts own manabase much less than opponent's thanks to Flagstones and Citadels. The recovery also should go faster thanks to Pendants. Flagstones shuffle own library - another synergy with Pendants and Wheels. One question remains: Wheels or Crucibles? It seems this deck's strategy really needs Crucibles, but definitely not both, and Wheels seem to fit better. The second point is that Sunscour can be played for alternative cost after Armageddon with suspended creatures hanging in the air. Under Sphere and without lands, opponent becomes pretty powerless and has to wait for inevitable death.
It may look fine on paper, but the idea needs indeed a lot of work, tuning and testing.