Jenni
11-20-2012, 01:59 PM
So I've been toying around with casual-vintage decks, and a friend was asking me why necro was banned in legacy, so I made this deck inspired by old necro decks. Notably, the inspiration was the older style necro decks, not the later combo decks that used necro essentially as a tutor for combo pieces and protection. The biggest change is I removed all the creatures - no hypnotic specters, no pump knights, none of that - instead focusing on more drain effects and ways to make use of the surplus life the deck generates to further my advantage, like using Death wish and a wish board to act as essentially a vampiric tutor for various effects, like extra removal vs creatures, mindbreak traps vs storm, strip mine vs anything with land, or just more drain effects to help close out the game faster.
Card Advantage:
1 Necropotence
1 Yawgmoth's Will
4 Infernal Contract
Tutors:
1 Demonic Consultation
1 Demonic Tutor
1 Vampiric Tutor
Wish:
4 Death Wish
Win:
4 Drain Life
4 Consume Spirit
Disruption:
4 Hymn to Tourach
4 Inquisition of Kozilek
4 Unmask
Rituals:
4 Dark Ritual
Lands:
19 Swamp
4 Lake of the Dead
Sideboard:
2 Corrupt
2 Soul Burn
1 Exsanguinate
1 Snuff Out
1 Terror
1 Strip Mine
1 Tendrils of Corruption
1 Tormod's Crypt
4 Mindbreak Trap
1 Null Rod
Obviously the deck can be a bit dangerous, staying out of instant-speed burn range is important vs some opponents, and it's not uncommon to go down to one life trying to refill your hand before draining back up to 5 or 6.
Card Advantage:
1 Necropotence
1 Yawgmoth's Will
4 Infernal Contract
Tutors:
1 Demonic Consultation
1 Demonic Tutor
1 Vampiric Tutor
Wish:
4 Death Wish
Win:
4 Drain Life
4 Consume Spirit
Disruption:
4 Hymn to Tourach
4 Inquisition of Kozilek
4 Unmask
Rituals:
4 Dark Ritual
Lands:
19 Swamp
4 Lake of the Dead
Sideboard:
2 Corrupt
2 Soul Burn
1 Exsanguinate
1 Snuff Out
1 Terror
1 Strip Mine
1 Tendrils of Corruption
1 Tormod's Crypt
4 Mindbreak Trap
1 Null Rod
Obviously the deck can be a bit dangerous, staying out of instant-speed burn range is important vs some opponents, and it's not uncommon to go down to one life trying to refill your hand before draining back up to 5 or 6.