Barook
01-22-2013, 08:13 AM
Due to tests next week, my time is limited, so I'm just dropping the raw list for discussion first since I'm sure there are kinks that need to be ironed out:
// Lands
4 [JGC] Wooded Foothills
4 [JGC] Windswept Heath
4 [ZEN] Arid Mesa
4 [A] Taiga
2 [A] Savannah
3 [A] Plateau
// Creatures
4 [ALA] Wild Nacatl
4 [FUT] Tarmogoyf
4 [ROE] Kiln Fiend
4 [NPH] Immolating Souleater
// Spells
3 [VI] Fireblast
4 [R] Lightning Bolt
4 [LG] Chain Lightning
4 [MM] Invigorate
4 [V09] Berserk
4 [GTC] Boros Charm
In my limited testing, it goldfishes pretty consistently at turn 3. The gameplan is pretty simple:
Play Fiend or Souleater, pump them, then use one of the power doublers (either Charm or Berserk) to create a beater who swings for lethal. Souleater is especially fun since it + any power doubler is pretty much the good old Channel + Fireball combo.
Main problems I'm could imagine so far:
- creature removal/Maze of Ith
- chump blockers (although Berserk kinda helps in that regard)
- lack of disruption to fight combo/control (all you have is speed)
// Lands
4 [JGC] Wooded Foothills
4 [JGC] Windswept Heath
4 [ZEN] Arid Mesa
4 [A] Taiga
2 [A] Savannah
3 [A] Plateau
// Creatures
4 [ALA] Wild Nacatl
4 [FUT] Tarmogoyf
4 [ROE] Kiln Fiend
4 [NPH] Immolating Souleater
// Spells
3 [VI] Fireblast
4 [R] Lightning Bolt
4 [LG] Chain Lightning
4 [MM] Invigorate
4 [V09] Berserk
4 [GTC] Boros Charm
In my limited testing, it goldfishes pretty consistently at turn 3. The gameplan is pretty simple:
Play Fiend or Souleater, pump them, then use one of the power doublers (either Charm or Berserk) to create a beater who swings for lethal. Souleater is especially fun since it + any power doubler is pretty much the good old Channel + Fireball combo.
Main problems I'm could imagine so far:
- creature removal/Maze of Ith
- chump blockers (although Berserk kinda helps in that regard)
- lack of disruption to fight combo/control (all you have is speed)