View Full Version : Tribal Flames (AKA. Tempo Death)
monovfox
07-08-2013, 01:47 PM
After the MTGDeals open, I was talking to a friend on how much I hated deathrite shaman, and how all hate for it in the format is inefficient. This led to me creating this deck at about 12 AM right after the Deals open as a proof of concept. It actually works.
4 Deathrite Shaman
3 Geist of Saint Traft
1 Vendilion Clique
2 Grim Lavamancer
4 Delver of Secrets
4 Lightning Bolt
3 Tribal Flames
4 Scalding Tarn
4 Flooded Strand
2 Polluted Delta
1 Arid Mesa
2 Tundra
2 Underground Sea
1 Plateau
1 Badlands
1 Scrubland
1 Tropical Island
1 Taiga
4 Force of Will
2 Spell Snare
4 Daze
4 Brainstorm
4 Ponder
1 Volcanic Island
Lord_Mcdonalds
07-08-2013, 03:29 PM
I like how your deck starts with 4 deathrite shaman
Asthereal
07-08-2013, 04:16 PM
how all hate for (Deathrite Shaman) in the format is inefficient.
Lightning Bolt?
About the list: why go through all that trouble to add Tribal Flames?
Just go something like:
4 Deathrite Shaman
4 Delver of Secrets
4 Tombstalker
2 Vendilion Clique /14
4 Lightning Bolt
3 Chain Lightning
2 Terminate / Dreadbore
4 Brainstorm
4 Ponder
4 Force of Will
4 Daze
3 Spell Pierce /28
3 Underground Sea
3 Volcanic Island
1 Badlands
1 Island
1 Swamp
4 Polluted Delta
3 Scalding Tarn
2 Bloodstained Mire /18
Sideboard:
2-3 Grim Lavamancer
0-2 Creature removal
2-3 Red Elemental Blast
2-3 Surgical Extraction
0-1 Spell Pierce
0-2 Flusterstorm
2-4 Thoughtseize
and perhaps some artifact removal /15
Lightning Bolt?
True... why Swords to Plowshares and give them a whole 1 life? Seems inefficient.
EDIT: 2 mana is way too much to spend to deal 5 damage when you can just play Top, Brainstorm and Thunderous Wrath in UR Delver.
Asthereal
07-08-2013, 04:27 PM
Less efficient. :wink:
But still, you get my point. There are so many fine one mana answers to Deathrite I cannot mention them all.
His list is pretty overelaborate. I think focussing on easy ways to kill Deathrite, while playing a deck that supports your own well seems just better than adding a million duals and playing awkward stuff that doesn't typically work well together.
L0cke
07-08-2013, 06:36 PM
I tried playing a deck similar to this for a couple weeks. It was fun, but what I found was that running 4 Dazes and with Wasteland around I had neither islands to bounce for Daze consistntly, nor did Tribal Flames consistently do more than 3 damage. What I ended up doing was cutting black and green and running a split of 3 Chain Lightning 2 Boros Charm 1 Fire//Ice. Boros Charm saved Geist from many blockers, either by giving him double strike, or making the team indestructible, and gives a ton of reach to end the game with. Tribal Flames is a very anti-synergistic card with trying to tempo people out with Daze, and Daze in my own opinion is underwhelming in most decks without Wasteland/Stifle/other mana denial as well.
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