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GenioDeArena
12-18-2012, 11:01 PM
After failing horribly in my attempt to build a budget Misthollow Griffin+Food Chain deck, i´ve decided to let that idea rest in a shelf for some time. instead now i want to build a deck that can contain the two copies of Tibalt, The Fiend Blooded that got from a fatpack some time ago.
The +1 on Tibalt remind me of a very crappy Faithless Looting, wich isn´t that bad considering that in some decks I would really play with more than 4 copies of the loot. So how could I turn a random discard into a benefit? Squee, Goblin Nabob, and the entire Madness mechanic came to mind. And we all know that Mongrel and Walla are great friends with a lot of synnergy and history under they´r belt.


Rg Tibalt:

4_Copperline Gorge
3_Karplusan Forest
9_mountains
4_Forest

4_Kris Mage
4_Basking Rootwalla
4_Wild Mongrel
4_Squee, Goblin Nabob
3_Jaya Ballard, Task Mage
1_Anger
2_Reckless Wurm
1_Gathan Raiders

2_Tibalt, The Fiend Blooded

1_Rancor

3_Firebolt
4_Lightning Axe
4_Faithless Looting
3_Roar Of The Wurm

No SB yet.


I have no experience with Rg madness lists, however I did played with some Ug lists in the past, specially in pauper, so I knew that there is a thin line in deck building with this archetipe, and is not the line between aggro and control. Is the line between Madness enablers and Madness targets.

The enablers:

Kris Mage: Intriguing little fella, costs the same as Lavamancer, but deals half the damage. That´s not so good, however she let´s us play with the madness mechanic and can actually be cast more often than the Grim staple. kills MotR, unflipped Delvers, Cliques, Confidants, Lackeys, and many, many elves.
The Mongrel: a classic, one of the reasons why i chose green as a secondary color. Fast beater that enables free discards and dodges burn like a champ.
Jaya: She´s Kris mage on Steroyds, turn any card you have into an Incinerate, but also randomly hoses blue decks, and can also Inferno the board if the game drags long enough.
Gathan Raiders: Used to be more, but I found it to be very slow, and with the Squee´s getting hellbent isn´t that easy. Decent topdeck, but could be something else.
Tibalt: The reason why I made this deck. he is like the most underrated planeswalker ever printed, and I am an underdog at heart. The isn´t that terrible with all the Madness, Flashback, and Squee´s in the deck. The -4 is meh, but the -7 wins games (as any planeswalker´s ultimate actually). If left unchecked, getting to the -7 isn´t that hard, people really underestimate Tibalt. And, from time to time, they get punished for that.
Lightning Axe: Reminds me of Dismember. One mana and a card kill any non shrouded creature with a five-or-less toughness. Instant speed matters a lot.
Faithless Looting: Card advantage at the finest, just amazing.
Thatá 22 outlets, a third of the deck, and they all provide some form of control, aggro, or extra gas.

The fodder:

Basking Rootwalla: Mongrel´s best friend, the little lizard might not seem like much, but is fast, sometimes even free, and can deal a whole lot o damage for himself.
Squee: Card advantage with any discard outlet. Sometimes he can be a recurring chumpblocker if needed.
Anger: Just one because does nothing in multiples. maybe I can take out The singleton gathan Raiders and add another.
Reckless Wurm: His Arrogant cousin used to be a staple in the old Ug lists, however nowadays a 4/4 trample for 2g isn´t that impressive. Is the other candidate to leave the deck for future improvements.
Firebolt: Just a versatile card, kill a Delver or Deathrite, or discard it and flashback it in the late game.
Roar of the Wurm: Another nice discard. 6/6 might not fly, but with all the burn clearing the board it will make a precense anyways. favorite Rancor target.

Misc:

Rancor: Singleton, miser´s recurring pump and trample. Could be something else as well, but offers a way to deal with tiny blockers such as Bitterblossom´s tokens and Spirits.


In the near future, I´m thinking about taking out the Raiders, and Reckless Wurms and replace them with either 3 Life From The Loam or 3 punishing Fires . Both will need manabase adjustments to perform at they´r prime. But just can´t decide wich one is better. I´m leaning towards the Loam engine, but suggestions are really apreciated in the subject. Also opinions, SB ideas (Never faced true combo decks, but they feel like an autoloss), or constructed criticism are mostly welcomed.


A.

GenioDeArena
12-18-2012, 11:03 PM
@mods: I accidentally started the same thread twice, so please feel free to erase one of them.

A.

MaximumC
01-08-2013, 02:11 PM
I have tried this kind of deck before. It's sad times. The critical key to making Madness work is always FREE discard engines. The best choices are still Aquamebeoa, Mongrel, and Putrid Imp.

The problem with any discard engine that costs mana, like Kris Mage or Jaya, is that the additional mana cost makes the card you're casting with madness not worth playing. I mean, look at your list:

R for a Basking Rootwalla?
2RR for a 4/4 Wurm?

These are bad cards that would not see play.

GenioDeArena
01-10-2013, 08:59 PM
I´ve been testing a bit lately and added both the Punishing Fire and the Loam engines. For that i took out the slower cards, such as Jaya and the Reckless Wurms:

5_Mountain
4_Forest
2_Grove of the Burnwillows
3_Copperline Gorge
2_Tranquil thicket
2_Forgotten cave
1_Barbarian Ring
1_Bojuka bog
2_Ghost Quarter

4_Kris Mage
4_Basking Rootwalla
4_Wild Mongrel
4_Squee, Goblin Nabob
1_Eternal Witness
1_Anger

3_Basilisk Collar
2_Crop Rotation
4_Faithless Looting
2_Life from the Loam
4_Punishing Fire
2_Tibalt
3_Roar of the Wurm

MaximumC: It´s true that paying for an outlet sucks, but I left the Kris Mage since she can be a real nuisance some times, and with the added Basilisk Collars she can take out any non shrouded, non protected threat in the game. And the Faithless looting are just to good as a draw engine to pass.

Thanks for the reply.

MaximumC
01-11-2013, 03:41 PM
I´ve been testing a bit lately and added both the Punishing Fire and the Loam engines. For that i took out the slower cards, such as Jaya and the Reckless Wurms:

5_Mountain
4_Forest
2_Grove of the Burnwillows
3_Copperline Gorge
2_Tranquil thicket
2_Forgotten cave
1_Barbarian Ring
1_Bojuka bog
2_Ghost Quarter

4_Kris Mage
4_Basking Rootwalla
4_Wild Mongrel
4_Squee, Goblin Nabob
1_Eternal Witness
1_Anger

3_Basilisk Collar
2_Crop Rotation
4_Faithless Looting
2_Life from the Loam
4_Punishing Fire
2_Tibalt
3_Roar of the Wurm

MaximumC: It´s true that paying for an outlet sucks, but I left the Kris Mage since she can be a real nuisance some times, and with the added Basilisk Collars she can take out any non shrouded, non protected threat in the game. And the Faithless looting are just to good as a draw engine to pass.

Thanks for the reply.

Faithless Looting is great, but don't run Kris Mage; run Grim Lavamancer. He's just better, and synergies with your discard just fine.

What is stopping this deck from getting pushed into an Aggro Loam or Zombardment shell? It seems like, as you optimize card choices, you get pushed in one of those directions pretty fast.

GenioDeArena
01-12-2013, 12:11 PM
Yeah you are right, if I wanted to turn this into a more competitive deck I would certainly end up having one of this decks. But I play mostly casual games with friends so I prefer to just play a deck that i like and somehow brew myself.
Keeping it in the 2 colors area for example. However i will try swapping the Mages for Lavamancers.

Any thoughts or ideas on how can I improve this deck?

neoryujin
02-04-2013, 08:49 AM
I have a similar deck, albeit splashing black instead of green.

Madness / cards to discard:
Big Game Hunter
Dark Withering
Fiery Temper
Demigod of Revenge
Haakon, Stromgald Scourge

Madness enabler:
Anvil of Bogardan //Works amazing in this deck. Since you basically draw +1 & play madness at your draw step (or drop a crit that you can recollect later with Undertaker, like Demigod of Revenge, or just straightly play from the graveyard, like Haakon) It's like pure card advantage, almost like having Dark Confidant in play.
Tibalt, the Fiend-Blooded
Undertaker
Pack Rat
Faithless Looting
Jaya Ballard, Task Mage
Kris Mage

The deck basically tries to kill everything through abundant removal (abilities of the spellshapers + Fiery Temper & Big Game Hunter), and then win with something like a hasty Demigod of Revenge with one or two copies returning simultaneously from the graveyard (that you discarded earlier with your spellshaper), or which you can get back with Undertaker to hardcast.

I found this to be a pleasant home for Tibalt (since whatever random card you discard have value / madness, or can be brought back to your hand later through Undertaker)

PS: see also:
http://www.mtgthesource.com/forums/showthread.php?13645-Kitchen-Table-Casuals-Spellshaper-Madness

GenioDeArena
02-05-2013, 09:03 PM
Wow, how could I ever overlook that, the Anvil, is amazing.