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View Full Version : [advice] Ghost Council of Orz - or, "Hey look it's 75 cents"



TsumiBand
06-14-2013, 01:40 PM
Commander:
Ghost Council of Orzhova

Creature (25)
1x Angelic Skirmisher
1x Archon of Justice
1x Ashen Rider
1x Athreos, God of Passage
1x Auramancer
1x Bloodgift Demon
1x Braids, Cabal Minion
1x Burnished Hart
1x Butcher of Malakir
1x Crypt Ghast
1x Custodi Soulbinders
1x Divinity of Pride
1x Eternal Dragon
1x Fleshbag Marauder
1x Gray Merchant of Asphodel
1x Lodestone Golem
1x Loxodon Gatekeeper
1x Mesa Enchantress
1x Obzedat, Ghost Council
1x Pawn of Ulamog
1x Reassembling Skeleton
1x Rune-Scarred Demon
1x Spelltithe Enforcer
1x Teysa, Orzhov Scion
1x Undead Gladiator

Sorcery (15)
1x Akroma's Vengeance
1x Ancient Craving
1x Day of Judgment
1x Demonic Collusion
1x Diabolic Tutor
1x Dust to Dust
1x Increasing Ambition
1x Innocent Blood
1x Kirtar's Wrath
1x Merciless Eviction
1x Obzedat's Aid
1x Perish
1x Read the Bones
1x Sign in Blood
1x Unburial Rites

Enchantment (13)
1x Angelic Accord
1x Blind Obedience
1x Cathars' Crusade
1x Grave Betrayal
1x Greed
1x Kismet
1x Luminarch Ascension
1x Marshal's Anthem
1x Mobilization
1x Phyrexian Reclamation
1x Sphere of Safety
1x Story Circle
1x True Conviction

Instant (2)
1x Argivian Find
1x Slaughter

Artifact (11)
1x Charcoal Diamond
1x Everflowing Chalice
1x Expedition Map
1x Fellwar Stone
1x Loxodon Warhammer
1x Marble Diamond
1x Nihil Spellbomb
1x Nim Deathmantle
1x Orzhov Signet
1x Thran Dynamo
1x Trading Post

Land (33)
1x Barren Moor
1x Bojuka Bog
1x Isolated Chapel
1x Marsh Flats
1x Mistveil Plains
1x New Benalia
1x Nykthos, Shrine to Nyx
1x Orzhov Basilica
1x Orzhov Guildgate
10x Plains
1x Secluded Steppe
10x Swamp
1x Tainted Field
1x Temple of the False God
1x Terramorphic Expanse
--------

Summary:


Mehhhh, this summary sucks and I will maybe rewrite it. Or delete it. I dunno.

Ghost Council of Orzhova is an engine constantly in search for a purpose. Need to trigger "dies" triggers or enters-play/leaves-play effects? Ghost Council does that. Want to maintain a presence on the board in the face of mass removal? Feed a sucker to Ghost Council. Time for the old 'chump-block and sac to prevent combat damage triggers' routine? Throw a stupid Trading Post token in front of that bitch and sac it to the Council. Even if you're just leeching a little bit of life out of the lead dog at the table during the end of your next opponent's second main phase, Ghost Council of Orzhova is serving a larger purpose than most creatures.

Largely this deck has been "only fair", but resilient as hell. Two-card insta-win combos are eschewed entirely -- it would be easy to just toss in the Sanguine Bond/Exquisite Blood combo and trigger it summarily via Ghost Council. I don't do this because I'm trying to earn the W with this deck, even if it is a pillow fort pain in the dick deck.

So really this deck is maybe about 75%-80% there. There are some obvious holes in the deck, like efficient tutors in both colors, some befitting format staples like Debtors' Knell, Angel of Despair... plus like there isn't a Sol Ring in the deck which is always a fail. The deck's fairly mana-hungry when it really wants to get the most out of its Ghost-tricks, but Crypt Ghast and Nykthos do an excellent job of allaying those concerns. I'm sure that a Coffers + Urborg combo would help too, just ah.. don't have the blasted Urborg :/

I'm a man of limited resources, but I'm happy to hear any suggestions or pointers to glaring omissions.

Amon Amarth
06-14-2013, 04:38 PM
I have the OG Ghost Council as a general too and I had sorta the same line of thinking that you did. I'm running some engine=y cards, synergy stuff. Some good cards, a pile of removal, other derpy stuff. Lots of sacing, recurring, and and life drain going on a la Blind Obedience. Opalescence is pretty sweet. I'm sure it would work out fine. No Mercy, Parallax Wave and other stuff like that would be sweet. Turning your various enchantments into dudes to beat down is pretty awesome. Don't forget Replenish and Open the Vaults!

TsumiBand
06-14-2013, 06:19 PM
I have the OG Ghost Council as a general too and I had sorta the same line of thinking that you did. I'm running some engine=y cards, synergy stuff. Some good cards, a pile of removal, other derpy stuff. Lots of sacing, recurring, and and life drain going on a la Blind Obedience. Opalescence is pretty sweet. I'm sure it would work out fine. No Mercy, Parallax Wave and other stuff like that would be sweet. Turning your various enchantments into dudes to beat down is pretty awesome. Don't forget Replenish and Open the Vaults!

I swear to Gorlax I had a Replenish, but I can't find it. I've been doing that a lot lately; I thought I had a Divine Intervention and I tore my collection apart looking for it, because I was Gatherer searching for it and I realized that the most amazing combo in the universe would be Divine Intervention and Vampire Hexmage, and I was SO TOTALLY going to run that in this deck. At least until the EDHers down at HobbyTown beat me to tears after I actually pull it off. If nothing else, DI beats for 8 with Opalescence in play. vOv

I'm glad to see that I'm on the right track though (or at least that I wasn't the only one who thought about doing it this way). Already got my No Mercy and various cards with the word "Parallax" in them set aside. You mentioned Blind Obedience - Is that really enough Extort to matter a damn, or did you find other playables? I suppose if you have like, that 2/7 guy that gives your creatures Extort and you control Opalescence and other enchants you're good to go, but that's pretty Voltron style. Crypt Ghast is cool I guess, he has Extort.

Amon Amarth
06-14-2013, 11:04 PM
Yeah, the other day I looked through my collection to find an Eternal Witness I was certain I had. I, of course, didn't have shit.

Obedience is pretty sweet. It slows down other decks quite a bit and the Extort is also pretty sweet in multiplayer since it makes all opponents lose life. Along those lines, Kismet is also pretty kickass with enchantment beatdown too. LOL at DI. That's just too perfect.

FTW
06-15-2013, 08:17 PM
Don't forget that Extort is "each opponent", so in EDH you are gaining 4+ life per spell just by paying 1. Plus Blind Obedience is just a great control card. No more haste, no more surprise blockers, no more insta-Oblivion Stone. A lot more time for you to interact with sorcery speed effects (read: enchantments).

Academy Rector seems like an auto-include in a deck with controlly enchantments and a general that wants sacrifice fodder. Reassembling Skeleton and Bloodghast also seem good, either one of them giving you continued protection from Ghost Council.

Also Sphere of Safety....

TsumiBand
06-17-2013, 09:00 AM
Don't forget that Extort is "each opponent", so in EDH you are gaining 4+ life per spell just by paying 1. Plus Blind Obedience is just a great control card. No more haste, no more surprise blockers, no more insta-Oblivion Stone. A lot more time for you to interact with sorcery speed effects (read: enchantments).

Academy Rector seems like an auto-include in a deck with controlly enchantments and a general that wants sacrifice fodder. Reassembling Skeleton and Bloodghast also seem good, either one of them giving you continued protection from Ghost Council.

Also Sphere of Safety....

Sphere of Safety is a good call. Rector is a given isn't it :P heh.

I believe Mimic Vat and Nim Deathmantle are natural includes here as well. Definitely starting to take shape... too bad Copy Enchantment is Blue, wtf

TsumiBand
09-16-2013, 01:08 AM
Main post updated!

I've been favoring this deck lately, trying to shake out the flaws. It's been fun and actually much more durable than I originally thought it would be, so I've posted the current list.

OUT--
Enslave (no good w/ Opalesence)
Life's Finale (there are better sweepers)
Test of Endurance (meh)
Blanket of Night (was never that great)
Cabal Coffers (with Blanket out, never wanted it)
Syphon Flesh (costly, hardly ever good)
Mimic Vat (only ever happened once; I drew three cards from an Arcanis and promptly exiled the Vat to some sweeper, woo.)
Angelic Arbiter (meh)

IN---
Trading Post (!!)
Merciless Eviction (better sweeper)
Auramancer (duh)
Everflowing Chalice (moar manas)
Swamp (eh)
Reassembling Skeleton (GCoO tech)
Blind Obedience (partners with kismet yay)
Herald of Leshrac (could also aid with mana issues)

Bed Decks Palyer
09-16-2013, 06:32 AM
Shame that there's no one-mana instant creature removal in your colors...

TsumiBand
09-16-2013, 08:21 AM
Shame that there's no one-mana instant creature removal in your colors...

Sure there is, it's called ":1:: sacrifice a Pegasus token to Ghost Council of Orzhova while controlling Grave Pact and Butcher of Malakir".

....No, I see what you did there. I just do not really believe in most of the 1-for-1 spells like Swords to Plowshares or Path to Exile for the purposes of a multi-player format. A deck like Kaalia of the Vast might care because it needs to come down fast, connect once or twice and then blow up all the lands while continuing to be a Goblin Lackey for Angels/Demons/Dragons. But on the whole? Spot removal in EDH is tantamount to "two players discard a card; the rest of the table do things that matter". I *might* consider something like Mortify because it is modal or even Vindicate because it hits permanents of all varieties, but largely the sweepers are going to be doing the real work.

HammafistRoob
09-16-2013, 06:12 PM
To be fair Condemn is really fucking good and you should at least it and like you said Vindicate, because fuck Planeswalkers.

TsumiBand
09-16-2013, 06:16 PM
To be fair Condemn is really fucking good and you should at least it and like you said Vindicate, because fuck Planeswalkers.

Tuck's a slightly different animal, but yeah, that's fair. I could probably benefit from a Hallowed Burial and/or Terminus; in this format the Miracle cost isn't quite as crucial and just kind of nice to oops sometimes. Although I could see me Vampiric Tutoring for, like, fucken, Entreat the Angels or other Miracles. It's not very thematically resonant, but good cards are good.

Davran
09-17-2013, 01:30 PM
Tuck's a slightly different animal, but yeah, that's fair. I could probably benefit from a Hallowed Burial and/or Terminus; in this format the Miracle cost isn't quite as crucial and just kind of nice to oops sometimes. Although I could see me Vampiric Tutoring for, like, fucken, Entreat the Angels or other Miracles. It's not very thematically resonant, but good cards are good.

+1 to Hallowed Burial. The thing is pretty nuts and pretty underplayed (from my experience anyway). Terminus is nice too because of the potential surprise! factor the miracle cost provides, but to be honest I'd rather pay 5 mana all the time rather than paying 1 mana some of the time and 6 mana the rest...especially in a slower deck.


How has World Queller been in your experience? I always thumb to it in my box of goodies, pause for a second, and move on. Do folks tend to smack it on sight, or do you actually get to kill some stuff with it?

Lastly, a suggestion: Martyr's Bond is a Grave Pact for permanents, and probably a slightly more durable World Queller.

TsumiBand
09-17-2013, 02:08 PM
+1 to Hallowed Burial. The thing is pretty nuts and pretty underplayed (from my experience anyway). Terminus is nice too because of the potential surprise! factor the miracle cost provides, but to be honest I'd rather pay 5 mana all the time rather than paying 1 mana some of the time and 6 mana the rest...especially in a slower deck.


How has World Queller been in your experience? I always thumb to it in my box of goodies, pause for a second, and move on. Do folks tend to smack it on sight, or do you actually get to kill some stuff with it?

Lastly, a suggestion: Martyr's Bond is a Grave Pact for permanents, and probably a slightly more durable World Queller.

World Queller was a question mark at first, but I think he's been valuable. In my admittedly limited use of the deck, Queller's highlight thus far has been using it with Luminate Primordial and Nim Deathmantle to force the other players to exile a guy and sac another during my upkeep. If the table is smart they won't let it live long regardless of my ability to combo it for any value, but I don't think there's anything wrong with that. For as many WoG effects do exist in the format, I still think it's worthwhile to force an early one, and while World Queller isn't the most abusive thing ever it isn't something the rest of the table can just ignore, either.

I'm surprised at how many people don't sleeve up Hallowed Burial. With all the graveyard recursion and 'commander-required' strategies that exist, it seems like the safest place to put creatures these days is on the bottom of the library.

Martyr's Bond looks pretty solid too, and a step above Karmic Justice since it is global and not left up to my opponents' whimsy to trigger.

One thing I had pointed out to me is that my curve just sucks. I'm not sure how I didn't see it, but yeah I have a ton of 7-drop creatures and not near enough mana or cheating-ass-cheating ways to get around the costs of those guys. I'm going to need to re-examine some of those creatures -- but for now I think I should work mostly on shoring up the commander's synergy with the deck and getting some better land action. About half my manabase ETB tapped and some of it is just junk. I did want a slow-roller, but maybe don't that slow if everyone else is casting like Sol Rings and Gilded Lotuses and shit.

EDIT - I could probably save space by condensing that silly Concerted Effort + Cairn Wanderer into a single Angelic Skirmisher. It might be less of a potential return but honestly it's a weird two-card thing I thought would be cute, and it did come together one time, but I don't think it really ended up being all that meaningful. I've already got derpy True Conviction action anyway, and at some point I do want to be able to cut things for, like, tutors and stuff.

TsumiBand
09-26-2013, 08:26 AM
IN---
Eternal Dragon
Tainted Field
Isolated Chapel
Rescue from the Underworld
Nykthos, Shrine to Nyx
Ashen Rider
Remember the Fallen

OUT---
Rise from the Grave
Ruins of Trokair
Cairn Wanderer
Concerted Effort
Karoo
Everglades
Parallax Nexus

I always put Karoos in as filler in every EDH deck and I just always usually hate them. So those are gone except for the Orz Basilica because it isn't as stringent and it gives two colored mana.
Rise from the Grave I just never wanted - there isn't *that* much emphasis on recursion in this deck, quite purposefully. Cairn Wanderer + Concerted Effort was cute once but drab the rest of the time. Parallax Nexus never was in play with Opalescence and Parallax Wave like I wanted.

I'm guessing that I'll want to up my artifact count to make Remember the Fallen a little stronger, but as it stands it is fair. I plan on tossing in some more different artifact mana soon anyway. Eternal Dragon is neat, plus it landcycles and this deck still has such a high curve. Rescue from the Underworld might be another Cool Thing but it seems like a fair way to recover from an opponent's WoG - plus it raises my Instant count to a whopping 3 cards. Ashen Rider is a no-brainer and Nykthos has been initially pretty promising.

I'm like right on the edge of Opalescence not being worthwhile anymore IMO, but I also think that I will end up throwing in some of the many Angel generating White enchantments that are out there. Sigil of the Empty Throne, Hoofprints of the Stag, that one about not losing life every turn and getting Angels that I don't remember what it's called, blah blah blah.

TsumiBand
09-30-2013, 07:52 AM
OUT---
Luminous Angel
Rupture Spire
Herald of Leshrac
Chancellor of the Dross
Skeletal Scrying
Stonehewer Giant

IN---
Angelic Skirmisher
Thespian's Stage
Crypt Ghast
Bloodgift Demon
Argivian Find
Triad of Fates

I'm trying to drop the mana curve and up mana production (lol do I even Sol Ring bro?). Herald of Leshrac was an awkward 7-mana attempt to do that; I think Crypt Ghast will be better. Bloodgift Demon is a natural include, as is Argivian Find. Chancellor of the Dross is a funny way to gain 12 life on entry, but other than that it is a bit awkward. Skeletal Scrying is difficult to max out just because for as little recursion there is in the deck, I don't exactly want to exile my graveyard most of the time either, so it was invariably just not as wonderful as it could have been. Rupture Spire is less and less useful in two-color decks as legit fixing comes in, so Thespian's Stage can come in for a while and we can see if it is any good in this particular deck.

Stonehewer Giant had exactly two targets, and one of them will be cut when I get my hands on one of the enchantment-based Angel generators. Triad of Fates sort of begs the question on several other cards such as Oblivion Stone and Thousand-Year Elixir, but I think it will prove to be a fairly solid include. In case anyone is unaware - both Oblivion Stone and Triad of Fates make use of fate counters, so conceivably one can use either card to augment the other's abilities. It will be interesting to see if it matters enough to warrant a permanent inclusion; as is, it does fit the deck's goal of being "fairly unfair"; a two-card combo that doesn't end the game but does have unique synergy.

TsumiBand
11-29-2013, 06:11 PM
I've been primarily slinging this deck for a few months now, mostly because the majority of other things I have put together is fairly tuned, so this deck deserves more direct attention than the others.

I've come really close to dropping the Opalescence plan altogether, as the enchantments are fairly potent without them and typically the only real shenanigans involve Opalescence + Parallax Wave, which your local playgroup allows to happen exactly once before you're A Dick or A Target for the rest of the day. I still keep it, because I love to bash with Grave Betrayal and True Conviction in play because it's just so flipping durdly.

I've also tried to step up the number of cards which actually somewhat resemble independent win-conditions, instead of the usual win which more often than not ended up being creating a shitty board state that everyone was tired of.

One thing I kind of hate is that this deck makes every goddamn token under the sun in an attempt to appease Ghost Council's appetite. Zombies, Angels, Soldiers, Birds, Goats, Spirits... if I ever add Bitterblossom, goddamn Fairies... blimey.

One thing I'm thinking about is employing a lot more taxing. I ran up against a similar deck the other day that was using new Ghost Council and a bunch of Stax jank to lock the board down - Kismet, Loxodon Gatekeeper, Tangle Wire, Smokestack, Glowrider, Spelltithe Enforcer, Lodestone Golem, Thorn of Amethyst, etc... and then dropping the inevitable Geddon or Cataclysm or Pox or what-have-you to lock the shit down. I was thinking about lifting some tech from that decklist. I've always wanted to play Pox anyway...

So yeah, random update is random. New decklist posted.

TsumiBand
06-27-2014, 10:58 AM
This deck has definitely become my go-to for all kinds of PUGs.

It *looks* fair because nothing is hugely broken, which is probably why it ends up doing fairly well, so it's probably just working off the back of the commander looking really unassuming. But also it just keeps getting neat toys.

It probably goes without saying, but m15 will see Spirit Bonds jump in the deck. Unfortunately I don't think Black offers much, even Ob-Nix kind of doesn't seem good just because I think he is more suited to being an actual commander and not just a random beater.

Sadly I think there is one aspect of the deck that cannot be resolved; mainly that Ghost Council of Orzhova is typically so difficult to answer quickly, that its consistent presence in play nets wins via commander damage. Unfortunately 4 damage a turn is not stellar, which means that sometimes the opponent stabilizes when by rights a larger commander would have finished the jorb. Ideally I'd find a way to get him to 7 power reliably, something that the Swords of Bert and Ernie cannot do and that most Crusade effects cannot do alone. It seems that most things which can actually do this effect are sort of pithy.

Also, I think the Opalescence plan is definitely sufficiently on the back-burner that I don't even know if I care that I don't have a Replenish yet. There just seems to be so much more value in getting GCoO online with tokens or some self-recurring dude like Reassembling Skeleton or even Undead Gladiator, anything that doesn't require regular reanimation spells, and then just watching people try to figure out how to actually deal with a stupid 4/4 that Blackjacks them out of the game.

There've been a handful of changes to the decklist but I am out of break time for now >:/ most likely I will update over lunch

EDIT - updated OP

- World Queller
+ Obzedat, Ghost Council

World Queller was not bad, IMHO, it was just the easiest dude to cut for Obzedat.

Also I apparently cut the OG Teysa at some point, which I think was a mistake considering her all-around synergy with the deck (makes tokens for GCoO, can potentially do work with exiling stuff, blah blah blah).

I have half a mind to go full-on Little Kid and try to have as many 'House Orzhov' cards as make sense without destroying the deck. The Opalescence plan is becoming obsolete, especially since I mean to acquire Athreos within the next week and maybe some other Gods, and there are just enough Bestow creatures I would consider that I don't want Opalescence to undo their awesomeness. P-Wave + Opalescence is a cute trick but it isn't hard to recover from.

Davran
06-27-2014, 03:13 PM
Loxodon Warhammer will get the Council up to that magical 7 power without being entirely useless.

TsumiBand
06-27-2014, 03:14 PM
Loxodon Warhammer will get the Council up to that magical 7 power without being entirely useless.

OMFG duh. Of course. Good call.

TsumiBand
07-11-2014, 10:55 AM
Updated list.

I have pretty high hopes for Custodi Soulbinders as being a decent token engine. It is probably old news, but I didn't even realize that this card would work so well with Cathars' Crusade. I'm really tempted to put in Pentavus now, but it's really not very thematically sound and for some reason that's kind of a compelling motive for me in building this deck. If they would print a "Ghost Pentavus" and make it a Spirit Construct, I'd be all over it like middle management. I might just throw it in because it's got a unique place in my heart, TANGENT SIDEBAR ALERT: because I definitely wrecked a guy in a "3 Random Packs" draft by EOT'ing its ability a bunch of times, blinking it to restore its counters, then untapping and playing something durdly like Tromp the Domains or some similar "all my guys get +R/+R and horsemanshorts" thing, and it was amazing.

My tutors still suck, but w/e it's EDH.

Opalescence is no longer in the deck. I'm pretty sure that Athreos speaks for itself as motivation - that and the fact that really the only great use I ever got out of it was almost never smashing face, and almost always just playing P. Wave and showing everyone how stupid it is to have your creatures always exiled forever. With any luck at all I'll be including more Gods in the future to probably replace things like Mobilization and Greed with Heliod and Erebos. Also there are a handful of Auras I would consider such as Enslave, because stealing is fun and profitable, and Orzhov enjoys profit. Fun, I dunno about.

Jerome
07-22-2014, 05:47 AM
I run a deck similar to this. The biggest difference is I have a few more ways to reset and still run point removal. The biggest suggestions I have for you is to add a sol ring, lifeline, and a scroll rack. Lifeline is a must with a sac heavy deck as it returns your creatures to play at the end of turn if there is another creature in play, allowing you to abuse ashen rider type cards in ways that my play group never thought of and positively hate. Other than that seems like a pretty solid build and if it runs anything like mine it should be a hated deck among your peers ;)

TsumiBand
07-22-2014, 01:58 PM
I run a deck similar to this. The biggest difference is I have a few more ways to reset and still run point removal. The biggest suggestions I have for you is to add a sol ring, lifeline, and a scroll rack. Lifeline is a must with a sac heavy deck as it returns your creatures to play at the end of turn if there is another creature in play, allowing you to abuse ashen rider type cards in ways that my play group never thought of and positively hate. Other than that seems like a pretty solid build and if it runs anything like mine it should be a hated deck among your peers ;)

Moar board wipe AND targeted removal? Heh ^____^;;

I have honestly felt like the amount of board wipe is mostly fine, I could stand to put in some maybe more flexible or less costly things though - like put an actual Wrath of God in there somewhere instead of some 5- or 6-mana 'close enough' spell. Merciless Eviction is a pretty cool dude though. But then Akroma's Vengeance for example, is kind of stupid right -- I don't always want to kill all the enchantments and they are a bit harder to get back than creatures without doing something not-unfair like Replenish or Open the Vaults, neither of which I think I want to run in this deck any more.

If I put in a spot removal spell it'd probably have to be at least as versatile as Mortify or Terminate. StP don't cut it for me, just because there are a bunch of ways for me to control the board already. It feels like the only thing slowing the deck to the point of "shouldn't have lost that one" is the lack of cheap tutors. I should run out and get a second job or get better at making websites so I can get some of those cheap tutor spells without impinging on my ability to eat lunch or have internets. :D

Also, because I am endlessly dickering around, I have noted that there's at least one other thematically pleasing guy that self-exiles; Hikari, Twilight Guardian. It's a Spirit; it blinks isself and should be relatively easy to trigger; and there are enough Arcane spells which have admittedly interesting effects (Devouring Greed with a buncha Spirit tokens? For that matter, while controlling Athreos and not giving a fuck? :cool:) that it may just prompt me to reconsider a handful of card choices. Too bad there are not more Spirits with Flash (there are a few, but they stupid mostly). I might just leave it alone and just up the number of Spirit guys that make the deck. I don't want to go full-on tribal though, mostly because there are not very many playable Spirit guys and I don't want to introduce too many mechanics and dilute the deck. We'll see.

Jerome
07-23-2014, 04:25 AM
Reason i'm running more mass wipe with the 1 ccc white point removal spells is because the group I play edh with are extremely fond of running heavy on creatures. It's not always profitable to use mass destruction when all i'm really worried about is one particular creature on the board. I'm also running everything I can that says "destroy target permanent" in addition to wrath, day of judgment, damnation, and a disk. Add to that the fact that i'm running every tutor I can with lifeline and a few indestructible creatures and all mass destruction does is reset everyone else, the only mass destruction spell that really crews me is all is dust.. You, and this particular group, might think it's excessive but it wins about 70% of the time. Next time i'm on at home I'll post a deck list if anyone wants it

TsumiBand
07-23-2014, 08:38 AM
Eh, the mass removal isn't the redundant bit, I guess I just have never personally seen a need for spot removal in a deck like this. I play it in Kaalia because hopefully she's aggro enough that a PtE is all I need to keep her in play.
If I'm right in the long term, the equipment I've added will hopefully facilitate quicker Commander damage wins so spot removal may not be needed unless it's on a body like Luminate Primordial or that demon with 'Morbid - skunk target dude'. Can't tell you how many games I should have closed the deal on were it not for Ghost Dad's tiny 4/4 body. I'm actually considering Grafted Exoskeleton to that end, lol. I hate mixing regular dmg and poison though, so i dunno.

Jerome
08-01-2014, 04:43 AM
If I was playing 1 on 1 I'd definitely cut back on point destruction and probably cut one or two mass destruction spells. We usually have between 4 and 8 people playing though so that changes things up a little in my book with this deck since it's not really powerful enough to keep that many people/threats in check in the early stages of the game. And 100% honest opinion, look into lifeline (not sure how to link cards or I'd make it easy on ya). When I added it to my deck it completely changed the power level of the deck. People have taken to shooting it when they see it but they haven't quite caught on to the fact that nothing in this deck stays dead since I can either get it back from the graveyard or shuffle it back in and tutor it back out.

TsumiBand
08-01-2014, 11:04 AM
If I was playing 1 on 1 I'd definitely cut back on point destruction and probably cut one or two mass destruction spells. We usually have between 4 and 8 people playing though so that changes things up a little in my book with this deck since it's not really powerful enough to keep that many people/threats in check in the early stages of the game. And 100% honest opinion, look into lifeline (not sure how to link cards or I'd make it easy on ya). When I added it to my deck it completely changed the power level of the deck. People have taken to shooting it when they see it but they haven't quite caught on to the fact that nothing in this deck stays dead since I can either get it back from the graveyard or shuffle it back in and tutor it back out.

Yeah I took a look at Lifeline. I recently added Athreos, God of Passage to the deck, which is similar but different obviously - perhaps both is a wise idea. I feel like I might have Lifeline sitting around somewhere, I'll need to check.

Really though - what I need now is freaking TUTORS. More than anything else, cards that look for cards is the biggest thing the deck is hungry for. Wish there would be a FTV: Search Your Library already

Jerome
08-04-2014, 06:42 AM
Yeah tutors are a must. I'm running most of the ones in my colors, think vampiric is the only one missing and it's not in there because I don't have one. Something that helps me is top and scroll rack. Being able to filter the cards you have coming up helps greatly in the search for answers or the things to go get answers.