Fatal
02-06-2013, 03:41 PM
Hello everyone,
I wanted to post some ideas about other look on Tempo Threshold, concept is to get value from opponent filled graveyard, you will ask why, a lot of strategy depends on their graveyard, filling it is the last thing what you want to do vs them. Anyway there is two reasons:
http://magiccards.info/scans/en/m12/80.jpghttp://magiccards.info/scans/en/m13/57.jpg
Basically Ancestral Recall and 1-mana Tombstalker in legacy, but how you can fill so fast opponent graveyard ?
Easy way:
http://magiccards.info/scans/en/zen/41.jpghttp://magiccards.info/query?q=thought+scour&v=card&s=cname
So here is first list:
4 Jace's Phantasm
4 Daze
4 Brainstorm
4 Force of Will
4 Archive Trap
4 Delver of Secrets
3 Thought Scour
3 Stifle
4 Lightning Bolt
4 Wasteland
4 Tropical Island
4 Volcanic Island
4 Misty Rainforest
3 Scalding Tarn
3 Visions of Beyond
4 Tarmogoyf
SB: 3 Spell Pierce
SB: 1 Scavenging Ooze
SB: 1 Ancient Grudge
SB: 1 Krosan Grip
SB: 4 Submerge
SB: 3 Surgical Extraction
SB: 2 Sulfur Elemental
Its basically RUG shell with some changes, first of all it can be very implosive - what is better then turn 1 Delver ? Turn 1 Tombstalker, Card Disadvantage from Forces and Traps all refilled by Visions in late game - Traps after get the aim - after fill "Threshold" for Visions and Phantasm always can be fuel for Force of Will.
Have a nice testing and fun ;).
PS: Milling Tendrils vs ANT was priceless :]
I wanted to post some ideas about other look on Tempo Threshold, concept is to get value from opponent filled graveyard, you will ask why, a lot of strategy depends on their graveyard, filling it is the last thing what you want to do vs them. Anyway there is two reasons:
http://magiccards.info/scans/en/m12/80.jpghttp://magiccards.info/scans/en/m13/57.jpg
Basically Ancestral Recall and 1-mana Tombstalker in legacy, but how you can fill so fast opponent graveyard ?
Easy way:
http://magiccards.info/scans/en/zen/41.jpghttp://magiccards.info/query?q=thought+scour&v=card&s=cname
So here is first list:
4 Jace's Phantasm
4 Daze
4 Brainstorm
4 Force of Will
4 Archive Trap
4 Delver of Secrets
3 Thought Scour
3 Stifle
4 Lightning Bolt
4 Wasteland
4 Tropical Island
4 Volcanic Island
4 Misty Rainforest
3 Scalding Tarn
3 Visions of Beyond
4 Tarmogoyf
SB: 3 Spell Pierce
SB: 1 Scavenging Ooze
SB: 1 Ancient Grudge
SB: 1 Krosan Grip
SB: 4 Submerge
SB: 3 Surgical Extraction
SB: 2 Sulfur Elemental
Its basically RUG shell with some changes, first of all it can be very implosive - what is better then turn 1 Delver ? Turn 1 Tombstalker, Card Disadvantage from Forces and Traps all refilled by Visions in late game - Traps after get the aim - after fill "Threshold" for Visions and Phantasm always can be fuel for Force of Will.
Have a nice testing and fun ;).
PS: Milling Tendrils vs ANT was priceless :]