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Erdvermampfa
02-08-2013, 01:51 PM
Servus,


since results with testing this deck haven't been that terrible as you would expect I decided to make up a thread for this pile:

//Lands (22):
16 Forest
4 Misty Rainforest
2 Treetop Village

//Ramp (12)
4 Utopia Sprawl
4 Wild Growth
4 Arbor Elf

//Fatties (16)
4 Leatherback Baloth
4 Kitchen Finks
4 Vengevine
4 Wolfbriar Elemental

//Good Stuff (10)
2 Garruk, Primal Hunter
4 Sylvan Library
4 Living Wish

//SIDEBOARD
1 Karakas
1 Treetop Village
1 Wasteland
1 Stingerfling Spider
1 Eternal Witness
1 Thrun, the Last Troll
1 Thragtusk
1 Brutalizer Exarch
1 Acidic Slime
1 Viridian Zealot
1 Cloudthresher
1 Ulvenwald Tracker
1 Scavenging Ooze
1 Craterhoof Behemoth
1 Ulamog, The Infinite Gyre


The manacurve feels smooth, for Living Wish and Sylvan Library enable potent turn 2 plays even if you haven't got a turn 1 ramp piece. I prefer the 'Arbor Elf-package' over other forms of ramp because those are either too vulnerable to removal (e.g. Noble Hierarch, more elves) or too slow (Rampant Growth etc.). Also, it's nice to have 12 one drops.

The 'Fatty-suite' is actually well thought out. While Kitchen Finks can stall the board against decks like goblins etc., it also makes Library much more useful. Leatherback Baloth appears to be the most aggressive creature at its cost. I chose Vengevine for the 4 mana section because combined with Finks and Baloth it can apply tremendous pressure on the opponent if one of these had been played in the previous turn. Furthermore, its haste can sometimes be useful to kill a planeswalker which can otherwise be hard to deal with. Wolfbriar Elemental is decent even at 5 mana and evidently its power increases while the game gets longer.

Sylvan Library provides some consistency to the deck and allows you to draw additional cards. It's worth mentioning that you can actually afford paying more life with this deck for extra cards because you'll get a lot of additional life by Finks, Thragtusk and opponent's StoPs. Garruk, Primal Hunter needs no explanation I assume because its obvious he's tailor made for a deck like this one.

My goal with adding Living Wish was to get some flexibility. Former versions have always suffered of the lack of proper answers to opponent threats because the ramp packaged claimed so much space that I couldn't squeeze in some Beast Within's or Dismembers. Living Wish gives you the right answer to a lot of problematic cards like Delver, Clique, Jace, Skull, Moat, Emrakul, Grisel, Maze etc. It also makes the mana curve a lot more smooth due to its low mana cost.


I appreciate all constructive thoughts and suggestions on this deck!

Kich867
02-08-2013, 02:14 PM
In the board with wish, Bojuka Bog is never a bad thing.

I don't really see the point of finks, I'd almost rather see GSZ's in their place (and tone down the Librarys, you can only effectively use one at a time).

Replace Finks with Thragtusks imo, not 4 of them, but like 2 or so. Add GSZ's in the place of -2 library and the other -2 finks.

MaximumC
02-08-2013, 05:46 PM
Servus,


since results with testing this deck haven't been that terrible as you would expect I decided to make up a thread for this pile:

//Lands (22):
16 Forest
4 Misty Rainforest
2 Treetop Village

//Ramp (12)
4 Utopia Sprawl
4 Wild Growth
4 Arbor Elf

//Fatties (16)
4 Leatherback Baloth
4 Kitchen Finks
4 Vengevine
4 Wolfbriar Elemental

//Good Stuff (10)
2 Garruk, Primal Hunter
4 Sylvan Library
4 Living Wish

//SIDEBOARD
1 Karakas
1 Treetop Village
1 Wasteland
1 Stingerfling Spider
1 Eternal Witness
1 Thrun, the Last Troll
1 Thragtusk
1 Brutalizer Exarch
1 Acidic Slime
1 Viridian Zealot
1 Cloudthresher
1 Ulvenwald Tracker
1 Scavenging Ooze
1 Craterhoof Behemoth
1 Ulamog, The Infinite Gyre


The manacurve feels smooth, for Living Wish and Sylvan Library enable potent turn 2 plays even if you haven't got a turn 1 ramp piece. I prefer the 'Arbor Elf-package' over other forms of ramp because those are either too vulnerable to removal (e.g. Noble Hierarch, more elves) or too slow (Rampant Growth etc.). Also, it's nice to have 12 one drops.

The 'Fatty-suite' is actually well thought out. While Kitchen Finks can stall the board against decks like goblins etc., it also makes Library much more useful. Leatherback Baloth appears to be the most aggressive creature at its cost. I chose Vengevine for the 4 mana section because combined with Finks and Baloth it can apply tremendous pressure on the opponent if one of these had been played in the previous turn. Furthermore, its haste can sometimes be useful to kill a planeswalker which can otherwise be hard to deal with. Wolfbriar Elemental is decent even at 5 mana and evidently its power increases while the game gets longer.

Sylvan Library provides some consistency to the deck and allows you to draw additional cards. It's worth mentioning that you can actually afford paying more life with this deck for extra cards because you'll get a lot of additional life by Finks, Thragtusk and opponent's StoPs. Garruk, Primal Hunter needs no explanation I assume because its obvious he's tailor made for a deck like this one.

My goal with adding Living Wish was to get some flexibility. Former versions have always suffered of the lack of proper answers to opponent threats because the ramp packaged claimed so much space that I couldn't squeeze in some Beast Within's or Dismembers. Living Wish gives you the right answer to a lot of problematic cards like Delver, Clique, Jace, Skull, Moat, Emrakul, Grisel, Maze etc. It also makes the mana curve a lot more smooth due to its low mana cost.


I appreciate all constructive thoughts and suggestions on this deck!

Im totally down with someone wanting to play a TIMMAH deck like this, but I have a few concerns.

(1) Why not run fatties people will care about?

Leatherback Baloth is pretty huge for GGG, fine. But you're casting him t 2 on most games. So you got yourself a 4/5, and you had to burn an extra card into ramp to do it. But this isn't significantly better than a Goyf around that time in the game. Consider a better alternative: that one 2G Treefolk from M12 with hexproof. He'll be bigger eventually - pretty fast if you replace your current ramp with land fetch. And he's immune from removal.

Wolfbriar similarly comes down as a measly 4/4 for 2GG. Trumped by Goyf. Now, granted, running him as a one or two of in a deck full of ramp seems logical, at least, but he won't impress anyone if he's played on curve. Consider a better alternative: Thrun the Last Troll.

Finks is fine in a race or if you want to stall... but are you sure that's where you want to be?

Vengevine seems underwhelming here, too. You don't have a simple way of spamming a bunch of creatures to reanimate him. He seems like he's just a hasty 4-drop.

(2) Answer suite is fragile

Your reliance on Living Wish means you may always have ACCESS to answers, but you won't actually be able to get them in time. Combo decks get almost an extra turn to hit you before you can grab an answer, and decks with disruption have a free chance to stop you. Even normally uncounterable answers like Karakas are now counterable by stopping the Wish.

Maverick does what you're trying to do, but it does it much better. There, GSZ and KotR get all your answers while being multiple use cards on their own.

And let's not forget you basically have no sideboard here.

(3) Why run fetches, but no wasteland?

One of the biggest pluses to a monocolor deck is you are free to use Wasteland and other off-color lands. Why not use em?

Begle1
02-09-2013, 05:50 AM
I've been trying to make a competitive mono-green creature tool-box deck (I guess it can just be called "Monogreen Maverick") ever since Green Sun's Zenith came out.

The core of the deck being, Green Sun's Zenith (and perhaps Living Wish) along with green utility cards like Heartwood Storyteller, Thrun, Vexing Shusher, Dryad Militant and Rot Wolf.

Most recently I tried to include Sylvan Library, Sensei's Divining Top and/ or Scroll Rack to abuse Revenge of the Hunted and Blessings of Nature.


But so far, it just seems a watered-down Maverick. White has much better "hate bears" than does green. Heartwood Storyteller is hilarious against storm, though.

Freggle
02-09-2013, 11:23 AM
Have you seen the following two links?

http://www.mtgthesource.com/forums/showthread.php?21549-MonoG-Zenith-Abuse

http://www.mtgthesource.com/forums/showthread.php?23924-Mono-G-Ramp

There might be some things to build on in there.

Zupponn
02-10-2013, 12:24 AM
I wonder how good a deck like this could be now that Jund is the top dog. Like I state in the OP of my Mono G Ramp thread that was linked to by Freggle, decks like these eat creature decks alive, while having trouble against the "unfair" decks, so some enterprising soul could have a good day with something like this in a tournament perhaps.

lost_ronin_soul
02-11-2013, 10:36 PM
no primeval titan? i think the wish board part is too large,... 6-10 slots should be living wishes targets givine 9-5 slots for actual hate cards , like mindbreak trap or gravey hate, you can board in hate cards and green sun them out games 2-3

Beatusnox
02-12-2013, 11:01 AM
Why no insist? Craterhoof behemoth? elderscale wurm is cute as well, there are a lot more good green fatties.