View Full Version : [EDH] The Mimeoplasm
Ace/Homebrew
02-24-2013, 01:06 PM
The Mimeoplasm started off as my *most competitive* EDH deck. I've toned it down since then but it is still capable of very powerful plays. The deck is versatile and can be played as competitively or casually as the playgroup demands. In competitive 1v1, the goal is to assemble a giant, evasive, shrouded monster as soon as possible. In more casual pods, emphasis is placed on establishing an advantage engine and grinding out value.
I am extremely happy with the aesthetics of the deck. All cards are their original printing (choosing Beta over Alpha due to the corners, and the dual lands are Revised because $$ :eek:). The only foil cards are those with an ability while in the graveyard.
38 Lands
Rainbow
Command Tower
City of Brass
Mana Confluence
Reflecting Pool
Cavern of Souls
Duals
Underground Sea
Tropical Island
Bayou
Watery Grave
Breeding Pool
Overgrown Tomb
Basic
Island
Forest
Swamp
Cycling
Lonely Sandbar
Barren Moor
Tranquil Thicket
Zagoth Triome
Fetch
Scalding Tarn
Misty Rainforest
Verdant Catacombs
Marsh Flats
Polluted Delta
Wooded Foothills
Bloodstained Mire
Windswept Heath
Flooded Strand
Manaless
Bazaar of Baghdad
Blue
Cephalid Coliseum
Mystic Sanctuary
Black
Phyrexian Tower
Urborg, Tomb of Yawgmoth
Dakmor Salvage
Green
Dryad Arbor
Gaea's Cradle
Colorless
Hall of the Bandit Lord
Field of the Dead
Strip Mine
30 Creatures
Mimeoplasm Fodder
Lord of Extinction
Apocalypse Demon
Triskelion
Walking Ballista
Necrotic Ooze
Multani, Maro-Sorcerer
Gaea's Revenge
Archetype of Endurance
Dawnglade Regent
Cragplate Baloth
Inkwell Leviathan
Carnage Tyrant
Vorinclex, Monstrous Raider
Monsters
Lotleth Giant
Craterhoof Behemoth
Emrakul, the Promised End
Utility
Jace, Vryn's Prodigy
Hermit Druid
Deathrite Shaman
Elvish Reclaimer
Araumi of the Dead Tide
Graveyard
Snapcaster Mage
Wonder
Filth
Brawn
Bloodghast
Golgari Grave-Troll
Stinkweed Imp
Golgari Thug
Vengeful Pharaoh
31 Other Spells
Tutors
Expedition Map
Buried Alive
Entomb
Crop Rotation
Intuition
Survival of the Fittest
Demonic Tutor
Graveyard
Nostalgic Dreams
Coffin Purge
Worm Harvest
Life from the Loam
Planeswalkers
Liliana, the Last Hope
Narset, Parter of Veils
Teferi, Master of Time
Reanimate
Reanimate
Animate Dead
Dread Return
Living Death
Miscellaneous
Mana Crypt
Sol Ring
Fierce Guardianship
Sylvan Library
Frantic Search
Nexus of Fate
Treasure Cruise
Attunement
Removal
Abrupt Decay
Assassin's Trophy
Lignify
Murderous Cut
Return to Nature
Graveyard-reliant deck is obviously weak to grave-hate. :rolleyes:
The deck can play around graveyard disruption and Blood Moon if you go into the game expecting either.
A combination of Lord of Extinction/Apocalypse Demon and Triskelion/Walking Ballista in the graveyard lets Mimeoplasm snipe opponents or control the board. I've had a lot of fun building and honing this deck.
boneclub24
02-24-2013, 03:53 PM
I feel like Skithiryx, the Blight Dragon is better ooze fodder than Putrefax. Also, maybe Regrowth instead of Noxious Revival? Getting your card back ASAP for 1 more mana seems very worth it.
Ace/Homebrew
02-24-2013, 08:50 PM
Both were actually in the original 99!
Skittles was cut when I didn't feel the need for 2 infect options. I like Putrefax better because it comes with trample.
Regrowth just recently got cut for Noxious Revival because revival puts it on top for free. I like so far.
boneclub24
05-12-2013, 10:37 PM
Both were actually in the original 99!
Skittles was cut when I didn't feel the need for 2 infect options. I like Putrefax better because it comes with trample.
Regrowth just recently got cut for Noxious Revival because revival puts it on top for free. I like so far.
Makes sense. I was just thinking that if you needed an answer for something that Regrowth would be better. But hey, if it works why fix it?
Ace/Homebrew
12-05-2013, 11:31 PM
-Swamp
-Forest
-Island
-Dakmor Salvage
-Bojuka Bog
-Consuming Aberration
-Phyrexian Revoker
-Noxious Revival
-Gitaxian Probe
-Maelstrom Pulse
-Crucible of Worlds
+Underground Sea
+Tropical Island
+Bayou
+River of Tears
+City of Brass
+Artisan of Kozilek
+Spirit of the Night
+Dregscape Zombie
+Street Wraith
+Abrupt Decay
+True-Name Nemesis
I made quite a few more changes than I'd realized. I changed my mind on the direction to take with the deck. I've quit trying to be cute with Hermit Druid and embraced the broken-ness. I tried Dimir Infiltrator and Postmortem Lunge and didn't like them.
I am focusing this deck for 1v1. It is pretty consistently a turn 5 deck. Especially if loose mulligan rules apply and you can partial away monsters.
I am very happy with the changes. Dregscape Zombie is pretty mediocre... Increased time with the deck has taught me how to play around graveyard hate and protect the combo.
Damn your list is awesome, no Mike and Trike combo?
Mikaeus, the Unhallowed
Ace/Homebrew
01-21-2014, 11:47 AM
Qige,
I used to run the Phyrexian Devourer/Triskelion/Necrotic Ooze combo, but it is very flimsy and often I would not have enough CMC left in my libary to make the combo effective.
The reason Mike/Trike is not in the list is because the situation where I have both in play is unlikely. Nothing that costs more than 5 mana is actually hardcast. Which actually reminds me that I need to find a replacement for Artisan of Kozilek. He was in my original list and was cut when I realized his reanimate effect triggers on casting and not ETB. Looks like I forgot, put him back in, and am cutting him for the same reasons... :rolleyes:
Damn nice list, hows TNN? What does he do? Pro- your Mime?
Play Prophet of Kruphix? That guy is huge bomb in mimeoplasm. Untap and flash is nuts. Helps respond to GY removal triggers.
ALSO: WHERE THE HELL IS YOUR KROSAN GRIP?! Dude. SHUTS DOWN EVERY GY HATE. except Bog. T-Crypt / Leyline / Relic of Pro. Also be careful for that new white angel in Commander deck. 4 mana one. Exiles GY ETB.
EDit 2: Fauna shaman? Too slow?
Edit3: Voidslime. and Liliana of the Veil against control < might be too slow.
Ace/Homebrew
10-03-2014, 02:02 PM
I added in Lili and K-Grip!
I also added baby Jace, DRS, and some extra reanimate effects.
KTK added Treasure Cruise and Sultai Charm.
I took out the Hermit Druid combo, but left in Hermit Druid (adding 3 basic lands). Making this deck cut throat meant I couldn't use it against most of the opponents I am likely to play EDH against. It is still high powered, but not like it was. I am having a lot more fun playing casually with it than I ever had before.
AngryTroll
10-03-2014, 02:52 PM
Making this deck cut throat meant I couldn't use it against most of the opponents I am likely to play EDH against. It is still high powered, but not like it was. I am having a lot more fun playing casually with it than I ever had before.
I just wanted to comment that it sounds like you've found the sweet spot for EDH. I had a lot of fun building and playing a Mimeoplasm deck, but my normal playgroup did not enjoy it and that killed the deck. I just wanted to target a Morphling and a Leviathan, or a Thornling and a Polar Kraken, or a Spirit of the Night and a Krosan Cloudscraper, etc. etc., but it's tough to build Mimeoplasm such that it's fun for everyone.
Compulsive Research would fit perfectly alongside your looting effects, and I tested out Compulsion as well. How good is Nostalgic Dreams?
Voidslime, Stifle, and Trickbind might be worth a spot or two alongside Krosan Grip, depending on how much graveyard hate you run into. Voidslime is especially good at stopping all the possible graveyard hate that can get you, before or after it hits play.
Depending on what you normally copy with Mimeoplasm, Plaxcaster Frogling can be quite good.
Ace/Homebrew
10-03-2014, 04:21 PM
I just wanted to comment that it sounds like you've found the sweet spot for EDH.
Thank you! I am having more fun with this deck now than I ever have, so I think you are right. :smile:
Compulsive Research would fit perfectly alongside your looting effects, and I tested out Compulsion as well. How good is Nostalgic Dreams?
Compulsive Research JUST got cut for Sultai Charm! The charm is harder to cast, but it is so much more versatile I believe it will prove worth it.
Nostalgic Dreams is really a great card for the deck. :g::g: can be difficult early, but by mid to late game it often helps me discard fatties and turns them into tutors. If your opponent counters Dreams, you are screwed because discarding is part of the cost. But usually what I'm discarding is better in the graveyard anyway. :wink:
Compulsion isn't bad! It looks like it works very well with dredgers. It is a little mana hungry though...
Voidslime, Stifle, and Trickbind might be worth a spot or two alongside Krosan Grip, depending on how much graveyard hate you run into. Voidslime is especially good at stopping all the possible graveyard hate that can get you, before or after it hits play.
True statement! Only problem is finding the room... I basically run a counter-less list because of everything else I wanted to fit in.
Depending on what you normally copy with Mimeoplasm, Plaxcaster Frogling can be quite good.
So even though I have toned down the list, my goal is still do make a broken play by turn 5 every game. The difference is that I am no longer dedicated to having that broken play immediately win me the game. Usually the broken play is simply casting The Mimeoplasm. If I suspect I will be able to untap with my monster, I shoot for something like Jin Gitaxias or Pathrazer of Ulamog. If I suspect spot removal I go for any of the shroud/hexproof monsters.
Last night on turn 5, I had a Bloodghast and Putrid Imp on the board. My graveyard had 20 or so cards in it. I cast Mimeoplasm as a Spirit of the Night with 9 +1/+1 counters on it (from Plated Slagwurm. After swinging for 14, I flashed back Dread Return to reanimate Terastodon, blowing up Ajani, Mentor of Heroes, Propaganda, and Angelic Destiny.
I ended up winning several turns later by resolving Living Death when my graveyard had grown to about 50 or 60 cards. :laugh:
My meta has some grave-hate, but it is not so pervasive that I cannot play this deck.
Ace/Homebrew
11-07-2014, 10:05 AM
Commander 2014 Update
- Krosan Grip
- Kalonian Behemoth
+ Dig Through Time
+ Siege Behemoth
I got a foil Dig for Cromat which means my non-foil can be moved into this deck. Delve is so good. :cool:
There's nothing wrong with KGrip... I just needed *something* to cut.
Swapping a large vanilla Behemoth for a 'guaranteed damage' Behemoth.
Edit - I also bought a Stormsurge Kraken from C14. Part of me just likes the idea that copying this creature with Mimeoplasm gives it +2/+2...
I will be testing it in Plated Slagwurm's spot.
Ace/Homebrew
04-03-2015, 10:48 AM
Khans block Update:
- Consuming Aberration
- Green Sun's Zenith
- Darkblast
- Homeward Path
- Gemstone Mine
- River of Tears
+ Tasigur, the Golden Fang
+ Murderous Cut
+ Brainstorm
+ Snow-Covered Swamp
+ Snow-Covered Forest
+ Snow-Covered Island
I would like to also add Snapcaster Mage back in but I need to get one first.
Adding the snow-covered lands is a move towards less brokenness. Hermit Druid really isn't that dangerous anymore. He's still good, just not as broken.
I got a few games in last night and I really love the Delve mechanic in this deck. Tasigur's activated ability isn't that great due to all the cards I want in the graveyard, but an extra card in hand is still usually worth it. Plus he lets me play a more mid-range game if I need to.
Ace/Homebrew
06-08-2015, 11:07 AM
- Tasigur, the Golden Fang
- Vampiric Tutor
- Spirit of the Night
+ Tarmogoyf
+ Snapcaster Mage
+ Faerie Trickery
I'm cutting Vampiric Tutor to increase the fun level and decrease the urge to find broken pieces.
Tarmogoyf is just a bigger Tasigur. Tasigur's activated ability is too expensive to use and stuff I'd want in the yard would just return to my hand anyway...
Faerie Trickery is the only Tribal card that made sense to include. Add it gives Tarmogoyf the potential to be an 8/9. :laugh:
The fun-factor for this deck is through the roof now. I don't have to worry too much about grave-hate because I'm not trying to win ASAP so my local stores don't have to include it in their decks to hate me out.
Ace/Homebrew
09-04-2015, 11:42 AM
Got to cast my first ever Tarmogoyf last night. :smile:
It entered the battlefield as an 8/9 flyer for :2::g: (due to a Wonder in my graveyard and an opponent's Rhystic Study).
Before last night's games I made the following changes:
-Faerie Trickery
-Putrid Imp
-True-Name Nemesis
-Putrefax
+Eyeblight's Ending
+Lignify
+Plated Slagwurm
+Kalonian Behemoth
I've already decided I will be replacing Jace Beleren with Jace, Vryn's Prodigy.
I would also like to replace Strip Mine and City of Brass, so I'm hoping for some good lands in upcoming sets, preferably a green utility land that enters untapped and a rainbow or BUG land that enters untapped.
While I'm wishing... another planeswalker with CMC 3 or less would be nice since the new Jace is a creature in the graveyard. :rolleyes:
Ace/Homebrew
10-02-2015, 07:14 PM
BFZ update:
- Jace Beleren
- Lion's Eye Diamond
- Strip Mine
+ Jace, Vryn's Prodigy
+ Plated Crusher
+ Tree of Tales
This is another move towards the removal of game ruining cards. Playing my General turn 2 off LED never increased the enjoyment of the games I've played and is a relic of a time when I wanted this to be my 'cut throat' EDH deck. It has also taken me out of the game a few times if my opponent can make me sac a dude or if I made a non-hexproof Mimeoplasm, then I'm hellbent with 2 lands on the board.
Crusher makes it even less likely Mimeoplasm won't be hexproof. Tree of Tales is a green land that comes in untapped (like I said I wanted in the post above) and is also an Artifact in the graveyard for Goyf (replacing the artifact I'm losing by cutting LED).
Ace/Homebrew
10-22-2015, 08:55 AM
+ Kiora, Master of the Depths
- Murderous Cut
Turns out the more small creatures I add, the better Kiora becomes in the deck.
Plus her -2 basically reads 'draw 4 cards'.
This post is more or less a reminder for myself/thoughts on what I want to do with the deck:
The basic land count can probably get cut to 4 or 5. I want Hermit Druid to dump 15-25 cards in my yard when I activate him. I seem to be averaging less than that currently, so as I find lands I want to add I'll be replacing one or two snow-basics.
Pathrazer of Ulamog and Terastodon can go. Pathrazer either comes down too early and is unfun or gets stolen/killed. Terastadon just never gets used other than as nine +1/+1 counters for Mimeoplasm. I'm not in a hurry to replace either, but ideally they will become large hexproof monsters.
With Dryad Arbor, Deathrite Shaman, Tarmogoyf, and Hermit Druid all in the deck, Green Sun's Zenith is starting to become appealing again. Then as the game progresses, getting Lord of Extinction or Multani, Maro-Sorcerer becomes realistic. Again no plans to add the card just yet, but if I get 1 more small green creature I like I will start looking at what can be cut for it.
Ace/Homebrew
01-21-2016, 11:01 AM
Oath of Gatewatch changes:
- Terastodon
+ Sphinx of the Final Word
Very minor change. I am really happy with my collection of monsters. Moving to an almost entirely hexproof/shroud monster-base makes me more resilient than just going for the largest beater I can assemble. I no longer have to worry about Threaten or Control Magic effects. I am still a little susceptible to edicts, but I can play around them a bit with the handful of 1/2 mana creatures or green-fetch -> Dryad Arbor.
Kiora has been okay, but only just okay. I need at least 2 or 3 Planeswalkers to grow Goyf, so she'll stay for now.
I'd like to replace Pathrazer of Ulamog next when a new hexproof monster is printed. Triskelion and Lord of Extinction will ideally be the only non-hexproof/shroud reanimation targets eventually. That means Jin-Gitaxias might also eventually get cut.
Six basic lands is too many basic lands to use Hermit Druid the way I'd like to. Too often he only flips 5 or so cards and I'd like to see him consistently put 15-20 in my yard per activation. Based on my non-monster mana requirements, it looks like double Swamp is what I'd most likely need (Living Death, Dread Return, Liliana of the Veil, Bloodghast) even though 2 of those cards are unlikely to actually be cast from my hand. :g::g: is Nostalgic Dreams and :u::u: is Dig Through Time.
I don't have anything in mind to actually replace the Snow-Covered Island or Forest yet...
Ace/Homebrew
05-02-2016, 10:55 AM
Shadows of Innistrad changes:
- Jin-Gitaxias, Core Augur
+ The Gitrog Monster
A prior change I had been testing for a while was:
- Pathrazer of Ulamog
+ Pack Rat
Both changes were directly aimed at removing the temptation to create an unfun board-state with swingy monsters.
The Toad can still provide game-changing card advantage, but I need to work for it. And if I have my Loam/Bazaar engine going, it's hardly work. :wink:
Pack Rat hasn't been something that has come up a lot since I put it in (which is a sign it should be cut).
I did actually rush it out in a recent game and it basically consumed all my resources (mana and cards-in-hand) just to get an army of 4/4's. Didn't prove to be worth it...
Cards I'm looking to cut: Animate Dead
Pack Rat
I'm still unhappy with some of the lands (Mana Confluence, City of Brass, 1 or 2 Snow Basics), but that is likely to continue for some time still.
Ace/Homebrew
08-26-2016, 09:48 AM
Conspiracy 2 changes:
- Animate Dead
- Dig Through Time
- Golgari Charm
- Pack Rat
- Snow-Covered Swamp
+ Green Sun's Zenith
+ Vengeful Pharaoh
+ Thassa, God of the Sea
+ Leovold, Emissary of Trest
+ Dakmor Salvage
I swapped Animate Dead for Green Sun's Zenith a little while back and have been happy with that change.
Dig Through Time put too much pressure on my graveyard and this deck truly prefers a 'draw' effect than a 'look at and choose' effect.
I do not believe I have ever actually cast Golgari Charm... and Pack Rat just isn't very impressive in EDH.
Dakmor Salvage and Vengeful Pharaoh meet the requirements and therefore have to be foil in this deck (they have an effect or ability that is relevant while in the graveyard). I am surprised I haven't tried out Pharaoh earlier and look forward to seeing how good/bad it is in the deck. Thassa increases the enchantment count for Goyf. She will never, ever, ever be a creature... but I think scrying every turn (before deciding to dredge or draw!) and making Mimeoplasm unblockable appears strong enough on it's own. Worst case scenario Thassa will add five +1/+1 counters to Mimeoplasm. :tongue:
Leovold is the only card actually from Conspiracy that I am adding. He looks fantastic and is GSZ-able.
I have decided to keep 4 basic lands in the deck for Hermit Druid. Cutting the snow-swamp for Dakmor Salvage brings me down to 5. I will eventually cut the snow-island. Green is the most important color for me to have a redundant basic. I am still looking to cut Mana Confluence and City of Brass with CoB first on the chopping block. I'm hoping for the new Commander product to make something playable (closer to Command Tower than Opal Palace).
lost_ronin_soul
08-30-2016, 02:01 AM
Leovold is a hot bug hatebear (hate centaur? Power/toughness). I want it to drop in price a little before I get one. On principal I can pick one up for $8 but outside that mark, it will need to prove itself with its being 3 very specific mana symbols. :). I am working on a broken hermit druid deck atm. Tasigur is my commander for a two headed giant event coming up. My win con is spot removal: loopin Reality Shift/Beast Within. I would share my list but it seems you have taking a step back from the brokeness and slowed yourbdeck just enough so other players can actually enjoy a game with you and vice versa. Which is fine, I get that. I too pull some punches with other players by not playing the most degenerate decks I own when I play at non-events. I can recommend a card that can improve your deck without being ruthlessly aggressive, however. Eldritch Evolution. Yes it's a tutor, but it's also a restricted tutor. With your play style it can help you find your new 3/3 or tarmogoyf. If you want to go less ruthless and more fun for everyone you can bring in a veteran explorer since you have some basics. Just some thoughts. I also like the idea of Prognostic Sphinx in my list, you may like it in your list it as well since it's a useful discard outlet.
Ace/Homebrew
09-15-2016, 09:48 AM
Tasigur is my commander for a two headed giant event coming up.
Tasigur is really strong and is mostly why I feel Prophet of Kruphix had to be banned. Those two cards together is stupid-good.
I can recommend a card that can improve your deck without being ruthlessly aggressive, however. Eldritch Evolution. Yes it's a tutor, but it's also a restricted tutor. With your play style it can help you find your new 3/3 or tarmogoyf. If you want to go less ruthless and more fun for everyone you can bring in a veteran explorer since you have some basics. Just some thoughts. I also like the idea of Prognostic Sphinx in my list, you may like it in your list it as well since it's a useful discard outlet.
Eldritch Evolution is a legit card, but at sorcery speed I probably wouldn't want it... It'd be great to use on a creature that was going to die anyway, but all of the early guys are guys I want around. And my selection of 5CMC creatures aren't really that tremendous to tutor for.
Davran
02-02-2017, 09:00 AM
I've been tinkering with a Mimeoplasm list of my own since I scored a decent deal on an Arsenal foil copy, and I came here for inspiration.
I was wondering what your thoughts on Ancient Excavation are since I don't see it in your list. It seems like the sort of thing you want to be doing.
Ace/Homebrew
02-02-2017, 11:58 AM
I was wondering what your thoughts on Ancient Excavation are since I don't see it in your list. It seems like the sort of thing you want to be doing.
Nice! It's a fun General in the perfect color combination for what it does, and can be built in a number of ways.
Ancient Excavation definitely falls into the category of 'things Mimeoplasm wants to be doing'. Only thing I can say against it is I don't feel it's better than the 7 cards I currently have in the 'Loot/Discard' category. Certainly nothing wrong with the card though! I'd probably have given it more consideration if it was Cycling :2: instead of Basic Landcycling :2:.
Have you decided on the direction you want the deck to go in?
I've opted for a voltron-esque Reanimator but you could just as easily make it:
BUG Control with Mimeoplasm as a finisher
Group mill where most of the time Mimeoplasm copies opponent's creatures
Graveyard combo with Necrotic Ooze-ish win conditions
Some cards you'll probably want regardless of direction:
Lord of Extinction
Entomb
Intuition
And here's some I've had a lot of fun getting to use:
Nostalgic Dreams
Attunement
Life from the Loam
Survival of the Fittest
Davran
02-02-2017, 01:47 PM
Have you decided on the direction you want the deck to go in?
I'm leaning toward a sort of hybrid control/group mill style deck where Mimeoplasm is used as a mish-mash of what's best from the graveyards. I want to try and leverage stuff like Extract from Darkness and maybe Windfall type effects to make some weird combinations of things rather than Entombing something from my own deck to make the best Ooze possible. I've got a similar deck right now with Tasigur at the helm, but I want to get away from the whole opponent's choice aspect of things.
I'm not as keen on the "combo" plan where Intuition/Buried Alive drops a couple of solid fatties in your yard and winning becomes trivial.
Lord of Extinction is definitely on my list of includes, and I'm also thinking about stuff like Torrent Elemental as a reusable means to grant evasion. I haven't really settled on the other creatures yet, though.
I also plan on a light Loam package, but I think that'll probably be my only dredger. I really don't want to completely fold to graveyard hate if I can help it. Instead, I'm probably going to go with stuff like Grisly Salvage and Forbidden Alchemy.
Ace/Homebrew
05-05-2017, 12:18 PM
Well... Leo got banned, so even though I was using him fairly I've got to find a replacement.
I've already made the following change:
- Leovold, Emissary of Trest
+ Nissa, Steward of Elements
I intend to make these additional changes, once I free up the funds to do so:
- Kiora, Master of the Depths
- The Gitrog Monster
- Snow-Covered Island
+ Fetid Pools
+ Liliana, the Last Hope
+ Walking Ballista
Upping the Planeswalker count by 1 helps me grow Tarmogoyf and Grim Flayer more easily.
Walking Ballista is Triskelion #2. Now they just need to print a functionally similar Lord of Extinction. :laugh:
I've been wanting to cut a basic land to make Hermit Druid better, so I'm going to try out the new Cycle-Dual. CITP tapped sucks, but may not matter in most games. I guess I'll find out.
I want to cut Necromancy, City of Brass, and Mana Confluence but I'm not in any rush. WotC is slow to print really good lands. I think I want Necromancy to become another hexproof monster.
*EDIT*
Picked up Fetid Pools and Walking Ballista. I ended up keeping Gitrog for now and instead replaced Necromancy. I still intend to replace Gitrog with a 'to-be-printed' hexproof monster.
Before Modern FNM last Friday I was discussing EDH with a guy who described his Sharuum deck as 100% competitive. I said this deck was probably about 75% competitive, but I'd be interested in trying a few 1v1 games. He won the die roll and started with a proxied Imperial Seal. He ended up winning after having *just* enough mana (after I Wastelanded his Ancient Tomb) to loop Sharuums with Sculpting Steel while having Altar of the Brood in play.
The next game I stuck a turn-2 Hermit Druid and filled my yard enough to get the monsters I needed even after revealing only a basic land off the top for one of the activations. I baited his countermagic with a Crop Rotation (which would have gotten a Cavern of Souls anyway), then cast Mimeoplasm as a Gaea's Revenge with twelve +1/+1 counters from Multani, Maro-Sorcerer. He was at 20 life due to Necropotence, so my attack was for exactsies. :laugh:
Then it was time for Modern.
*EDIT AGAIN*
Okay! The list is up-to-date. Picked up Liliana, the Last Hope and replaced Kiora.
Ace/Homebrew
06-30-2017, 12:23 PM
It's no Lord of Extinction, but Apocalypse Demon from Hour of Devastation will basically serve the same purpose! Thank you WotC. :laugh:
- The Gitrog Monster
+ Apocalypse Demon
The stolen rare sheet from Ixalan also revealed an upgrade to Plated Crusher. Add 'Uncounterable' and remove a :g: from it's cost and we have Carnage Tyrant!
Of course we have a little while before this swap is possible, seeing how Hour of Destruction hasn't been released yet...
After adding Apocalypse Demon, I think this deck will be at a point where I will only be swapping out cards when a functionally similar, but improved, version is printed (like with Carnage Tyrant and Plated Crusher).
Davran
10-17-2017, 01:08 PM
Have you given any thought to Search for Azcanta at all? The back half is kinda garbage, but the front half seems like the kind of thing a deck like this one would want.
Ace/Homebrew
10-17-2017, 01:34 PM
Have you given any thought to Search for Azcanta at all? The back half is kinda garbage, but the front half seems like the kind of thing a deck like this one would want.
My first time through the set, I dismissed it... but subsequent reviews have really got me considering it.
The front half is absolutely where this deck wants to be. And the transform trigger being a 'may' is a big one in the +plus+ column. Being an enchantment in the graveyard is another +plus+.
The back half isn't nothing either... Putting cards on the bottom isn't ideal for this deck, but a third of the deck is non-creature/non-land and those are generally the cards I'd rather have in my hand than in the graveyard. And card advantage is card advantage. :wink:
I can't try to count it as a land though... I'm at 38, but essentially 37 because of Bazaar. On top of that 8 of the lands come into play tapped or are sick (Dryad Arbor). The mana base is greedy as it gets, but is surprisingly reliable. Cutting a land would be a mistake.
I'm hesitant to cut any creatures or planeswalkers (even though I don't think Nissa is quite working out...). Cutting a non-creature/non-land feels bad because I'm just losing another target for the activated ability, but looking through the list I'd say this card directly competes with Sylvan Library. What do you think?
Davran
10-18-2017, 09:11 AM
I can't try to count it as a land though... I'm at 38, but essentially 37 because of Bazaar. On top of that 8 of the lands come into play tapped or are sick (Dryad Arbor). The mana base is greedy as it gets, but is surprisingly reliable. Cutting a land would be a mistake.
I'm hesitant to cut any creatures or planeswalkers (even though I don't think Nissa is quite working out...). Cutting a non-creature/non-land feels bad because I'm just losing another target for the activated ability, but looking through the list I'd say this card directly competes with Sylvan Library. What do you think?
I don't think I'd count it as a land either, since you're probably going to keep it on the front half long enough to stick a hard to answer Mimeoplasm, and at that point you likely have the lands you need already anyway.
It seems sacrilegious to cut Library, but maybe that is the choice? Search "draws" you two cards a turn if you want to dump whatever is on top into your yard. There's a non-zero number of times it'll basically be a free discard outlet, which has to be good for you. It also lets you dig deeper if whatever is on top is bad given the current boardstate. Library is certainly more powerful on its own, though.
Maybe Nissa is the cut if she isn't working out? It makes Goyf/Flayer a little worse, but overall the deck might be a little better off?
Ace/Homebrew
10-18-2017, 10:11 AM
Maybe Nissa is the cut if she isn't working out? It makes Goyf/Flayer a little worse, but overall the deck might be a little better off?
I would agree Nissa is the worst card in the deck, and I only have two Tribal cards for Goyf/Flayer and it seems fine...
It is impossible to deny the raw power of Library, especially when starting with 40 life. When you're right, you're right! :wink:
If you are just using the front half of search isn't Sultai Ascendancy just better?
Ace/Homebrew
10-18-2017, 12:58 PM
If you are just using the front half of search isn't Sultai Ascendancy just better?
Arguably, yes. :smile:
The mana cost is more restrictive but it does double.
But I wouldn't consider Search for Azcanta if it didn't have the back half. That side is where all the actual card advantage exists.
I had mentioned how nice it is that it doesn't force a transform because sometimes Jace, Vryn's Prodigy is more helpful as a looter and fragile as an undefended planeswalker. It's easy to get 5 cards in the yard to flip him, but sometimes those 5 cards are lousy flashback targets...
Arguably, yes. :smile:
The mana cost is more restrictive but it does double.
But I wouldn't consider Search for Azcanta if it didn't have the back half. That side is where all the actual card advantage exists.
I had mentioned how nice it is that it doesn't force a transform because sometimes Jace, Vryn's Prodigy is more helpful as a looter and fragile as an undefended planeswalker. It's easy to get 5 cards in the yard to flip him, but sometimes those 5 cards are lousy flashback targets...
I agree. I play a multi fun, but still pretty loaded, version of mimeo and I'm replacing my Sultai Ascendancy with Search to see how well it does. I really like the idea of filling the gy a bit and then flipping right away to dig for engine cards.
Ace/Homebrew
11-17-2017, 10:35 AM
Finally picked up Carnage Tyrant after it dropped to a somewhat reasonable price. List in OP is up-to-date!
I put Search for Azcanta in the deck shortly after Davran suggested it, but it always ended up in my graveyard (directly from my library) so I hadn't really had a chance to evaluate it. That changed last night! It was in my opener and on the board turn 2. It dropped a card into my graveyard pretty much each turn, but I didn't flip it as soon as I could because I needed to grow my yard. Having the option to flip is definitely a strength. I did flip it eventually, but more for the boost in mana. I never actually activated the ability due to complications on the board.*
The biggest bonus this deck received recently are the redundancies to Lord of Extinction and Triskelion in Apocalypse Demon and Walking Ballista. Having the option to assemble early before I can make it big enough to win allows me to control the creatures on the battlefield. Or I can take out the immediate threat and reassemble later.
*The :2::u: needed to activate Azcanta, the Sunken Ruin would have to be generated from a Hall of the Bandit Lord and/or a Verdant Catacombs, but one of my opponents had Ob Nixilis, Unshackled on the field. :rolleyes:
Ace/Homebrew
06-15-2018, 09:29 AM
Nothing really appealing for this deck from the last few sets WotC put out there. Muldrotha, the Gravetide is a bad ass card, but is better at the helm than as 1 of 99... And Battlebond was stuffed with EDH cards, but nothing I want for this deck.
Not sure how I missed this card before, but I recently learned Compulsion exists. So...
- Thassa, God of the Sea
+ Compulsion
I picked up a copy at the end of EDH night, so of course Thassa decided to be responsible for winning a game immediately after I mentally committed to replacing her. She made my arbitrarily large creatures unblockable. Despite that single instance of her being good, I think this is a positive change. :wink:
Felt good to pretty much ignore a turn 2 Grafdigger's Cage in a game last night. Intuition, Vengeful Pharoah, Life from the Loam, Living Death, and The Mimeoplasm all did what they needed to do. Good times. :cool:
Edit: Also replaced Wasteland with Strip Mine
Ace/Homebrew
08-09-2018, 11:44 AM
Ended up opening Muldrotha, the Gravetide in a pack I got from an SCG EDH pod. So I'm trying her out in Simic Sky Swallower's spot.
I'm thinking Nexus of Fate is a good addition for this deck. I don't want to spend $40 on one... but eventually I'll get around to finding a copy. Seems like a good fit for me. I have accidentally/carelessly milled most of my deck in the past and lost from trying to draw from an empty deck. With at least 7 mana and an empty library, Nexus would instead result in infinite turns.
I like this better than something like Laboratory Maniac, which is usually a groan-inducing win condition. I'll likely cut Thirst For Knowledge.
Davran
08-10-2018, 08:21 AM
I'm thinking Nexus of Fate is a good addition for this deck. I don't want to spend $40 on one... but eventually I'll get around to finding a copy. Seems like a good fit for me. I have accidentally/carelessly milled most of my deck in the past and lost from trying to draw from an empty deck. With at least 7 mana and an empty library, Nexus would instead result in infinite turns.
I like this better than something like Laboratory Maniac, which is usually a groan-inducing win condition. I'll likely cut Thirst For Knowledge.
I think you're supposed to whine about how WotC printed a standard playable card as a promo or something...or at least that's what's been all over reddit these past few days.
Sarcasm aside, I agree that Nexus is more interesting than Lab Man, but Lab Man is certainly quicker in terms of actually winning. Nexus is better as a random draw before your deck is empty, though.
Ace/Homebrew
08-10-2018, 09:21 AM
Of course Davran is right. :cool:
How stupid is WotC for making a Standard-playable card accessible only by being one of the first few people to buy a box from a store?!?!?
Pretty stupid. :rolleyes:
It's also a pain in the ass that the card is foil-only.
Ace/Homebrew
08-31-2018, 02:41 PM
Picked up a copy of Nexus for $25. Got a few games in last night and I'm already happy with the card. I never actually cast it, but it allowed me to get maximum value out of my graveyard to get Triskelion large enough to kill all of my opponents. :cool:
I'm considering cutting the Snow-Covered Forest because I struggled to remove all the basics from my deck and had to use a Demonic Tutor to find the last one before activating Hermit Druid.
On the other hand, Muldrotha ate a Swords to Plowshares. Reminds me why all my monsters have shroud or hexproof... I'm going to continue testing out Muldrotha for now.
WotC announced the set mechanics for the newest Ravnica block and it looks like some graveyard mechanics snuck their way in! So I need to start thinking about what cards can be cut for any new cards that seem more powerful.
Potential Cut List:
- Raven's Crime
- Life // Death
- Buried Alive
-----------------------------------------------------------
Edit: A few cards from GRN have been spoiled, but nothing that would fit in this deck. They do give some ideas about the mechanics though.
I believe the strongest GRN card for this deck will have Jump-Start. And since that is an Izzet mechanic, that means the card has to be mono-blue.
Undergrowth has the next best potential. Meanwhile I believe Surveil will be underwhelming, unless it gets printed on an enchantment or something that allows it to be done repeatedly (or they allow Surveil N).
Lastly, I'm having doubts about the strength of Search for Azcanta in this deck... Just because this deck makes it easy to transform it into Azcanta, the Sunken Ruin doesn't mean it fits. I almost always want to be spending 4 mana in other ways. I'm toying with the idea of throwing it into Cromat over Sylvan Library. It'll be harder to flip, but the payoff is waaaay better. Plus it'll cut down on card overlap between decks.
Davran
09-05-2018, 08:25 AM
WotC announced the set mechanics for the newest Ravnica block and it looks like some graveyard mechanics snuck their way in! So I need to start thinking about what cards can be cut for any new cards that seem more powerful.
Potential Cut List:
- Raven's Crime
- Life // Death
- Buried Alive
Call me cynical, but I highly doubt there's going to be a more powerful Buried Alive in a standard legal set. I also don't think they'll get anywhere close to Life // Death, but maybe there will be something powerful that does something different. The GRN mechanics (mostly surveil and jump start) might net a cool Raven's Crime replacement, though.
Lastly, I'm having doubts about the strength of Search for Azcanta in this deck... Just because this deck makes it easy to transform it into Azcanta, the Sunken Ruin doesn't mean it fits.
Do you even want to flip Search in this deck? I know you can, but it is a 'may' ability...so you could just leave it on the front half and bin a card every upkeep. That's basically the surveil enchantment you mentioned...even if it is restricted to only one trigger per turn, and only in your upkeep.
Ace/Homebrew
09-05-2018, 09:50 AM
You're right on all accounts. I always appreciate your input. :cool:
Here's my thinking...
Raven's Crime - Card can be used to get something in my hand into my graveyard, but at that point it's -2 cards. As a discard spell targeting my opponent, it is weak because it let's them choose. The power of the card only comes through when used with Life from the Loam (and usually Urborg, Tomb of Yawgmoth) and at that point I've got other more interesting things to do.
Life // Death - Life might as well not even be a mode on this card. Death is just Reanimate #2. Exhume and Dread Return are situationally better than Reanimate #2. Mostly I was looking through my list for cards I could cut, and since I really can't cut any for being bad I had to settle for cards I never play. This card suffers from being the worst of the group, not necessarily for being inherently bad.
Buried Alive - I totally agree that they won't print a better Buried Alive! But it's a card I rarely play. At sorcery speed, played before I have access to 8 mana, I'm basically giving my opponents the opportunity to answer whatever I've gotten. I also have to be careful not to paint a target on my forehead depending on the game state, which means purposefully getting weaker groupings of cards (I'll often go for Bloodghast, Golgari Grave-Troll, and Vengeful Pharaoh. This is the least likely to be cut, but I think it still makes the potential-cut-list.
Search for Azcanta - :1::u: for an enchantment that surveils during my upkeep is ooookay. I think at :u: (or :b:) it is hugely playable. For 2 mana it needs to surveil 2, as I cannot see them going higher than that for the mana investment. The true power of the card lies in digging for cards after it's flipped.
We'll see what goodies they print in GRN! I'm excited to see the uncommon and rare Jump-Start cards. Anything that can be played from my graveyard is worth looking at. :wink:
----------------------------
Gonna stick the potential GRN-playables here.
https://media-dominaria.cursecdn.com/avatars/thumbnails/270/811/200/283/636721897643537163.png https://media-dominaria.cursecdn.com/avatars/thumbnails/270/860/200/283/636722946574759813.png https://media-dominaria.cursecdn.com/avatars/thumbnails/270/979/200/283/636725471308783879.png
Ace/Homebrew
10-18-2018, 10:14 AM
- Raven's Crime
- Life // Death
- Search for Azcanta
+ Lotleth Giant
+ Mausoleum Secrets
+ Chemister's Insight
Davran was right, Buried Alive is a really good card. I couldn't bring myself to cut it. Plus Assassin's Trophy is still overpriced in my opinion.
I've had a lot of fun with Nexus of Fate. It has allowed me to win through oppressive graveyard hate. On a related note, I want to cut Snow-Covered Forest, leaving me with 1 of each basic for Hermit Druid. I'm still contemplating options... On the short list:
Volrath's Stronghold
Academy Ruins
Yavimaya Coast
I'm leaning towards the Coast because I have plenty of :b:-generating lands... The utility of Stronghold and Ruins cannot be denied, but I need to determine if there is enough value to warrant the inclusion of either of them since only generating colorless mana is a moderately significant downside. Currently, Ruins is really weak, only getting back 3 creatures (which I'd prefer were in my graveyard), Expedition Map, and 2 rocks. Adding it would require looking at some utility artifacts like Engineered Explosives. I think I've just talked myself out of Ruins as a candidate. :rolleyes:
Davran
10-19-2018, 08:23 AM
Davran was right, Buried Alive is a really good card. I couldn't bring myself to cut it. Plus Assassin's Trophy is still overpriced in my opinion.
:cool:
I want to cut Snow-Covered Forest, leaving me with 1 of each basic for Hermit Druid. I'm still contemplating options... On the short list:
Volrath's Stronghold
Academy Ruins
Yavimaya Coast
I'm leaning towards the Coast because I have plenty of :b:-generating lands... The utility of Stronghold and Ruins cannot be denied, but I need to determine if there is enough value to warrant the inclusion of either of them since only generating colorless mana is a moderately significant downside. Currently, Ruins is really weak, only getting back 3 creatures (which I'd prefer were in my graveyard), Expedition Map, and 2 rocks. Adding it would require looking at some utility artifacts like Engineered Explosives. I think I've just talked myself out of Ruins as a candidate. :rolleyes:
At the risk of sounding dumb (just ignore me in that case), is Stronghold actually useful? Mimeoplasm wants the fatties in the graveyard so he can become them, so there's about half of your potential Stronghold targets. The other half are more or less utility dorks, many of which also want to be in your yard (dredgers, filth/wonder/brawn, pharaoh).
I suppose it's an emergency way to save one critical creature in response to grave hate or occasionally buy back some utility dude you'd prefer not to have dredged into your yard, but how often is that situation coming up? You've also already got some reanimate effects that serve basically the same purpose.
Ace/Homebrew
10-19-2018, 08:41 AM
I suppose it's an emergency way to save one critical creature in response to grave hate or occasionally buy back some utility dude you'd prefer not to have dredged into your yard, but how often is that situation coming up? You've also already got some reanimate effects that serve basically the same purpose.
No doubt, it would mostly be for getting these cards back:
Tarmogoyf
Snapcaster Mage
Grim Flayer
Jace, Vryn's Prodigy
Hermit Druid
Deathrite Shaman
Walking Ballista
and to a much lesser extent:
Lord of Extinction
Stormsurge Kraken
Carnage Tyrant
Multani, Maro-Sorcerer
It's also a safety-valve if I'm going for the win with Nexus of Fate and an opponent has the ability to make me draw a card (although I would admittedly need 10 mana to keep the loop going).
Ideally, WotC completes the 'CitP tapped, cycles for :2:' dual cycle. That way I can replace Fetid Pools with whatever they'd name the :u:/:g: one. The deciding factors will ultimately come down to - Do I need more colored mana? and - Is there a cost to adding a colorless utility land?
In other news, Assassin's Trophy will likely replace Eyeblight's Ending. Goyf and Flayer don't get hurt that much by dropping the tribal card, and Trophy is miles better than Ending. I'm also not happy with Muldrotha, so she'll get cut for a hexproof monster when the next good one gets printed. :smile:
-------------------
Bought a Volrath's Stronghold and Assassin's Trophy.
So...
+ Volrath's Stronghold
+ Assassin's Trophy
- Snow-Covered Forest
- Eyeblight's Ending
Ace/Homebrew
12-13-2018, 11:47 PM
Made quite a few changes recently! And none of it was new cards. :wink:
- Muldrotha, the Gravetide
- Mausoleum Secrets
- Grim Flayer
- Exhume
- Liliana of the Veil
- Compulsion
+ Necrotic Ooze
+ Devoted Druid
+ Skithiryx, the Blight Dragon
+ Emrakul, the Promised End
+ Ramunap Excavator
+ Worm Harvest
This is a return for Skittles. He was in the original build but got cut. He's back because of Necrotic Ooze. Ooze is now my primary Mimeoplasm body. Ooze allows me to keep Trike/Ballista around for later use. It gets haste from Skittles, can reanimate from Grave-Troll, untap from Devoted Druid, and initiate my emergency infinite turns plan by mimicking Hermit Druid.
Emrakul seems good and can be cast for :5:. Combos well with Phyrexian Tower and Volrath's Stronghold.
Worm Harvest is amazing and I'm a bad player for not realizing that sooner. Nutty with Dakmor Salvage. Also good with Dread Return.
Excavator is a GSZ target and lets me further abuse my Bazaar/Loam value engine.
The cut cards were lackluster and won't be missed...
Ace/Homebrew
01-09-2019, 05:58 PM
I think Tarmogoyf is finally getting cut...
http://mythicspoiler.com/rna/cards/incubationdruid.jpg
This was spoiled today. Based on my understanding of Necrotic Ooze, this let's me generate infinite mana with it and Devoted Druid in a graveyard. The adapt ability also let's me put additional counters on Trike (Ballista too, but Ballista could do that with infinite mana anyway).
Ace/Homebrew
04-21-2020, 02:13 AM
Tarmogoyf got the axe and for a while I could combo off with Incubation Druid, but that wasn't what I want to be doing...
Updates from the last year:
- Tolaria West
- Skithiryx, the Blight Dragon
- Tarmogoyf
- Devoted Druid
- Chemister's Insight
- Kalonian Behemoth
+ Mystic Sanctuary
+ Elvish Reclaimer
+ Craterhoof Behemoth
+ Uro, Titan of Nature's Wrath
+ Radical Idea
+ Cling to Dust
Tolaria West hasn't been needed and Mystic Sanctuary is a fun new toy.
Skithiryx was unexciting and could be problematic if an opponent ended up controlling him. Craterhoof is a nice Dread Return target if I'm exploiting Worm Harvest.
Radical Idea is more usable for me than Chemister's Insight, and drawing 2 instead of 1 has been a downside repeatedly.
Uro is amazing. Tarmogoyf got swapped for Incubation Druid which got swapped for Uro.
I really like exiling cards from my graveyard to fuel powerful stuff. Escape looked like a fun way to do more of that but only the Titans were really amazing... I'm trying out Cling to Dust, but it hasn't impressed me. Kalonian Behemoth was vanilla redundancy and the spot is better suited for trying out ideas.
Devoted Druid came out along with Incubation Druid when I moved away from Druid combos. I am keeping Necrotic Ooze though. It's my new favorite Mimeoplasm food. Elvish Reclaimer for :g: is awesome at any point of the game.
Ace/Homebrew
07-18-2020, 10:02 PM
Ikoria and Core 2021 updates:
- Tree of Tales
- Sphinx of the Final Word
- Ramunap Excavator
- Cling to Dust
- Lightning Greaves
+ Zagoth Triome
+ Brokkos, Apex of Forever
+ Mythos of Brokkos
+ Fierce Guardianship
+ Teferi, Master of Time
The Triome, Fierce Guardianship, and Teferi are probably the only ones that will last long term. Fierce Guardianship is pretty perfect for what I'd want in a counterspell for this deck. I only want one to protect my general, and usually on the turn I tap out to cast it.
Teferi is bonkers good with a dredger. And the incidental protection is nice. I don't anticipate using the 3rd ability ever. Good card is good.
Brokkos and its Mythos are good, but expensive for what they do...
All the cards I cut, I haven't missed. They were mostly redundant effects that were easier for my opponents to deal with (Hall of the Bandit Lord and Life from the Loam versus Greaves and Excavator. Sphinx is just a low P/T hexproof creature). Cling to Dust never did anything.
I re-organized the OP. It's a little easier to get a feel for how the deck works now.
Ace/Homebrew
10-12-2020, 03:31 PM
*Zendikar Rising updates*
Paper Magic in 2020 is... unusual. I finally started playing with a subset of my LGS group over Zoom. They are a little more competitive than the overall LGS playgroup, so I've made some changes to adjust.
- Radical Idea
- Mythos of Brokkos
- Fetid Pools
- Stormsurge Kraken
- Green Sun's Zenith
- Sultai Charm
- Careful Study
- Brokkos, Apex of Forever
+ Murderous Cut
+ Coffin Purge
+ Gaea's Cradle
+ Kaervek, the Spiteful
+ Animate Dead
+ Return to Nature
+ Narset, Parter of Veils
+ Cragplate Baloth
Reasoning:
Murderous Cut, Coffin Purge, Return to Nature, Kaervek, and Narset are all interactive elements I felt were needed to stop or hinder an opponent aggressively going for the win.
Animate Dead was rescued from my collection of Beta cards, which I am determined to sell. The card looks too f-ing cool not to use.
Gaea's Cradle was moved over from my Gishath deck. Gishath couldn't use Cradle the way it needs to be used. I can't really break Cradle in this deck either because it isn't designed to spam dorks, but it does allow me to do fun things with Worm Harvest.
Cragplate Baloth is the only Zendikar Rising card I added. It's just another Gaea's Revenge.
Ace/Homebrew
10-12-2020, 04:24 PM
A little eye candy!
https://i.imgur.com/fer4pWS.jpg
https://i.imgur.com/aHFuBSO.jpg
Ace/Homebrew
01-03-2021, 02:06 AM
- Volrath's Stronghold
- Siege Behemoth
- Uro, Titan of Nature's Wrath
- Kaervek, the Spiteful
+ Field of the Dead
+ Dawnglade Regent
+ Araumi of the Dead Tide
+ Opposition Agent
Stronghold has never really been utilized as much more than a Wastes... Field of the Dead let's me apply pressure with LftL rather than just card advantage.
Uro's :u::u::g::g: cost unfortunately proved too demanding and has shown me how reliant this deck is on all three colors of mana. Araumi is a fun new toy. We'll see if she sticks.
Kaervek is really good, but limits some of my lines just as much as he limits lines of my opponents. And Opposition Agent is the new hotness.
Very much looking forward to Vorinclex. Also thinking about finding a spot for the modal fungus/land.
Ace/Homebrew
02-17-2021, 01:44 PM
Kaldheim
- Opposition Agent
+ Vorinclex, Monstrous Raider
Exciting change due to the inherent power of Vorinclex's interaction with The Mimeoplasm.
Opposition Agent never did anything for me. This deck doesn't lend itself to the playstyle that best utilizes a "gotcha" 3-mana spell.
Ace/Homebrew
02-23-2024, 12:26 AM
Turns out Vorinclex doesn't interact with Mimeoplasm the way I thought...
Here's the changes from over the last 3 years:
Lands
- Dryad Arbor
- Field of the Dead
- Mystic Sanctuary
- City of Brass
- Mana Confluence
+ Yavimaya, Cradle of Growth
+ Boseiju, Who Endures
+ Otawara, Soaring City
Non-Lands
- Vorinclex, Monstrous Raider
- Dawnglade Regent
- Carnage Tyrant
- Archetype of Endurance
- Jace, Vryn's Prodigy
- Araumi of the Dead Tide
- Teferi, Master of Time
- Liliana, the Last Hope
- Narset, Parter of Veils
- Assassin's Trophy
- Murderous Cut
- Return to Nature
+ Lórien Revealed
+ Troll of Khazad-Dűm
+ Orcish Bowmasters
+ Delighted Halfling
+ Sheoldred, the Apocalypse
+ Tarmogoyf
+ Brazen Borrower
+ Endurance
+ Kiora, Behemoth Beckoner
+ Oko, Thief of Crowns
+ Ashiok, Dream Render
+ Tear Asunder
+ Pair o' Dice Lost
+ Overwhelming Remorse
Ace/Homebrew
02-23-2024, 12:35 AM
https://i.imgur.com/y0sB31el.jpeg
https://i.imgur.com/f7Y6mRvl.jpeg
https://i.imgur.com/q1YGNXgl.jpeg
https://i.imgur.com/gSQ2t3yl.jpeg
https://i.imgur.com/bz5vWJHl.jpeg
https://i.imgur.com/Feu2rUzl.jpeg
https://i.imgur.com/xZqbQcel.jpeg
https://i.imgur.com/kILFeeEl.jpeg
https://i.imgur.com/GRVwHFZl.jpeg
Ace/Homebrew
02-23-2024, 12:40 AM
https://i.imgur.com/LmxlcPAl.jpeg
https://i.imgur.com/Vh8oiJ9l.jpeg
https://i.imgur.com/4KlhKf6l.jpeg
https://i.imgur.com/oTGvlycl.jpeg
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