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Iron Buddha
02-26-2013, 04:11 AM
I can’t find the budget forum? Anyway, I’m actually planning to attend GP Strasbourg, since it’s not very far from where I live. But I will attend with a budget deck (no Jace), so I would like to hear if you think the trip is worth it. I think the maindeck is very good, but I’m open for suggestions. Concerning the side I haven’t put much thought into it yet except for 4 Spell Pierce that I think are really juicy.

These are my thought of lines, you can comment on them.

A few observations on control decks

1. The higher the amount of low-cc cards is, the higher the amount of high-cc cards can be. I’ve seen people stating that they never want to run more than X 4cc cards while disregarding the rest of the deck.

2. The best removal colors are White and Red, but not Black. I think this is the reason why U/G/B is losing and Jund is gaining popularity; only Abrupt Decay doesn’t cut it anymore, and Disfigure, Black’s best 1cc removal, while good, has a much more limited scope than its white and red counterparts: cannot kill Tarmogoyf, doesn’t give reach the way burn gives.

3. I should have artifact/enchantment removal.

4. Mass removal is nasty. (I should have mass removal)

5. A Wasteland immune manabase is worth it.

6. I should put the combo matchup in the side and focus the main deck on the fair matchups (Jund, Stoneblade, Tempo Thresh, Team America, maybe Show and Tell, Reanimator)


I think there are especially two cards that are totally undervalued in people’s books: Decree of Justice and Nevinyrral’s Disk. Granted, Decree of Justice is probably only so good, if you run a Wasteland immune manabase, so keep this in mind before bashing me.

I mean it really isn’t that much of a stretch to run a Wasteland immune manabase:
Stick to two colors (U and W), and run a single or two Tundras, so that you can fetch it up if you think you really need that double UU on turn two in this particular matchup (combo matchup).

4 Flooded Strand
3 Polluted Delta
1 Tundra
8 Island
8 Plain

So, why do I value Decree of Justice so high? Decree of Justice is technically a replicate of Lingering Souls, but with the difference that its type of card-advantage is more refined than Lingering Soul’s. So instead of getting 4 flying tokens, you get one or two flash tokens, a card draw, and an increasing value of your library, since every upcoming DoJ will be stronger than the former. As you probably know, Lingering Souls is a card that shines in these matchups, but lacks in those. The fact that DoJ is not only tokens based card-advantage but also instant speed card-draw based card-advantage makes it not as one-sided as Lingering Souls. But then again, Decree of Justice is only really as good as I think it is, when you have the mana-base to support it. 4, or else I get beaten up by Linerging Souls.

The strength of Nevinyrral’s Disk is probably more obvious than that of Decree of Justice. Disk covers numerous matchups without much commitment: Stoneblade, Miracle, Counterbalance, Show and Tell, any deck based on artifacts, enchantments, and is also good against Aether Vial, Manlands, and swarms.
As I said above in point 1 if you think Disk is too slow, run more Path to Exiles and Force of Wills and make up for it.

Last notes:
- I’ve considered cutting a counterspell, but since I already have the full force of FoW, StP, and PtE there really isn’t a need to speed up the curve even more, so I paddled back.
- Path to Exile: Is this card out of fashion or what? My opinion on PtE: This card is nuts!
- the EEs in the side are for Pithing Needle, but they might be unnecessary? What do you think?


// 24+1
4 Flooded Strand
3 Polluted Delta
1 Hallowed Fountain
8 Island
8 Plain
1 Eternal Dragon

// 8
4 Brainstorm
4 Fact or Fiction

// 8
4 Force of Will
4 Counterspell

// 12
4 Nevinyral’s Disk
4 Swords to Plowshares
4 Path to Exile

// 7
4 Decree of Justice
3 Snapcaster Mage

SB:
4 Spell Pierce
4 Negate
2 Engineered Explosives
1 Snapcaster Mage
4

kiblast
02-26-2013, 06:45 AM
With 24-25 lands there is next to no reason to play 3 Tundras, I get you want to be as much immune to Wasteland as possible but seriously you already play an insane amount of basics and you can easily fetch basics all day long.

This leads to 2 things:

Back to Basics . Gamebreaking versus 90% of the top tier decks including RUG, BUG control or aggro/tempo variants, Jund, etc. Playing with 3-4 B2B maindeck however signifies that you need to cut PtE for this other card:
Vedalken Shackles. I'm pretty much certain that this card is way better than PtE in any stage of the game after turn 3.
Snapcaster Mage I really believe should be a 4of. Also Spell Snare seems really good right now.

So, sticking with your deckbuilding philosophy, that's what I'd build.


4 Flooded Strand
2 Misty Rainforest
2 Marsh Flats
3 Tundra
11 Island
2 Plains

4 Counterspell
4 FoW
4 Spell Snare

4 Brainstorm
4 Swords to Plowshares
3 Fact or Fiction

3 Vedalken Shackles
4 Back to Basics

3 Decree of Justice
4 Snapcaster Mage

catmint
02-26-2013, 07:24 AM
Good suggestions, but not sure if B2B is good enough maindeck. I would certainly try to get some number of Vendilion Clique, Elspeth and some other wincon like baneslayer in the 75. Decree of Justice is not good enough i fear.

Lemnear
02-26-2013, 07:25 AM
Ol' fashioned U/W Control in the new & developmental thread?

So off kiblasts list:

There is a reason why B2B, Shackles, FoF and Decree fell out of Legacy and it's Not Abrupt Decay. RUG is unaffected by b2b. Shackles can't relyable gain Control of Goofies and Knights. The Deck scoops hard to TES (silence!), this Deck has no clock, can't Control tribe-swarm.dec's, etc.

If you want to run without Jaces for Budget, at least play Ancestral vision over FoF and path to Exile over snapcaster, which is imo pointless if you can't abuse it's Body as a jitte carrier. I would rather try 3 Mishra + 3 Wasteland + 2 crucible of worlds instead of the b2b + Decree for mana control and kill because the only Decks that b2b affects atm Run Decay.

kiblast
02-26-2013, 07:29 AM
Good suggestions, but not sure if B2B is good enough maindeck. I would certainly try to get some number of Vendilion Clique, Elspeth and some other wincon like baneslayer in the 75. Decree of Justice is not good enough i fear.

I thought about Elspeth, but I guess he wants to build a non- PW list :) Regarding Clique and Baneslayer, I guess completely blanking opponent's removal is nicer, no? Obviously Clique is an amazing sideboard slot anyway.

kiblast
02-26-2013, 07:34 AM
Double Post.

Iron Buddha
02-26-2013, 09:09 AM
let's check how my list performs here:
controlling Goyfs and Knights? 4 StP, 4 PtE, a few SCM -> check
swarms? 4 StP, 4 PtE, 4 FoW to stall into Disk, reload with FoF and DoJ -> check, at least pre board; post board they could bring in Pithing needle, Ancient Grudge, or Krosan Grip, so it probably ends up in a heavy attrition war, but still something close to 50%
TES with Silence? That's a point. I think add a bunch of hate bears like Ethersworn Canonist into my SB.
no clock? SCM, hate bear -> check


Regarding the new list, I see some problems:
The deck is too reactive. 12 counterspells, but only 4 StP + 4 SCM. With Deathrite Shaman crippling the yard, SCM is not reliable answer.

gamebreaking...This is actually what I thought about Disk, maybe not 90 %, but a huge chunk nevertheless. So you have switched the trump cards. However, giving up on PtE and on Disk is a goddamn huge price tag.

Vedalken Shackles has a big "destroy me with Abrupt Decay" sign on its forehead, but I assume the idea is to protect the Shackles via BtB, so the question rather is: how good is BtB? Right now, I heavily consider BtB for my SB, but I still wonder in what specific match ups to bring it in?

Why do think Ancestral Vision is better than FoF? It's not that AV is any faster. If you have so many cheap spells like FoW, StP, PtE, then paying mana is not much of an issue; in this case 4cc is primarily a speed barrier, but not a tempo barrier (I hope you understand what I want to say…) Moreover FoF is also an extremely good SCM target.

Elspeth is okay. But isn't a simple Eternal Dragon just better than her? A stupid roadblock sounds very good these days, plays around Abrupt Decay, Bolt, PFire, Lingering Souls, etc.

Lemnear
02-26-2013, 09:45 AM
The problem with your Disk is that ist comes online Turn 5, is sorcery speed, victim to artifact removal and Stifle. Together with FoF, B2B, your Disks and the High cc of your spells make Stifle, daze and spell Pierce insanly good against you. It's unlikely for todays metagame that opponents let you Play for 5 turns + without being already dead or Building a Wall of taxing counters himself which WILL outclass your trumps in an attrition war.

This is also the reason for Ancestral Vision. It's as fast/slow as FoF but without having to tap out, dodging all those taxing counters and you have never to decide between countering spells/remove creatures OR eot FoF.

Eternal Dragon Costs 7(!!) mana and scoops to all of the Formats creatures/token feat. Equips/burn/swords. This isn't 2003. Please reconsider.

Arsenal
02-26-2013, 09:50 AM
Why not run Supreme Verdict? It fits in with the "old-school" theme as it's basically Wrath of God (which was a 4 of way, way back in the days of UW Control). Even Cryptic Command seems to be better in that 4-cc slot than Disk.

wcm8
02-26-2013, 10:25 AM
Instead of B2B, maybe splash Red for Blood Moon. You'd also gain access to REB in the SB which is insane in a lot of matchups.

Iron Buddha
02-26-2013, 10:35 AM
But they (Daze, Spell Pierce, Stifle, must be Tempo Thresh v Team America) also have to fight through 4 StP, 4 PtE, 4 FoW, and 3 SCM. Not enough? I could push this even further with a few EEs or Spell Pierce, maybe in place of Counterspell.

The other Spell Pierce deck, on other hand, Stoneblade/Miracle is much slower (I still have StP, PtE, FoW, SCM…), so that the slowness of Disk is no prob.

My problem with Supreme Verdict is that it doesn't destroy artifacts and enchantments., what is badly needed to beat Stoneblade. How to beat Stoneblade without Disk? looks very difficult. Disk also happens to be good against Show and Tell. So running Supreme Verdict leads to Engineered Explosives, I think, but EE puts pressure on my mana base for the third color and PtE, the card that probably has to go then, is much more efficient than EE (PtE is the better card, imo).
Well, but most importantly…I seem to value Disk much more than you guys here, because Disk >>>>>>>> Cryptic Command.

I think if I splash my 4cc all of a sudden start to suck...

Arsenal
02-26-2013, 10:48 AM
Most Stoneblade lists run Academy Ruins, so unless you're running Wasteland or Exile Artifact effects, Disk doesn't really do much to Stoneblade other than slow them down a bit... which you can't take advantage of as we are the slow control deck with no way of capitalizing on tempo. Also, Stoneblade can function perfectly well against a slow control deck without their Equipment as they'll just beatdown with their Lingering Souls token, Snapcasters, and Clique + Karakas. And that doesn't even begin to address their Jace, the Mind Sculptor completely blowing you out if it resolves.

An answer to artifact/enchantments/planeswalkers may be Oblivion Ring and/or Detention Sphere. Oblivion Stone is also an option (fits in with your Disk motif).

Iron Buddha
02-26-2013, 11:22 AM
which you can't take advantage of as we are the slow control deck with no way of capitalizing on tempo If we have inevitability, we, in fact, do. So the question is, if we actually have inevitability? If not, how to fix that? Elspeth probably doesn't cut it, since she just dies to Clique and LS.

Clique + Karakas could indeed pose a problem, not sure about that. The obvious solution is Back to Back, probably two for 1 SCM and 1 Counterspell, or for 2 SCM.

so yeah, I think maindeck BtB is the solution to ensure inevitability against Stoneblade.


Detention Sphere, I completely forgot about this card, but on a second thought...dies to Abrupt Decay...



In actual gameplay Disk functions as huge stalling mechanism, because no one wants to walk into it. The result is that you can control them with spot removal and have the time to build up huge Decree of Justice.

Lemnear
02-26-2013, 11:30 AM
But they (Daze, Spell Pierce, Stifle, must be Tempo Thresh v Team America) also have to fight through 4 StP, 4 PtE, 4 FoW, and 3 SCM. Not enough? I could push this even further with a few EEs or Spell Pierce, maybe in place of Counterspell.


ok Push it further ...because Geist of Sait Draft (stoneblade SB), Token Generators (espeth, Lingering souls), nimble mongoose, planeswalker or 8/8 liflinking demons drawing 14 cards with etb don't exist ... oh wait!

The Point we have is Not the amount of removal you play here (which however opens you up against combo with StP + PtE + Disk) but the fact that this Build completely lacks to profit from the tempo gain via those cheap removal spells. You trade 1 for 1 the whole game (no One is stupid enough to Play anything into your Disk after you Play it aside from a provoke) but can start to gain cardadvantage only by Turn 4 and following, not to mention the 1:2's with force. The moment an opponent outdraws you via bloodbraid elves, Sylvan Library, jace, SFM, etc. you'll face Problems. Atm the only advantage you gain are additional landdrops till you reach turn 5-6 vs. Blue and Turn 4 vs. Aggro ... It's not like you can profit from an attack, Planeswalker activation, Wasteland-crucible-lock, suspend Counter or anything the like from the turns you gain with your Layout.

You have a Single angle of attack

Iron Buddha
02-26-2013, 11:53 AM
I think you underestimate my late game a bit.

But the Karakas + Clique shit gives me headaches indeed. LS is also not unproblematic, but DoJ actually trumps LS.

Well Back to Basics could give the deck the missing angle of attack. Any other ideas?

Baneslayer probably not, because it dies to StP, Elspeth dies to Clique and LS, and CoW with Mishra's factory and Wasteland messes up with my DoJ plan, that I still think is better than a Cow engine, btw another victim of Abrupt Decay. Vedalken Shackles is also not so easy incorporate, for various reasons (Abrupt Decay, the manabase, Disk)

Everything relating to combo sits in the side, you can't have it all...

Lemnear
02-26-2013, 12:56 PM
I think you underestimate my late game a bit.

No, I just doubt you reach it. It's a real miserable feeling to find out in a tournament.


Well Back to Basics could give the deck the missing angle of attack. Any other ideas?

B2B doesn't win you the game 3 with the clock ticking ... if it ever wins any game. Stoneblade, Nic Fit, TES, tribals all can ignore B2B and Decks which are affected Run at least Decay. In U/W the most successful kill-options atm are SFM+Skull, Entreat or Clique+Karakas for a reason like U/W dismissed Disk 10 years ago. Diggin History is a tool.

Might consider Classic U/W(R) Landstill as a base instead and profit this way from your 8 Spot removals

Maybe we can tune the Deck more successful if we know your lokal meta

Iron Buddha
02-26-2013, 01:14 PM
I somehow don't quite get the point. :frown:

Is it that the threats are just too resistant? Nimble Mongoose, Geist of Saint Traft, etc.
Because why shouldn't I reach the lategame, when I have enough cheap removal?

Lemnear
02-26-2013, 02:22 PM
I somehow don't quite get the point. :frown:

Is it that the threats are just too resistant? Nimble Mongoose, Geist of Saint Traft, etc.
Because why shouldn't I reach the lategame, when I have enough cheap removal?

- It's that an overload of removal doesn't secure to reach the lategame in the current meta because we see a Lot of hexproof creatures or token generator

- It's that you barely profit from the turns you buy yourself with exactly that overload of removal trading 1 for 1, facing your own Card disadvantage via Force or opponents cardadvantage engines. All you gain are additional landdrops and the Option to cast outdated Carddraw/Mass removal Turn 4+ and finish with an outclassed tech a la Decree/Dragon.

- Ancestral Vision or standstill appear to me as options which maximize the value of running fast removal and playing tight the First turns.

- Decree is slow as hell (game 3!) and won't Finish the Game in One Swing, opening you up for counterattacks like deed, EE, Terminus or entreat.

Iron Buddha
03-04-2013, 05:53 AM
// Lands: 24
4 Flooded Strand
3 Polluted Delta
1 Hallowed Fountain
8 Island
8 Plain

// White Magic: 14
4 Swords to Plowshares
3 Path to Exile
3 Decree of Justice
2 Elspeth Knight Errant
2 Eternal Dragon

// Blue Magic: 18
4 Force of Will
4 Counterspell
4 Brainstorm
3 Fact or Fiction
3 Cunning Wish

// Artifacts: 4
4 Nevinyrral’s Disk

SB:
4 Spell Pierce
1 Stifle
1 Mindbreak

3 Snapcaster Mage

1 Surgical Extraction
1 Ravenous Trap
1 Path to Exile
1 Fact or Fiction
1 Dismantling Blow
1 Pulse of the Fields


The objection that my deck lacks the ability to attack from different angles has led me to do a few changes. E.g. my deck is now able to deal with recurring engines and several other card advantage engines like Lingering Souls; e.g. my improved ability to put the nail in the coffin thanks Surgical Extraction extracting key combo pieces and having a higher concentration of actual win-cons; e.g. having outs to cards like Pithing Needle and such as.

In more detail:

A broader and more diversified set of win-cons:
• 2x Dragon: happens to be very resistant against Jund and U/B/G Control
• 2x Elspeth: I’ve come to like Elspeth, because it actually is not that hard to protect her against Vendilion Clique and Lingering Souls, if you run so many plow-effects and can wish for Surgical Extraction to clear the world of lingering souls.
• 3x Decree of Justice: Apart from the fact that DoJ is an all star against control, I really appreciate to have a solid number of three instant speed win-cons.

Cunning Wish:
• Puts an end to every form of recurring engines: Loam, Punishing Fire, Academy Ruins, Lingering Souls, Karakas
• Can put the nail in the coffin against Show and Tell and Reanimator (I had cases where I survived the first Show and Tell, but not the second!)
• stops Lillina’s und Jace’s Ultimate (much of what makes to them scary in the first place)
• stops Goblin Ringleader that entered the game via Aether Vial
• gives massive percentages against Burn and Dredge
• deals with pesky Pithing Needles on my Disk
• a 3cc answer against Counterbalance
• Deed/EE on my DoJ army? No way!


I’ve deviated from Ethersworn Canonist, because TES actually has a very good answer to him in Abrupt Decay. So for the time being I side with Snapcaster Mage, since this guy is more applicable.

As for Mindbreak Trap, I’m not sure about this card, since it actually has no special function than being another anti TES card. I also considered running a second Surgical Extraction.

Lemnear
03-04-2013, 04:18 PM
Just a question: How can you consider Dragon "resistant" against Deathrite Shaman and Liliana of the Veil ran both in Jund and BUG?

Iron Buddha
03-04-2013, 09:09 PM
Because the opportunity cost of running Eternal Dragon is so low. He takes up the spot of (fetch)land!

Lemnear
03-07-2013, 03:53 AM
Because the opportunity cost of running Eternal Dragon is so low. He takes up the spot of (fetch)land!

A fetchland which costs 2 mana...

Iron Buddha
03-07-2013, 04:57 AM
You play StP/PtE on turn one, Dragon on turn two or three and a 4cc bomb on turn four - perfect.

Or turn two Dragon and turn three StP playing around Spell Pierce.

rancOr_
03-07-2013, 07:01 AM
Imho-I think you should play standstill+manlands while sticking to UW(still basic heavy) or if u dont play standstill UW(r) with BtB or Blood Moon as those are really the cards that can make the difference.

baghdadbob
03-12-2013, 10:51 AM
Back to basics and Shackles seem bad with all the abrupt decays running around. Plus decks that run abrupt decay have deathrite shaman to void the tax of back to basics anyway. I run it as a 2 of in my sideboard. I don't know if you would consider my deck "old school" but it does play Morphling so...

2 Morphling
4 Elspeth, Knight-Errant
4 Jace, the Mind Sculptor
4 Moat
4 Force of Will
4 Counterspell
4 Spell Pierce
4 Brainstorm
4 Swords to Plowshares
2 Path to Exile
2 Supreme Verdict
2 Ancient Tomb
4 City of Traitors
4 Tundra
4 Flooded Strand
3 Island
3 Plains
2 Misty Rainforest
SB: 2 Disenchant
SB: 2 Back to Basics
SB: 4 Surgical Extraction
SB: 3 Detention Sphere
SB: 4 Leyline of Sanctity

Alot of people say that it has too much creature control. In my opinion there is no such thing. By the by this is the only deck I own in real life and it changes monthly.

Kich867
03-12-2013, 11:10 AM
If no one saw AJ Sacher's recent deck he brought to an SCG, it was about as old-fashioned U/W control as you get. It featured Sapphire Medallion, Accumulated Knowledge, and Intuition, for some stupidly broken value plays. Though, it sort of lacked solid win conditions. Intuition EOT for 3x AK, untap, pass, EOT AK, snapcaster AK, for 2 mana.

I keep looking at Morphling and thinking, "Wow this guy is totally busted." So few decks in the format could ever answer him, the issue is just that he costs 5.

baghdadbob
03-12-2013, 09:59 PM
If no one saw AJ Sacher's recent deck he brought to an SCG, it was about as old-fashioned U/W control as you get. It featured Sapphire Medallion, Accumulated Knowledge, and Intuition, for some stupidly broken value plays. Though, it sort of lacked solid win conditions. Intuition EOT for 3x AK, untap, pass, EOT AK, snapcaster AK, for 2 mana.

I keep looking at Morphling and thinking, "Wow this guy is totally busted." So few decks in the format could ever answer him, the issue is just that he costs 5.

Morphling is easily castible if you are running tombs and city of traitors in conjunction with loads of control like I play. This silly idea that a deck that has turn five plays in legacy is too slow is an argument from ignorance. I have stomped the poop out of tier one decks plenty of times to know that type of thinking is a fallacy. So please tell me why he's too slow if my game plan is to kill you in the late game?

RJM
03-13-2013, 12:22 AM
Morphling took more of a hit from combat damage being removed from the stack that it suffers from being a cmc5 creature wincon.

Iron Buddha
03-13-2013, 12:27 AM
That list is awesome, lol. What I like about it, is that you haven’t pulled back on the amount of 4c bombs, and you have quite a lot of counterspells to combat combo.

But isn’t 4 Moat a bit blunt? A Cunning Wish-ET toolbox with a split up into Humility, Moat, and Disk looks much smarter, simply because Moat does nothing against S&T, whereas Humility outright wins, and there are many other examples like that.
In fact, I've finally squeezed 1 Humility (for a Disk) into my deck despite only having a sub-optimal support for it just because it is my only chance to prevent Sneak Show and Reanimator from recovering. But that Humility issue still gives me a lot of headaches.

How is the full set Surgical Extraction without black mana?

Lemnear
03-13-2013, 02:48 AM
Morphling is easily castible if you are running tombs and city of traitors in conjunction with loads of control like I play. This silly idea that a deck that has turn five plays in legacy is too slow is an argument from ignorance. I have stomped the poop out of tier one decks plenty of times to know that type of thinking is a fallacy. So please tell me why he's too slow if my game plan is to kill you in the late game?

It's not ignorance but knowledge. You play 16 4cc+ sorcery Speed cards in an Tempo/Combo meta and you want to tell us you "stomped the tier one decks"? I call bullshit here! Counterspell + Supreme Verdict + Sol-Lands is inconsequent deck design.

It seems there is a misunderstanding about the 4cc in Legacy in this Thread. Those have to be pushed through Daze, Stifle, Spell Pierce, Wasteland and FoW. This Concept of tap-out-Control doesn't work proper in Legacy's meta

In Face of Griselbrand, Delver and Clique I'm sure, Moat is pointless. Humility would get the nod AND works amazing with Elspeth.

AJ's Deck is fun but is imo too focused on that draw engine and cloaks the deck with a lot of Support

baghdadbob
03-14-2013, 10:43 PM
It's not ignorance but knowledge. You play 16 4cc+ sorcery Speed cards in an Tempo/Combo meta and you want to tell us you "stomped the tier one decks"? I call bullshit here! Counterspell + Supreme Verdict + Sol-Lands is inconsequent deck design.

It seems there is a misunderstanding about the 4cc in Legacy in this Thread. Those have to be pushed through Daze, Stifle, Spell Pierce, Wasteland and FoW. This Concept of tap-out-Control doesn't work proper in Legacy's meta

In Face of Griselbrand, Delver and Clique I'm sure, Moat is pointless. Humility would get the nod AND works amazing with Elspeth.

AJ's Deck is fun but is imo too focused on that draw engine and cloaks the deck with a lot of Support

I actually like the idea of running humility instead of moat. You are partially right that I have had a hard time beating the thoughtseize, stifle, snapcaster, spell pierce, force of will, hymn, and daze deck. A.k.a. team america. However every deck has a weakness and I am really enjoying beating the hell out of the blood braid cascade deck right now (well did until they shut down cockatrice). I really do enjoy playing the 4cc deck and am trying to save up some money for mox diamonds to add in there in order to work with the sol-lands and also accelerate the mana. I still disagree with you and believe that this deck genre is fine in the current meta it just needs to be adjusted properly. I'm not saying I have the answer to that but I think we can get there. I'll give the humility idea a try though, thanks for the tip.

Iron Buddha
03-21-2013, 11:20 AM
// 23+2
4 Flooded Strand
2 Polluted Delta
9 Island
8 Plain
2 Eternal Dragon

// winning the fair matchups: 11
3 Fact or Fiction
2 Nevinyrral's Disk
2 Elspeth Knight Errant
2 Decree of Justice
2 Counterspell

// silverbullet: 9
4 Brainstorm
3 Cunning Wish
1 Humility
1 Ethersworn Canonist

// disruption: 8
4 Force of Will
4 Spell Pierce

// pointed removal: 7
4 Swords to Plowshares
3 Path to Exile

SB:
1 Path to Exile
1 Enlightened Tutor
1 Pulse of the Fields
1 Fact or Fiction
1 Dismantling Blow
1 White Sun's Zenith
1 Surgical Extraction
1 Ravenous Trap
1 Stifle
1 Mindbreak Trap
1 Negate
4 Meddling Mage



I've totally reworked the deck in order to improve my combo matchup: Storm, S&T, and Reanimator.

4 FoW, and 4 Spell Pierce to stop them early on, and then lock them out via C. Wish for Humility (S&T, and Reanimator) or Ethersworn Canonist (Storm)

What do you think?

DragoFireheart
03-25-2013, 04:48 PM
What do you think?

It's too slow.

Either go BladeControl, Miracle Control, or play another deck style.

Lemnear
04-16-2013, 01:59 AM
So, how did your trip played out? ;)

Iron Buddha
04-16-2013, 05:34 AM
Not so well, lol. But it was a great experience nevertheless.

Elspeth, Eternal Dragon, and Path to Exile were very strong, Decree of Justice was rather bad. I had time problems, so next time, I think, I need more threats.

Lemnear
04-16-2013, 05:48 AM
Not so well, lol. But it was a great experience nevertheless.

Elspeth, Eternal Dragon, and Path to Exile were very strong, Decree of Justice was rather bad. I had time problems, so next time, I think, I need more threats.

Glad you enjoyed your trip

serendib
04-18-2013, 06:12 AM
I used to run these decks:

http://www.thecouncil.es/tcdecks/deck.php?id=8557&iddeck=62434

http://www.thecouncil.es/tcdecks/deck.php?id=8185&iddeck=59700

.. new cards (not Dragon but Baneslayer, no FoF but Snapcaster and/or Charms) but old style concept.

at the moment I'm running this list:

(tot 22 lands)
4 Flooded Strand
2 Polluted Delta
2 Marsh Flats
6 Island
3 Plains
1 Swamp
1 Karakas
1 Tundra
1 Underground Sea
1 Scrubland

4 Baneslayer Angel
3 Snapcaster Mage
2 Glen Elendra Archmage

4 Brainstorm
3 Ponder
3 Esper Charm

4 Force of will
2 Counterspell
2 Spell Pierce

4 Swords to Plowshares
2 engineered explosives
2 supreme verdict

3 Jace, The Mind Sculptor

Sideboard:

2 Flusterstorm
2 Kitchen Finks
2 Gideon Jura (huge vs BUG, JUNK and JUND)
2 Back to Basics
1 Path to Exile
1 Trinket Mage
1 Pithing Needle
1 Dispeller's Capsule
1 Tormod's Crypt
1 Nihil Spellbomb
1 Extirpate

What do You think ?