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boneclub24
07-08-2013, 04:06 PM
This is an updated version of my old Zedruu deck. It has a bit of an enchantment theme, and I'm hoping to eventually get some of the more powerful enchantment support (Replenish and the like). However, right now I'm sort of restrained due to saving money for next gen consoles haha

Anyway, I'm playing Zedruu as more of a control general than group hug. I use her to give away universal effects (various Orbs), things that don't matter who controls them (O-Ring and the like), or harmful effects (Illusions, etc) and garnish extra draws from her.

General: 1
1 Zedruu the Greathearted

Creatures: 10
1 Mesa Enchantress
1 Drift of Phantasms
1 Trinket Mage
1 Phantasmal Image
1 Phyrexian Metamorph
1 Archaeomancer
1 Izzet Chronarch
1 Solemn Simulacrum
1 Sun Titan
1 Drogskol Reaver

Sorcery: 6
1 Blatant Thievery
1 Austere Command
1 Devastation Tide
1 Supreme Verdict
1 Day of Judgment
1 Wrath of God

Instants: 12
1 Force of Will
1 Fact or Fiction
1 Spell Crumple
1 Hinder
1 Muddle the Mixture
1 Cyclonic Rift
1 Oblation
1 Counterflux
1 Boros Charm
1 Path to Exile
1 Swords to Plowshares
1 Wear/Tear

Planeswalkers: 1
1 Venser, the Sojourner

Enchantments: 19
1 Sphere of Safety
1 Propaganda
1 Ghostly Prison
1 Copy Enchantment
1 Thought Reflection
1 Boon Reflection
1 Form of the Dragon
1 Touch of the Eternal
1 Illusions of Grandeur
1 Sigil of the Empty Throne
1 Paradox Haze
1 Pyromancer's Swath
1 Wild Research
1 Aura of Silence
1 Rise of the Hobgoblins
1 Stony Silence
1 Rest in Peace
1 Oblivion Ring
1 Detention Sphere

Artifacts: 12
1 Coalition Relic
1 Darksteel Ingot
1 Sol Ring
1 Izzet Signet
1 Boros Signet
1 Azorius Signet
1 Sunforger
1 Darksteel Plate
1 Swiftfoot Boots
1 Lightning Greaves
1 Mindlock Orb
1 Torpor Orb

Land: 39
1 Adarkar Wastes
1 Battlefield Forge
1 Steam Vents
1 Azorius Guildgate
1 Boros Guildgate
1 Izzet Guildgate
1 Forgotten Cave
1 Secluded Steppe
1 Lonely Sandbar
1 Command Tower
1 Clifftop Retreat
1 Glacial Fortress
1 Sulfur Falls
1 Great Furnace
1 Ancient Den
1 Seat of the Synod
1 Riptide Laboratory
1 Reliquary Tower
1 Temple of the False God
1 Tolaria West
1 Seachrome Coast
1 Desolate Lighthouse
7 Island
6 Plains
3 Mountain

It's not quite there yet since I'm trying to be a bit more frugal at the moment with my hobbies, but it'll get there eventually.

Sturtzilla
08-22-2013, 03:29 PM
I just picked up the sealed deck from ebay without the oversized cards. It looks to be pretty decent as a starting point but I think it will take a bit of work to make competitive. I was also kind of thinking about taking my list on an enchantment and control oriented slant. We have a weekly league out my way. I need to get some games in with the stock list and then start dialing it in. Here is a rough sketch of what I was thinking about working towards.

Path to Exile
Swords to Plowshares
Sol Ring
Bazaar Trader
Gilded Drake
Jotan Grunt
Journey to Nowhere
Loxodon Peacekeeper
Oath of Lieges
Wall of Omens
Wrath of God
Armillary Sphere
Howling Mine
Lightning Greaves
Chaos Warp
Pyromancer's Swath
Vow of Lightning
Fact or Fiction
Oblivion Ring
Political Trickery
Propaganda
Rhystic Study
Vedalken Plotter
Vow of Flight
Capsize
Jace Beleren
Trade Secrets
Ghostly Prison
Oblation
Solitary Confinement
Vow of Duty
Detention Sphere
Nevermore
Prison Term
Champion's Helm
Darksteel Ingot
Steel Golem
Brion Stoutarm
Zedruu the Greathearted
Puca's Mischief
Illusions of Grandeur
Jace, the Mind Sculptor
Legerdemain
Reins of Power
Shifting Borders
Thought Lash
Faith's Fetters
Wall of Reverence
Windborn Muse
Curse of Exhaustion
False Prophet
Grid Monitor
Silent Arbiter
Solemn Simulacrum
Zealous Conscripts
Chromshell Crab
Dominus of Fealty
Venser, the Sojourner
Numot, the Devastator
Cultural Exchange
Austere Command
Felidar Sovereign
Martyr's Bond
Insurrection
Adakar Wastes
Azorius Chancery
Battlefield Forge
Boros Garrison
Celestial Colonnade
Clifftop Retreat
Command Tower
Glacial Fortress
Hallowed Fountain
Homeward Path
Island
Island
Island
Island
Island
Island
Island
Island
Izzet Boilerworks
Kher Keep
Mikokoro, Center of the Sea
Mountain
Mountain
Mountain
Plains
Plains
Plains
Plains
Plateau
Sacred Foundry
Shivan Reef
Sprinjack Pasture
Steam Vents
Sulfur Falls
Tundra
Volcanic Island


I have also been considering the following:

Kor Spiritdancer
Copy Enchantment
Paradox Haze
Wild Research
Mesa Enchantress
Supreme Verdict
Day of Judgment
Kazuul, Tyrant of the Cliffs

I would love to hear thoughts and comments. I have been kind of back and forth between being a creature manipulation build versus an enchantment build... So I guess I am in the middle right now and will playtest a bit to figure out which I prefer. Or possible additions that I should make. Thanks!