imnotbrown
03-07-2013, 10:02 AM
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Blooming Mine.dec
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Creatures-4
4 Veteran Explorer
Artifacts-6
4 Howling Mine
2 Venser's Journal
Encantments-8
4 Phyrexian Arena
4 Cadaverous Bloom
Instants/Sorceries-24
4 Exsanguinate
2 Profane Command
3 Black Sun's Zenith
4 Dark Ritual
4 Cabal Therapy
4 Hymn to Tourach
3 Autumn's Veil
Lands-18
3 Verdant Catacombs
3 Bloodstained Mire
4 Bayou
1 Overgrown Tomb
4 Swamp
3 Forest
To the untrained eye, this deck may look a bit odd. But to the trained eye, you see a deck that is both incredibly powerful in multiplayer, and even more so in 1v1. it is...
BLOOMING MINE.
The deck Blooming Mine uses a very simple premise. It runs lot of extra draw:
4 Howling Mine
4 Phyrexian Arena
3 Venser's Journal
Some of the most efficient ramp:
4 Veteran Explorer
4 Dark Ritual
Discard and Protection, for safety:
4 Hymn to Tourach
4 Cabal Therapy
3 Autumn's Veil
And finally, the combo, which makes use of all the extra cards you've been drawing:
4 Cadaverous Bloom
4 Exsanguinate
2 Profane Command
4 Black Sun's Zenith
If you haven't figured it out yet here's how the deck works:
T1: Explorer/Therapy
T2: Howling mine/Other relevant things
T3: Phyrexian Arena/Other Draw things
T4: Cadaverous Bloom
Once you have Bloom out, you should have everything you need. Around 9-10 cards in hand, 4-6 lands in play. If you have Autumn's Veil, definitely play it first, so your combo is safe. Then tap lands that you have left over to start off your mana pool, and then remove most of your hand with Cadaverous Bloom, holding onto an Exsanguinate or Profane command, which can then be played for lethal. If it isn't lethal, your newly gotten life should put you well above what most decks can hit in a few turns, giving you plenty of time to try again. Venser's Journal can also keep you life total high. Against aggro, don't be afraid to Black Sun's them.
Enjoy!
Things I still need to do:
Develop a sideboard
Add Card Tags
Blooming Mine.dec
--------------------
Creatures-4
4 Veteran Explorer
Artifacts-6
4 Howling Mine
2 Venser's Journal
Encantments-8
4 Phyrexian Arena
4 Cadaverous Bloom
Instants/Sorceries-24
4 Exsanguinate
2 Profane Command
3 Black Sun's Zenith
4 Dark Ritual
4 Cabal Therapy
4 Hymn to Tourach
3 Autumn's Veil
Lands-18
3 Verdant Catacombs
3 Bloodstained Mire
4 Bayou
1 Overgrown Tomb
4 Swamp
3 Forest
To the untrained eye, this deck may look a bit odd. But to the trained eye, you see a deck that is both incredibly powerful in multiplayer, and even more so in 1v1. it is...
BLOOMING MINE.
The deck Blooming Mine uses a very simple premise. It runs lot of extra draw:
4 Howling Mine
4 Phyrexian Arena
3 Venser's Journal
Some of the most efficient ramp:
4 Veteran Explorer
4 Dark Ritual
Discard and Protection, for safety:
4 Hymn to Tourach
4 Cabal Therapy
3 Autumn's Veil
And finally, the combo, which makes use of all the extra cards you've been drawing:
4 Cadaverous Bloom
4 Exsanguinate
2 Profane Command
4 Black Sun's Zenith
If you haven't figured it out yet here's how the deck works:
T1: Explorer/Therapy
T2: Howling mine/Other relevant things
T3: Phyrexian Arena/Other Draw things
T4: Cadaverous Bloom
Once you have Bloom out, you should have everything you need. Around 9-10 cards in hand, 4-6 lands in play. If you have Autumn's Veil, definitely play it first, so your combo is safe. Then tap lands that you have left over to start off your mana pool, and then remove most of your hand with Cadaverous Bloom, holding onto an Exsanguinate or Profane command, which can then be played for lethal. If it isn't lethal, your newly gotten life should put you well above what most decks can hit in a few turns, giving you plenty of time to try again. Venser's Journal can also keep you life total high. Against aggro, don't be afraid to Black Sun's them.
Enjoy!
Things I still need to do:
Develop a sideboard
Add Card Tags