ReAnimator
02-08-2013, 06:10 PM
So i don't actually play on line but i'm planing on getting into it soon, that being said i follow pretty much all constructed formats and Pauper totally intrigues me, especially after the recent bans. Once i start playing online this format seems like a good place to start.
Other than some Tortured existence decks it seems like Pauper doesn't have any decks using and abusing the graveyard, and therefor there is little hate for it. There are a lot of powerful graveyard based cards that seem to be ignored right now.
This is something i've been brewing in my head and i'm looking for some feedback from people who know the format a little better than i do.
It's mostly based on the card Haunting Misery which seems really powerful. It does put some deck building restraints on you cause you want to be running a lot of creatures, so i tried to pick creatures that could be removal and disruption.
The general game plan is to just stall and stay alive until you can just dome them out with a misery.
4 Fume Spitter
4 Mesmeric Fiend
4 Thornwield archers
4 Ravenous Rats
2 Bloodthrone Vampire
3 Crypt Rats
4 Stinkweed Imp
3 Mulch
4 grisly Salvage
2 Raven's Crime
4 Haunting Misery
4 Golgari Guildgate
4 Terramorphic Expanse
10 swamp
4 Forest
SB (rough)
4 Doom Blade
4 Choking Sands
1 Contaminated Ground
3 Gnaw to the bone
2 Okiba Gang Shinobi
1 Raven's Crime
Not sure if i need 4 misery's but you really want to hit one and not have them milled away.
Not sure if the creature mix is right, maybe i need more dredgers or there are better options for removal? i like the idea of all the deathtouch guys.
Any feedback is appreciated.
Other than some Tortured existence decks it seems like Pauper doesn't have any decks using and abusing the graveyard, and therefor there is little hate for it. There are a lot of powerful graveyard based cards that seem to be ignored right now.
This is something i've been brewing in my head and i'm looking for some feedback from people who know the format a little better than i do.
It's mostly based on the card Haunting Misery which seems really powerful. It does put some deck building restraints on you cause you want to be running a lot of creatures, so i tried to pick creatures that could be removal and disruption.
The general game plan is to just stall and stay alive until you can just dome them out with a misery.
4 Fume Spitter
4 Mesmeric Fiend
4 Thornwield archers
4 Ravenous Rats
2 Bloodthrone Vampire
3 Crypt Rats
4 Stinkweed Imp
3 Mulch
4 grisly Salvage
2 Raven's Crime
4 Haunting Misery
4 Golgari Guildgate
4 Terramorphic Expanse
10 swamp
4 Forest
SB (rough)
4 Doom Blade
4 Choking Sands
1 Contaminated Ground
3 Gnaw to the bone
2 Okiba Gang Shinobi
1 Raven's Crime
Not sure if i need 4 misery's but you really want to hit one and not have them milled away.
Not sure if the creature mix is right, maybe i need more dredgers or there are better options for removal? i like the idea of all the deathtouch guys.
Any feedback is appreciated.