Norm
05-28-2013, 10:59 AM
NO Thieves is a deck I've been working on that aims to jam four mana spells as quickly as possible while retaining a solid "fair" game plan. Introducing, your haymakers:
http://i40.tinypic.com/e9dnjb.jpghttp://i39.tinypic.com/xgjlf.jpghttp://i44.tinypic.com/2btils.jpg
Notion Thief is considered a haymaker because of it's natural interaction with the vast supply of card draw effects in legacy main decks. For those of you unaware, when an opponent resolves Brainstorm with Notion Thief(note, flash) in play, you'll draw 3 cards and they'll put two from their hand on top of their library. The result is massive card advantage for you and a miserable turn for them. Currently, I've decided not to include thief-specific cards as I believe they already exist in the metagame, and we should beat decks that don't include them anyway. The list:
NO Thieves V1.0
Creatures:
4 Deathrite Shaman
4 Noble Hierarch
3 Notion Thief
1 Progenitus
4 Tarmogoyf
2 Vendilion Clique
Spells
4 Abrupt Decay
4 Brainstorm
4 Cabal Therapy
4 Gitaxian Probe
4 Natural Order
Planeswalkers
2 Jace, The Mind Sculptor
Lands
3 Ancient Tomb
2 Bayou
1 Forest
4 Misty Rainforest
1 Polluted Delta
2 Tropical Island
2 Underground Sea
4 Verdant Catacombs
1 Dryad Arbor
Maybeboard/Main deck considerations
Daze
Force of Will
Liliana of the veil
Far // Away
Engineered Plague
Empyrial Archangel
Green Sun's Zenith
Inquisition of Kozilek
Thoughtseize
Life From The Loam
Surgical Extraction
Pithing Needle
Darkblast
Ghastly Demise
Veteran Explorer
Phyrexian Tower
More soon...
Probe + Therapy have been selected as disruption to capitalize on the large number of mana accelerating creatures which become much less useful after sticking a large threat or amassing too many in play prior to resolving said threat. Probe gives incredible information which allows you to line up your Thief blowouts much better, and tells you whether or not you need to play around anything. Each of these cards are great an their own.
Progenitus has become much better in light of recent legendary changes. Players are relying on Karakas and other targeted removal effects like Oblivion Ring to deal with Emrakul, and losing the ability to copy-kill your hydra just makes him even more attractive.
Tarmogoyf along with other respectable creatures such as Vendilion Clique and your mana dorks allow you to kill your opponent with beats at a reasonable speed. These also buy you time as blockers for you to resolve a Natural Order and take the game away.
Because we're running Ancient Tomb, it's possible to resolve Natural Order, Jace, The Mind Sculptor and Notion Thief on the second turn of the game. This is incredibly important as most players tend to play conservatively on turns 3+. The decks with permission want to do things on their first two turns, and will walk right into the trap because they don't expect Ancient Tomb at all.
Note: Brainstorm is commonly (not necessarily correctly) played on main phase turn 2, this is even more true for players that know you're running Notion Thief because that card is such a beating when played in response to their brainstorm. By having the option of passing on your turn two with four mana open, opponents are put into very frustrating situations after keeping hands that relied on a second turn brainstorm + fetch to maintain their curve.
It's also worth noting that discard effects can force your opponent into casting Brainstorm which would allow you to respond with Thief.
Abrupt Decay is the removal of choice because we're already in black and green. It's possible that others should be considered but decay is very strong.
Explosive draws
Turn 1: Land, Mana Dork
Turn 2: Land, pass, EOT Vendilion Clique to clear permission
Turn 3: Natural Order
Turn 1: Land, Mana Dork
Turn 2: Ancient Tomb + NO/Jace
Turn 1: Land, Mana Dork (remember, we do have 8 of them)
Turn 2: Ancient Tomb, Pass, respond to cantrip with Notion Thief
Notion thief beats more than Brainstorm
Thief is fantastic against the following strategies:
Glimpse of nature Yep, this strategy is completely hosed with thief in play. Normally this wouldn't be relevant as thief is 4 mana, but in this deck it's very likely to arrive early enough to stop the party.
Tendrils of agony and Brain freeze Storm decks often rely on Duress as their maindeck targeted discard. That won't stop you from landing an early thief to shut down all of their cantrips which are often extremely important in assembling their combo. High Tide typically runs no less than 12 cantrips, and often needs to resolve these cantrips after sticking a Time Spiral. Thief rains on that parade too. Don't forget about your Gitaxian Probe Cabal Therapy plan to really stunt their development as well. These decks need cards, let's take them away.
This is very much a beta list. I'm open to any suggestions, but please try to keep comments constructive.
http://i40.tinypic.com/e9dnjb.jpghttp://i39.tinypic.com/xgjlf.jpghttp://i44.tinypic.com/2btils.jpg
Notion Thief is considered a haymaker because of it's natural interaction with the vast supply of card draw effects in legacy main decks. For those of you unaware, when an opponent resolves Brainstorm with Notion Thief(note, flash) in play, you'll draw 3 cards and they'll put two from their hand on top of their library. The result is massive card advantage for you and a miserable turn for them. Currently, I've decided not to include thief-specific cards as I believe they already exist in the metagame, and we should beat decks that don't include them anyway. The list:
NO Thieves V1.0
Creatures:
4 Deathrite Shaman
4 Noble Hierarch
3 Notion Thief
1 Progenitus
4 Tarmogoyf
2 Vendilion Clique
Spells
4 Abrupt Decay
4 Brainstorm
4 Cabal Therapy
4 Gitaxian Probe
4 Natural Order
Planeswalkers
2 Jace, The Mind Sculptor
Lands
3 Ancient Tomb
2 Bayou
1 Forest
4 Misty Rainforest
1 Polluted Delta
2 Tropical Island
2 Underground Sea
4 Verdant Catacombs
1 Dryad Arbor
Maybeboard/Main deck considerations
Daze
Force of Will
Liliana of the veil
Far // Away
Engineered Plague
Empyrial Archangel
Green Sun's Zenith
Inquisition of Kozilek
Thoughtseize
Life From The Loam
Surgical Extraction
Pithing Needle
Darkblast
Ghastly Demise
Veteran Explorer
Phyrexian Tower
More soon...
Probe + Therapy have been selected as disruption to capitalize on the large number of mana accelerating creatures which become much less useful after sticking a large threat or amassing too many in play prior to resolving said threat. Probe gives incredible information which allows you to line up your Thief blowouts much better, and tells you whether or not you need to play around anything. Each of these cards are great an their own.
Progenitus has become much better in light of recent legendary changes. Players are relying on Karakas and other targeted removal effects like Oblivion Ring to deal with Emrakul, and losing the ability to copy-kill your hydra just makes him even more attractive.
Tarmogoyf along with other respectable creatures such as Vendilion Clique and your mana dorks allow you to kill your opponent with beats at a reasonable speed. These also buy you time as blockers for you to resolve a Natural Order and take the game away.
Because we're running Ancient Tomb, it's possible to resolve Natural Order, Jace, The Mind Sculptor and Notion Thief on the second turn of the game. This is incredibly important as most players tend to play conservatively on turns 3+. The decks with permission want to do things on their first two turns, and will walk right into the trap because they don't expect Ancient Tomb at all.
Note: Brainstorm is commonly (not necessarily correctly) played on main phase turn 2, this is even more true for players that know you're running Notion Thief because that card is such a beating when played in response to their brainstorm. By having the option of passing on your turn two with four mana open, opponents are put into very frustrating situations after keeping hands that relied on a second turn brainstorm + fetch to maintain their curve.
It's also worth noting that discard effects can force your opponent into casting Brainstorm which would allow you to respond with Thief.
Abrupt Decay is the removal of choice because we're already in black and green. It's possible that others should be considered but decay is very strong.
Explosive draws
Turn 1: Land, Mana Dork
Turn 2: Land, pass, EOT Vendilion Clique to clear permission
Turn 3: Natural Order
Turn 1: Land, Mana Dork
Turn 2: Ancient Tomb + NO/Jace
Turn 1: Land, Mana Dork (remember, we do have 8 of them)
Turn 2: Ancient Tomb, Pass, respond to cantrip with Notion Thief
Notion thief beats more than Brainstorm
Thief is fantastic against the following strategies:
Glimpse of nature Yep, this strategy is completely hosed with thief in play. Normally this wouldn't be relevant as thief is 4 mana, but in this deck it's very likely to arrive early enough to stop the party.
Tendrils of agony and Brain freeze Storm decks often rely on Duress as their maindeck targeted discard. That won't stop you from landing an early thief to shut down all of their cantrips which are often extremely important in assembling their combo. High Tide typically runs no less than 12 cantrips, and often needs to resolve these cantrips after sticking a Time Spiral. Thief rains on that parade too. Don't forget about your Gitaxian Probe Cabal Therapy plan to really stunt their development as well. These decks need cards, let's take them away.
This is very much a beta list. I'm open to any suggestions, but please try to keep comments constructive.