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(nameless one)
03-11-2013, 12:58 AM
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/238

Here is our chance to complete the broken 2-drop creature cycle (the red one).

Smmenen
03-11-2013, 01:11 AM
PLEASE EVERYONE Vote in this, and vote Instant/Sorcery or anything else besides Creature.

lordofthepit
03-11-2013, 01:41 AM
PLEASE EVERYONE Vote in this, and vote Instant/Sorcery or anything else besides Creature.

What's wrong with a creature?

mojoiskewl
03-11-2013, 01:59 AM
I really want Zombie Spirit Guide but voted for instant/sorcery.

Smmenen
03-11-2013, 02:09 AM
What's wrong with a creature?

If Creature wins, that card will be dominated by standard players and made terrible.

Koby
03-11-2013, 02:14 AM
I voted Artifact. Because Crucible was awesome. And I love Workshop.

/*bane of blue players everywhere*/

dontbiteitholmes
03-11-2013, 02:23 AM
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/238

Here is our chance to complete the broken 2-drop creature cycle (the red one).

This.

Seriously though what does the red Goyf/Confidant/Snapper/SFM even look like?

I mean obviously 1R what next though?

I can think of a lot of designs that are probably too good and a lot that are probably too tame to see Legacy play.

I mean if I had to design it in 2 mins. and try to make it not broken I'd probably go with

1R
Creature
Haste
When ~This~ attacks you may look at the top card of your library, if it is a land card you may reveal it and put it in your graveyard and have ~This~ deal 1 damage to target creature or player.
2/2

Really though that's probably not even good enough to see play in Legacy.

lordofthepit
03-11-2013, 02:54 AM
If Creature wins, that card will be dominated by standard players and made terrible.

You make a compelling argument.

troopatroop
03-11-2013, 02:58 AM
RR Legendary Dude (Mini-Kamahl)

3/1 First Strike Haste

R tap: Deal 2 dmg to target creature


So I'm approaching this create a card from the Legacy perspective. I would consider my suggestion a Mythic rare, because it would change Magic forever. When you make a 2 drop creature, in Legacy you compare that to Tarmogoyf, Dark Confidant, Stoneforge Mystic. Red is seriously underpowered by those standards at the two drop spot, and absolutely deserves some love. Blue got Snapcaster freakin Mage. What did the red players get? The double red keeps this guy tough to cast, yet worth it for the red player. Hey, that can always Bolt it! :)

He would also make creature combat more dynamic at the standard and modern level, having implications both pre combat and post combat. As long as Blue gets Mana Leak or something, I don't think he would be "too" out of control. Granted, the card should actually be good, and it would be great for Legacy... probably keeping Jund in check a little easier. Again, they got Abrupt Decay. Red mages unite!!! Legacy really sucks for us at the moment, not to make it personal or anything :)

catmint
03-11-2013, 04:27 AM
Do you need to register with your dci# to vote?
Otherwise it could be manuplated by individuals voting multiple times right?

Lemnear
03-11-2013, 04:37 AM
Seriously, why is Everyone in the web hyping the idea to complete the 1x creature cycle within this YmtC? Whoever votes towards that idea should be shot in the face and get a crappy hatebear in the end (which WILL happen in this case).

I would vote towards a card which is playable or useful in Legacy. The chances to create a Good artifact after Mirrodin are slim tbh and we saw that happend if players vote for Instant/Sorcery the last time. Since I don't want either a hatebear, an overcosted instant, nor crappy enchantments which WotC has proven to design the last 5 years, I go with Land and hope for something that can be put into a wider range of decks like a fetchable, legendary Rainbow-Land or a colorless land with Flash, that can be played during the opponents turn etc

Worst case voting for a Land: Ending as a EDH staple


Edit: peeps over at MTGsalvation seem to have a similar idea: http://forums.mtgsalvation.com/showthread.php?t=495588

Lemnear
03-11-2013, 04:39 AM
Do you need to register with your dci# to vote?
Otherwise it could be manuplated by individuals voting multiple times right?

It's via IP Check. Possible to vote off Smartphone, PC and PC Pool in University/Work



I voted Artifact. Because Crucible was awesome. And I love Workshop.

/*bane of blue players everywhere*/

Yes, because the current Lodestone + Serum Powder + Phyrexian Metamorph + Sculpting Steel + Thorn Of Amethyst + Manlands Workshop deck I run atm isn't dumb enough

Barook
03-11-2013, 07:34 AM
I like how they bring back old goodies that they lost for whatever reason - first the 4th Pro Tour, now YMTC. Maybe we'll get the Invitational back as well?


If *card type* wins, that card will be dominated by Wizards and made terrible.
FTFY

CoW was a fluke.

Forgotten Ancient was made powerful by the playerbase until Wizards decided to make it suck. And Vanish into Memory was just a complete trainwreck and a good example why Instant/Sorcery shouldn't be done again.

The only way we'll get a good card without having to make it suck for the Standard/Modern players is one that scales with the power level of the format. CoW is a good example for this one as it excels with good manlands, fetchlands and Wasteland/Strip Mine. SFM scales well with equipment and Batterskull. Snapcaster Mage especially benefits from the cheap, powerful stuff in Legacy etc.

A land can't be that powerful since Standard/Modern completely lacks non-basic hate and needs to be kept in check by that.

I would love to see the :1::r: variant of the creature super cycle - or a decent spin on Chains of Mephistopheles on a stick.

(nameless one)
03-11-2013, 07:36 AM
I was also thinking of a Chains of Mephistopheles bear. Maybe something similar for red?

Or a two drop Imperial Recruiter or Non-creature artifact tutor like Trinket Mage/Treasure Mage

Worst case scenario, we can see a bear that Chaos Warps itself into the next permanent on top of your your library when it enters the field.

zulander
03-11-2013, 08:24 AM
Red deserves a broken 1R creature. Quit yer cryin ya babies.

catmint
03-11-2013, 08:30 AM
If we want a sweet card I would also go for creature, since wizards showed willingness to make them better whereas a legacy playable non-creature spell or land will be much harder. Something that is better in Legacy than in Modern and Standard like deathrite shaman should be the aim.

Some kind of red 2 drop hate bear with an agressive 2/1 or 2/2 body would be my favourite.

Does anyone know how the process works? Do we get to suggest something and they pick on what we can vote on?

Hof
03-11-2013, 09:02 AM
Let's make snow duals.

(nameless one)
03-11-2013, 09:13 AM
Damn, I voted for creature first (2 drop broken red bear) but now I actually want an enchantment. I've always wanted a white enchantment that reads:

As ~ enters the battlefield, choose a permanent type. Activated abilities of chosen permanents can't be activated unless they're mana abilities.

That card would be sweet.

MODS: how can I edit the OP so I can include a poll in which we voted for? I saw this idea on MTGS.

Mrheizenberg
03-11-2013, 09:56 AM
I voted for land, a red creature and you'll play against Jung in every format (oh wait :eek:) !

Let's try this land : X

Tap, add 1 to your map pool
Tap, Discard a card form your hand : add one mana of any color to your mana pool. Put a charge counter on X. When X has three or more charge counters on it, sacrifice X and then draw 2 cards.

Lemnear
03-11-2013, 10:34 AM
Let's make snow duals.

*facepalm*


I voted for land, a red creature and you'll play against Jung in every format (oh wait :eek:) !

Let's try this land : X

Tap, add 1 to your map pool
Tap, Discard a card form your hand : add one mana of any color to your mana pool. Put a charge counter on X. When X has three or more charge counters on it, sacrifice X and then draw 2 cards.

So you invest a landdrop, 3 discarded cards and the Land itself over 3 turns to draw 2? That's even too worse for Standard ...



The best i would expect from a 1R creature is an EtB Lightning Bolt + a 2/1 body

ryO!
03-11-2013, 10:37 AM
Red deserve its 2CMC creature drop

Imperial Bolt

1R

2/2
Haste, First Strike
As Imperial Bolt CITP it deals 3 damages divided by up to 3 targets creatures and/or players.


Thank you.

the forsaken color

Mrheizenberg
03-11-2013, 10:57 AM
So you invest a landdrop, 3 discarded cards and the Land itself over 3 turns to draw 2? That's even too worse for Standard ...


Are you serious?
Reanimator, dredge and 5 color's deck using graveyard as a resource (flashback) or using discard as an enabler (madness), this land is just insane. In human reanimator (standard deck) it can be played.
If you still think 3 turns is too much, we can just adjust the number of charge counter or the sacrifice effect (even Bazaar of Baghdad creates card disadvantage, gemstone mine can only be tapped 3 times before going in the GY)

Smmenen
03-11-2013, 01:06 PM
Please do not vote creature. They won't print a creature that is legacy playable.

Koby
03-11-2013, 01:14 PM
Best shot for a Legacy playable is Artifact. Do itttttt



Yes, because the current Lodestone + Serum Powder + Phyrexian Metamorph + Sculpting Steel + Thorn Of Amethyst + Manlands Workshop deck I run atm isn't dumb enough

It's not dumb enough. Only your opponents are for not respecting Shop. Have they forgotten what Oath of Druids does?

sdematt
03-11-2013, 01:16 PM
I went with artifact.

I mean, I ideally want a BWG creature that has epic CitP abilities, but making it be standard legal and playable means boo.

-Matt

Barook
03-11-2013, 01:20 PM
Please do not vote creature. They won't print a creature that is legacy playable.
What makes you think that they would print a Legacy-playable instant/sorcery, especially with their current "Fuck everything, let's turn dudes sideaways!"-policy? :eyebrow:

Creatures or artifacts are still our safest bet to get something playable.


Red deserve its 2CMC creature drop

Imperial Bolt

1R

2/2
Haste, First Strike
As Imperial Bolt CITP it deals 3 damages divided by up to 3 targets creatures and/or players.


Thank you.

the forsaken color
Ghitu Slinger, Torch Slinger, Fire Imp - we'll never get anything remotely close to a 2 mana bolt bear.

Esper3k
03-11-2013, 01:21 PM
I went with artifact.

I mean, I ideally want a BWG creature that has epic CitP abilities, but making it be standard legal and playable means boo.

-Matt

If there's any Standard environment for a creature like that, it'd be the current one that has access to all those Ravnica shocks plus Core set / Innistrad duals.

Grizzly_Bear
03-11-2013, 01:24 PM
Red-Power-2-drop
2/1

"Haste, First strike
Whenever Red-Power-2-drop attacks, you may have it deal 1 damage to each creature defending player controls."

alt.

"Haste, First strike
Whenever Red-Power-2-drop attacks, you may have it deal 2 damage to target creature or player."

Lemnear
03-11-2013, 02:12 PM
It's not dumb enough. Only your opponents are for not respecting Shop. Have they forgotten what Oath of Druids does?

Get'n stuck in Chalice of the Void afaik ;p

On a more serious note: Loosing the dice roll vs Shop still sucks donkey balls unless you can still open with double-moxen to drop the Oath



Are you serious?
Reanimator, dredge and 5 color's deck using graveyard as a resource (flashback) or using discard as an enabler (madness), this land is just insane. In human reanimator (standard deck) it can be played.
If you still think 3 turns is too much, we can just adjust the number of charge counter or the sacrifice effect (even Bazaar of Baghdad creates card disadvantage, gemstone mine can only be tapped 3 times before going in the GY)

This one is indeed big. Uncounterable creature dumping IS powerful. I missed the obvious and focused on the draw. Silly me



Red-Power-2-drop
2/1

"Haste, First strike
Whenever Red-Power-2-drop attacks, you may have it deal 1 damage to each creature defending player controls."

alt.

"Haste, First strike
Whenever Red-Power-2-drop attacks, you may have it deal 2 damage to target creature or player."

The Problem is that anything below dealing 3 damage is pointless in Legacy creature battles today. And IF that 1R creature does indeed Deal 3 damage you either have to make it dealable to creatures only or reduce the P/T drastically to 0/2. A 1R which Deals 5 damage each turn is by far overpowered ... Aside the attached creature removal and haste. Just compare it with Tombstalker

alphastryk
03-11-2013, 02:15 PM
*crosses fingers*

Not a creature, not a creature, not a creature...

(nameless one)
03-11-2013, 02:36 PM
According to the poll on MTGS, MTGS users have voted Lands the most, followed by Enchantment. Creature is third but really close to Enchantment.

Megadeus
03-11-2013, 02:41 PM
I voted instant sorcery. Sadly they wont make anything too cool with snapcaster around

Arew
03-11-2013, 03:04 PM
~ 1R
Creature - ~

When ~ enters the battlefield, each player takes damage equal to twice the amount of nonbasics they control.

2/1

Megadeus
03-11-2013, 03:12 PM
Sulfuric Vortex bear kthnx

Megadeus
03-11-2013, 03:13 PM
~ 1R
Creature - ~

When ~ enters the battlefield, each player takes damage equal to twice the amount of nonbasics they control.

2/1

This card would break standard and modern in half.

Arew
03-11-2013, 03:16 PM
This card would break standard and modern in half.

I know, which is why it would never happen. I would kill for it in Legacy though.

Koby
03-11-2013, 03:26 PM
I know, which is why it would never happen. I would kill for it in Legacy though.

Needs Flash, and now we're talking.

nedleeds
03-11-2013, 03:27 PM
Meh ... I'm just pasting in my invitational card. Which will never get made.




Disciple of Mephistopheles

BB

Creature - Human Cleric

Flash

1/1

If a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card this way, he or she draws a card. If the player doesn't discard a card this way, he or she puts the top card of his or her library into his or her graveyard.



Any sorcery or instant will just be another blue card ... unless the cost is GG or RR or WW.

Arew
03-11-2013, 03:32 PM
Needs Flash, and now we're talking.

I thought about that, and then decided we needed to at least give other decks a chance.

Koby
03-11-2013, 03:35 PM
I thought about that, and then decided we needed to at least give other decks a chance.

No we don't. Other colors have Goyf, Stoneforge, Dark Confidant, and Snappy. Red has Goblins. :mad:

sdematt
03-11-2013, 03:40 PM
No we don't. Other colors have Goyf, Stoneforge, Dark Confidant, and Snappy. Red has Goblins. :mad:

I'd also be fine with a Scrye Discard spell that would have some drawback if you controlled Islands.

-Matt

TsumiBand
03-11-2013, 03:42 PM
I voted Artifact. I know, I hate me too.

I don't even know why, I mean, the only spells I ever want to see will never happen, like a properly 'fixed Lackey' for White in the hope of actually making White Weenie a deck with staple creatures that aren't just a rotating door of hatebears, or like... a white discard spell, even if it's just an O-Ring style enchantment, which MaRo tells me can never happen, or like... I dunno, something stupid.

I used to post a lot in the Card Creation Forum back at TMD when it was fun and engaging to do so. It hasn't really been a very happenin' place lately. Maybe I haven't looked hard enough, but I've often wondered why there isn't a similar forum here at The Source; so many threads devolve into mini-CCFs around here, in particular when people get on a 'alt-dual-land reprint' kick or 'it would save/fix/ruin Legacy if they would just print this...' and so on. Would give people a place to blow off steam.

Aggro_zombies
03-11-2013, 03:43 PM
I am determined to get a Volrath's Stronghold for enchantments through this contest. It's been too long, Wizards, when will you complete the cycle?!

Barook
03-11-2013, 04:12 PM
I am determined to get a Volrath's Stronghold for enchantments through this contest. It's been too long, Wizards, when will you complete the cycle?!
We also need green for Lands for complete's sake. No idea how they could pull of red stuff, though.

Edit: As for lands, something like that would be cool:
Null Land
Land
T: Add :1: to your mana pool.
Activated abilities of lands can’t be activated unless they're mana abilities.

Koby
03-11-2013, 04:15 PM
We also need green for Lands for complete's sake. No idea how they could pull of red stuff, though.

The only recurring themes that remain in Red are:
* Instants & Sorcery manipulation (siphoned off by Blue at this point)
* Goblins
* "At random!"
* Burn (as evident by Keldon Necropolis, Shivan Gorge, Barbarian Ring, Spinerock Knoll, Valakut)

alphastryk
03-11-2013, 04:20 PM
The only recurring themes that remain in Red are:
* Instants & Sorcery manipulation (siphoned off by Blue at this point)
* Goblins
* "At random!"
* Burn (as evident by Keldon Necropolis, Shivan Gorge, Barbarian Ring, Spinerock Knoll, Valakut)

To fit the rest of the cycle, I think it has to be either anything at random (that sounds miserable), or instant / sorcery. Maybe just sorcery. Please let me re-buy my miracles? :)

Megadeus
03-11-2013, 04:22 PM
We also need green for Lands for complete's sake. No idea how they could pull of red stuff, though.

Edit: As for lands, something like that would be cool:
Null Land
Land
T: Add :1: to your mana pool.
Activated abilities of lands can’t be activated unless they're mana abilities.

This seems fun!

Barook
03-11-2013, 04:25 PM
Sure, artifact destruction is still a thing, but making LD completely and utterly suck just feels bad.


* Burn (as evident by Keldon Necropolis, Shivan Gorge, Barbarian Ring, Spinerock Knoll, Valakut)
It's even more evident on red Planeswalkers where they can't do without some kind of direct damage. They're utterly uninspiring and downright bad.

I for one, can't wait for M14 and "Burning Whore 4 - Return of the Ping".

Megadeus
03-11-2013, 04:28 PM
To fit the rest of the cycle, I think it has to be either anything at random (that sounds miserable), or instant / sorcery. Maybe just sorcery. Please let me re-buy my miracles? :)

Easiest time walk loop ever lol.

alphastryk
03-11-2013, 04:32 PM
<.../>

Null Land
Land
T: Add :1: to your mana pool.
Activated abilities of lands can’t be activated unless they're mana abilities.

I really like that design actually. Should it perhaps be a 2 mana artifact instead of a land to mirror Cursed Totem and Null Rod?

Megadeus
03-11-2013, 04:41 PM
Iguess... lands are a bit narrow though. Pithing needle is probably better at that point

Barook
03-11-2013, 04:41 PM
I really like that design actually. Should it perhaps be a 2 mana artifact instead of a land to mirror Cursed Totem and Null Rod?
Maybe. But note that those cards completely turn off everything activated, including mana abilities. You can't do that with lands. If it drew an additional card, somewhat similiar to Tsabo's Web, then I could dig that.

But the beauty about it being a land that it's forcing your opponent to play actual LD to get rid of it since

a) you can't counter it and
b) Wasteland/Strip Mine can't get rid of it.

Edit: Being able to turn of fetchlands and being symmetrical makes also highly relevant against anything using Brainstorm. Imagine landing one on the play on T1 against RUG Delver. :laugh:

alphastryk
03-11-2013, 05:03 PM
Maybe. But note that those cards completely turn off everything activated, including mana abilities. You can't do that with lands. If it drew an additional card, somewhat similiar to Tsabo's Web, then I could dig that.

But the beauty about it being a land that it's forcing your opponent to play actual LD to get rid of it since

a) you can't counter it and
b) Wasteland/Strip Mine can't get rid of it.

Edit: Being able to turn of fetchlands and being symmetrical makes also highly relevant against anything using Brainstorm. Imagine landing one on the play on T1 against RUG Delver. :laugh:

The whole reason it can't be a land is that auto-hosing all fetches is incredibly broken. Aven Mindcensor / Suppression Field / etc. cost a good bit more and are still devastating vs fetchlands.

Koby
03-11-2013, 05:21 PM
It being Magic's 20th anniversary this summer, this needs to be printed:

Mox Crystal
0
Artifact
T: Add :1: to your mana pool.

That is all.

(nameless one)
03-11-2013, 06:14 PM
We also need green for Lands for complete's sake. No idea how they could pull of red stuff, though.

Edit: As for lands, something like that would be cool:
Null Land
Land
T: Add :1: to your mana pool.
Activated abilities of lands can’t be activated unless they're mana abilities.

Being able to shut off Fetchlands. I would love this. This will make Land Tax relevant.


It being Magic's 20th anniversary this summer, this needs to be printed:

Mox Crystal
0
Artifact
T: Add :1: to your mana pool.

That is all.

Seems broken (as it doesn't have any drawbacks) but I don't mind running this in MUD (and Land Tax) decks.

catmint
03-11-2013, 06:22 PM
Maybe some interaction with opponents lands for our hatebear

Shocking Moon Pie 1R

Creature - Pie

Haste
When shocking moon Pie comes into play choose target land an opponents controls. As long as shocking moon pie is on the battlefield this land is a mountain.

1R, exile shocking moon pie: shocking moon pie deals 2 damage to target creature or player (activate only if moon pie is in your graveyard)

2/1

Megadeus
03-11-2013, 06:32 PM
Maybe some interaction with opponents lands for our hatebear

Shocking Moon Pie 1R

Creature - Pie

Haste
When shocking moon Pie comes into play choose target land an opponents controls. As long as shocking moon pie is on the battlefield this land is a mountain.

1R, exile shocking moon pie: shocking moon pie deals 2 damage to target creature or player (activate only if moon pie is in your graveyard)

2/1

This seems awesome! I would play the shit out of it

Lemnear
03-11-2013, 07:08 PM
It being Magic's 20th anniversary this summer, this needs to be printed:

Mox Crystal
0
Artifact
T: Add :1: to your mana pool.

That is all.

http://i59.photobucket.com/albums/g284/berkumps/MoxCrystal.jpg

Mox Crystal was a promo prize for Prismatic tourneys in the stoneage

Koby
03-11-2013, 08:20 PM
http://i59.photobucket.com/albums/g284/berkumps/MoxCrystal.jpg

Mox Crystal was a promo prize for Prismatic tourneys in the stoneage

I know this. Lets make it a real card. We are not constrained with any design space.

Malchar
03-11-2013, 09:03 PM
Crucible was amazing. I wanted to vote for another artifact to help out stax and stompy decks, but I feel that it's pretty unlikely that we would have another repeat hit especially when you consider how bad the other two create-a-cards turned out. I ended up picking land because at least it will be uncounterable. It also seems like you could get away with a powerful yet specific effect which would be good in legacy but not too good for modern or standard, which means that they could ramp up the power level.

joemauer
03-11-2013, 10:46 PM
The red creature should be a Show and Tell/Reanimator hate bear. Something along these lines:

Goblin Demon Badass
Cost: 1R

Abilities:
Trample, Haste.
If an Artifact, Creature, or Enchantment enters the battlefield without being cast then Goblin Demon Badass deals damage equal to the Artifact, Creature, or Enchanment's mana cost to the controller of said permanent.

3/1

Dark Ritual
03-11-2013, 10:53 PM
I voted enchantment. Land seems like it will be the card type though, and it will probably be some stupid EDH only land that does nothing in everything else.

(nameless one)
03-11-2013, 11:12 PM
See, the thing about the broken two drop cycle is that they're not hatebears.

Maybe a red "Yata-Garasu"?:

Red Yata 1R

Creature - ????

Haste, trample

At the end of turn, sacrifice Red Yata.

Whenever Red Yata deals damage to a player, that player skips his/her next draw phase.

3/1

TsumiBand
03-11-2013, 11:57 PM
I decided to vote from some other computer. I voted for an Enchantment. Because yeah and stuff.

I dunno what my starting point would be, if the card were entirely up to me. Maybe something like...

Fiery Ashes :r::r:

Enchantment

Red cards in your graveyard have ":r:, exile this card: This card deals 2 damage to target creature or player."

"Flavor flavor flavor text, oi oi oi."

That's probably suboptimal wording, but I want it to be like you're actually tossing the burned remnants of the actual spell into some bloke's face. I guess it could have the Grim Lavamancer wording, but see this way you can't have dumb shit like, I dunno, Pithing Needle or Phyrexian Revoker come along and just shut down the enchantment.

Malchar
03-12-2013, 12:19 AM
The red creature should be a Show and Tell/Reanimator hate bear. Something along these lines:

Goblin Demon Badass
Cost: 1R

Abilities:
Trample, Haste.
If an Artifact, Creature, or Enchantment enters the battlefield without being cast then Goblin Demon Badass deals damage equal to the Artifact, Creature, or Enchanment's mana cost to the controller of said permanent.

3/1

If we're gonna dream, we might as well dream big:

Goblin Punisher :1::r:
Creature - Goblin Warrior
Players can't cast spells without paying that spell's mana cost.
Nonland permanents can't enter the battlefield unless they were cast.
2/1

feline
03-12-2013, 02:43 AM
I voted artifact, because artifacts can potentially go into any deck by it's colorless requirement, in most cases. If not then I hope it's a land, but the whole Gemstone Caverns thing makes me compelled to push an artifact after that, and yes I'm aware of crucible. ^.^

majikal
03-12-2013, 06:47 AM
Goblin Informant 1R
Creature - Goblin Rogue
At the beginning of each player's upkeep, that player reveals the top card of his or her library. Goblin Informant deals damage to that player equal to that card's converted mana cost.

The most dangerous thing about Goblin Informants is that you can never be sure whose side they're on.
2/1

SpikeyMikey
03-12-2013, 07:07 AM
I voted Artifact. Because Crucible was awesome. And I love Workshop.

/*bane of blue players everywhere*/

DIAF.

Crucible should've been 4 mana.

Also, wtf, guys?

YMTC and all you can come up with for red is shitty ways to deal damage? You're as bad as Wizards. You want a good red spell? Try this:

Turn the Tides
1R
Instant

Until end of turn, if a creature with power 4 or greater would come into play, it comes into play under your control instead. It gains "at the beginning of your end step, return this creature to its owner's hand".

Bam. Aggro has a tool vs. SnT (albeit a counterable one, because let's not fuck the deck completely). Red gets a tool vs. Tron in Modern (because I would like to fuck that deck completely).

menace13
03-12-2013, 07:15 AM
Stop with the Artifacts! 2 Mirrodin blocks isn't enough?

I voted Enchantment. Because I think of cards Like, Omni/Dream Halls/Necro/Bargain/Oath/Cbalance. And wish for moar!

DrJones
03-12-2013, 07:19 AM
Can't people come up with a red creature card that doesn't do direct damage or has haste/first strike?

feline
03-12-2013, 07:48 AM
In defense of cool artifacts, Memory Jar Draw-7's forever!

(nameless one)
03-12-2013, 08:03 AM
In defense of cool artifacts, Memory Jar Draw-7's forever!

+1

I have an idea:

Why don't we wait for the result, and vote in the card effect that we want on the next round?

Lemnear
03-12-2013, 08:17 AM
Can't people come up with a red creature card that doesn't do direct damage or has haste/first strike?

WotC can't either.

We all know that WotC hates landdestruction so that leaves artifact destruction and direct damage as the red Evergreen (lol) abilities in eternal formats. Since artifact destruction on a red creature was a pretty common printing through the games History and I consider Lightning Bolt the #1 Red Card in Legacy up to this point, I think a red analogy to snapcaster including Flash and an EtB Lightning Bolt attached is something possible. I would be excited about a red elemental blast with a body too but I'm pretty sure the final design of the card will only appeal the Standard and Modern crowd and will be tailormade for that audience

TsumiBand
03-12-2013, 08:23 AM
Can't people come up with a red creature card that doesn't do direct damage or has haste/first strike?

I.... I made an enchantment. :(

I'm just a little kid, I burn things. I draw Chain Lightning, it goes to the DOME. I draw Fireblast. It goes to the FASE. I draw Threaten. I look real confused, because it doesn't go to the fase. I die a little inside.

Barook
03-12-2013, 09:16 AM
WotC can't either.

We all know that WotC hates landdestruction so that leaves artifact destruction and direct damage as the red Evergreen (lol) abilities in eternal formats. Since artifact destruction on a red creature was a pretty common printing through the games History and I consider Lightning Bolt the #1 Red Card in Legacy up to this point, I think a red analogy to snapcaster including Flash and an EtB Lightning Bolt attached is something possible. I would be excited about a red elemental blast with a body too but I'm pretty sure the final design of the card will only appeal the Standard and Modern crowd and will be tailormade for that audience
- We can't LD because LD isn't fun, according to Maro.
- Burn is everywhere.
- Red doesn't have much else (copy/Shunt effects, artifact destruction, Threaten effects, Loot effects)

I don't see much room for red to get anything interesting. Maybe something equipment-related?

Lemnear
03-12-2013, 10:07 AM
I don't see much room for red to get anything interesting. Maybe something equipment-related?

Not after SFM. Kataki is the anti artifact 1x, Thalia + Cannonist anti Combo 1x. The odds for something fancy on a 1R creature aren't that great imo :/

alekill
03-12-2013, 10:33 AM
Screw making creatures screw modern and standard.

1B

add B to your mana pool.

gravestorm

slave
03-12-2013, 11:21 AM
The odds for something fancy on a 1R creature aren't that great imo :/

But why should red 1R creatures always be so damn dumb all the time?
An imperial recruiter-type red creature would be an awesome outcome. If only!!!:rolleyes:

Darkenslight
03-12-2013, 11:24 AM
Screw making creatures screw modern and standard.

1B

add B to your mana pool.

gravestorm

Yeah no.

I voted for Enchantment, because we havent' seen one designed this way.

Kap'n Cook
03-12-2013, 12:15 PM
Didn't Wizards say somewhere that Goblin Piledriver was the red 2-drop?

1R trinket mage? Red isn't always about destroying artifacts. Just most of the time

Megadeus
03-12-2013, 12:32 PM
See, the thing about the broken two drop cycle is that they're not hatebears.

Maybe a red "Yata-Garasu"?:

Red Yata 1R

Creature - ????

Haste, trample

At the end of turn, sacrifice Red Yata.

Whenever Red Yata deals damage to a player, that player skips his/her next draw phase.

3/1I want this one. I can finally use my set of Unearths for something!

Kich867
03-12-2013, 01:16 PM
Why not something a little weird but still in red-fashion?

1R
Human Wizard
Whenever you cast an instant or sorcery, you may pay it's mana cost to put a copy of that spell on that stack. You may choose new targets for the copy <yada yada copy the spell>.
2/1

Megadeus
03-12-2013, 01:21 PM
All spells gain replicate? Lightning Bolt you 4 times... GG

Kich867
03-12-2013, 01:22 PM
All spells gain replicate? Lightning Bolt you 4 times... GG

I was fairly certain it was worded to avoid that, it's a trigger, so it would only occur once and placing a spell on the stack that's a copy of a spell wouldn't trigger it, much the same way you can't spam extort off of a one drop, you can do it once per trigger of extort on the board.

wcm8
03-12-2013, 01:27 PM
Hellfire Emissary
1R
Creature - devil
Haste
Protection from white
1R, exile a red instant or sorcery card from your graveyard, T: ~this~ deals 3 damage to target creature or player
2/1

The body is relevant, but not overpowered on its own. The ability is a better version of Grim Lavamancer, but requires a heavy commitment to red to be sustainable -- for example I think RUG would have a slightly tougher time keeping it active than UR or another heavier red deck. Yeah, it's just another burn card, but it's a modern update and to the classic Wildfire Emissary.

If you really want to push it over the top, tack on 'sacrifice ~this~: destroy target artifact.'

Megadeus
03-12-2013, 01:30 PM
I was fairly certain it was worded to avoid that, it's a trigger, so it would only occur once and placing a spell on the stack that's a copy of a spell wouldn't trigger it, much the same way you can't spam extort off of a one drop, you can do it once per trigger of extort on the board.

Thats a good point. I read it as if you were just putting replicate on him which would be completely busted lol

Kich867
03-12-2013, 01:35 PM
Hellfire Emissary
1R
Creature - devil
Haste
Protection from white
1R, exile a red instant or sorcery card from your graveyard, T: ~this~ deals 3 damage to target creature or player
2/1

The body is relevant, but not overpowered on its own. The ability is a better version of Grim Lavamancer, but requires a heavy commitment to red to be sustainable -- for example I think RUG would have a slightly tougher time keeping it active than UR or another heavier red deck. Yeah, it's just another burn card, but it's a modern update and to the classic Wildfire Emissary.

If you really want to push it over the top, tack on 'sacrifice ~this~: destroy target artifact.'

See this is sort of why I'm confused at a lot of suggestions, it's not that this idea is bad, this is pretty sweet, but why is it that specifically for a red card people are commonly throwing the phrase, in some variant, "requires a heavy commitment to red".

I've seen these double red, red heavy card suggestions and that's not exactly the idea here, to me at least. Mono red is already a thing. It's called burn. It works pretty fuckin well actually. The idea here is to introduce a splashable red creature to compliment the other splashable 2 drop 1X creatures (Snapcaster, Goyf, Stoneforge, Bob).

I'd really like to see Red become a more splashable color in general, as of right now there are -very- few red cards beyond Bolt and Grim Lavamancer and REB that see splash play.

Koby
03-12-2013, 01:40 PM
Molten Rain Guy
1RR
When Stone Rain Guy enters the battlefield, destroy target non-basic land and deal 2 damage to that land's controller.
2/2

FFS, just do it. Fuck you MaRo. Fuck your Standard format with 16 lands in play and no one can win. (See also, Prime Speaker Bant mirrors)

TsumiBand
03-12-2013, 02:27 PM
There are a billion Red cards on this thread. Does everyone just really wish that Red were smarter than "i hate you and i want to burn you and steal your things"?

Personally I think Lackey is secretly White. Also, White Weenie is always my pet deck, so whatever.

Fixed Lackey :w:

Creature - Human Knight (or some damn thing)

When -this- attacks, you may put a monocolored White creature card with converted mana cost 3 or less into play tapped and attacking.

1/2

There's just enough mention of the word "monocolored" that I think this is ok wording. It has a harsh upper bound to keep the weenie rush weenified, but it gives them pseudo-haste which aside from Ninjutsu dorks is primarily White. I don't think there are any nasty shenanigans that go along with this guy, like, no poopy Voltron or incidental S&T effect that happens with this guy. I don't *think*.

I also just want there to be a staple White Weenie creature in Eternal formats, something that you have to have a really strong argument against just blindly running 4 of them. Thalia comes close to this, and arguably so does Mother of Runes and Stoneforge Mystic. But all of these guys have decks away from White Weenie where they can be played for greater justice. To compare this to its inspiration, Goblin Lackey goes in exactly one deck and virtually without argument.

nedleeds
03-12-2013, 03:17 PM
sadfjhjkdfhsdjkf how is that a fixed Lackey it doesn't even have to connect and the cheated in man gets to hit also?

This man. Go.
Attack. Glowrider in play attacking.
2nd main. Cast Thalia.

How does my ass taste?

TsumiBand
03-12-2013, 03:38 PM
sadfjhjkdfhsdjkf how is that a fixed Lackey it doesn't even have to connect and the cheated in man gets to hit also?

This man. Go.
Attack. Glowrider in play attacking.
2nd main. Cast Thalia.

How does my ass taste?

I dunno, that's the way White does that effect. Tapped and attacking. Preeminent Captain, Militia's Pride, Hero of Bladehold, multicolor junk like Kaalia and Geist of Saint Traft.

The problem with trying to come up with a good way to lock something like this down is that White has been all over the place with its creature types, whereas Lackey just sticks to Goblins. All they have to do is not print a 7/7 Goblin with trample and flying. White has Soldiers, Knights, Advisors, Kithkin, Clerics, Angels, other derpy things. It is all over the place.

If your primary concern is Glowrider + Thalia, I could understand taking the CMC down to 2. Or even conceding the combat damage thing. It's not my fault White's all over the damn map with its creature types, or I'd just pick one. vOv

Tammit67
03-12-2013, 03:39 PM
sadfjhjkdfhsdjkf how is that a fixed Lackey it doesn't even have to connect and the cheated in man gets to hit also?

This man. Go.
Attack. Glowrider in play attacking.
2nd main. Cast Thalia.

How does my ass taste?

not to mention the soulbond tricks currently in standard

Dessyreqt
03-12-2013, 03:46 PM
For a splashable red creature how does this sound?

Eternalest Warrior
1R
Creature - Goblin
Eternalest Warrior can't leave the battlefield. (It can't be sacrificed to pay costs. If it would be exiled, destroyed, or moved to any other zone from the battlefield, it isn't.)
1/1

Perhaps it's a bit too defensive for red, but it would be a neat effect to see.

Barook
03-12-2013, 04:32 PM
sadfjhjkdfhsdjkf how is that a fixed Lackey it doesn't even have to connect and the cheated in man gets to hit also?

This man. Go.
Attack. Glowrider in play attacking.
2nd main. Cast Thalia.

How does my ass taste?
As someone who tried out the idea of fast Thalias + Glowriders (see signature link), I can assure you that Glowrider does jackshit against creature-heavy decks (which are quite few in the format).

As for a red dude, how about this:

*insert name here* :1::r:
Creature - Human Shaman/Wizard
When ~ enters the battlefield, you may search your library for a red instant or sorcery card with converted mana cost of 2 or less, reveal it, and put it into your hand. If you you, shuffle your library.
2/1

Creates CA and provides some utillity (blasts, artifact destruction, etc). The restrictions make sure it can't be abused.

TsumiBand
03-12-2013, 05:08 PM
As someone who tried out the idea of fast Thalias + Glowriders (see signature link), I can assure you that Glowrider does jackshit against creature-heavy decks (which are quite few in the format).

Also this. I don't feel bad for a combo player that has to fight through an early Glowrider, or even Glow + Thalia. I tried to make it limiting, I don't want suckers dropping Iona on turn 2 in an aggro deck with Plains cards, but also if your entire gameplan is on the battlefield then there's nothing that brutal about Thalia and Glowrider holding hands at the state fair.

Megadeus
03-12-2013, 06:11 PM
As someone who tried out the idea of fast Thalias + Glowriders (see signature link), I can assure you that Glowrider does jackshit against creature-heavy decks (which are quite few in the format).

As for a red dude, how about this:

*insert name here* :1::r:
Creature - Human Shaman/Wizard
When ~ enters the battlefield, you may search your library for a red instant or sorcery card with converted mana cost of 2 or less, reveal it, and put it into your hand. If you you, shuffle your library.
2/1

Creates CA and provides some utillity (blasts, artifact destruction, etc). The restrictions make sure it can't be abused.

Implying Nedleeds has never played a glowrider deck :p

That card as a 1 drop is ridiculous.

lordofthepit
03-13-2013, 03:05 AM
I apologize to anyone that hates terrible card creation threads or dumb creatures, but I've decided I'm going to vote for a red Wild Nacatl if the option presents itself.

Lemnear
03-13-2013, 04:34 AM
I apologize to anyone that hates terrible card creation threads or dumb creatures, but I've decided I'm going to vote for a red Wild Nacatl if the option presents itself.

Yeah, Blue 3/2 flying, Green 3/3 shroud and Red 3/3 haste, huh? RUG Tempo players may want a bag of ice for their lap

lordofthepit
03-13-2013, 05:22 AM
Yeah, Blue 3/2 flying, Green 3/3 shroud and Red 3/3 haste, huh? RUG Tempo players may want a bag of ice for their lap

It wouldn't have haste, and it would only be 2/2 in RUG (assuming a +1/+1 for Forests or Plains).

catmint
03-13-2013, 12:20 PM
I keep thinking that a red power 2 drop should punish opponents mana.

1R

At the beginning of your upkeepk put a +1/+1 counter on ~ for each non-basic land target opponent controls

1/2

___________
or

1R

Mountainwalk
When ~ enters the battlefield target non-basic land becomes a mountain for as long as ~ remains on the battlefield.

3/1

___________

1R

When ~ comes into play draw 2 cards and discard 1 card (not at random!). Any opponent can sacrifice a basic land to prevent this ability.

2/1 Haste

Pinoy Goblin
03-13-2013, 02:01 PM
- goblin queen -

creature - goblin sorcerer
1R

when goblin queen enters the battlefield exile target non land permanent,
when goblin queen leaves play return target exiled non land permanent into play and you lose life equal to its casting cost

1/1

this would put my favorite pet deck on tier 1 again!!! :tongue::tongue::tongue:

Nihil Credo
03-13-2013, 11:23 PM
I think we all agree that making a subtly scalable card is the only way to get something Legacy playable. Going for attacking mana bases is dangerous because it may not support selling tons of Ravnica duals new formats, so CMCs are probably the safest space to mess with. You can go for stuff like anti-blue spells but I think you're much less likely to get something with universal appeal.

This means either:

a) Cards that play well if you have a ton of low CMCs, but much worse if you have a more expensive curve (eg Confidant, Snapcaster)

b) Cards that punish your opponent for having a low curve, but not so much for having a high curve (eg Thalia, Chalice of the Void)

This also means that trying for something that nerfs Griselbrand & Co. is probably a very risky idea. Either it punishes big creatures/permanents in general, in which case it won't make the cut because they don't want Standard 7-mana fatties to "feel bad"; or it only punishes big creatures/permanents when they get cheated into play, in which case it may not make the cut because it doesn't affect Standard at all. If you want to submit an idea along that line, make sure you avoid both of those pitfalls.

Remember, you have to both get put onto the shortlist by Ethan Fleischer and whoever else handles the content, and win the followup vote by the general Magic Internet crowd - which are certainly much more devoted fans than the average, but they're probably still the kind of crowd who picked Glorious Anthem over Crusade. There's no prize for winning one gauntlet and failing the other one.

Picc
03-14-2013, 10:34 AM
Goblin Decoy :1::r:
Creature - Goblin
Flash,Haste,Split Second
When Goblin Decoy enters the battlefield all spells on the stack target it.
2/1

mini1337s
03-14-2013, 01:04 PM
"X Card Name" 1R
Creature - Goblin Wizard
At the beginning of your upkeep, "X card name" deals 3 damage to target creature of player.
Everytime "X card name" deals damage, you may draw 2 cards and discard 2 cards.
2/1

Phelix
03-14-2013, 05:34 PM
Moar lands please.

"Glass Sanctuary"


Land


You have shroud.

Whenever you lose life, sacrifice Glass sancturary.

DrJones
03-14-2013, 09:28 PM
As we are suggesting cards that will never get printed, here's mine:

Lothar the Mindless 1R
Creature - Human warrior
Players can't cast spells with a Brain or Mind in the art and/or name.
2/2

Kich867
03-14-2013, 09:44 PM
As we are suggesting cards that will never get printed, here's mine:

Lothar the Mindless 1R
Creature - Human warrior
Players can't cast spells with a Brain or Mind in the art and/or name.
2/2

Brain I get, but now I want to look up every card that has the word "Mind" in it haha.

Amon Amarth
03-14-2013, 10:43 PM
I'm digging all the attempts at ridiculous two mana red "goyfs" as well as the hatebears even though I don't think the latter have any chance of seeing print, at least as a YMTC. That said, I voted for land; I really wanna see Volrath's Stronghold for enchantments.

dontbiteitholmes
03-14-2013, 10:51 PM
I think we all agree that making a subtly scalable card is the only way to get something Legacy playable. Going for attacking mana bases is dangerous because it may not support selling tons of Ravnica duals new formats, so CMCs are probably the safest space to mess with. You can go for stuff like anti-blue spells but I think you're much less likely to get something with universal appeal.

This means either:

a) Cards that play well if you have a ton of low CMCs, but much worse if you have a more expensive curve (eg Confidant, Snapcaster)

b) Cards that punish your opponent for having a low curve, but not so much for having a high curve (eg Thalia, Chalice of the Void)

This also means that trying for something that nerfs Griselbrand & Co. is probably a very risky idea. Either it punishes big creatures/permanents in general, in which case it won't make the cut because they don't want Standard 7-mana fatties to "feel bad"; or it only punishes big creatures/permanents when they get cheated into play, in which case it may not make the cut because it doesn't affect Standard at all. If you want to submit an idea along that line, make sure you avoid both of those pitfalls.

Remember, you have to both get put onto the shortlist by Ethan Fleischer and whoever else handles the content, and win the followup vote by the general Magic Internet crowd - which are certainly much more devoted fans than the average, but they're probably still the kind of crowd who picked Glorious Anthem over Crusade. There's no prize for winning one gauntlet and failing the other one.

I think there needs to exist a card with the text
"Whenever a nonland permanent comes into play, if its casting cost was not paid the owner of that permanent either pays it's casting cost or return that permanent to it's owners hand." and maybe if you are feeling saucy throw in "cards may not be cast using alternate casting costs" (or however that would be worded)

So in one card you get the foil to any deck that cheats in big things and possibly an anti-FOW. Whether that belongs on a hate bear or an artifact I can't tell you.


Moar lands please.

"Glass Sanctuary"


Land


You have shroud.

Whenever you lose life, sacrifice Glass sancturary.

I think I remember something about WotC not wanting to print any more lands that don't generate mana.

Megadeus
03-14-2013, 10:55 PM
Nah man. Just play Nix. The ultimate fuck FOW card.

Leftconsin
03-15-2013, 04:09 AM
Moar lands please.

"Glass Sanctuary"


Land


You have shroud.

Whenever you lose life, sacrifice Glass sancturary.

I want this pretty bad, and have wanted so for years. Again, the thing is they don't want to print lands that don't make mana because plenty of people assume all lands make mana and thus this would tap for a colorless if it says it or not.

Barook
03-15-2013, 09:54 AM
a) Cards that play well if you have a ton of low CMCs, but much worse if you have a more expensive curve (eg Confidant, Snapcaster)

b) Cards that punish your opponent for having a low curve, but not so much for having a high curve (eg Thalia, Chalice of the Void)
Red has steal effects, copy effects and Shunt effects. That could make an interesting combination. How about something like this:

Spell Thief :1::r:
Creature - Human Rogue
Flash
When Spell Thief enters the battlefield, you may gain control of target instant or sorcery spell with converted mana cost 2 or less. You may choose new targets for it.
2/1

It's just a concept and needs some work since it's a potential 2-for-0 at 2 mana. Maybe an activated sacrifice ability instead of ETB? The mana cost restriction is there to not endanger Standard while it scales pretty well with the Eternal formats. Stealing Brainstorms sounds like a fun idea.

(nameless one)
03-15-2013, 10:01 AM
Brain I get, but now I want to look up every card that has the word "Mind" in it haha.

Jace, the Mind Sculptor

I actually want to see a card that prevents lands from activating non-mana abilities.

Or a balanced Balance. Balancing Act isn't the same because of the way it's worded.

Julian23
03-15-2013, 10:13 AM
Tsabo's Web comes to mind. At least kind of.

TsumiBand
03-15-2013, 10:43 AM
As we are suggesting cards that will never get printed...

In fairness though, it seems better to start with something that may be a little broken and scale it back if need be. Consider what happened with Forgotten Ancient; if memory serves, he was very nearly a 3-drop for :1::g::g:, but was found to quickly get out of hand; however, the appeal of the 3-drop version got the card through to the end. I wonder if the final version of the card would have faired as well.

I mean one can either start safe and make changes or start broken and make changes. And it isn't like starting safe always leads to safe; cards like Skullclamp and Jitte had abilities tacked on at the last minute and this turned out to be the thing that broke the card. Sadly the YMTC doesn't quite work like that; the community needs to finalize the card before it sees print, so an ambitious R&D staff can't probably just tack Flash onto a YMTC at the last minute and see if it breaks anything. So the appeal has to be upfront and immediate.

Kich867
03-15-2013, 10:59 AM
In fairness though, it seems better to start with something that may be a little broken and scale it back if need be. Consider what happened with Forgotten Ancient; if memory serves, he was very nearly a 3-drop for :1::g::g:, but was found to quickly get out of hand; however, the appeal of the 3-drop version got the card through to the end. I wonder if the final version of the card would have faired as well.

I mean one can either start safe and make changes or start broken and make changes. And it isn't like starting safe always leads to safe; cards like Skullclamp and Jitte had abilities tacked on at the last minute and this turned out to be the thing that broke the card. Sadly the YMTC doesn't quite work like that; the community needs to finalize the card before it sees print, so an ambitious R&D staff can't probably just tack Flash onto a YMTC at the last minute and see if it breaks anything. So the appeal has to be upfront and immediate.

I'm going to just go out on a limb and say the "It was changed at the last minute and not properly tested!" angle is total horseshit. If it happened with skullclamp, and jitte, and Jace, and Intuition, and probably every other hideously good card, that's bullshit. There's no way a group of professionals can't adapt to that and say "Well look everytime this happens we fuck up bad. So let's not do that."

The idea that a company as big as Wizards for something as important and time-consuming as the release of a new set of cards could possibly just "throw shit in last minute and hope it works out" is so amateur and unprofessional you'd think they were a group of high school students or at the very least have no experience doing much of anything important. Furthermore the idea that a group of people who have been doing this for a long time wouldn't be able to fix a simple pattern like that would suggest that none of them are actually fit for their position.

Sorry that had like nothing to do with your post it's just very convenient for Wizards PR to say "Well hey it changed last second nothin we could do about it!". They printed overpowered shit, they know they did, and internally it's fine with them. They're professionals who have been doing this for a very long time, understandably they can't see all angles, but unless they do absolutely no playtesting, it's virtually impossible that some of the blindingly obvious interactions between certain cards / the overall powerlevel of a card go unnoticed.

xfxf
03-15-2013, 11:45 AM
Sorry to spoil the fun but this voting thing seems like bullshit. It only checks whether you've voted previously from your cookies so you can actually vote multiple times. You can even write a script to vote for you a number of times each day. I know this is not national elections but do they even give a damn about the actual results or are they going to design a big fatty anyways?

SpikeyMikey
03-15-2013, 04:17 PM
I'm going to just go out on a limb and say the "It was changed at the last minute and not properly tested!" angle is total horseshit. If it happened with skullclamp, and jitte, and Jace, and Intuition, and probably every other hideously good card, that's bullshit. There's no way a group of professionals can't adapt to that and say "Well look everytime this happens we fuck up bad. So let's not do that."

The idea that a company as big as Wizards for something as important and time-consuming as the release of a new set of cards could possibly just "throw shit in last minute and hope it works out" is so amateur and unprofessional you'd think they were a group of high school students or at the very least have no experience doing much of anything important. Furthermore the idea that a group of people who have been doing this for a long time wouldn't be able to fix a simple pattern like that would suggest that none of them are actually fit for their position.

Sorry that had like nothing to do with your post it's just very convenient for Wizards PR to say "Well hey it changed last second nothin we could do about it!". They printed overpowered shit, they know they did, and internally it's fine with them. They're professionals who have been doing this for a very long time, understandably they can't see all angles, but unless they do absolutely no playtesting, it's virtually impossible that some of the blindingly obvious interactions between certain cards / the overall powerlevel of a card go unnoticed.

I don't know. I find it very believable. First of all, you have to remember that these people actually *aren't* very good at their jobs. We're talking about a company that hasn't been able to put together a decent website in the entire history of their existence. A company that puts guys like Tom "Great Sable Stag" LaPille in charge of developing their sets. There is a culture of incompetence in Renton and the incompetents at the top find like-minded individuals to work for them. When the incompetents leave, there's another incompetent waiting to take their place.

As far as last-minute changes, I imagine there are a lot more last minute-changes than the few serious mistakes that they talk about. Whenever 1 card in a set changes, multiple other parts of the set have to shift to cover that change. You cut a common white instant removal spell? Now your balance is off. Now you're changing 6 other cards to cover so that your limited formats aren't a total CF. I imagine last minute changes happen all the time.

Wizards does playtest. But that playtesting isn't Conley Woods vs. Caleb Durward in a battle to see who can brew the most busted things for Standard, Modern and Legacy. People are given assignments. Test this card. Test this mechanic. Build a deck around x, y and z. And most of their testing is for limited. They're less concerned with how a set will impact high level competitive play than they are with how "fun" it is for casual players. Notice that while there have been numerous constructed formats broken by mistakes, the only ridiculously imbalanced draft/sealed format has been Pack Rat RtR. Sit and consider that for a minute. There have been draft formats that were lame. There have been draft formats where a certain color or combination was an obvious strongest choice. But until just a few months ago, there has never been a broken draft format. That's incredibly impressive, considering how incompetent we just discussed that they are.

DrJones
03-15-2013, 07:24 PM
There have been draft formats where a certain color or combination was an obvious strongest choice. But until just a few months ago, there has never been a broken draft format. That's incredibly impressive, considering how incompetent we just discussed that they are.How quickly we forget Mirrodin and Loxodon Warhammer, or Urza's Saga and Pestilence. I also remember that article from Aaron Forsythe in which he acknowledged that merely having Wurmcoil Engine in your deck basically guaranteed you would win a Scars of Mirrodin sealed tournament. It was from a statistical study he made after hearing pro-players complain about Overrun being broken, and the end result was that they will no longer print Control Magic effects as uncommon. heh.

Barbed Blightning
03-18-2013, 02:17 AM
As someone who tried out the idea of fast Thalias + Glowriders (see signature link), I can assure you that Glowrider does jackshit against creature-heavy decks (which are quite few in the format).

As for a red dude, how about this:

*insert name here* :1::r:
Creature - Human Shaman/Wizard
When ~ enters the battlefield, you may search your library for a red instant or sorcery card with converted mana cost of 2 or less, reveal it, and put it into your hand. If you you, shuffle your library.
2/1

Creates CA and provides some utillity (blasts, artifact destruction, etc). The restrictions make sure it can't be abused.

This I like.

Barook
03-18-2013, 04:08 AM
Second vote is between lands and enchantments since they were extremely close to each other. (http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/239)

Voted for enchantment since they provide more interesting design space than lands.

xfxf
03-18-2013, 06:07 AM
Sorry to spoil the fun but this voting thing seems like bullshit. It only checks whether you've voted previously from your cookies so you can actually vote multiple times. You can even write a script to vote for you a number of times each day.

(nameless one)
03-18-2013, 07:39 AM
The dream is dead. No cycle for us.

On the other hand, a Stony Silence for land's non-mana abilities, here we go!

Lemnear
03-18-2013, 07:44 AM
So WotC makes a poll, fuck it up so People can vote multiple Times which takes a 3rd grader to find out about that, question their own official result, create a second poll with the same technical issue asking for the "same" question and people in this forum really flame me, if I roast the idiots of this company at every opportunity for such things? Are these the people you expect will create a good Legacy-playable Card? Seriously?

Tbh at the end I really had expected they threw "creatures" in the second poll too, because ... creatures. I'm rather suprised they didn't



Second vote is between lands and enchantments since they were extremely close to each other. (http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/239)

Voted for enchantment since they provide more interesting design space than lands.

Have to disagree. The color/power limitation is a thing with enchantress around. I, again, voted for lands which will enter EDH if not good enough for Legacy (or EDH tailormade, urg) Moreover, WotC is clueless about the cardtype. I argue for years for a clean Split between artifact effects and enchantments so the cardtype makes Sense.

Artifacts: global effects and repeatable effects with activation cost
Enchantments: repeating, triggering, free effects (Phyrexian Arena, Mystic remora) game/rule altering effects (humility, glorios Anthem)

Barook
03-18-2013, 08:46 AM
The dream is dead. No cycle for us.

On the other hand, a Stony Silence for land's non-mana abilities, here we go!
I really wouldn't mind that, although it could be spiced up a bit with another effect.

Stony Silence, Null Rod and Cursed Totem shut down everything including mana abilities. Since you can't do that with lands, it would be nice to have some bonus.



Have to disagree. The color/power limitation is a thing with enchantress around.
Except Wizards doesn't care about Enchantress.

Megadeus
03-18-2013, 09:31 AM
Voted for Land because I want to play with Crop Rotations at some point...,

DrJones
03-18-2013, 10:41 AM
Number of people registered as one of the guilds on the planeswalker points page (http://www.wizards.com/magic/planeswalkerpoints/guild) since it went live: 84103
Number of people who voted in the poll (http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/239) last week: 88713
Number of people who usually vote in WotC's polls: 2000-20000 (example (https://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/af70), example (http://www.wizards.com/Magic/magazine/Article.aspx?x=mtg/daily/mm/189), example (http://www.wizards.com/Magic/magazine/Article.aspx?x=mtg/daily/sf/211))

xfxf
03-18-2013, 10:48 AM
I can say that I've voted at least 5 times for Instant/Sorcery from different browsers, thought about writing a script to stir things up but decided to stay on the ethical side and just make a post about it in the forums. No number provided by Wizards (including the number of posters) is going to convince me.

POST /Handlers/PollService.ashx
Host: www.wizards.com

pollparamdescrip1=Enchantment&pollparamdescrip2=Land&pollparamyn=2&pollparampollname=ymtc_20130318_poll1&pollparamnumoptions=2&pollparam=Submit

Works without cookies.

alphastryk
03-18-2013, 10:53 AM
So, Land or Enchantment, huh?

That has potential.

Megadeus
03-18-2013, 11:19 AM
I want a land with some kind of sweet sacrifice ability. Needs to be abused with Loam/Crucible.

Maybe it taps for a color of a permanent that you control. Maybe just colorless.

1 mana and tap and sacrifice, do stuff...

I cant think of a fun ability to slap on something like this... Petrified Field already gets back lands... Buried Ruin gets artifacts back... Maybe a snapcaster mage land? Give a spell flashback? Or maybe give a dude unearth?

majikal
03-18-2013, 11:21 AM
So this is where we push for "Land - Plains Island Swamp Mountain Forest" right?

Megadeus
03-18-2013, 11:28 AM
So this is where we push for "Land - Plains Island Swamp Mountain Forest" right?

Lol.

Land- Plains Island Swamp Mountain Forest

When ~ Taps for mana, add a mana of any color to your mana pool.

Sacrifice ~; Add 2 mana of any color to your mana pool.

Am I doing this right?

(nameless one)
03-18-2013, 11:31 AM
Lol.

Land- Plains Island Swamp Mountain Forest

When ~ Taps for mana, add a mana of any color to your mana pool.

Sacrifice ~; Add 2 mana of any color to your mana pool.

Am I doing this right?

You forgot to add Basic as a type.

Megadeus
03-18-2013, 11:35 AM
You forgot to add Basic as a type.

We gotta make the card balanced man. c'mon be realistic :p

How about this:

Unnamed Card

Basic Land- Island

Tap ~ to add one blue mana to your mana pool.

Seems pretty OP to me.

Lemnear
03-18-2013, 11:38 AM
Lol.

Land- Plains Island Swamp Mountain Forest

When ~ Taps for mana, add a mana of any color to your mana pool.

Sacrifice ~; Add 2 mana of any color to your mana pool.

Am I doing this right?

Fetchable - Check
Rainbow Mana - Check
Mana Boost during Comboturn - Check

A TPS' players wet dream



I would be completely satisfied with the next incarnations of Volrath's Stronghold/Academy Ruins. A Fetchable, Legendary Rainbow Land would however be a dream

Megadeus
03-18-2013, 11:39 AM
Fetchable - Check
Rainbow Mana - Check
Mana Boost during Comboturn - Check

A TPS' players wet dream

Yeah. Bryant Cook would be all over this card...

Barook
03-18-2013, 11:44 AM
I can say that I've voted at least 5 times for Instant/Sorcery from different browsers, thought about writing a script to stir things up but decided to stay on the ethical side and just make a post about it in the forums. No number provided by Wizards (including the number of posters) is going to convince me.

POST /Handlers/PollService.ashx
Host: www.wizards.com

pollparamdescrip1=Enchantment&pollparamdescrip2=Land&pollparamyn=2&pollparampollname=ymtc_20130318_poll1&pollparamnumoptions=2&pollparam=Submit

Works without cookies.
I would rather someone vote who actually cares multiple times over Maro's "dudes must turn sideaways - no fun allowed!" followers.

joemauer
03-18-2013, 11:49 AM
Legendary Land

Tap- Add R to mana pool.
Tap- Sacrifice land, target permanent with mana cost 8 or greater deals damage to its owner equal to the converted mana cost of target permanent.

Megadeus
03-18-2013, 11:52 AM
Legendary Land

Tap- Add R to mana pool.
Tap- Sacrifice land, target permanent with mana cost 8 or greater deals damage to its owner equal to the converted mana cost of target permanent.

Lol. Seems interesting but incredibly narrow (not to mention completely useless for the most part in standard...)

joemauer
03-18-2013, 12:32 PM
Lol. Seems interesting but incredibly narrow (not to mention completely useless for the most part in standard...)

Funny. I feel as if Standard is completely useless at the moment.

Malchar
03-18-2013, 04:30 PM
Number of people registered as one of the guilds on the planeswalker points page (http://www.wizards.com/magic/planeswalkerpoints/guild) since it went live: 84103
Number of people who voted in the poll (http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/239) last week: 88713
Number of people who usually vote in WotC's polls: 2000-20000 (example (https://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/af70), example (http://www.wizards.com/Magic/magazine/Article.aspx?x=mtg/daily/mm/189), example (http://www.wizards.com/Magic/magazine/Article.aspx?x=mtg/daily/sf/211))

Even though they allow multiple votes to be cast, it's possible that they delete any duplicate votes from the same IP address before counting the results. I feel like it would be less likely to end in a near tie if people were allowed to game the system. Whoever had the most efficient voting bot should win by a reasonable margin, right?


Legendary Land

Tap- Add R to mana pool.
Tap- Sacrifice land, target permanent with mana cost 8 or greater deals damage to its owner equal to the converted mana cost of target permanent.

They've already accounted for something like this because Griselbrand has lifelink. Also, since it's a legendary land, the sneak and show decks can just start running this out preemptively to blow up the opponent's copy.

Megadeus
03-18-2013, 04:51 PM
Funny. I feel as if Standard is completely useless at the moment.

I mean whatever gets created is obviously going to be something that is more targeted for standard (the majority of their players buying boosters who would be voting are standard players). Legacy players just need to hope that they get something that is also useable in legacy.

Goin Aggro
03-19-2013, 01:53 AM
Fetchable - Check
Rainbow Mana - Check
Mana Boost during Comboturn - Check

A TPS' players wet dream




Play Jace turn 1? Check....

catmint
03-19-2013, 03:30 AM
The whole thing is pretty lame. Anything without a DCI registration can easily be hacked. A bot can fake different IP adresses as well. I myself voted 4 times without spending any effort on cheating - just by using different computers in different networks. No idea what they did about it, but maybe they are just faking us numbers and do what they want after all. If that is true I wonder why they did not lower the vote count though.

My suggestion to do this nex time:

- use dci registration
- make 3 different cards standard/legacy/modern: Print them in some special set or just ban them in the other formats if necessary
- only let people vote who played a least a little bit in the format they vote for
- open an inbox where everybody who voted can send 1 suggestion after the archetype is decided. A lot of work to go through crap, but there might be a couple of good suggestions which they can use as "free R&D". Also communities like thesrouce have the ability to all send the same suggestion so they get an idea of what people are craving for.

DrJones
03-19-2013, 07:26 PM
Most popular lands in gatherer by community rating (similar lands sorted into one slot):
1. Tolarian Academy/Gaea's Cradle/Cathedral of Serra
2. Library of Alexandria
3. Mishra's Workshop
4. Dual Lands
5. Fetch Lands
6. Strip Mine/Wasteland
7. Urborg, Tomb of Yawgmoth
8. The Tabernacle at Pendrell Vale
9. Karakas
10. Gemstone Mine/City of Brass/Glimmervoid
Honorable Mentions: Diamond Valley, Mishra's Factory, Volrath's Stronghold

Most popular enchantments in gatherer by community rating:
1. Fastbond/Exploration
2. Necropotence/Yawgmoth's Bargain
3. Oath of Druids
4. Moat
5. Blood Moon/Contamination
6. Survival of the Fittest
7. Nether Void
8. The Abyss/Grave Pact
9. Sulfuric Vortex
10. Mystic Remora
Honorable Mentions: City of Solitude, Copy Artifact, Equilibrium

It looks like if you want to design an enchantment with mass apeal, it has to either be a broken "engine", or put a real stop on the opponent. On the other hand, popular lands do many different things. Note also that none of the popular lands enters the battlefield tapped, so I don't expect one of those to win.

Lemnear
03-20-2013, 04:49 AM
Half of the Lands and ALL Engine enchantments Of the list are banned/restricted, what does it tell you for the remaining YmtC options? Nothing except we won't see a multimanaland nor an engine, which was already clear before. Nice listing non the less ... lol'd as I saw enchantments (played all except Vortex myself)

Oiolosse
03-20-2013, 06:18 PM
If they're not going to print land destruction then a Price of Progress hatebear would be cool:

Basic Bob
1R

When Basic Bob etb deal 2 dmg to each player for each non-basic land they control.
Sacrifice a basic land: return Basic Bob to its owner's hand.

2/2

Kich867
03-20-2013, 06:48 PM
If they're not going to print land destruction then a Price of Progress hatebear would be cool:

Basic Bob
1R

When Basic Bob etb deal 2 dmg to each player for each non-basic land they control.
Sacrifice a basic land: return Basic Bob to its owner's hand.

2/2

Well this wouldn't make burn super broken at all. Float 4 mana, play Basic Bob, bounce, play Basic Bob, fireblast.

Julian23
03-20-2013, 07:37 PM
That guy is nuts with Cavern of Souls. He even dodges removal pretty well.

Maybe he's the chosen one to bring balance to the nonbasic wasteland that is Modern?

Shawon
03-20-2013, 08:11 PM
They had a chance to make a PoP hatebear with Anathemancer, but they blew it by making his ETB trigger only 1 multiple of the number of opponent's nonbasics, instead of twice like PoP. And that guy costed :1::b::r:.

Kich867
03-20-2013, 08:43 PM
They had a chance to make a PoP hatebear with Anathemancer, but they blew it by making his ETB trigger only 1 multiple of the number of opponent's nonbasics, instead of twice like PoP. And that guy costed :1::b::r:.

But I mean, to be fair, in a format like modern where people are getting like 7 nonbasics, this isn't that bad. Modern is a weird format. I think the only fairly interesting deck that I saw was Kibler's Naya aggro deck recently, that Knight shenanigans with Kessig Wolf Run was -badass-.

andiibooo
03-23-2013, 01:42 AM
This is what I want:

Land Double
You may have ~ enter the battlefield as a copy of any land card in a graveyard.

Amon Amarth
03-23-2013, 02:43 AM
So how about we just make an Academy Ruins for enchantments, everybody wins. :D

Barook
03-23-2013, 03:37 AM
So how about we just make an Academy Ruins for enchantments, everybody wins. :D

I wouldn't be suprised if that was the turn-out. People want it for a long time now. What would be good options to use it, aside from recycling Deed?

But we can't really influence what Wizards gives us as choices for the card text vote.

r3dd09
03-23-2013, 03:46 AM
I wouldn't be suprised if that was the turn-out. People want it for a long time now. What would be good options to use it, aside from recycling Deed?

But we can't really influence what Wizards gives us as choices for the card text vote.

elephant grass for days!

Barook
03-23-2013, 03:58 AM
elephant grass for days!
Recycling Solitary Confinement while Enchantress effects are in play sounds solid as well. Also, Sterling Grove for infinite tutoring.

Amon Amarth
03-23-2013, 04:11 AM
I wouldn't be suprised if that was the turn-out. People want it for a long time now. What would be good options to use it, aside from recycling Deed?

But we can't really influence what Wizards gives us as choices for the card text vote.

Oh, not much... just recurring Future Sights and Moats in my EDH deck. *cackles gleefully*

Other than that, it's an auto-include in Enchantress. It probably has niche applications elsewhere in Legacy... but it has a lot of potential. Recycling Planar Collapse or Seal of Cleansing if you just wanna get value. It enables sweet Intuition piles for a janky U/W Replenish/Opalesence deck I've been kicking around forever. Lotsa stuff that I'm not thinking of probably.

Lemnear
03-23-2013, 04:48 AM
Yay, Recycling Standstills!

Lemnear
03-25-2013, 01:12 AM
So it's enchantment :/

Still a million Multi-votes and a close decision, what about a 3rd cardtype-round? No? Another joke: no poll this week but a crappy Color Wheel to make up your mind for the Color-poll the following week. Seriously? Drag this One till Christmas, wut?

Did WotC create any playable (not into-play-cheating) enchantment the last 5 years?

Amon Amarth
03-25-2013, 02:12 AM
I can't think of anything but Glare of Subdual.

Barook
03-25-2013, 02:43 AM
What color did you vote for?

It should definitely NOT be blue. I'm torn between red and black. Personally, I would prefer a sweet red enchantment, but if the vote on MTGSalvation is any indication for the trend, it's going to be black.

Plus, if it was red, they would probably put out some kind of shitty hate card with damage:

"Whenever your opponent's deck rapes you with no lube, ~ deals 2 damage to that player".

So I assume going with a black engine card is the way to go.

Iron Buddha
03-25-2013, 03:26 AM
I hope it will be white, because then it is in the enlightened tutor color.

Lemnear
03-25-2013, 03:28 AM
What color did you vote for?

It should definitely NOT be blue. I'm torn between red and black. Personally, I would prefer a sweet red enchantment, but if the vote on MTGSalvation is any indication for the trend, it's going to be black.

Plus, if it was red, they would probably put out some kind of shitty hate card with damage:

"Whenever your opponent's deck rapes you with no lube, ~ deals 2 damage to that player".

So I assume going with a black engine card is the way to go.

As mentioned, you can't vote this week. I have to admit, they lost me with the enchantment Thing. I expect nothing but a hate-enchantment from white or red and nothing that can be close to Necro, Bargain, standstill or survival in the other colors

We can be thankful if it's Not an aura

Barook
03-25-2013, 04:26 AM
As mentioned, you can't vote this week. I have to admit, they lost me with the enchantment Thing. I expect nothing but a hate-enchantment from white or red and nothing that can be close to Necro, Bargain, standstill or survival in the other colors

We can be thankful if it's Not an aura
If the Salvation vote is any indication, white is the least popular choice. And I doubt that an aura would make it through the vote since 99% of all auras just plain suck.

Black has the potential to be a nice engine card, but I wouldn't expect anything near Necro/Bargain level.

Black has also some pretty cool enchantments, e.g. Contamination. I wouldn't mind if they made a Black Moon without the creature sac part. Without Rituals, it wouldn't even be overpowered in Standard and Modern while the eternal formats would have a field day.

clavio
03-25-2013, 09:44 AM
So it's enchantment :/

Still a million Multi-votes and a close decision, what about a 3rd cardtype-round? No? Another joke: no poll this week but a crappy Color Wheel to make up your mind for the Color-poll the following week. Seriously? Drag this One till Christmas, wut?

Did WotC create any playable (not into-play-cheating) enchantment the last 5 years?

Splinter Twin, Detention Sphere, Stony Silence, Runed Halo and RIP are pretty much it... I really like Nevermore but it hasn't found a home anywhere.

Lemnear
03-25-2013, 09:56 AM
Splinter Twin, Detention Sphere, Stony Silence, Runed Halo and RIP are pretty much it... I really like Nevermore but it hasn't found a home anywhere.

Twin - mediocre modern combo before Ban-orgy
Sphere - singleton in UW Stoneblade
Stony Silence - Never played afaik (The null Rod archtype in vintage is dead)
Halo - agree

cdr
03-25-2013, 11:10 AM
Even as someone who's played a lot of Enchantress, I say boooooooo enchantment.

Mrheizenberg
03-25-2013, 01:53 PM
They didn't offer the possibility of a colorless enchantment, something like eldrazi conscription but not another crappy aura :confused:

Aggro_zombies
03-25-2013, 02:03 PM
Enchantment? Seriously? This is why people shouldn't be allowed to make cards.

Fizzeler
03-25-2013, 02:14 PM
I'll resubmit what I would design

Whispers Of Power 1BB
Skip your draw step
At the beginning of your upkeep look at the top 4 cards of your library, you may reveal one of those cards if you do you lose life = cmc and put it into your hand, put the rest of the cards on the bottom of your library in any order
He called out into the void and heard nothing, but the lure of darkness and chant of demons

RJM
03-25-2013, 02:39 PM
I'll resubmit what I would design

Whispers Of Power 1BB
Skip your draw step
At the beginning of your upkeep look at the top 4 cards of your library, you may reveal one of those cards if you do you lose life = cmc and put it into your hand, put the rest of the cards on the bottom of your library in any order
He called out into the void and heard nothing, but the lure of darkness and chant of demons

So it's like an overcosted bad Sylvan Library, but never actually allows the option for card advantage? ...Sounds like something we could actually get. :P

Seriously though, I do like the general idea of your design, but it needs it's power level upped a bit to be even remotely interesting. At 1BB, I'd just straight up drop the "skip your draw step" caveat, and maybe lower the filter to top 3. Then it's basically a Phyrexian Arena meets Dark Confidant with a filter attached.

Megadeus
03-25-2013, 02:52 PM
WW
Enchantment
You may cast cards from exile as if they were in your hand

Eh? Probably broken as shit with RIP, but whatever.

Barook
03-25-2013, 02:54 PM
So it's like an overcosted bad Sylvan Library, but never actually allows the option for card advantage? ...Sounds like something we could actually get. :P

Seriously though, I do like the general idea of your design, but it needs it's power level upped a bit to be even remotely interesting. At 1BB, I'd just straight up drop the "skip your draw step" caveat, and maybe lower the filter to top 3. Then it's basically a Phyrexian Arena meets Dark Confidant with a filter attached.
It would generate CA after the first copy, though, since can only skip your draw step once.

A bit off-topic:
Looking through black enchantments, I found Desolation - why is nobody using this with non-land mana sources?

Fizzeler
03-25-2013, 03:02 PM
So it's like an overcosted bad Sylvan Library, but never actually allows the option for card advantage? ...Sounds like something we could actually get. :P

Seriously though, I do like the general idea of your design, but it needs it's power level upped a bit to be even remotely interesting. At 1BB, I'd just straight up drop the "skip your draw step" caveat, and maybe lower the filter to top 3. Then it's basically a Phyrexian Arena meets Dark Confidant with a filter attached.

The idea was a Black Sylvan Library, the skip your draw step was to give you the ability to stack multiple copies

Megadeus
03-25-2013, 03:27 PM
What about something like:

Creatures cannot attack you

Discard 2 cards: Destroy this enchantment. Any player may activate this ability.

Maybe switch up the numbers or something. Im trying to think of something that could be played in legacy (even though whatever is designed will HAVE to be standard playable)

Edit: Maybe a sacrifice a creature clause or something?

TsumiBand
03-26-2013, 12:10 PM
I dunno why an enchantment is such a curse. Theoretically isn't Enchantment the "safest" permanent type? I know Abrupt Decay is a card, but still.

Koby
03-26-2013, 12:24 PM
I dunno why an enchantment is such a curse. Theoretically isn't Enchantment the "safest" permanent type? I know Abrupt Decay is a card, but still.

The "all knowing" enchantment would beg to differ.

My vote for Enchantment:

Leyline of <Rule of Law>
2WW
Leyline ability.
Each player can't cast more than one spell each turn.

This would equalize a lot of decks in a lot of formats, neuter Snapcaster Mage from the get-go, as well as other Flash based strategies in Standard, and force Storm decks to play more reactively = more fair Storm decks. Granted, it is really oppressive to traditional Storm in Eternal formats.

Alternatively (credit goes to .dk)
Leyline of <Suppresion>
2WW
Leyline ability.
Activated abilities cost :1: more to activate unless they're mana abilities.

Slows down fetchlands enough to make the format slower. Not oppressive to make it back breaking, but enough of a tax to change how most decks play. Elves would hardly be affected. Cannot remove the mana ability caveat, otherwise you could not add any mana ever. (1,T: add 1 mana)

Lemnear
03-26-2013, 12:40 PM
So we continue with magical winterwonderlands-designs?

BBB - Dream of the Dark - Enchantment
Spells you control gain storm. Commulative Upkeep - 5 Life

Thx for playing

.dk
03-26-2013, 12:58 PM
I sure hope there's nothing created like that. Cards don't have to be busted in a traditional "combo" sense to be interesting. I would love to see whatever is created turn into some kind of engine or enabler if it ends up being a combo piece (think something like Pattern of Rebirth along with Protean Hulk) rather than something completely derpy like Omniscience.

Alternatively, like Koby suggested, we can still make a playable enchantment that interacts with most decks in the format but isn't completely oppressive and have it still be interesting. While I do generally prefer Combo as an archetype, that doesn't mean that all new cards need to be combo pieces. If that were the case, the game would be much less interesting.

DragoFireheart
03-26-2013, 01:17 PM
Pyromancer's Focus Crystal
R
Enchantment
Mythic Rare

Pyromancer's Focus Crystal can't be countered.

If an red instant, sorcery, or ability source you control would deal damage to a creature or player, it deals that much damage plus 2 to that creature or player instead.

Koby
03-26-2013, 05:34 PM
Attunement 2.0
1U / 1R (whichever is more appropriate these days -- let's make it Red)
Return Attunement to your hand: Draw 2 cards, discard 2 cards.

:D

GradStudentGuy
03-26-2013, 11:19 PM
Life Burn BB
You may pay x life when casting a black creature spell. For Each life spent reduce the cost of the creature by 1. You cant reduce the cost more then four in this manner.

Tammit67
03-27-2013, 01:18 PM
Pyromancer's Focus Crystal
R
Enchantment
Mythic Rare

Pyromancer's Focus Crystal can't be countered.

If an red instant, sorcery, or ability source you control would deal damage to a creature or player, it deals that much damage plus 2 to that creature or player instead.

Seems like a much better pyromancer's swath. Why?

Anusien
03-27-2013, 01:19 PM
Seems like a much better pyromancer's swath. Why?
Because most people suck at making reasonable or fair cards.

Megadeus
03-27-2013, 01:24 PM
Seems like a much better pyromancer's swath. Why?

Its cheaper, uncounterable, and has no drawback... Yep.

SpikeyMikey
03-27-2013, 03:23 PM
How quickly we forget Mirrodin and Loxodon Warhammer, or Urza's Saga and Pestilence. I also remember that article from Aaron Forsythe in which he acknowledged that merely having Wurmcoil Engine in your deck basically guaranteed you would win a Scars of Mirrodin sealed tournament. It was from a statistical study he made after hearing pro-players complain about Overrun being broken, and the end result was that they will no longer print Control Magic effects as uncommon. heh.

Warhammer was really good. Pestilence was really good. But both of those sets had common removal for those cards. Pack Rats was such an issue because turn 2 Pack Rat had to be dealt with immediately or it could not be dealt with by anything short of another rare (Verdict, Cyclonic Rift, etc.) Even that would have been ok, had there been removal for it at common at cheap costs. But the number of ways to deal with it was incredibly small. Electrickery was the best solution and that card was horrible against everything else in the format.



Turn the Tides
1R
Instant

Until end of turn, if a creature with power 4 or greater would come into play, it comes into play under your control instead. It gains "at the beginning of your end step, return this creature to its owner's hand".


I like this better as an instant, but it could be adapted to enchantment form (at the beginning of your end step, all players gain control of all creatures they own). Hell, even bump the requisite power up to 5 or 6 and add a drawback that returns the creature to its owners hand if it would die or be exiled (saves unfair interactions with Cloudshift/Restoration Angel/etc.). Mostly, I just like the idea of aggro having a tool against combo. I don't think it's too much to ask that non-blue decks have a shot at beating Reanimator or Sneak decks.

Royal_Assassin
03-27-2013, 05:25 PM
I think that it would be awesome to have a black enchantment that reads something like:

Rippling Evil
BBB or 1BB
When Rippling Evil enters the battlefield, name a card.
All cards with the chosen name have Ripple 4 (Reminder text about ripple 4)

If you don't exactly get this card, look up Relentless Rats :smile:

Goin Aggro
03-27-2013, 06:28 PM
I think that it would be awesome to have a black enchantment that reads something like:

Rippling Evil
BBB or 1BB
When Rippling Evil enters the battlefield, name a card.
All cards with the chosen name have Ripple 4 (Reminder text about ripple 4)

If you don't exactly get this card, look up Relentless Rats :smile:

Did you literally make that account to make that post? Because at the time of posting, you've got one, and it's that one.

Also: You've already got thrumming stone. Just because black is getting another break the 4 rule card, doesn't mean they need another enabler just to go along with it.

(nameless one)
03-27-2013, 07:47 PM
This would be cool:

Cavius's Power Hour BBB

Enchantment

You can't lose and your opponents can't win.

Whenever you gain a life, draw a card.

Whenever you lose a life, discard a card.

Whenever you gain 15 or more life in one turn, you win the game.

Whenever you lose 15 or more life in one turn, you lose the game.

Who needs Liches?

Zakman86
03-27-2013, 08:11 PM
Abilities? We Don't Need No Stinkin' Abilities!

1W
Activated abilities of creatures cannot be activated.


I'd be happy with that. :)

sdematt
03-27-2013, 08:42 PM
Abilities? We Don't Need No Stinkin' Abilities!

1W
Activated abilities of creatures cannot be activated.


I'd be happy with that. :)

You have Cursed totem, Zak. go die in a fire :P

I wouldn't mind a Chains of Mephistopheles creature to be honest, or something like:

"Thoughtseize V2.0 - B

Target player reveals their hand. You may choose a non-land card from that player's hand. They discard that card. Lose 2 Life.

Scry 1

New Keyword - When you play this spell, destroy all Islands you control."

-Matt

Royal_Assassin
03-27-2013, 09:01 PM
One problem with "Thoughtseize v2.0": I would assume the card would be an instant/sorcery, when the determined card type is enchantment. Besides, Modern Jund doesn't need ANOTHER 1 mana discard spell.

thefringthing
03-27-2013, 09:02 PM
A one-mana black enchantment with a mini-Chains effect could be an interesting foil to Brainstorm.
Some kind of Necropotence call-back would be cool. Something better than Phyrexian Etchings, though.

troopatroop
03-27-2013, 09:04 PM
1R Lightning Crafter

2/1 Haste

When "this guy" citp target instant or sorcery gains flashback = to it's manacost



Why can't red have a Snapcaster Mage? FTK needs to be reincarnated

Aggro_zombies
03-27-2013, 09:09 PM
1R Lightning Crafter

2/1 Haste

When "this guy" citp target instant or sorcery gains flashback = to it's manacost



Why can't red have a Snapcaster Mage? FTK needs to be reincarnated
This would be a super cool YMTC submission if it were an enchantment.

Shawon
03-27-2013, 10:32 PM
Personally, I would like to see a cheaper-costed Greater Good.

majikal
03-28-2013, 04:44 AM
Necropotence 2.0 BBB

Enchantment

You can't draw cards, and you have no maximum hand size.

Pay one life: Exile the top card of your library face down.

At the beginning of your end step, put all cards exiled with Necropotence 2.0 into your hand, and then lose 2 life for each card in your hand in excess of seven.

lordofthepit
03-28-2013, 05:02 AM
Awesome Enchantment - 2WW

Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. Each non-Aura enchantment is a creature with power and toughness each equal to its converted mana cost. All lands are 1/1 creatures. All non-basic lands are mountains. All creatures lose all abilities and are 1/1.

Darkenslight
03-28-2013, 06:13 AM
Battle Chorus :1::r:
Enchantment
Players can't cast spells during combat.
The sounds of battle drown out the calls for retreat for some.

Julian23
03-28-2013, 06:15 AM
Awesome Enchantment - 2WW

Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. Each non-Aura enchantment is a creature with power and toughness each equal to its converted mana cost. All lands are 1/1 creatures. All non-basic lands are mountains. All creatures lose all abilities and are 1/1.

Following the huge success of Cryptic Command, this seems like a favorite for the next textless promo card.

Barook
03-28-2013, 06:46 AM
Awesome Enchantment - 2WW

Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. Each non-Aura enchantment is a creature with power and toughness each equal to its converted mana cost. All lands are 1/1 creatures. All non-basic lands are mountains. All creatures lose all abilities and are 1/1.
Why not simply say:


All other permanents become 1/1 creatures in addition to their other types. (Equipment and auras become deattached)

lordofthepit
03-28-2013, 07:27 AM
Why not simply say:

Because I'm making the card.

leegoo
03-28-2013, 09:26 AM
This would be cool:

Cavius's Power Hour BBB

Enchantment

You can't lose and your opponents can't win.

Whenever you gain a life, draw a card.

Whenever you lose a life, discard a card.

Whenever you gain 15 or more life in one turn, you win the game.

Whenever you lose 15 or more life in one turn, you lose the game.

Who needs Liches?

Oh jeez, you might actually make Lich a deck. Now Shoal + wurm actually just wins the game. AND you get infinite time to durdle... Maybe if it had "skip your draw step" or "when you lose a life, exile a permanent" :)

Royal_Assassin
03-28-2013, 09:59 AM
Honestly, I'm at a loss as to what color I'll be voting for on Tuesday. I have ideas for all of them. I might vote black or red just because those are the only colors that they haven't done yet.

MGB
03-28-2013, 10:06 AM
Abilities? We Don't Need No Stinkin' Abilities!

1W
Activated abilities of creatures cannot be activated.


I'd be happy with that. :)

Cursed Totem not enough for you?

TsumiBand
03-28-2013, 10:58 AM
Despite what people tell me, I'm never totally convinced that this isn't right up White's alley.

Illegal Search and Seizure :w::w:

Enchantment

When -this- enters the battlefield, name a card. Target opponent reveals his or her hand and exiles all copies of the named card.

When -this- leaves the battlefield, return all cards exiled by -this- to their owner's hand.

----

White tends not to play bad cop often enough for me, which is a damn shame because it would be so flipping good at it. I did actually get MaRo to talk about this idea on Blogatog a little and he's of the idea that cards in hand are "thoughts" and White can't touch thoughts like Black can, but I'd argue that the flavor of kicking in a bad guy's door and looking for evidence that they've broken the law is a pushy-ass totalitarian thing to do. Making it play off of Oblivion Ring's functionality keeps it from just being exactly the same as Black discard, because you can earn your stuff back.

But that's unpopular, and I know that. I wouldn't be opposed to a stronger mechanic of punishment coming from White, not like the Red "punisher cards", but something that goes "Shit son, you broke the law. I told you what it was and you did it anyway. Now suffer the consequences." Something like

"When -thisEnchantment- ETB, name a [card? game action? I dunno]. If an opponent [plays that card/game action/whatever], [ability that pwns them for doing it]." I'm just spitballing, something stupid like "the opponent gains an emblem with "creatures you control get -1/-0"" or some other detrimental emblem.

MGB
03-28-2013, 11:11 AM
I would like that card if it cost only 1 white mana, and it allowed you to search his library for that card as well, like a Surgical Extraction.

Illegal Search and Seizure :w:
Enchantment

When ~ enters the battlefield, name a card. Search target opponent's hand and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library.
When ~ leaves the battlefield, return all cards exiled by ~ to their owner's hand.

This card is pretty powerful, but it has a nasty drawback if your opponent can manage to destroy it. Thus I feel as if it is balanced.

Royal_Assassin
03-28-2013, 11:13 AM
Cursed Totem not enough for you?

Only problem with Cursed Totem is that it's not allowed in modern. This probably doesn't matter to half of you, but I would like something like Cursed Totem to stop Deathrite Shaman in modern. I don't know much about legacy, but maybe we could make a card that affects both modern and legacy.

Darkenslight
03-28-2013, 12:13 PM
I would like that card if it cost only 1 white mana, and it allowed you to search his library for that card as well, like a Surgical Extraction.

Illegal Search and Seizure :w:
Enchantment

When ~ enters the battlefield, name a card. Search target opponent's hand and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library.
When ~ leaves the battlefield, return all cards exiled by ~ to their owner's hand.

This card is pretty powerful, but it has a nasty drawback if your opponent can manage to destroy it. Thus I feel as if it is balanced.

Missing nonbasic land. Exiling all their Islands would be hilarious.

Mnemon
03-28-2013, 12:43 PM
What about this one?

1R
Haste and/or Firststrike
Whenever a creature enters the battlifield under an opponents control he gets damage equal to the manacost.
2/1.

Zakman86
03-28-2013, 12:57 PM
Cursed Totem not enough for you?

Cursed Totem doesn't draw me cards off of Argothian Enchantress or Enchantress's Presence. So yes, it's not enough.

sdematt
03-28-2013, 01:43 PM
Not...enough...value....

-Matt

jjjoness'
03-28-2013, 01:47 PM
Why not simply say:

Plainswalkers.

sdematt
03-28-2013, 01:56 PM
What about Gaddock Teeg in enchantment form? Literally:

"Gaddock Teeg's Memorial - WG

Players can't play noncreature spells costing 4 or greater, and players cannot play spells with X in their manacost"

-Matt

lordofthepit
03-28-2013, 02:02 PM
Only problem with Cursed Totem is that it's not allowed in modern. This probably doesn't matter to half of you, but I would like something like Cursed Totem to stop Deathrite Shaman in modern. I don't know much about legacy, but maybe we could make a card that affects both modern and legacy.

How about this:

Cursed Enchantment - 1W
Activated abilities of creatures cannot be activated.
If M14 is a legal set, ban Cursed Enchantment.

GoblinSettler
03-28-2013, 02:51 PM
I would like to see something like this:

Seal of something or other
2ww
Enchantment
Sacrifice (this): exile all permanents that entered the battlefield this turn.

A better Arenson's Aura. Something like a white deed. And an answer to whatever Show and Tell shenanigans come your way. I could see it getting a non-land clause added to be printable. But I would love an over costed white Stone Rain mode,too.

(nameless one)
03-28-2013, 09:45 PM
I actually want to see a Celestial Dawn that affected all players. Not sure if it's a game changer though.

Lemnear
03-29-2013, 03:56 AM
What about Gaddock Teeg in enchantment form? Literally:

"Gaddock Teeg's Memorial - WG

Players can't play noncreature spells costing 4 or greater, and players cannot play spells with X in their manacost"

-Matt

Creative design. Take an existing card and just switch the cardtype.



What about this one?

1R
Haste and/or Firststrike
Whenever a creature enters the battlifield under an opponents control he gets damage equal to the manacost.
2/1.

What is this? You can't vote for creature anymore. Pointless

Freggle
03-29-2013, 06:05 PM
Thrun's Blessing :g::g:

Legendary - Aura

Enchant Player

Enchanted Player have Hexproof

Thrun's Blessing has Hexproof

If a spell of ability your opponent controls causes you to discard Thrun's Blessing place Thrun's Blessing on the battlefield instead.

sdematt
03-29-2013, 11:16 PM
Yeah, I know the Gaddock Teeg thing isn't super interesting in terms of a new idea, I just feel like the flavour of the ability grants itself to an enchantment.

-Matt

Megadeus
03-30-2013, 12:15 AM
Yeah, I know the Gaddock Teeg thing isn't super interesting in terms of a new idea, I just feel like the flavour of the ability grants itself to an enchantment.

-Matt

The only issue is that it would be presumably used in a deck like enchantress which is attempting to sometimes cast non creature spells that are 4 or more. Not saying I dont like the idea, just why it wouldn't be made more than likely assuming for some reason R&D were to think about it

phonics
03-30-2013, 01:27 AM
Teeg's Presence 1W

Non creature spells with cc >3 cant be played

Exile Teeg's Presence: You gain shroud until end of turn and creatures can't attack this turn.

TheInfamousBearAssassin
03-30-2013, 02:01 AM
Atropotence
BBB
Enchantment
Skip your draw step
Whenever you lose life, draw that many cards. (Damage causes loss of life.)

Lemnear
03-30-2013, 05:13 AM
Atropotence
BBB
Enchantment
Skip your draw step
Whenever you lose life, draw that many cards. (Damage causes loss of life.)

Combos with Gitaxian Probe and Grapeshot ... like that.

TheInfamousBearAssassin
03-30-2013, 05:35 AM
Yeah, I'm sure Phyrexian cards'd be really good there, but if you have to build the deck around it in that way I think it inherently limits the effect. Dunno, think it'd be interesting to try out.

Noxious Revival seems like it'd be especially good.

jandax
03-30-2013, 06:27 PM
So what's the difference between paying life and damage?

MGB
03-31-2013, 03:29 PM
So what's the difference between paying life and damage?

Loss of life can't be prevented. The ability to print "lose life" instead of "take damage" gives Wizards a tier system for damage, basically. They need some way to make damage capable of being dealt with, and then some way to make certain types of damage unavoidable without having to print "this damage cannot be prevented by any spell or ability" every time.

Loss of life is also more useful for cards to allow you to transfer life for some effect, like Thoughtseize and Dark Confidant. It allows Wizards to lock you into this payment without giving you easy ways to circumvent it, as you would be able to do so if these cards merely damaged you.

MGB
03-31-2013, 03:33 PM
Yeah, I'm sure Phyrexian cards'd be really good there, but if you have to build the deck around it in that way I think it inherently limits the effect. Dunno, think it'd be interesting to try out.

Noxious Revival seems like it'd be especially good.

It would also basically function as a Solitary Confinement against aggro decks. This thing would be insane in control and combo decks, even without Phyrexian mana tricks.

Koby
03-31-2013, 04:19 PM
Atropotence
BBB
Enchantment
Skip your draw step
Whenever you lose life, draw that many cards. (Damage causes loss of life.)

Would find ways to put this into a Griselbrand deck. Draw 2 cards for 1 life? TYVM!

Fetchland, crack draw a card and find a land? VALUE

phazonmutant
03-31-2013, 06:36 PM
Atropotence
BBB
Enchantment
Skip your draw step
Whenever you lose life, draw that many cards. (Damage causes loss of life.)

Dark Confidant and Death's Shadow become $100 cards

TheInfamousBearAssassin
04-01-2013, 02:58 AM
Loss of life can't be prevented. The ability to print "lose life" instead of "take damage" gives Wizards a tier system for damage, basically. They need some way to make damage capable of being dealt with, and then some way to make certain types of damage unavoidable without having to print "this damage cannot be prevented by any spell or ability" every time.

Loss of life is also more useful for cards to allow you to transfer life for some effect, like Thoughtseize and Dark Confidant. It allows Wizards to lock you into this payment without giving you easy ways to circumvent it, as you would be able to do so if these cards merely damaged you.

Although Planeswalkers have actually flipped this with damage being better now because it can be redirected.



Would find ways to put this into a Griselbrand deck. Draw 2 cards for 1 life? TYVM!

This sounds like a silly way to use the card.


Fetchland, crack draw a card and find a land? VALUE

This sounds more likely.


It would also basically function as a Solitary Confinement against aggro decks. This thing would be insane in control and combo decks, even without Phyrexian mana tricks.

You know that drawing cards isn't actually the same as not dying right?


Dark Confidant and Death's Shadow become $100 cards

That sounds pretty durdly. Now, Thoughtseize, on the other hand...

Barook
04-02-2013, 12:17 AM
Color vote is now online! (http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/241b)

Goin Aggro
04-02-2013, 12:48 AM
Color vote is now online! (http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/241b)

I was promised colorless. Where is my ghostfire-esque colorless enchantment?

Barook
04-02-2013, 01:05 AM
I was promised colorless. Where is my ghostfire-esque colorless enchantment?
Because they majority voted for enchantment, not artifact in disguise.

Jay_Gatz
04-02-2013, 01:10 AM
Atropotence
BBB
Enchantment
Skip your draw step
Whenever you lose life, draw that many cards. (Damage causes loss of life.)

Tarnished citadel probably has some synergy here

Megadeus
04-02-2013, 01:10 AM
I voted for black. Here's to hoping for a playable black enchantment!

Will_L
04-02-2013, 01:49 AM
I voted for black. Here's to hoping for a playable black enchantment!

I voted black too.

Something like No Mercy but cheaper or maybe a super Subversion would be really cool.

Amon Amarth
04-02-2013, 03:28 AM
I also voted Black. Black always has cool enchantments mostly because being flavorful for black means being absurdly awesome.

DrJones
04-02-2013, 06:27 AM
The headline of the poll is wrong so we can vote black as a "card type".

GoblinSettler
04-02-2013, 04:10 PM
Some card ideas for Red enchantments.

Barbed Seal
R
Enchantment

When ~ enters the battlefield, draw a card.

Sacrifice ~, each player discards a card at random.

--

Chaos Mine
1R
Enchantment

At the end of your turn, count the number of permanents in play. If that number is odd, each player draws a card. If that number is even, each player discards a card.

--

Just Keep Attacking
1RR
Enchantment

When ~ enters the battlefield, choose a color.

Creatures of the chosen color can't block.

Red creatures can't block.

Lemnear
04-05-2013, 07:39 PM
Hot news: Black won the Color poll!

Mondays poll is Aura vs. non-Aura. (imo nonsense because Auras suck)

http://community.wizards.com/go/thread/view/75842/29847129/482013_Feature:_You_Make_the_Card_–_Aura

DrJones
04-05-2013, 08:09 PM
Ack! I had two fantastic suggestions for a red enchantment, but I only have Chains of Mephistopheles and discard Standstill for black. I now have two weeks of time to come up with a better idea. :mad:

Amon Amarth
04-06-2013, 01:16 AM
If aura wins, well, they'd have to push it extremely hard to be playable. And it's not even in green or white where it could be good. A black aura would be trash.

Lemnear
04-06-2013, 04:55 AM
If aura wins, well, they'd have to push it extremely hard to be playable. And it's not even in green or white where it could be good. A black aura would be trash.

Would need a Dark-Confidant-effect for B with a return clause of Rancor to make ist playable for Legacy so you can stick it onto your Deathrite shamans.

I doubt we see anything in the direction of Combo. My bets for a non-aura is something that "destroys creatures" afaik WotC

bruizar
04-06-2013, 05:29 AM
Ack! I had two fantastic suggestions for a red enchantment, but I only have Chains of Mephistopheles and discard Standstill for black. I now have two weeks of time to come up with a better idea. :mad:

Discard standstill would be so good in dredge, 43 lands and zombardment :D

Barook
04-06-2013, 06:12 AM
Non-Aura will win by a landslide.

The Salvation poll is always a good indication how the actual vote is going to turn out.

That aside - black has tons of iconic enchantments, auras - not so much.

joretapo
04-06-2013, 07:01 AM
I do not like auras very much but there are no op auras so it may be feasible to get one past wotc

Darkenslight
04-06-2013, 03:42 PM
I designed this originally over at MTGS:

CARDNAME :1::b::b:
Enchantment - Aura
Enchant player
As ~ enters the battlefield, exile a creature card in enchanted player's graveyard.
Creatures enchanted player controls enter the battlefield as a copy of the exiled creature.

EDIT: as written this is broken in both senses, so the typical mod would be "nontoken creatures".

Fizzeler
04-06-2013, 09:02 PM
Demonic Ascension bbb

At the beginning of your upkeep you may put a power counter onto Demonic Ascension. At the beginning of your upkeep you draw cards and lose life equal to the number of power counters on Demonic Ascension

The deeper I dug into the dark arts, the faller I had truly fallen

Yes please!

For an aura (that doesn't stink)

Edict you

Enchant Player 1B

At the beginning of the enchanted player's upkeep that player sacrifices a control, if they cannot then they discard a card

DrJones
04-06-2013, 09:07 PM
Phyrexian Etchings is already a card.