Zupponn
03-10-2013, 01:01 AM
I've been a Dragon Stompy player for some time now, and always have loved the stompy feel. I like its aggressive strategy that still has decent matchups against combo through cards like Chalice of the Void and Trinisphere. As I've followed legacy, I've noticed that every color except green has a decent stompy deck that sees fringe play in legacy (Dragon Stompy, Faerie Stompy, Demon Stompy, and Angel Stompy). So, while thinking about cards that would be great in a green stompy shell, Thragtusk came to mind, and I had to try to brew something with it. Here's what I came up with:
4x Thragtusk
4x Phantom Centaur
4x Spawnwrithe
4x Ifh-Biff Efreet
4x Elvish Spirit Guide
1x Bellowing Tanglewurm
1x Master of the Wild Hunt
4x Trinisphere
4x Chalice of the Void
4x Beast Within
4x Green Sun's Zenith
4x Chrome Mox
10x Forest
4x City of Traitors
4x Ancient Tomb
Sideboard:
4x Stingerfling Spider
3x Acidic Slime
4x Ratchet Bomb
1x Dosan the Falling Leaf
1x Tree of Redemption
1x Thrun, the Last Troll
1x Yeva, Nature's Herald
The sideboard is very sketchy right now, but I really like Stingerfling Spider against Show and Tell and Dosan seems like a good GSZ target. Spawnwrithe looks silly at first glance, but unanswered can get out of control fast. He's especially good as a follow up to a turn 1 Trinisphere. Phantom Centaur has proven that he still has the combat prowess that he held back in his Type 2 days, both blocking for days and attacking with little to no fear with ease. Ifh-Biff Efreet has been ok so far. I haven't seen enough of it to determine whether or not he's worth it, but I can see him finishing games quickly with both his air evasion and his pinging ability. I'm also happy with the two one-ofs in the mainboard. They have both proven to be exceptional GSZ targets in the right situations. The Master is great for building an army to punch through a stalled board and provides a little extra removal, while the Tanglewurm is perfect for squeezing those last few points of damage through.
4x Thragtusk
4x Phantom Centaur
4x Spawnwrithe
4x Ifh-Biff Efreet
4x Elvish Spirit Guide
1x Bellowing Tanglewurm
1x Master of the Wild Hunt
4x Trinisphere
4x Chalice of the Void
4x Beast Within
4x Green Sun's Zenith
4x Chrome Mox
10x Forest
4x City of Traitors
4x Ancient Tomb
Sideboard:
4x Stingerfling Spider
3x Acidic Slime
4x Ratchet Bomb
1x Dosan the Falling Leaf
1x Tree of Redemption
1x Thrun, the Last Troll
1x Yeva, Nature's Herald
The sideboard is very sketchy right now, but I really like Stingerfling Spider against Show and Tell and Dosan seems like a good GSZ target. Spawnwrithe looks silly at first glance, but unanswered can get out of control fast. He's especially good as a follow up to a turn 1 Trinisphere. Phantom Centaur has proven that he still has the combat prowess that he held back in his Type 2 days, both blocking for days and attacking with little to no fear with ease. Ifh-Biff Efreet has been ok so far. I haven't seen enough of it to determine whether or not he's worth it, but I can see him finishing games quickly with both his air evasion and his pinging ability. I'm also happy with the two one-ofs in the mainboard. They have both proven to be exceptional GSZ targets in the right situations. The Master is great for building an army to punch through a stalled board and provides a little extra removal, while the Tanglewurm is perfect for squeezing those last few points of damage through.