bruizar
12-26-2012, 06:47 AM
Here's my latest project. With the coming of RTR and Planechase, and 2 more multicolor sets on the horizon, I think it's finally time to play a true multicolor deck. This part of the cardpool is largely unexplored by me, because powerful effects often come in the wrong colors. With City of Brass, Deathrite Shaman and Pillar of the Paruns, colors should not stand in the way of resolving multicolored cards. More information will follow soon. The sideboard needs a lot of testing and thought, and Iīm not sure if I have too much creatures right now.
Some problems with the deck -
*The Esper Stormblades are nice but itīs a tempo card in a midrange deck. I really want to run them, because they are cheap and evasive, block lingering souls (and survive), trade with delvers and clique and it is a target for Tezzeret and Transmute Artifact.
*Deathrite Shaman provides a lot of utility is my only turn one play, since turn 1 Brainstorms are generally not considered good. The problem is, I donīt run Wasteland which diminishes the value of Deathrite Shaman and I run Pillar of the Paruns. Pillar of the Paruns is a really good card in this deck that can cast a first turn Deathrite Shaman, but it doesnīt set up any of its activations (no land in graveyard, canīt use pillar for activated abilities). Iīm not sure how much of a problem this is but will have to test it. Being able to fix mana and provide pressure against Snapcaster Mage and Life from the Loam is worth it for me. Deathrite Shaman also turns on Esper Stormblade.
*The sideboard is still a mess. There are so many options. I still have to test out to see which matchups are favorable and unfavorable so I can sideboard accordingly. I think that combo decks such as High Tide will be a difficult matchup, but its very fixable post board. I think that U/W Miracles will be very doable. Postboard I can get Gaddock Teegs against Terminus, Jace and Entreat, and I have Abrupt Decays against Counterbalance and a Needle against Sensei's divining Top. The nice thing about running all these colors is that I can run every single 'cannot be countered' spell from RTR.
*The Abyss versus Supreme verdict
Verdict always resolves and is a turn 4 play that can be cast off pillar of the paruns. But, you can still recover from a wrath effect (Flashback Lingering Souls for example). The Abyss can be countered and can't be cast off pillar of the paruns, but my entire creature base sans-Deathrite Shaman is invulnerable to it.
*I have 1 slot in the sideboard for an expensive transmute artifact target. This could be:
Contagion Engine (Destroying Lingering Souls and Empty the Warrens Tokens and to fight Maverick / Goblins / Death and Taxes)
Spine of Ish-Sah (Tutorable Vindicate that returns to your hand so you can cast it against once you reach 7 mana)
Wurmcoil Engine (Gets a lifelink and a death toucher for an artifact and a transmute. I think getting thopter sword is just better.)
Sundering Titan (Tutorable armageddon, but I don't want to shoot my own lands.)
Alright, here's the list:
IDENTITY CRISIS
//MAINDECK
//Spot Removal (3)
2 Abrupt Decay
1 Maelstrom Pulse
//Blue Good Stuff (11)
4 Brainstorm
4 Force of Will
3 Transmute Artifact
//Non-Artifact Creature (3)
3 Deathrite Shaman
//Artifacts (16)
4 Shardless Agent
4 Baleful Strix
3 Tidehollow Sculler
3 Esper Stormblade
2 Thopter Foundry
//Equipment (2)
1 Umezawaīs Jitte
1 Sword of the Meek
//Planeswalkers (5)
4 Tezzeret, Agent of Bolas
1 The Abyss
//Manabase (20)
3 Pillar of the Paruns
1 City of Brass
3 Underground Sea
2 Tropical Island
1 Bayou
1 Tundra
4 Polluted Delta
3 Misty Rainforest
1 Island
1 Swamp
//SIDEBOARD (15)
1 Guttural Response
3 Spell Pierce
1 Abrupt Decay
1 Maelstrom Pulse/Vindicate
1 Grafdigger's Cage
1 Wheel of Sun and Moon
2 Gaddock Teeg
1 Supreme Verdict / 1 The Abyss
1 Pithing Needle
1 Ratchet Bomb
1 Zealous Persecution
1 Spine of Ish Sah / Contagion Engine / Wurmcoil Engine / Sundering Titan for Transmute Artifact
The deck still needs an appropriate name. if you like the concept and want to help out, feel free to add your comments to the thread!
Some problems with the deck -
*The Esper Stormblades are nice but itīs a tempo card in a midrange deck. I really want to run them, because they are cheap and evasive, block lingering souls (and survive), trade with delvers and clique and it is a target for Tezzeret and Transmute Artifact.
*Deathrite Shaman provides a lot of utility is my only turn one play, since turn 1 Brainstorms are generally not considered good. The problem is, I donīt run Wasteland which diminishes the value of Deathrite Shaman and I run Pillar of the Paruns. Pillar of the Paruns is a really good card in this deck that can cast a first turn Deathrite Shaman, but it doesnīt set up any of its activations (no land in graveyard, canīt use pillar for activated abilities). Iīm not sure how much of a problem this is but will have to test it. Being able to fix mana and provide pressure against Snapcaster Mage and Life from the Loam is worth it for me. Deathrite Shaman also turns on Esper Stormblade.
*The sideboard is still a mess. There are so many options. I still have to test out to see which matchups are favorable and unfavorable so I can sideboard accordingly. I think that combo decks such as High Tide will be a difficult matchup, but its very fixable post board. I think that U/W Miracles will be very doable. Postboard I can get Gaddock Teegs against Terminus, Jace and Entreat, and I have Abrupt Decays against Counterbalance and a Needle against Sensei's divining Top. The nice thing about running all these colors is that I can run every single 'cannot be countered' spell from RTR.
*The Abyss versus Supreme verdict
Verdict always resolves and is a turn 4 play that can be cast off pillar of the paruns. But, you can still recover from a wrath effect (Flashback Lingering Souls for example). The Abyss can be countered and can't be cast off pillar of the paruns, but my entire creature base sans-Deathrite Shaman is invulnerable to it.
*I have 1 slot in the sideboard for an expensive transmute artifact target. This could be:
Contagion Engine (Destroying Lingering Souls and Empty the Warrens Tokens and to fight Maverick / Goblins / Death and Taxes)
Spine of Ish-Sah (Tutorable Vindicate that returns to your hand so you can cast it against once you reach 7 mana)
Wurmcoil Engine (Gets a lifelink and a death toucher for an artifact and a transmute. I think getting thopter sword is just better.)
Sundering Titan (Tutorable armageddon, but I don't want to shoot my own lands.)
Alright, here's the list:
IDENTITY CRISIS
//MAINDECK
//Spot Removal (3)
2 Abrupt Decay
1 Maelstrom Pulse
//Blue Good Stuff (11)
4 Brainstorm
4 Force of Will
3 Transmute Artifact
//Non-Artifact Creature (3)
3 Deathrite Shaman
//Artifacts (16)
4 Shardless Agent
4 Baleful Strix
3 Tidehollow Sculler
3 Esper Stormblade
2 Thopter Foundry
//Equipment (2)
1 Umezawaīs Jitte
1 Sword of the Meek
//Planeswalkers (5)
4 Tezzeret, Agent of Bolas
1 The Abyss
//Manabase (20)
3 Pillar of the Paruns
1 City of Brass
3 Underground Sea
2 Tropical Island
1 Bayou
1 Tundra
4 Polluted Delta
3 Misty Rainforest
1 Island
1 Swamp
//SIDEBOARD (15)
1 Guttural Response
3 Spell Pierce
1 Abrupt Decay
1 Maelstrom Pulse/Vindicate
1 Grafdigger's Cage
1 Wheel of Sun and Moon
2 Gaddock Teeg
1 Supreme Verdict / 1 The Abyss
1 Pithing Needle
1 Ratchet Bomb
1 Zealous Persecution
1 Spine of Ish Sah / Contagion Engine / Wurmcoil Engine / Sundering Titan for Transmute Artifact
The deck still needs an appropriate name. if you like the concept and want to help out, feel free to add your comments to the thread!