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Lurker101
04-19-2013, 12:27 AM
Hi! I would like to preface this by saying that I don't know much about legacy. I do find it interesting though and it is also the only format that I believe the following combo/deck would work in. I haven't tested this either and until Cockatrice comes back I won't be able to so I decided to post this for testing and feedback. The deck revolves around the synergy between Clear the Land, Scouting Trek, and Treasure Hunt. Scouting Trek allows you to put at least 5 basic lands on top of your library. You can follow this up with Clear the Land as disruption/acceleration and this will put the top 5 lands into play tapped while usually exiling all or most of the top 5 cards of your opponents library. You can also use Treasure Hunt in conjunction with Scouting Trek to draw all the lands + 1 card from your deck. I have two very rough decklists focusing on this:
Deck 1:
Mana:15

9 Forest
6 Island

Creatures:17

4 Coiling Oracle
2 Dungrove Elder
2 Lotus Cobra
2 Nantuko Cultivator
1 Omnath, Locus of Mana
1 Rampaging Baloths or Avenger of Zendikar or Meloku (I'm not sure what's best here)
4 Sindbad
1 Sylvan Safekeeper

Main Combo::10

4 Clear the Land
4 Scouting Trek
2 Treasure Hunt

Other Enablers:10

2 Manabond
4 Trade Routes
2 Wheel of Sun and Moon
2 Lodestone Bauble

Other Draw/Counters:8

4 Brainstorm
4 Force of Will


I think most of the creatures here are pretty obvious:
Coiling Oracle: Can accelerate your mana off trek/bauble or just draw when you may need to. I think 4 may be too many.
Dungrove Elder: Good aggro creature/beater with hexproof that can get huge off of acceleration.
Lotus Cobra: Also provides acceleration and gives you fast mana off Clear the Land which negates the cipt drawback.
Nantuko Cultivator: Can get insane in this deck entering the battlefield huge and drawing you tons of cards. With Wheel of Sun and Moon you can cycle through your deck multiple times.
Omnath: Can also get huge as well as conserve excess mana.
Rampaging Baloths/Avenger of Zendikar/Meloku: All finishers with different advantages. I'm leaning towards baloths right now.
Sindbad: Deceptively good cheap card draw/filter which is especially good after trek if you don't have treasure hunt. Again 4 here may be excessive. I picked this over Fa'adiyah Seer to up the blue count for force.
Sylvan safekeeper: Provides creature protection and recycles lands.

Next we have bauble the three enchantment enablers:
Wheel of Sun and Moon: Allows you to recycle sacrificed/discarded lands as well as draw and combo pieces to cycle through your deck.
Lodestone Bauble: If wheel isn't out this can recycle lands, set up clear the land and generally act as a psuedo-scouting trek that draws you an extra card.
Trade Routes: Use excess lands to draw cards or bounce lands for landfall effects.
Manabond:Can provide major acceleration after a bauble/trek/hunt. If wheel is in play then the discard drawback is further negated but that shouldn't matter most of the time anyway.

Brainstorm and Force shouldn't need much explanation.

Here's the second mostly identical decklist:

Creatures:19

2 Coiling Oracle
4 Dungrove Elder
4 Lotus Cobra
2 Omnath, Locus of Mana
1 Rampaging Baloths
2 Sindbad
4 Vinelasher Kudzu


Combo:

3 Clear the Land
2 Treasure Hunt
4 Scouting Trek


Enchantments:6

2 manabond
2 trade routes
2 wheel of sun and moon


Instants:10

4 Brainstorm
2 Daze
4 Force of Will


Lands:
,
8 Forest
6 Island
2 Misty Rainforest


This second list is less combo oriented and more straight forward aggro with focus more on mana acceleration than card draw. I think the ideal list is somewhere between these two but I can't really figure that out on my own. Here are alternate cards that I considered:
Mox Diamond: Better early acceleration with the drawback usually negated.
Living Wish: Possibly put nonbasics and a creature toolbox into a wishboard.
Excavation: Possibly instead of Trade Routes. It can be faster although I doubt it's better.
Azusa, Lost but Seeking: For more land drops. I didn't think she did enough here though.
Oracle of Mul Daya: Also gives you additional drops and works well with sindbad and coiling oracle.
Baru, Fist of Krosa: Another possible win con. He doesn't do enough on his own though and running multiples for the grandeur effect wasn't worth it.
Sasaya, Orochi Ascendant: Way too situational.
Scryb Ranger: This might be an ok option to trigger landfalls and provide flying and utility but trade routes seemed more useful and didn't only work on forests.
Scythe Tiger: If you drop it early it's too much of a tempo loss and later in the game you can do better even though the drawback might help you.
Allosaurus Rider:Most of the time it won't be worth pitching two spells for.
Thrun/Troll Ascetic: They don't synergize as well with the other cards but might just be better more reliable beaters than some of the cards in the deck.
Wild Mongrel: Another potential outlet for massive land draws after a treasure hunt.
Mana vortex: If you wanted to go a control route with this deck then this could work as an option.
Garruk Primal Hunter: Too slow
Rites of Spring: Most of the time this does the opposite of what you're trying to do. This only works well with manabond.
Personal tutor: Fetches your combo pieces but is slow and sucks against Jace.
Jace the Mind Sculptor: Powerful but not sure if he's the best option for what this deck is trying to do.

Well, thanks for reading and any feedback. Hopefully I'm onto something here.

Lurker101
04-20-2013, 10:49 PM
Hate to bump my own post but is any of this worthwhile? Is the heart of the deck (Scouting trek, clear the land, treasure hunt, Nantuko cultivator, and basic lands) worth working with? Any feedback, ideas or criticism would be great since I can't test this. I am trying to fine tune the list as much as I can without any testing or input but I'm close to being stuck.

Megadeus
04-20-2013, 11:06 PM
Im not very sure of the viability of the deck, but it seems very cool and I could see it winning some games. Have you tested this at all?

rufus
04-21-2013, 12:21 AM
It seems relatively risky and slow. If Clear the Land or Treasure Hunt get countered you'll be dead in the water for a good long while. Maybe you can find some more shuffle effects, since Brainstorm likes them too.

You might want to look at Aggro-loam for some ideas like Countryside Crusher

KazinMtg
04-21-2013, 03:27 PM
Seems like an awesome sweet casual deck idea that would be killer in some kitchen table magic. Not sure if it would be a legacy contender, but it's possible I guess. I'd focus on streamlining it a bit more. Figure out which of your synergistic creatures are best, and go with 4 ofs instead of a bunch of cute 1-2 ofs.

Lurker101
04-21-2013, 05:23 PM
Unfortunately I can't test this without cockatrice :frown: . It's been hard to work on this without testing. I'm not really expecting this to be top tier either but it'd be cool to see it or part of it work. Crusher would be awesome here but it's hard to go three colors with mostly basics. Thanks for the feedback. It may just have to be a casual deck. Here's the final untested decklist I've come up with:
Clear the Ramp:
Creatures: 19
2 Dungrove Elder
4 Lotus Cobra
4 Nantuko Cultivator
2 Omnath, Locus of Mana
1 Rampaging Baloths
2 Sindbad
4 Vinelasher Kudzu

Instant/Sorcery:16
2 Daze
4 Force of Will
2 Clear the Land
4 Scouting Trek
4 Treasure Hunt

Artifacts/Enchantments:7
2 Manabond
3 Trade Routes
2 Wheel of Sun and Moon


Land:18
9 forest
7 Island
2 Misty Rainforest

Anyone think Back to Basics would work in here?

Lurker101
05-04-2013, 01:17 AM
Well here's an idea for a RUG list. Again it's untested but this doesn't have Clear the Land and uses treasure hunt, scouting trek, countryside crusher, and seismic assault. I'd like some recursion here since Wheel of Sun and Moon doesn't work well with crusher.

2 Expedition Map
4 Countryside Crusher
2 Lotus Cobra
1 Meloku, the clouded mirror
2 Nantuko Cultivator
2 Omnath, locus of mana
4 Realmwright
2 Sindbad
2 Manabond
2 Seismic Assault
4 Trade Routes
2 Daze
1 Foil
4 Force of Will
1 Sunder
4 Scouting Trek
4 Treasure Hunt
2 Brainstorm
4 Forest
8 Island
3 Mountain

MightyPenguin007
08-29-2013, 01:53 PM
How about the possibility of using Genesis Wave with this style of deck? That seems somewhat interesting. I've seen a couple of videos on YouTube of a guy playing a 'Post version of Genesis Wave and Eldrazi creatures. A rough sketch might look like this:


1 Dryad Arbor
4 Fetchland of some kind
4 Cloudpost
4 Glimmerpost
9 Forest

4 Green Sun's Zenith
4 Clear the Land
4 Scouting Trek
4 Cultivate/Kodama's Reach
4 Genesis Wave

2 Sylvan Library

3 Garruk Wildspeaker

4 Primeval Titan
4 Sakura-Tribe Elder
4 Elvish Spirit Guide

3 Trinisphere


Obviously this would need some work, but it looks fun anyhow.

EDIT: Maybe splash some red for a gigantic Fireball/Blaze/Demonfire effect? Banefire seems okay once you get +5 mana to pay into it.

EDIT #2: Just re-read Scouting Trek. The number of Basics would have to be increased. Sorry about the oversight.

Tao
08-29-2013, 02:06 PM
This seems like a lot of fun. Most likely not competitive but certainly fun. You could try Green Sun's Zenith. It gives you T1 acceleration, can find Cobra and if you Combo off you can go and grab Cultivator or something else that's is good. Edit: Post was at Lurker, Penguin already has GSZ in his list, didn't see that. @Penguin: Scouting Trek only gets basics so it doesn't work with Posts.

MightyPenguin007
08-29-2013, 02:10 PM
This seems like a lot of fun. Most likely not competitive but certainly fun. You could try Green Sun's Zenith. It gives you T1 acceleration, can find Cobra and if you Combo off you can go and grab Cultivator or something else that's is good. Edit: Post was at Lurker, Penguin already has GSZ in his list, didn't see that.

Yeah, the videos I saw ran some questionable choices, e.g., Fists of Ironwood to pump Gaea's Cradle. I don't remember seeing any games he won, but it looked like he was having a good time nonetheless. And that's what it's all about for me, doing cute stuff with old cards no one remembers.

Seedtime anybody?

Also, since we have to up the number of basics, how about including something like Vorinclex, Voice of Hunger? It seems weird, but maybe it's a consideration.

ASIDE: By the way, how do you create the links for autocarding? EDIT: Figured it out.

EDIT #2: Early Harvest might be good here too.